Blizzard Tidbits and More Socketing and Item Concerns

Posted 21 May 2012 by Flux

A few quick hits from DiabloWikiBashiok and DiabloWikiJay Wilson on various game issues, from their Twitters and B.net forums.

Hey Mr.Wilson,just askin,why didn’t you guys give the DiabloWikibosses more/new attacks in the harder difficulties? Would’ve been cool. –@Mortanis1
we’ve found you can only add a set number of abilities to a boss. Too many and not all get used. Feels broken and poorly tuned. –Jay Wilson

Where are the hardcore DiabloWikibanner customizations that have been shown for years?
Are you referring to the bases? –Bashiok
They were cut. We didn’t like the look of them in main menus and couldn’t see them well in the game. –Jay Wilson

Strength 628, Vitality 294, using Frenzy, Cleave, Fevenge, Seismic, Battlerage, Earthquake. Passives: Superstion, Nerves, Tough as nails –CodySarauer
Your Vit is too low. Split with strength. You’re not getting benefits of NoS as well as too low health. you also have three AoE skills and no control or defense skills. Ground stomp, ignore pain, warcry, etc. –Jay Wilson

One issue that’s come up in forums and even in reader emails is that Diablo 3 sometimes defaults you to a different region than you wish. If you load up D3 and suddenly you’ve got no characters, check the server setting to be sure you’re on Asia/US/Europe as you meant to be. It’s ironic that “people accidentally making single player characters” was one of their excuses for removing SP/LAN from D3, and yet there’s no check box or verification of any kind before you join a different realm.

This is a known issue due to how the system tries to spread load out over the many game servers. It’s actually doing a great job of putting less strain on the service, but it can result in games with only 2 players. We have some tweaking to do.

In addition to the “why are the only useful high-level item mods +damage or +attributes?” question Azzure got into this morning, I’ve also seen a lot of fan complaints about the way socketing is handled. Since the Jeweler lost his ability to add a socket shortly before release, the sockets you find on items are all you’re going to get, and this has created two fields of complaint, which sometimes overlap:

1) Any item that spawns without a DiabloWikisocket (or 2 or 3) feels useless, compared to items that do have such bonuses. (Note that sockets in an item are granted by an affix, so there *should* be fewer other useful bonuses, but with the variable number of affixes on rares, that’s not necessarily going to be evident.)

2) The bonuses from high level gems are way too low compared to the massive +attribute bonuses you can get from affixes.

Bashiok touched on both of those issues in a longish thread on the forums. Click through to read it and some more item quality/variety debate.


Thread can be seen here:

Thanks for making DiabloWikigems near useless. You made sockets take up 1 affix and no way to add sockets with DiabloWikiartisans. Then you cleverly added affixes on items that add 100+ of a single stat while gems at their best add half that. Go ahead and call me wrong fanbois. But in 2 months you’ll see that I spoke the truth. Keep reducing the “complexity” of the game, cause that’s OBVIOUSLY what made diablo 2 such a success.
Bashiok: As items can’t roll two of the same stat (although hybrid affixes can overlap) a socket allows you to stack more of a specific stat. So even if you reach the upper limit of a specific stat on an item, with a socket you can overcome that limitation. Want to really stack VIT? Even if you’re hitting an upper limit of just straight affixes rolling on an item, you can add more VIT if the item has sockets.

Oh… and regardless of how many sockets you have, it only counts as a single affix. If an item rolls up 2 or 3 sockets, that still only accounts for a single affix spot on the item. An item rolling up sockets can absolutely be better than affixes.

Forgive me for the question (I’m not familiar very much with the Diablo Series), but how does that work with putting different gems in the sockets, such as 2 Dex and 1 Vit? How does it treat all three sockets as one affix if there are two different gems in it?
Bashiok: You are! :) So items will have an affix limit. Like “a rare of this level can only roll up 4 affixes max”. Gem sockets, regardless of how many, only account for one of those 4 affixes. (in this hypothetical situation in which this particular rare is limited to 4) So this item rolls up +MF, and they’re boots so +movement speed, and +Int and then also rolls two gem sockets. So that’s the 4 affix limit.

I’ve found rings and amulets with no stats, the only “stat” that rolled on it was socketed, so… it’s just a blank socketed ring/ammy. Previously, this would not have been the case, it would have had some stat, and I could have chosen to socket it as well, :( .
Bashiok: Yup. Not every item will be great. Some will be downright awful. Better kill more demons. :)

If gets werent in the game, it wouldnt even matter, all they do is add +stats which is directly related to gear, and gear can have like +200 of that stat
Bashiok: I guess I’ll just repeat myself. Gems allow you stack that stat potentially 100-150 higher than would otherwise be possible.

This thought did cross my mind. After a while…long while…everyone will have the max level gems they need. They’ll be able to just recycle and swap them with the gear they have. Are there any plans to make “gem sinks” or is the cost to remove Radiant gems greater than I realize?
Bashiok: The cost is great, but … it’s still possible it’ll happen a long enough time from now. We’re not too concerned with coming up with a solution just yet. We want the system out there, see how quickly people are acquiring gems, and then see what (if anything) we need to do to provide some fun solutions.

If it comes to that I guess Blizzard can just add “gem dust” (salvaged from Gems, obviously) to crafting recipes, thus providing a Gem sink.
Bashiok: We actually had that at one point, but higher end gems are so difficult to create it felt pretty punishing to make that decision. “You worked for months making that gem, now destroy it!” But maybe it’ll make more sense later when gems are a bit more common.

How are sockets useful … if you can roll in a single stat affix, more stat than all 3 gems combined ? Great … 3 SOCKETS …. er wait … I could have had +180 to Int instead … crap.
Bashiok:I’m not sure if it is, I’d have to find out the max stats, but again, that’s discounting the point of customizing your stats as well as stacking.

Say you got the +180 Int, if you have sockets you can raise that to 300+ which is not otherwise possible with just affixes.

How are you guys liking Diablo 3′s item system so far? I haven’t had enough play time, especially with just one character, to get into the DiabloWikiEnd Game, but but the early and mid-level progression seems pretty good. There’s almost always a slightly better weapon or armor option coming up, and it’s fun to keep upgrading my char and feeling like I’m being rewarded for picking up blues and checking the Smith’s recipes as I level up.

Like other people, I’m disappointed in D3′s uniques and sets, though. I miss finding those in the early game (my highest level char is 33, others are in the 20s, and I’ve yet to find a single green or orange item). Your character found them regularly in D1 and D2 — maybe half a dozen per act in D2C/D2X even without any Magic Find — and even though most of the low and mid-level sets and uniques weren’t any good, they were at least different and special, often with specialization to some type, and/or with mods that you could not get on a rare or magical item.

I think the excessive scarcity of such items in D3 is part of what has so many fans complaining about the blah stats on legendaries, since when you finally get one, you expect it to be damn special. And most of the time they’re not.

The lack of interesting variety in item stats (and gem socket bonuses) is going to be a growing problem as well, I’m afraid. Kind of what Azzure talked about in his big post this morning, but when the only mods you’re looking for past about level 30+ are +damage and +attributes, that’s boring.

Obviously we don’t know the items that well yet, and obviously the devs left a lot of item complexity out of D3C to make it “accessible” and to give them room to grow in the expansion(s), and obviously D2′s item system wasn’t perfect (and we’re all thinking of D2X after many patches, while D2C was much more simple)… but remember all the Diablo 2 Special Modifiers that added things like absorbs damage, life/mana leech, critical hit, crushing blow, open wounds, etc? There was great variety in their mods, and their scarcity (none could be found on magical or rare items) made them really fun.

Has Diablo 3 failed to include such interesting possibilities? Is that a problem? Most fans seem to think so, with numerous threads like this one popping up.

  • Items are utterly dull right now. The number of affixes that matter right now is miniscule. DPS and VIT are almost all of your items. The choices are so dull I got to the point where gems just felt like a chore I hard to slog through. Needs MAJOR improvement.

  • +2
    Hosehead

    See guys items are not broken to get the best item you need to roll a rare with perfect stats including a socket affix.
    Then you need that socket to roll a 3 if it hits less then 3 sockets then your item is ****, enjoy.

  • So far it’s been pretty fun finding items, crafting is sort of a crap-shoot so I tend to stack MF and look for items out in the field – they drop more often than you can craft and are often better.

    Sockets are okay but don’t always make the item better.  

  • http://www.youtube.com/watch?v=7brDY8mtUcs&feature=youtu.be

    This video shows how gems are failing. It only adds min dmg not max.
    Please help this video get recognition.  

  • +15
    Trololol

    I made it to level 53 as a wizard in hardcore with the soul intention of clearing inferno so i could rock some tal rasha set pieces. Then i watched a stream on the main page of team no life clearing inferno on softcore only to realize it’s just a giant garbage corpse hop fest. Which instantly ruined the game for me knowing that hardcore end game does not and will not exist with out major patching. At least i still have a 53 wizard alive to play if blizzard ever decides to take the game out of beta phase.
    Diablo 3 in my eyes, as of right now is a huge flop.  Oh one last thing. I wish they would give me a shot to help develop the game first hand. I could walk in and slap my male genitalia on the key board, hit enter and have successfully developed a game better than Diablo 3. 
    Fire Jay Wilson.

    • I feel similarly. I’m at level 56 in HC / Hell and progressing through slowly but steadily.

      I just watched some inferno streams and saw the mob HPs vs. the damage they kick out and, as a baba, know they’re is no chance any HC players are going to get through it any time soon.

      In one of the vids, the barb was literally just there for shouts. When he did go near the mobs, he’d get 1 or 2 shot.

      Yawn. 

      • Fans ask for insane, brutal difficulty. Fans get insane, brutal difficulty. Fans complain about insane, brutal difficulty.

        • But Blizzard has the best fans in the world. They said so themself.

        • @yovargas 
           
            And that’s unexpected how?       

        • To be honest it’s mostly as a barb that I’m saying that, with other, mainly ranged classes, seemingly having a much easier time of things.

          It’s not simply the ‘difficulty’ – which, remembering this game is essentially a spreadsheet, revolves around gear, not player skill – that is bothering me.

          • Barbarian having a trouble? Well yes if people only look for VIT items or highest DPS. Game is all about items and having right stats at correct level. Granted I’m not Inferno ACT2 where most people are complaining, but in hell (lev 57) I can solo pretty much any elite/champion pack without danger and sometimes done two packs at same time.

        • Brutal difficulty =/= you get two shot regardless of which class you pick. That just makes every strategy except kiting useless and therefore makes all classes that don’t have kiting as their main playstyle useless. I don’t think the fans had a game in mind where melee is not viable regardless of gear.

    • Inferno is not meant for HC really so your endgame is hell. Had to be done for SC to be challenging.

      Also Hell can drop tal rasha. Everything that drops in inferno can drop in hell. 

  • I think crafting would be better if you had to, or if there was an optional way, to supply the base item for the BS to work on. That’d make people pay an interest to white items. Often I find lots of high-level white items hours before I see a single magical one of the same type, which is annoying.

  • Crafting needs serious work.  I am dirt poor (from having to pour money down Haedrig’s throat to gain these recipes) and he wants 10K friggin gold just to roll a rare belt?
     
    Also, item stats need work too.  Once I realized I keep entering the exact same +stat mods in the AH when searching for gear, then I realized that all these stats are crap.  What they probably should have done is WOW’s model:  All items have your vitality and primary stat on it.  The attributes they roll otherwise are the rest, such as attack speed, crit chance, etc.

    • And your point is? Crafting is a gold sink. What’s wrong with paying 10k per reroll? It’s a game of chance.

      When you go into a casino and loose 10k hoping to win…do you go up to the floor manager and complain that you did not win? 
       

      • The problem for me is that I can hop on the AH and find an item with the exact stats I want for half the price it costs me to even roll randomly. Sure there’s always the chance you could roll something even more amazing if you craft yourself, but how much is that going to cost you?

        I much prefer finding/crafting my own items, but every time I browse the AH it pains me a little knowing that for under 100k I could upgrade every single piece of armor I’m using. And it’s only going to get cheaper as time goes on and the market becomes more and more flooded with items.

    • Its not only a crafting mechanism, but a gambling one as well from d2.

  • +1
    Trololol

    They could have made it possible to beat with out dying and still managed to keep it insanely hard. Nice try though. Go play your softcore now little boy.
     

    • How do you know it’s not possible to beat without dying? Not even one week in and people want the items, knowledge, and skill to beat the hardest difficulty without dying. But it should still be hard, somehow.

      • Everyone I’ve heard from who is doing Inferno for real, e.g. not rushing through and chainrezing bosses like the runner did, finds it very difficult and very challenging. It’s not constant death, but you need at least 2 or 3 defensive skills and you may have to retreat quite a bit from some fights, use clever strategy, etc. No one I’ve talked to seems real unhappy with it, at least.

        • I entered inferno yesterday with my monk. It’s brutal.

          White minions [zombies a1] smack you for 10-15k. if there are more of them or faster you’re toasted unless you got some KB [i use sweeping armada rune on monk]. 

          I play it legit, not corpse running or avoiding packs. Champ packs are BRUTAL.

          Some monsters have in-built stuff. Like Hulking Phaesebeasts got teleport and reduce armor by 50% when they hit you.

          Now make 1 rare hulking phaesebeast with minions and give it: HORDE, Untouchable Minions, Vortex, Arcane Enchanted.

          GG ever killing it. 

  • It’s that fine line; if you add some weird unique affix (like oskills, auras, curses on hit, crushing blow, etc) that can literally break the game, then that’s bad. Nobody wants Enigma to come back.

  • +4
    Trololol

    Caco, bad example. Two reasons. You don’t have but a few skill slots. And the cd on teleport with out a rune is incredibly long. Bring enigma back, it’s not going to break anything.

    • Enigma was the worst thing what could happen to D2…. teleport needed balacing .. we know it..yet they decide it will be fun when everyone will have one.. 

      They promised this wont happen again and I hope they will stick to this promise. 

    • D3′s teleport isn’t a method of transportation. The cooldown is fine for its role as a defensive ability.

    • Man I dont know what your smoking but ill take two because i sure AS HELL don’t want to see freaking enigma back… Imagine this teleporting demon hunters what are you guna do now? Oh wait its a teleporting barb BAM demon hunter is dead….. Or say another example oh hey LOOKY THEIR its lets teleport past the normal mobs and all this crap cuz 95% of these guys wont drop me anything to look over lets just right on just teleport to the elite mobs kill them frantically pick up the items that drop and get the hell outa dodge. Or have you forgetten what enigma did to D2?