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Guide: Legendary Gems

legendary gems guideLegendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year.   They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.

The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via DiabloWikiUrshi, the NPC who appears after Greater Rifts are cleared.

While the developers are calling them “legendary gems” these socketables have nothing in common with regular DiabloWikigems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.

Legendary Gems Listing

While the Legendary Gems are still undergoing development on the DiabloWikiPTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.

 

DiabloWikiBane of the Powerful
bane of the powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.
DiabloWikiBane of the Trapped
bane of the trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.
DiabloWikiBoon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.
 DiabloWikiEnforcer
 enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.
DiabloWikiGem of Efficacious Toxin
gem of efficacious toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.
DiabloWikiGogok of Swiftness
 gogok of swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.
 DiabloWikiInvigorating Gemstone
 invigorating gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.
 DiabloWikiMirinae, Teardrop of Starweaver
 Mirinae, Teardrop of Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.
 DiabloWikiMoratorium
 Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.
 DiabloWikiPain Enhancer
 Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
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Diablo 3 Strategy: Gearing Up for the New and Poor

One day soon, you will be penniless.

One day soon, you will be penniless.

A forum question from VeeSe spurred an interesting forum discussion; what’s the best way to gear up for a new player in Reaper of Souls? It’s largely a hypothetical question for most of us now, but that’ll change when Patch 2.1 goes live and and Ladder Seasons begin. If you create a seasonal character you start with nothing; no gold, no materials, no gems, no gear, paragon points, no leveled up artisans… you’ll even be scrounging for gold to buy your stash tabs!

Here’s the question from VeSee in our Diablo 3 community forum. Diablo 3 Strategy: Gearing Up for the New and Poor?

I was just wondering what the best way to build wealth was for someone who was new and didn’t have great items yet. I read a lot of these threads and guides and the recommended items are just so far out of reach, like I don’t have any of them pretty much. I have one character up to 70 but he’s not strong enough to really do anything besides Normal bounties and rifts.

Is the best way of building wealth just to keep grinding bounties and the occasional rifting in Normal? I’m at the point now where if I try to enchant a legendary I have, I better get it in 2-3 tries because I don’t have the materials to keep going after that and I have to grind for awhile to get enough to try again a couple times, and that doesn’t seem too productive. I’m still expecting the answer to be just to keep grinding bounties since they are the most rewards per time spent and at some point it will exponentially get better once I am able to get to do Torment rifts or something.

So what’s the best way to go about it? Where are the fastest places to level, what are the best ways to find gear, and where can you earn the most gold?

RoS =/= D3v

Considering the question made me to realize how much different the answer is in the current version of the game, whether Reaper of Souls or D3v2. Back in D3v the best way to gear up was via the Auction House (though that would have been different if we’d had seasons then). I spent my first couple months of D3 playing softcore, and when I switched over to Hardcore the best way to gear up was… to grind Act One Inferno on MP0 and collect gems and Tomes of Secret, which sold for very large amounts of gold in the Auction House. I could play a dozen hours like that and find 1 or 2 good items, while earning enough gold to buy good items for all my other inventory slots. (Which is why going DiabloWikiIronborn in D3v was such a bold commitment.)

That economic model is entirely gone in the game today. Not only is the Auction House gone, but everything you find that might be worth selling is BoA. Hell, even the gold itself is BoA. On the other hand, you find good gear about 50x as often as we did in D3v, which was the whole point in Blizzard making those changes. Because it’s more fun to farm your own gear and use only what you find yourself, than it is (was) to find gear and sell it for the gear you really wanted. (At least that’s the theory.)

Reaper of Souls Gear-Up Tips

So for the OP’s question… there’s no simple, obvious answer, but it’s interesting to consider. The overall key to gearing up in RoS is difficulty level. In D3v players needed a lot of DiabloWikiMagic Find to start finding a decent amount of legendary items, and characters could boost their MF by raising the difficulty level, and/or via Paragon Levels + gear. In the current game, MF is pretty much irrelevant, and almost all increased gear benefits come from higher difficulty level. Thus the question, “how do I gear up past level 70?” is really asking, “how do I survive on higher difficulty levels past level 70?”

Some question suggestions:

Stick to one Character
Smart Loot means that most of the gear you find will be themed for your class. That means regular upgrades, and also more Souls, since you’ll be salvaging redundant gear, rather than spreading legendaries around to multiple different characters. Plus with all the game rewards tied to difficulty level, you can get one character up in Torment and build wealth quickly… then your alts can gear up very quickly with plenty of Souls and Shards at their disposal.

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Blizzard Audio, Music, and Voices Interviewed

Posted 5 Mar 2014 by

Thanks to Fmulder for pointing us to The Frontliner, which has posted a multi-part interview with several key creators on the Blizzard Audio Team. Answering questions are Russell Brower – Senior Director Of Audio, Derek Duke – Project Music Director/Composer, Joseph Lawrence – Lead Sound Designer, and Andrea Toyias – Casting & Voice Director. Many of the questions to Derek and Joseph are specifically about Diablo 3 and Reaper of Souls, and the whole thing provides interesting insight into the voice, music, and sound effects of Blizzard games.

Here’s one Derek Duke talking about the Reaper of Souls music, which most fans feel is an improvement over the always-too-subtle music of Diablo 3.

You’ve stated in the past that you played most of your Diablo III’s music live. Does this mean you’re only dealing with audio? How do you feel about sequencing things through MIDI? Do you accomplish anything with that?
Derek: Yes, it was about capturing that realtime-performance musicality in the audio, to really bring the “organic” out in the music. We’ve taken that a lot further in “Reaper of Souls“. The majority of its score being orchestral, it was recorded without click tracks in order to maximize the musicality and get the organic tempos and dynamics from the players.

We recorded choir together with orchestra in order to better capture the energy of all the musicians. We also tried using some more specialized contemporary music techniques to invite random and controlled chaos into the score, where individual players could make certain musical choices in reaction to other players’ choices, though always to a very specific musical end. All this trying to maximize the organic musical energy that comes from a live/real performance. There are always sequencers and midi involved at some point, but that’s not where most of the editing happens.

Seems the Reaper of Souls publicity is starting to crank up, with this piece, than PCGamer interview last week, and no doubt many more on the way.

I found this bit about casting and recording the audio interesting.

How do you go about deciding which actors to cast for monster/creature roles? Do you have to listen to hours of audition tape of people making grunting noises?
Andrea: I’m so glad you asked this question. I don’t think people generally realize what goes into bringing our monsters and creatures to life. This is an art form unto itself, one that doesn’t get near the appreciation it deserves. Being a voice actor in general takes amazing talent and an unbelievable ability to play and create uninhibitedly in front of others. But creature actors are a whole other story. In a moment’s notice during a recording session, a creature actor has to come up with the craziest sounds you can possibly imagine. For example, during a creature session for Diablo III, I had to tell an actor to pretend he was — direct quote — a “demon goat warrior speaking faux Latin”. Huh? What? Yes, that was the direction. And that was exactly what the actor did and sounded like. It was amazing to experience that live. To this day, I have no idea how he did it.

Finding actors who can make such sounds is no easy task. I generally do open casting for our speaking, non-creature roles, meaning I send a casting call out to the voice acting community asking for auditions. I don’t tend to do that for creatures because it is such a unique “muscle” I am looking for. A lot of actors will give it their best shot and work really hard to create monster sounds, but it’s a unique breed of person who can come up with out-of-this world sounds and make them sound believable, cool, and scary.

Generally, I will find my creature actors simply working with them on other speaking roles, and suddenly hear something in session that tells me they secretly spend hours in front of the mirror or driving in their car making funny sounds—and sure enough, I’m generally right. I’ll pull them aside on break and ask if they’ve thought about doing creature sounds, and their face will light up because they do indeed have a secret passion for making crazy sounds. That’s how I find a majority of my “new” monsters — but of course there is a small cadre of amazing actors who really specialize in making unusual sounds and effects with only their voices.

Two actors who I am still to this day so humbled that I got to work with are Frank Welker and Dee Bradley Baker. Frank can have two completely separate sounds come out of his vocal cords at once. And Dee can make sounds that you would bet your life are absolutely not human in any way, shape, or form. And honestly, I’m not even sure if Frank or Dee are human . . . they’re that good.

So that’s Gharbad’s Ghost, right? The “demon goat warrior speaking faux Latin”. Either that or another flashback to my first marriage.


Tagged As: | Categories: Interviews, Media Coverage, Music, Reaper of Souls