Recent Features

M6 Mega Strategy Guide: New Marauder’s Set
One of the more impactful changes in Patch 2.1.2 brought reworked set bonuses to the very popular Demon Hunter item set, Embodiment of the Marauder. Marauder’s, or M6 for short, refers to the six piece set bonus that enables the otherwise useless Sentry skill to become a kick ass tool fueling the Demon Hunter’s greatest […]
One life to live: Tis the Season
The race to 70, the absence of gold,artisans,hellfire rings, and high level friends to boost you. It’s all gone away and it’s hard not to be excited. I still recall the rush of playing my first WD on launch day, wading through it all with no support and no fallback. Did reaching 60 take awhile […]

Blizzard Comments on Diablo 3 Multi-Boxing

Posted 7 Feb 2013 by

Some months ago a fan asked about Diablo 3 Multi-Boxing, playing the game on multiple computers at once, and finally got a reply from a Blizzard EU CM last week. Here’s the official word, which isn’t real enlightening.

Today on twitch.tv i have seen the man playing by 4 monks.

This is the link on this man:
This is his twitch: http://ru.twitch.tv/d3_inigomontoya/
Widely says about multiboxing: http://saveimg.ru/show-image.php?id=82e9aa94ccfdc5a58839bbdb7063614b

Can i play like this? Is it legal?
Vaneras: This is a very tricky topic to address, because there are quite a few different approaches to multiboxing out there and only some of them goes against our Terms of Use.

It is an issue if and when multiboxing automates gameplay, but as long as the player who is multiboxing is the legitimate account holder on all the involved accounts, and as long as all the characters being played are 100% under the player’s control without any kind of automation involved, then we are okay with it… if we use air planes as an analogy: it is fine to pilot one plane and remote control other planes, but it is not fine to switch on the auto-pilot on any of the planes.

Vaneras: Again, the question of multiboxing is a very hard one to address and it is a rather grey area because there are several ways to interpret what constitutes automation… to us, automated gameplay is when characters perform actions without direct interaction and instruction from a human player.

You are free to play more than one character at the same time using more than one client at the same time, but each character must be played the same way you would play a single character normally in a single client. This means that one character must not react and perform actions automatically based on actions performed by another character. You can send commands and instructions to multiple characters at once, which is fine of course, as long as each action performed by the characters are a result of direct player interaction and player choice.

Multiboxing characters must be controlled 100% by the player!

So basically you can legally multi-box just as you would single-box. Play as you wish, but you can’t use macros or other automations. But since the whole point in multi-boxing is that you get the benefits of multiple players in the game without actually having to control them via 4 mice and keyboards, I’d assume that pretty much everyone who is multiboxing is “cheating,” as Blizzard defines the term? Since just running a program that makes the other machines follow your lead character violates the EULA and TOS, especially if some kind of “pick it” program is working to make those other chars pick up legendaries and rare jewelry. (Which would pretty much be the whole point in doing it as far as I can see, to take advantage of D3’s “full drops for everyone” system.

Have any of you guys tried multiboxing Diablo 3? As we’ve long lamented, the game doesn’t provide major (D2 style) benefits to playing in parties, and it’s not a WoW-style party game so you never “need” tanks or artillery or other RPG party rolls, but the fact that everyone gets a full share of items and gold would seem to make multiboxing profitable, as you’d basically be doubling (or tripling/quadrupling) your loot for only slightly more effort.

Patch 1.0.4 reduced the monster hit point scaling to 75% for each additional player, which means that monsters in a four player game on MP0 have 325% (100 + 75 + 75 + 75) of their normal hit points, but do not do any additional damage. (They did at launch, but that was hotfixed out last summer.) Thus a four player game is roughly equivalent to playing solo on MP3, except you don’t get the bonus Exp/MF/GF, and the monsters do less damage… but if you’re playing 4 characters at once, you’re getting four times the drops.

Worth the trouble?


Tagged As: | Categories: Blue Posts, Controversy, Hardware & Tech