Checking the blue tracker today and a reply from Lylirra caught my eye. I thought it would make a good topic for a vote, so I read over the first ten pages, tabulating how often specific complaints came up. Of course more replies treated the “single biggest issue” part like old people treat the “ten […]
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Blizzard Does Not Have all Classes and Act 1 DonePosted 4 Dec 2008 by
There has apparently been a misunderstanding growing from one of the interviews Rob Pardo did at WWI 2008, which would imply that Blizzard have all the classes and most of the game ready to play in their office. Besides the fact that they mentioned the BlizzCon 2008 build as being about a month behind their actual work, some people still think a lot more work is done, and Blizzard is just keeping their great game back to spite the fans. Bashiok tries to clarify by basically saying that “playable” does not really mean it’s good enough to show. In layman terms: they might have non-animated figures without textures and gameplay spells without graphics on an huge Act 1 without terrain or textures for most of it.
Well, most likely they would have a lot of partial things done a bit of everywhere, but anyone familiar with game development would know this. The whole point is, that Blizzard is not holding back things from us because they want to point and laugh at us, but because they are busy working on the game. Things like WWI and BlizzCon takes a lot of time, and if it’s a bit quiet right now, then that’s just great news for getting the actual GAME out quicker.
“I think most of the other classes are actually playable back at the home office, but I’m not going to tell you about them today. And most of, kind of the first act, is also pretty playable, but we still have a long ways to go.”
So you’re quite a bit off from “all classes” and “all of act one” being finished. It’s really insubstantial information though, because anyone that understands the Blizzard development process and core values we’re all about iterating. It’s not done until it’s done.
As far as information releases go and current development everyone on the team is working really hard on the game, and it’s progressing really well, but we’re just kind of in a weird spot as far as new information releases go right now.
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