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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Blizzard Explains Horadric Cache Legendary Drop Rules

Posted 17 Apr 2014 by

Does the loot from a Horadric Cache vary (in quality or frequency) depending on the difficulty level where you obtain it, or open it? No. Blizzard explains Horadric Cache legendary drop rules:

I run bounties on Normal just to burn through them as quick as possible, but I can burn through T1 almost just as fast. Should I be doing them on T1 for a higher percentage drop rate from the caches or should I just keep doing them on normal?
leg-ring-of-royal-grandeur1Grimiku: The loot from a Horadric Cache won’t change based on the difficulty, but Torment 1 does offer incentives (like an increased drop rate, gold and experience) that help while you’re earning a cache. If what you want is to get as many Horadric Caches as possible then a lower difficulty might be optimal, though, since all of the benefits for increasing the difficulty to Torment 1 exist outside of the cache specific loot.

Sorry, just wanted to clarify something. You’re very clear about the loot in the cache not changing based on the difficulty. I take that to mean that the loot table does not change.

However, does the “chance” that you’ll get a legendary from that fixed loot table increase with each torment level? For example. Am I just as likely to get a Ring of Royal Grandeur (a cache specific item) from a T1 cache as I am from a T6 cache?
Grimiku: That’s a great observation, but more of an oversight on my part rather than precise, selective messaging. The chance to get a Legendary item from a Horadric Cache does not change based on the difficulty you acquired the cache. To use the example provided you’d have the same chance to get the Ring of Royal Grandeur from a cache acquired in Torment 1 as one acquired in Torment 6.

Two other common Bounty Bag questions.

Q: Does the gear roll when the bag is found, or opened?
A: The level of the gear and the act the bag was earned in is set when Tyrael hands it over, but the actual items roll their stats when the bag is opened. This is why it used to be possible to get DiabloWikiImperial gems from Normal difficulty bags if you opened them in DiabloWikiT6. The items in the bag will be at the level of the char who found them. For instance, opening bags found by a lvl 70 DH with your level 60 WD will get you WD-themed items (INT on the mainstat, lots of WD helms and knives, etc) but all the items will be level 70, and all the gems will be DiabloWikiMarquise. This means you can cross-class farm a bit with bounty bags; the opening class will get more appropriate items for their class and the DiabloWikimainstat will usually roll correctly.

Q: Which legendary items can only be found from DiabloWikiHoradric Caches?
A: There are 20 legendary items that can only be found from Horadric Caches, and they are arranged by acts. We’ve got a full listing in the Diablowiki.net article, with their special legendary properties, for easy reference. Here’s a quick list:

Act One

  • DiabloWikiGolden Gorget of Leoric, Amulet. After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds
  • DiabloWikiMad Monarch’s Scepter, One-Handed Mace. After killing 10 enemies, you release a Poison Nova that deals 1050–1400% weapon damage as Poison to enemies within 30 yards.
  • DiabloWikiPauldrons of the Skeleton King, Shoulders. When receiving fatal damage, there is a chance that you are instead restored to 25% of maximum Life and cause nearby enemies to flee in fear.
  • DiabloWikiRing of Royal Grandeur, Ring. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
  • DiabloWikiSanguinary Vambraces, Bracers. Legendary property: Chance on being hit to deal 1000% of your Thorns damage to nearby enemies.
  • Act Two

  • DiabloWikiCloak Of Deception, Cloak. Enemy missiles sometimes pass through you harmlessly.
  • DiabloWikiCoven’s Criterion, Shield. You take 45–60% less damage from blocked attacks.
  • DiabloWikiGloves of Worship, Gloves. Shrine effects last for 10 minutes.
  • DiabloWikiIllusory Boots, Boots. You may move unhindered through enemies.
  • Act Three

  • DiabloWikiAvarice Band, Ring. Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
  • DiabloWikiBoots of Disregard, Boots. Gain 500 Life Regeneration per second for each second you stand still. This effect stacks up to 8 times.
  • DiabloWikiBurst Of Wrath, Two-Handed Axe. Killing enemies and destroying objects has a chance to grant 20% of your maximum primary resource.
  • DiabloWikiEnvious Blade, Dagger. Gain 100% Critical Hit Chance against enemies at full health.
  • DiabloWikiOverwhelming Desire, Amulet. Chance on hit to charm the enemy. While charmed, the enemy takes 35% more damage.
  • DiabloWikiInsatiable Belt, Belt. Picking up a Health Globe increases your maximum Life by 5% for 15 seconds, stacking up to 5 times.
  • DiabloWikiPride’s Fall, Helmet. Your resource costs are reduced by 30% after not taking damage for 5 seconds.
  • Act Four

    No legendary items are specially tied to Act Four Caches, but bounty bags earned in that act can contain the special legendary items from any of the other acts.

    Act Five

  • DiabloWikiPandemonium Loop, Ring. Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear.
  • DiabloWikiDeath’s Bargain, Pants. Gain an aura of death that deals 750-1000% of your Life per Second to enemies within 20 yards. You no longer regenerate Life.
  • DiabloWikiSalvation, Crusader Shield. Legendary property: Blocked attacks heal you and your allies for 20–30% of the amount blocked.
  • DiabloWikiHelltrapper, Hand Crossbow. Legendary property: 7–10% chance on hit to summon a Spike Trap, Caltrops or Sentry
  • DiabloWikiSoulsmasher, Two-Handed Mace. When you kill an enemy, it explodes for 450–600% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill.
  • I don’t have that list memorized (yet), and every time I look at it I get a moment of, “oh yeah, I scored that one helm/boots/cloak and didn’t realize it was cache-only.” I’ve found cache-only items from every act, despite never split-farming them intensively (not since the beta, at least) but never the Act 1 Ring or the Act 2 Gloves that are the most useful/sought after.

    Because DiabloWikiRNG! Ever a cruel mistress.

    Update: Nevalistis posted some more info about Cache contents and when/how they are determined.

    To my knowledge, cache contents are determined when your character receives them, not when they are opened.
    Nevalistis: This should be the case. However, bear in mind that smart loot drops are not always guaranteed, even from Horadric Caches – there’s still a chance the items within do not roll appropriately for your character, though the chance for that is fairly low.

    I did bounties with my low level barb and opened them with my 70 wizard. The gear that dropped had int, but was the level of my barb.
    Nevalistis: As I mentioned, such coincidences can occur, but should generally be rare. I did experience something similar earlier today, just to check and make sure for myself. A cache obtained by my 70 Wizard gave my 60 Barbarian a set of level 70 shoulders with Strength, but the next cache I gave to my 60 Demon Hunter gave her a level 70 wand with Intelligence.

    It would take hundreds of tests to be absolutely certain on an individual level. Luckily, that’s something our Quality Assurance team has already been thoroughly over. ;) Items found within should be dependent on the Horadric Cache’s acquirer if they roll smart loot, and the Difficulty in which they are acquired or opened should have no bearing on the loot produced.

    I can’t say for certain, but all the evidence I’ve seen agrees with the second poster, and disagrees with Nevalistis. As I said higher up in this post, I recently opened 8 bags, all found by lvl 70 barb and DH, with my lvl 60 WD. And every item was level 70, and almost every item had INT as the stat. Plus there were 3 WD helms and a ceremonial dagger, but zero hand xbows, mighty weapons or belts, etc.

    I’d love to know for sure, so if you guys have done some testing share the results in comments, but as far as I can tell/test, 1) cache items set their Act of origin and level when they are spawned, but 2) the actual items and their stats are rolled when you open the cache, and smart drop for the class that opens them.