Recent Features

Diablo 3 Patch 2.1 Mega Preview
is hitting the live servers tonight/tomorrow after the weekly maintenance concludes, and there’s a ton of new stuff to be had. We’ve been newsing it all up for the past couple of months and keeping all of the DiabloWiki.net articles up to date. We’re datamining the Patch right now, so we’ll have the full data […]
Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?
Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball. Approximate topic starting times: 2:30 — Paragon 1000 has been achieved. Does everyone […]

Blizzard Comment More on Hacks, RMAH Delayed Again and Hotfixes

Posted 24 May 2012 by

Sadly the hacking problem has been a hot topic this week and we were expecting some sort of comment from Blizzard last night pending further investigations on their end. We now have some further comments on this from Blizzard this afternoon which indicate that there is nothing wrong with the Battle.Net system following their testing ans that accounts can not be compromised with an Authenticator in place.

Over the past couple of days, players have expressed concerns over the possibility of Battle.net account compromises. First and foremost, we want to make it clear that the Battle.net and Diablo III servers have not been compromised. In addition, the number of Diablo III players who’ve contacted customer service to report a potential compromise of their personal account has been extremely small. In all of the individual Diablo III-related compromise cases we’ve investigated, none have occurred after a physical Battle.net Authenticator or Battle.net Mobile Authenticator app was attached to the player’s account, and we have yet to find any situation where a Diablo III player’s account was accessed outside of “traditional” compromise methods (i.e. someone logging using an account’s login email and password).

To that end, we’ve also seen discussions regarding the possibility of account compromises occurring in ways that didn’t involve these “traditional” methods — for example, by “session spoofing” a player’s identity after he or she joins a public game. Regarding this specific example, we’ve looked into the issue and found no evidence to indicate compromises are occurring in this fashion, and we’ve determined the methods being suggested to do so are technically impossible. However, you have our assurance that we’ll continue to investigate reports such as these and keep you informed of important updates.

The RMAH was supposed to launch on the 29 May but it looks like it has been delayed again and no new launch date has been put in place as yet. It is likely that due to the spate of hacks Blizzard will be wanting to hold off launching this until the hacking mess is cleared up.

In light of the post-launch obstacles we’ve encountered, we have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame. As we mentioned in our original announcement, our goal has always been to ensure everyone has the smoothest experience possible when the real-money auction house launches, and we need a bit more time to iron out the existing general stability and gameplay issues before that feature goes live. While we don’t have a new launch date to share just yet, we’ll have more information soon.

Finally, we have a note on hotifixes and it looks lile we could see more regular  maintenance windows

Since the game’s launch, we’ve applied a number of hotfixes to address gameplay issues, made tweaks to improve our service stability, and performed occasional server maintenance when necessary to ensure that in the long term, players have the best gameplay experience possible. Moving forward, additional server maintenances will be required — and sometime next week, we plan to release a game update in the form of a patch that will further address client issues and apply additional bug fixes.

We also wanted to let you know that we’re still looking into the best way to address the achievements that some players lost in the hours following the game’s release. While we don’t have any concrete details to share with you just yet, we will have more information to share in the weeks ahead. We appreciate everyone’s patience as we work to improve stability and usability for all players.