Blizzard Adds Items

Posted 23 September 2011 by Rushster

The latest update to the official Diablo 3 site is their items section which gives a good list of everything you can expect to find in the game. As items are a key component to the game, not every thing is given away on the item listings and it’s fun to look through the higher level items before the game actually hits release.

Azzure has also posted his take on the items over on Diablo3Markets from an economy point of view.

Tagged As: | Categories: Items
  • I know it’s premature to say this as things might change, but the legendary items all look quite boring. The random modifiers could spice things up a bit especially on the high-level gear, but overall, nothing quite as impressive as in D2. I know D2 =/= D3 and that the developers don’t WANT gear slots to be dominated by legendary items, just saying, I had kind of expected something more exciting.
     
    Definitely cool to see items like Magefist returning, though!

  • The Grandfather, nuff said

  • Tal Rasha’s, Mara’s, Moser’s are all in.

  • Interesting how the returning sets are all nerfed (number-wise) to scale with Diablo III’s spreadsheet progression. I like how the Tal Rasha belt still maintains its glorious purple hue.

    Edit: on closer inspection, these suck! They completely killed off the identities of Diablo I and II items in 3 by just giving random affixes to them, so they’re just adding these for the sake of nostalgia in name only. Seriously, Magefist is known for increased casting rate, Frostburn for increased resources, yet in D3 Frostburn has MORE increased casting rate than Magefist and no resource bonus. Same goes for every other piece of returning gear.

    • Yeah, I really hope these are temp stats in most cases. Unimpressive, generic, no real progression or innovation from the returning items, etc.

       

  • Coming soon, item builds complementing all the skill builds!

  • immortal kings woot

  • Looks like there are followers items with a minimum level of 53, I thought they would be useless after Normal.

    I hope they can help us later in Nightmare and Hell, it would be awesome!

  • Um didnt they say that there would be a progression of weapons and armour from 1 to 18 without any repeated models? Just had a look at the axes and they repeat ala d2 style with the same 7 models repeated 3 times as in normal, exceptional and elite. Is it just the armour sets that are unique?

    • I could be entirely mistaken, but it looks like there’s still a lot of placeholder artwork in the items.
       
      There are 18 (16?) distinct tiers for each class (for example a leather hood will look entirely different for each class when it’s in their inventory), but perhaps the generic artwork repeats since it’s never seen in game?
       
      That’s my assumption at this point anyways.

      • Yeah had a bit of a further look and thought that there was definetely some placeholding going on, lets hope thats the case, although looking at the helms everything past the casque looks ridiculous.

    • from what I´ve seen all normal (common or whatever they´re called versions of items) have unique models, the problem is there are 12/13/15/17 different types of chest piece/helms/gloves/… and Blizz said there are 18 tiers, so we´ll have to see. And all class unique items have recycled looks (at least right now) in each difficulty ala D2. Most crafted and legenderies also share models (again, right now they do but it could change in the final game) but there are couple of legenderies and crafted with unique models. One in particular I noticed is the Wall of Bones, legendary quality crafted shield with amazing art and excellent stats (considering it´s ilvl.23.

      Also, I agree with HardRock, legenderies have awesome names.

  • Looks like skill attunement will be in the game.
    http://us.battle.net/d3/en/item/runestone/

    Also, I really like the names of the new Set and Legendary items.

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