Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.
When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.
In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.
Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing Remember the great forum crash of 2003? That was not pretty.
So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.
The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.
One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.
Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.
Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.
With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.
There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.
Thread Starter -Points: 15 -You have started 5 Threads
Topic Raiser – Points: 45 -You have started 20 Threads
Town Cryer – Points: 90 -You have started 50 Threads
Confabulator – Points: 91 -You have started 80 Threads
Primary Source – Points: 1 – Somebody out there liked one of your posts.
It’s no surprise that the Monk class has been in need of some love pre 2.1. However with the second iteration of the patch on the PTR that need has not yet been abided. People are still clamoring for more sweeping changes(pun intended).
I was a heavy Monk user pre ROS and took a break with the xpac to delve into my first love(WD) and my new fling(crusader). I returned to the Monk only a few weeks ago and what I found was a shell of what I had left. After suffering for a long time as a WD it was nice when they finally rose to prominence. After a while on the top I wanted a new challenge and set my sights back on my monk, however even this challenge seems to daunting then all that time as a struggling WD. Diablo Forum MVP Druin put together an eloquent look at the myriad issues facing the class:
I am back from vacation and I am looking to write up a concise review of where we stand in 2.1.
My plan is to give a quick overview of our major issues then discuss the 2.1 changes and how they affect the various facets of our class.
I will be using this thread to fine-tune what we want to communicate to the devs and then I will make a major “state of monks in 2.1″ thread on the PTR forums to attempt to get some help for our lovely class!
1. Current Monk Issues
This is really at the forefront of the monk issues.
Since the release of RoS, monks have been having a tough time with DPS. We have a very limited range of options mostly centering around the skill Exploding Palm. (Un)fortunately EP is being changed as it breaks greater rifts (along with Rimeheart and Furnace) so our only source of widely competitive damage is going away. This leaves monks in a pretty bad spot.
Our spenders do very little damage (I mean VERY little) relative to their cost and our generators are used more as proc-vehicles for Odyn Son, Thunderfury, Shard of Hate and Rime/Furnace more than as sources of damage themselves. This leaves us with our 6pc Raiment of 1000 Storms which makes DS proc a 3000% weapon damage attack on cast. 3000% damage is a lot and it scales with lightning damage gear but DS has a flat-immutable 6 second cooldown. This can be mitigated to some extent by using Jawbreaker to give “free” dashing strike charges but that interaction is quite clunky.
Basically, monks will be forced into a clunky, hard-to-use situationally terrible Storm-breaker set in order to compete with other classes in damage. If they don’t want to use this mechanic, they will do very poor damage.
Next on the list is our ability to survive. This is a more controversial topic with some finding survival to be quite easy and many others finding it to be quite hard. In 2.1 with the change from dex giving dodge to dex giving armor and the change from OWE to Harmony, many monks who had minor synergy with OWE will see a minor tankiness boost. (my Raiment set for example)
On the other hand, monk who are deeply invested into OWE will see a major tankiness loss. (my Shatter-palm set). In either case, both types of monks probably have a lot of trouble living in T6 without 2x Unity or the constant dashing from Storm-breaker. Why is this? Because monks have to face-tank so much stuff.
Our primary source of resource generation comes from skills that require you to be up-close and personal with mobs which means a lot of damage can’t be avoided. To compensate for this, end-game monks are forced to take defensive passives (Harmony) defensive skills (Epiphany-shroud / Serenity / Inner Sanc / Blinding Flash) and CDR in basically every single spec. This is extremely limiting to the monk playstyle though arguably less of a problem than the DPS as the defensive skill/CDR solution does exist.
Additionally, sustain is nearly non-existent. LoH requires primary affixes which takes away from our already terrible DPS, LPS is the same, LPSS both takes primary affixes AND is extremely poor and Globes took a pretty big hit in 2.1. Monks actually have access to healing skills but, for some reason, they are tuned to be SO weak that they are essentially non-existent.
This is a more fundamental problem than the other two issues. Mere number tweaks would likely not result in this issue being resolved.
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Blizzard is Battling Botters Every DayPosted 22 Nov 2012 by
As we said in the article yesterday, the issue of botting in Diablo 3 seems to be coming to something of a head. Perhaps at least partially spurred by our article, one of the Blizzard CMs finally replied to some botting threads on Wednesday. Mostly they replied by saying “this is not the thread you’re looking for,” and by signing off for the holiday weekend, but in one thread there is an official statement, of sorts.
It’s long and attempts to reassure. Here’s an excerpt, you can read the whole thing if you click through.
It’s something we take very seriously, though. Our developers, support staff, and anti-hack teams are all busting their butts to ensure that your online experience is as free of cheats, hacks, and bots as possible. From the development side, we look at ways to reduce the effects of exploitative behavior on the community and/or prevent certain programs from working outright. This trick here is to make sure that whatever we do doesn’t negatively impact legitimate players, which is actually a very fine tightrope to walk (you saw the complications of that whenever we introduced game limiting)…
The reality to all of this, though, is that even though we devote considerable time, effort, and heart to removing bad behavior from the game, there will always be individuals who excel at coming up with new ways of getting around the roadblocks we put up.
…we have done many things to deter botting and remove those who are botting from the game environment. From the development side — just to name a few things — we’ve implemented game limits and AH limits. We’ve painstakingly removed exploitable monsters, chests, events, and locations, or made adjustments to them so that they would not benefit botters. And we continue to add layers to our reporting systems (I’ll pass on your feedback about adding more, though). On top of that, we have meetings each week with the development team to discuss what more we can do to help prevent this kind behavior (like I said previously, though, most solutions would negatively impact legitimate players…for example, CAPTCHA). From the anti-hack side, we monitor for bad behavior around the clock, and we routinely issue ban waves for verified cases of botting. We’ve also brought legal action against several companies who develop these types of programs.
So, are the botters just that clever, or do you still feel that Blizzard’s security is indifferent and/or incompetent? Or consider this — what if Blizzard’s security measures are amazing, and they’re stopping 95% of would be botters/hackers/dupers/etc. So it’s only a small percent that gets through, but we see those and complain. Perhaps we’re living like the Hobbits in the Shire during the long years before the Return of the King, with our borders protected by unseen ranger guardians we can’t even imagine!
Yes, it’s fun to pretend.
The full post.
Hi guys, I also realise the botting issue is becoming a little out of control. A friend of mine quit playing last night because he is sick of runing into bots all the time, before he quit he gave me all his gears
I was thinking if we could start a movement where all the legit players go play on a pubic game for 15 minutes every time they log into the game and actively report a few botters to blizzard, hoepfully it’ll get billizzard’s attention and reduce the severity of this situation.
Lylirra: An important thing to keep in mind is that we don’t make public announcements every time we action players for cheating, and the reason for this is that we are constantly removing this kind of exploitative behavior from the game — on a weekly basis, sometimes even on daily basis. Public announcements would become tedious if we decided to make one every single time we banned someone for using a bot, a hack, or some other kind of cheat. Instead, we usually will post something whenever we issue a big wave, or whenever we feel like we need to remind players that exploitative behavior is not okay and can lead to a permanent ban from Diablo III.
It’s something we take very seriously, though. Our developers, support staff, and anti-hack teams are all busting their butts to ensure that your online experience is as free of cheats, hacks, and bots as possible. From the development side, we look at ways to reduce the effects of exploitative behavior on the community and/or prevent certain programs from working outright. This trick here is to make sure that whatever we do doesn’t negatively impact legitimate players, which is actually a very fine tightrope to walk (you saw the complications of that whenever we introduced game limiting). From the support side, we make sure that your in-game reports reach our anti-hacks teams. And from the anti-hack side, we take action on players that we are able to confirm to be maliciously exploiting the game, be it through botting or other forms of cheating.
The reality to all of this, though, is that even though we devote considerable time, effort, and heart to removing bad behavior from the game, there will always be individuals who excel at coming up with new ways of getting around the roadblocks we put up. So, it’s a constant battle, but one that we’re willing to fight. If you want to pitch in, you can; the easiest way to do so is by emailing firstname.lastname@example.org or submitting a report through our webform.
And, just for clarity, let me repeat:
- Exploitative behavior is not okay (this includes botting).
- If you are found to be exploiting the game, you can be permanently banned.
- Source: https://us.battle.net/support/en/article/diablo-iii-exploitation-policy
Btw as i read on some bot forum (am not botting just like to read the ban reports:) ) the last public statement called “diablo players banned” was about people using maphack and that zoom out thingy not a massive bot banwave.
Lylirra: It included, but certainly was not limited to, that particular type of behavior. We called it out specifically in the announcement, so it’s nothing new.
Lylirra is one of the only really respected blues, but her response to botting (which I am sure is primarily scripted from management) is extremely weak. Botters and spammers have run rampant since week 1 and from what not only I can tell, but the majority of community as well, is that Blizzard has done very little to actually control, or eliminate them
Lylirra: Not scripted. Not from management. What I wrote is based on my own experiences working at this company for over 6 years. I know almost each and every member of our anti-hack team personally, and I can speak first-hand as to how seriously they treat their role. They work long hours, they invest themselves completely, and they rarely get any praise for what they do because their job is never done.
Yesterday, I spoke with one of the guys on the team for over an hour about how difficult and frustrating it is to keep up with all the different ways that players want to exploit the game. You find a certain kind of automation program and get rid of it, another pops up in its place, and now it’s even harder to detect. Or you know that some players are using a particular type of bot based on intuition and experience on the job, but you can’t prove it beyond a shadow of a doubt. Permanently banning a Diablo III license isn’t something we take lightly, and there’s a lot more that goes into actioning someone for botting than what meets the eye. (Yes, kind of like Transformers, but fortunately with less Shia LeBouf.)
But, to counter your point more specifically, we have done many things to deter botting and remove those who are botting from the game environment. From the development side — just to name a few things — we’ve implemented game limits and AH limits. We’ve painstakingly removed exploitable monsters, chests, events, and locations, or made adjustments to them so that they would not benefit botters. And we continue to add layers to our reporting systems (I’ll pass on your feedback about adding more, though). On top of that, we have meetings each week with the development team to discuss what more we can do to help prevent this kind behavior (like I said previously, though, most solutions would negatively impact legitimate players…for example, CAPTCHA). From the anti-hack side, we monitor for bad behavior around the clock, and we routinely issue ban waves for verified cases of botting. We’ve also brought legal action against several companies who develop these types of programs.
But we agree with you: it’s not enough. Of course, we’re not sure that what we can do will ever be enough (we don’t know if we can eliminate exploitative behavior completely), but we’re willing to try. It’s an ongoing battle, though, not something you win after a couple of quick matches.