Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]
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Blizzard on Mantra ChangesPosted 1 Oct 2011 by
A fan criticized the inefficient recasting-required method of the Monk’s
Auras Mantras, and got an .
Mantra of Conviction.
Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.
Mantra of Healing.
Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds.
Keep in mind it’s still all of course in testing.
This gives mantras a more ‘use oriented’ flavor. So while it’s a short duration that’s OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it’s working pretty well. What we don’t want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.
I added the skill tool tips into Bashiok’s quote there for easier comparison. As you can see, both Mantras give double bonus effect for 3 seconds, have 120 second durations, but just 30 second cooldowns. This means you can recast them any time after 30 seconds, refreshing the full timer for 120 more seconds, and getting that special 3 second double bonus. That’s going to create some interesting strategies, with the 30s cooldown; will you want to cast or recast your Mantras during big boss fights, for a short burst of extra something? Say you’re using Mantra of Healing most of the time, but switching to Mantra of Conviction for the damage boost, every now and then.
Other skills work like this as well in Diablo 3, though not with the double bonus. The Wizard’s Ice Armor, for instance, also has a 120 second duration, but can be recast at any time, resetting the duration. Clearly the point of these changes is to remind players to recast their buffs, even to the point of giving us extra short term bonuses for doing so.
You guys like this approach? Or do you just want to cast your buffs and not have to think about them for a while? Recasting can be a nuisance — in D2 I always enjoyed getting my Barbarian’s Battle Orders up in level since it improved the effect, but also since it granted a longer duration, so I didn’t have to recast the damn thing after every single battle. Of course there wasn’t a special extra bonus for the first few seconds of it, back in them days…