Recent Features

A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.



Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.


Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads


Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.


DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Blizzard on Nephalem Rift Buffs, Nerfs, and Boredom

Posted 22 Apr 2014 by

Blizzard on Nephalem Rift Buffs, Nerfs, and Boredom. Rifts have not been nerfed, but they might need some buffs or changes. To the official statements.

I’m falling sleep while doing rifts

Am I the only one who gets very sleepy while doing rifts? There’s not much excitiement right now while doing rifts With this BoA thing I keep losing hope of finding another piece of IK set or the Eartquake or Rakanors set (w/e these sets are called). Two weeks ago I could spend like 5 – 6 hours farming straight. Today I can barely stand 2 – 4 rifts without fallin asleep lol.
Grimiku: I have some questions about this if you guys want to talk about it a little more. I’ve seen some feedback in other threads about DiabloWikiNephalem Rifts making players “sleepy” (or not exciting enough), but I’d like to focus on that topic a bit more with you. Before I do, though, I’d like to point out that there is some feedback about monster density in Rifts that we’re definitely aware of. So, density aside, what are some things that would make Rifts more exciting to you?

Please feel free to free-form your answer. If you’re not sure where to begin, though, I’ve provided some questions below.

  • Does the atmosphere in a Rift influence how exciting or not exciting it feels? If yes, what Rift environments feel exciting to you? And which ones don’t?
  • Do certain monster groups feel more or less engaging?
  • Are there any mechanics from other parts of the game that you feel would make Rifts feel more exciting? If yes, what are those mechanics?
  • What’s the most noticeable difference between a “boring” Rift and an “exciting” Rift for you?
  • I want to point out that because they are fully randomized there will be some Rifts that are more exciting than others, but we definitely want them to feel engaging and rewarding. We’d love to hear what you think would improve them in that way.

    Any action carried to a repetitive state can become soporific. This certain applies to video games, and if players are just doing the same thing over and over again, in mental cruise control, it’s going to get boring. The OP sounds like he’s pretty well geared, so only a tiny % of items in the game will be an upgrade. He’s probably playing on a comfortable difficulty level where nothing is much of a challenge or surprise, hence boredom.

    The easy and obvious solution is to change up the activity; anyone falling asleep in Rifts needs to just switch to Hardcore and move up in difficulty level. The constant risk of permanent death will perk you up considerably. And if it doesn’t, the inevitable death certainly will. Problem solved!

    Elsewhere, more Rift complaints and suspicions.

    Rift Guardian drops 0 items, 0 shards, 0 gold, 0 etc.

    I have recently run into some bad luck, maybe? And no, it isn’t that the guardian doesn’t drop a legendary or what have you, it is that he doesn’t drop anything at all! The whole mechanic of needing to be within 1 screen away is ridiculous and very frustrating.

    I understand that the way they have it now is to prevent people in town getting drops or leeches standing too far back out of danger, but this is ridiculous and has happened to me 3 times now.

    - Run with the group the entire rift from 0% to 95%+
    - “OOO, look there a conduit pylon!”
    - Time to go for it so we can have an easy win!
    - group continues running and I hit the pylon
    - rift guardian joins and instantly dies before I can catch up.
    - 0 loot and 0 drops for me.

    At first I though, meh… must be a one off unlucky situation… I just got unlucky, but there is seriously a broken mechanic when you can put in full effort the entire rift only to walk away as if there was no guardian at all due to him not dropping a single thing. Please fix this broken mechanic as it is starting to really anger me.
    Grimiku: I can definitely sympathize with you in this situation, and I agree that it stinks when you miss out on a bosses loot while actively participating. I’ll be sure to bring this up, but I’d like to know a little more about it. So, here’s a few questions for all of you. :)

    Have you ever missed out on Rift Guardian loot while you’re in a rift?What were you doing when it happened?How often has this happened to you?

    Rift 100% drop buff ninja-nerfed already? I did 30-40 rifts yesterday and barely got any drops. People in my clan have been saying they feel like it’s been nerfed too.
    Lylirra: No changes have been made to the Legendary drop bonus while in Nephalem Rifts since it was implemented. The bonus remains at 100% increased chance to find Legendary items* in Rifts (which stacks multiplicatively with other Legendary drop bonuses).

    If you feel the bonus may be bugged or not working appropriately (as an FYI, we’ve no evidence or data to suggest this is the case right now), then please be sure to drop a line in our Bug Report forum so our QA team can investigate.

    I always wonder what people are doing, asking if X has been stealth nerfed/buffed. Isn’t that like asking someone if they’re lying? I mean if they are… they’re not going to tell you. That’s kind of the whole point in the “stealth” part, neh?

    As for the guy missing the whole Rift Guardian drop… I don’t want to call shenanigans, but how often is anyone going to 1) find a DiabloWikiConduit pylon at +95% completion, 2) see it while everyone else missed it and ran on ahead, 3) far enough ahead that you can’t get close enough to share in the Rift Guardian’s drop?

    I guess it’s possible, especially if you’re lumbering along with the “wait for me guys” torture that is a Crusader in a Party game, but the real stumbling block seems to be step 2, since people aren’t exactly prone to running past and leaving Conduit Pylons for others to click.

    Do you guys have any general issues with Rifts? Is the big DiabloWikiLegendary drop rate bonus making them the only part of the game that feels worth the trouble? And is that making them boring since you’re doing them over and over and over again, with your attention focused entirely on the chance of a green/orange drop upgrade? Or do they remain exciting and varied and randomized, etc?