Creating good random map generators is a difficult task in video games, and something we’ve seen done with relative success in all of the Diablo games. Diablo 1 had four dungeon types with quite different maps for each area, though all were just big squares with different arrangements of the pieces within them. (The Hellfire […]
This episode of the Diablo Podcast covers Greater Rift exploits and their ramifications, fans opinions on the most-needed Gambling fixes, if the game needs Torment 7-10, and what keeps you playing when gear upgrades are done? Featuring Amedon, N3rdwards, and Flux Click through for approximate segment starting times: Amedon and N3rdwords. 0:30 — Intro to […]
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Blizzard Comment More on Hacks, RMAH Delayed Again and HotfixesPosted 24 May 2012 by
Sadly the hacking problem has been a hot topic this week and we were expecting some sort of comment from Blizzard last night pending further investigations on their end. We now have some further comments on this from Blizzard this afternoon which indicate that there is nothing wrong with the Battle.Net system following their testing ans that accounts can not be compromised with an Authenticator in place.
To that end, we’ve also seen discussions regarding the possibility of account compromises occurring in ways that didn’t involve these “traditional” methods — for example, by “session spoofing” a player’s identity after he or she joins a public game. Regarding this specific example, we’ve looked into the issue and found no evidence to indicate compromises are occurring in this fashion, and we’ve determined the methods being suggested to do so are technically impossible. However, you have our assurance that we’ll continue to investigate reports such as these and keep you informed of important updates.
The RMAH was supposed to launch on the 29 May but it looks like it has been delayed again and no new launch date has been put in place as yet. It is likely that due to the spate of hacks Blizzard will be wanting to hold off launching this until the hacking mess is cleared up.
Finally, we have a note on hotifixes and it looks lile we could see more regular maintenance windows
We also wanted to let you know that we’re still looking into the best way to address the achievements that some players lost in the hours following the game’s release. While we don’t have any concrete details to share with you just yet, we will have more information to share in the weeks ahead. We appreciate everyone’s patience as we work to improve stability and usability for all players.