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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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The State of the Monk: Additional follower or future OP class?

state of the monk in diablo 3It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).

I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:


Hello everyone!

I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.

My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.

I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class! :D

1. Current Monk Issues

Damage

This is really at the forefront of the monk issues.

Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.

Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.

Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.

Durability

Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.

Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.

Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.

Resource Management

This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.

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Blizzard Trademarks Cataclysm - New Game or Just WoW?

Posted 1 Jul 2009 by

Our resident lore-and-all-things-obscure-guru Medievaldragon posted about a new registration by Blizzard on BlizzPlanet.com and WorldofWar.net. It seems kinda WoW-related, so might be nothing, but it’s actually worth reposting here. Read MD’s thoughts on it after the break. Is it the new MMO, the new game, or “just” a WoW expansion? Cataclysm is a name you should remember, regardless!

This one really trails me off. It has pop into my long-range radar that Blizzard has trademarked Cataclysm. Based on the three trademarks using the same word, the details seem to describe a new game. The first one however is worded strangely like if it was a game platform similar to Battle.net, but it might merely refer to a de facto Game.

I don?t doubt it will disappear from the official US Trademark website like the three Redneck Rampage shooter titles, mysteriously trademarked by Blizzard. What could this Cataclysm game be? Sounds, umm, shaky.

Update: Fans start to speculate Cataclysm may refer to the next World of Warcraft expansion. It matches perfectly with the theme of the Sundering, an event that happened ten thousand years in the past of Azeroth. A permanent scar of such cataclysm is known as the Maelstrom. Event that happened when the Well of Eternity imploded when Queen Azshara and her Highborne failed to open a portal to allow the entry of Sargeras and the Burning Legion into Azeroth. If Cataclysm is the next expansion that might mean the South Seas theme is underway.

It could be a new game platform such as Steam for Battle.net 2.0. It could be one of the two unannounced games. It could refer to Diablo III?if we are too desperate to find a link to the word Cataclysm (the destruction of the Worldstone destroyed Mount Arreat leaving a crater). However, all of those except Battle.net 2.0 and a WoW expansion are still far ahead to justify a trademark this early.

What we do have upon us for certain is StarCraft II beta (by the end of .. whatever is left of Summer) and BlizzCon 2009 to be held in August, where the next WoW expansion no doubt will be announced.

Those of you who are passionate about lore, there was a Blizzard licensed product that revealed for first time a lot of lore about locations of Northrend and the South Seas that got published before even Wrath of the Lich King had been announced. Two years earlier to be exact. This book revealed for the first time Sholazar Basin, Howling Fjord and Borean Tundra. These locations didn?t exist by name in any of the Warcraft games. It tells you how much input White Wolf Publishing had about upcoming expansions before they were even announced.

The same book contains a lot of never-before-seen lore and locations in the South Seas, where the Maelstrom is. You can order and download the eBook PDF of World of Warcraft RPG: Lands of Mystery here. The development of the Maelstrom and the South Seas is no secret. The Burning Crusade Collector?s Edition had a Behind the Scenes DVD where developers talked about their work in the Burning Crusade. One of the slideshows shown in this DVD showed this map of the South Seas showing various Zeppelin and Boat routes from Kalimdor and Easter Kingdoms connecting with Isle of Kezan as a transportation Hub for the South Seas.

This map showed some kind of transportation (possibly a turtle submarine) from Isle of Kezan (Undermine) to Nazjatar (the underwater city of the Naga where Queen Azshara resides). It is deep beneath the Maelstrom. Again, to learn all the lore behind the South Seas and all its isles, you can download the PDF of World of Warcraft: Lands of Mystery here.

Ex-Community Manager, Katricia, said at the offical forums on December 6, 2003 the following:

Katricia: ?I?m not sure which islands you are referring to so I?ll skip commenting on those at this time.

The team does plan on including content for the Maelstrom and are exploring the best ways to do this.?

~Kat

A few days ago, Blizzard Europe Forum Representative Wryxian said:

As you can imagine, a crocolisk like me is also rather keen on the idea of a water based expansion. But maybe I could be somewhat subdued by some particularly large and opulent fountains. Mmm waterrrr.. glug, glug, glug. *swims away with a blissful tail wiggle*