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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

    Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

    When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

    In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

    change view

    Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

    So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

    The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

    One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

    Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

    hardrock

    Trophies

    Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

    With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

    There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

    Threads

    Thread StarterThread Starter -Points: 15 -You have started 5 Threads
    Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
    Town CryerTown Cryer – Points: 90 -You have started 50 Threads
    ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

    Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

    Likes

    Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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    Blizzard’s DreamHack Feedback

    Posted 28 Nov 2012 by

    DreamHack recently finished up and Blizzard were in attendance. Although they didn’t announce anything at the event they did hold a round table and Vaneras has answered a bunch of questions on what came out of that powwow.

    Nothing new was announced at DreamHack.

    We had a roundtable discussion at the event with a nice group of players who all signed up for it. It was mostly an informal face to face talk about the state of the game and its future.

    People there shared their opinions on what they think is fun or less fun to do in the game, including what their goals typically are when they log in. We also talked about all the content that had been added since release, and whether or not that content has improved the game. We of course also talked about potential future changes or improvements that are wanted or needed the most.

    The coolest thing about the discussion was that we had a lot of different types of players there, all with different opinions and interests, which helped balance the discussion quite well I think. There were a couple of guys in there who were very hardcore theorycrafters and min-maxers, some guys there were primarily interested is PvP, some people were very into lore and story, others who prefer a more relaxed game-play while hacking and slashing through hordes of mobs, we saw solo players as well as group players, and of course there were those with heavy interest in economy and crafting.

    After the break answers to more questions, specifically focussing on botters and the such like.

    Q: “We of course also talked about potential future changes or improvements that are wanted or needed the most.” Can you elaborate on that one a little bit, please?

    Basically we asked everyone present at the discussion to name the one thing they would like to see changed or added to the game the most. This of course lead to quite a bit of discussion back and forth as everyone had different opinions on this, but here are some of the things that people wanted:

    Some wanted PvP as soon as possible, any kind of PvP.
    Some wanted us to do more things and mini-games like the Infernal Machine.
    Some wanted more randomness in dungeons and the world.
    Some wanted improved search mechanisms in the AH interface to make it easier to search and compare gear.
    Some wanted crafting to be improved to make it more worthwhile, and example was to include unique personal gear akin to the Hellfire Ring.
    Some wanted more hardcore challenges that would somehow reward them with bragging rights.

    Q: You seemed to have missed a couple of, rather large, demographics. The botters and exploiters.

    Are you seriously saying that you would like us to listen to those?

    Q: Yes. To find out how they do the things they do, how they still are able to do what they do and maybe figure out how to end it.

    I know the topic of bots is one of great import and frustration, but unfortunately there is very little I can say on this particular topic. What I can say is that we do not consider them legitimate players, and therefore we have no intention to treat them as such.

    To end it is easier said than done, unfortunately these things tend to be more of an ongoing cat and mouse game. That being said, we are constantly researching them and what they do.

    Q: If you’re not doing anything against them, maybe you should start listen to them, else they will end up becoming your only customers.

    That is a rather bleak viewpoint on the situation, but I can understand why you feel this way. We are not ignoring the issue, in fact we are constantly fighting them and countering them whenever we are able, but as mentioned before I am not at liberty to share more specifics on this. Again, it is an ongoing cat and mouse game and it is not a simple issue to resolve.

    Q: Many of the best hackers go on to become security experts and enforcers. They are, in many cases, respected people with legitimate points to prove – not just “gold farmers” or people out to ruin everyone else’s day.

    Very true, many hackers do go legitimate, in fact this has been the case for many years now. But despite their experience and expertise, these hackers who did become security experts and enforcers still haven’t been able to stop hacking and other types of security breaches despite the fact that so many of them have been hired and are being listened to by big companies all over the world.

    New hackers arrive on the scene as soon as another one leaves it, and new hacks appear all the time as soon as another has been dealt with… and they are becoming ever more sophisticated on top of that. Security vs. hackers is an ever-going cat and mouse game, which is unfortunately also the case when it comes to online games and bots.

    Q: What you need to appreciate is that your community want to see something being done. That requires communication. At the moment, I, as a member of the community, am not convinced you are doing enough because you are simply not being vocal about it. Remember, no comment is a comment in itself, and is sometimes the most damaging.

    I can totally appreciate what you are saying here, but sometimes it is just not that simple. Sometimes it is a matter of choosing the lesser evil… Basically the more information we share about what we are doing, the easier we are making it for delinquents and other wrongdoers to counter our efforts.

    The lesser evil has been chosen, and as such all I can say is that this is an issue that we take very seriously, and that we have some extremely talented “security experts and enforcers” working constantly to combat this.

    I really do hear what you are saying, and please know that I am not trying to dismiss your frustrations.  

    Q: You all should work out the kinks in the game before you even talk about other things.

    Restricting all talk to a single issue until said issue has been resolved is not realistic nor practical… the discussion of other topics should not be forbidden because some are experiencing technical issues.

    Q: You really should have streamed or filmed this discussion. id really like to hear it.

    Perhaps that is something we could do in the future, but it is important to emphasise that these discussions are not Q&A panels. Nothing is announced or promised in these roundtable discussions, and it is the players who do the most of the talking. Basically the idea of these discussions is similar to that of our forums, a place where players can come together and discuss our games and where we can ask questions when needed and gather player feedback :-

    Q: I’m impressed with blizzards willingness to learn from the players. This is nice to see.

    Nothing beats talking to people in person when discussing things, I guess because it is easier to explain things and avoid misunderstandings when talking face to face. The primary purpose of our roundtable discussion is indeed to listen to what players have to say, and we are grateful for all the feedback we get in these discussions :-)

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