Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.
Approximate topic starting times:
The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.
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A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.
I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:
Helltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)
Diablo 3 “Gear Sets”
This whole presentation reminds me of the hot (pre-game) topic of Gear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.
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Blizzard on Random Drops and Nasty KeywardensPosted 19 Oct 2012 by
A few more useful forum posts from late Thursday.
We’ve seen an amazing amount of paranoid, “y u no understand ‘random’ means?” posts of late, mostly about item drop rates, but this one is about my favorite. Realize that this is from the second day of the patch, and this is a very partial quote from the OPs rambling manifest. Click the link to read all of the tinfoilhatism:
Don’t know why blizz had to nerf the drop rates again. It’s almost back to 1.0.4 levels. I’m talking about legendary and set items. Yes, I farm a lot non stop, and I can honestly say something is different. When the patch launched, I was running the same thing and I would get at least 1 legendary per run, or 1 every 2 runs. Same goes with my friends, none of them are getting any legendaries now, and they farm a lot. I farm the same amount of time each day. usually 8 hours. Today been farming 6 hours, still 0 legendaries, 0 sets.
Lylirra: Item drop rates do not Deep Breath more, guys. =/
- We haven’t made any changes to drop rates or drop quality.
- They are same as they were yesterday, when the patch went live.
- We implemented some hotfixes this morning, but they weren’t related to items at all.
- Those changes can be found here.
In all likelihood, you’re just experiencing normal RNG. If, however, you feel like something may be bugged, go ahead and drop a line in the Bug Report forum so we can investigate.
Elsewhere, someone feels that Xah’Rith the Keywarden is too fierce.
Lylirra: It’s not a bug, but we’re definitely paying close attention to player feedback about Xah’rith’s current difficulty — not just in Inferno, but in all difficulty levels, and at all MP levels too.
We agree that he may be a little bit too challenging at the moment, and are discussing the possibility of either reducing his outgoing damage, tweaking what affixes he spawns with, or moving his spawn location (right now, he’s kind of hard to avoid if you’re just questing normally). We’d like to hear more from the community on the topic first, though, before we make any decisions.
In the end, we want the keywardens to provide a fun challenge for players, and be a little more difficult than the surrounding wildlife (i.e. a fight you have to put some thought into), but we don’t want that to happen at the expense of being able to progress through an Act.
I haven’t tried Xan’Rith yet, but I had time to bag Odeg the Keywarden a couple of times this morning, with the difficulty cranked all the way up to MP1, and got no keys. He popped 4 rares each time though, so at least there’s that. He didn’t kill me, but he tried; I’d never before seen a boss cast Jailer that repeatedly and frequently.
Update: In the comments there’s general agreement that Xah’Rith is too much of a difficulty spike. Not just on Inferno either; a couple of players say he destroyed their Hardcore characters when they first encountered him while leveling up on Normal or Nightmare, so beware.