This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her. The conversation during the live stream covered a […]
Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]
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Blizzard on Random Drops and Nasty KeywardensPosted 19 Oct 2012 by
A few more useful forum posts from late Thursday.
We’ve seen an amazing amount of paranoid, “y u no understand ‘random’ means?” posts of late, mostly about item drop rates, but this one is about my favorite. Realize that this is from the second day of the patch, and this is a very partial quote from the OPs rambling manifest. Click the link to read all of the tinfoilhatism:
Don’t know why blizz had to nerf the drop rates again. It’s almost back to 1.0.4 levels. I’m talking about legendary and set items. Yes, I farm a lot non stop, and I can honestly say something is different. When the patch launched, I was running the same thing and I would get at least 1 legendary per run, or 1 every 2 runs. Same goes with my friends, none of them are getting any legendaries now, and they farm a lot. I farm the same amount of time each day. usually 8 hours. Today been farming 6 hours, still 0 legendaries, 0 sets.
Lylirra: Item drop rates do not Deep Breath more, guys. =/
- We haven’t made any changes to drop rates or drop quality.
- They are same as they were yesterday, when the patch went live.
- We implemented some hotfixes this morning, but they weren’t related to items at all.
- Those changes can be found here.
In all likelihood, you’re just experiencing normal RNG. If, however, you feel like something may be bugged, go ahead and drop a line in the Bug Report forum so we can investigate.
Elsewhere, someone feels that Xah’Rith the Keywarden is too fierce.
Lylirra: It’s not a bug, but we’re definitely paying close attention to player feedback about Xah’rith’s current difficulty — not just in Inferno, but in all difficulty levels, and at all MP levels too.
We agree that he may be a little bit too challenging at the moment, and are discussing the possibility of either reducing his outgoing damage, tweaking what affixes he spawns with, or moving his spawn location (right now, he’s kind of hard to avoid if you’re just questing normally). We’d like to hear more from the community on the topic first, though, before we make any decisions.
In the end, we want the keywardens to provide a fun challenge for players, and be a little more difficult than the surrounding wildlife (i.e. a fight you have to put some thought into), but we don’t want that to happen at the expense of being able to progress through an Act.
I haven’t tried Xan’Rith yet, but I had time to bag Odeg the Keywarden a couple of times this morning, with the difficulty cranked all the way up to MP1, and got no keys. He popped 4 rares each time though, so at least there’s that. He didn’t kill me, but he tried; I’d never before seen a boss cast Jailer that repeatedly and frequently.
Update: In the comments there’s general agreement that Xah’Rith is too much of a difficulty spike. Not just on Inferno either; a couple of players say he destroyed their Hardcore characters when they first encountered him while leveling up on Normal or Nightmare, so beware.