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The Diablo 3 Podcast #154: Torment 7-10 and Grift Exploits
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
The Diablo 3 Podcast #153: Co-Op, Clans, & Blizzcon
Diablo 3 Podcast conversation about multiplayer co-op issues in Diablo 3. What are the benefits of playing with others? Should there be more party skill bonuses? Why are the Diablo 3 clan tools so meh? The curse of the double-Unity requirement. Show features Aahzmodius, Wolfpaq, and Flux. Click through for approximate segment starting times: 0:30 […]

Blizzard Considering Diablo 3 Ladders

Posted 13 Jun 2013 by

Wyatt Cheng spoke a bit about the joys of Diablo 3 ladders during his recent live stream conversation, and yesterday Lylirra fleshed out the topic, asking for fan input on what sort of features and functions you’d like to see in a Diablo 3 ladder.

What exactly would you want from a ladder system? For example:

  • How would you ideally like that system to work?
  • How long would you like the resets to be?
  • How many characters do you think players should be able to create for ladders? (Do you think they should take up the existing slots you have?)
  • Should there be an auction house for ladder characters?
  • Should there be any special items or perks for ladder-only characters? If so, what kind?
  • What kind of restrictions, if any, should be placed on ladder characters?
  • Do think players should be able to bring their ladder characters into “non-ladder” once a reset is complete?
  • Is it necessary for ladders to be competitive, or is it enough for players to just see for themselves how far they can go on their own?
  • Why would ladders improve your in-game experience?
  • Muertdogg’s post is actually a great example of feedback that’s great for me to pass on. I love the pro/con breakdown he provided for all the different types of ladder options out there, and why each option is meaningful (or not meaningful) for him as a player. Would love to see more discussion along those lines. :)

    Lylirra started off by quoting Wyatt’s livestream ladder comments, but no need to read them all since they’re quite simple to sum up. He said there are two fun aspects of ladder wipes: 1) starting a new char and finding constant upgrades if you’re self-found and untwinked, and 2) the fun of racing to level up and see your name in lights.

    Those are both valid points, but the one I think most people like best would be numbered 1.5, and it’s the theoretical experience of entering a clean, fresh, legit, balanced, even economy. You don’t have a bunch of gear and characters, and neither does anyone else. This is basically a version of the main point most people stress about what they want in an DiabloWikiIronborn mode. Equality. Anyone can just go self found on their own right now, but the real fun is having an economy, an ecosystem of other who are following the same rule set as you. Being self found is a lot less fun when you’re joining games with chars who have 10x your DPS thanks to the AH.

    A while back IncGamers was told by an inside source that the Diablo 3 team have been planning to add a ladder system into the game but there was no timeframe as to when it would happen. The idea was to also run the ladders without the ability to utilise the auction house.


    Tagged As: | Categories: Blue Posts, Diablo 3 Seasons, Lylirra