Bill Roper on D3

Posted 17th Mar 2009 06:01 AM by Flux

Videogamer.com talked to Bill Roper about his current job working on Star Trek Online, but of course they had to ask about Diablo III and the Blizzard days as well. They’ve only posted a tease now, and promise the full interview later this week. Here’s a quote from their tease, in which Bill lightly fans the ever-simmering flames of the color controversy.

He said: “One of the things I always enjoyed about that separation between Blizzard and Blizzard North was that the Diablo games had a very distinct art style. They had different art directors, they had different people working on it, they had a different sensibility about them. Diablo was I think grittier and darker and a little more leaning towards the photo realistic. Whereas the Craft games that were being built down in Irvine were bigger and broader in scope, brighter colours, just different pallets and different presentation. Both of those were very strong from that visual standpoint, for example.

“But it makes complete sense to me where they went because they basically took the Diablo universe and then approached it from the Blizzard Ivine stance for the visuals. That’s the way they approach things. It wasn’t that I looked at it and went, oh my God that looks terrible. I was like, that looks like Blizzard. The guys in Irvine. That’s what it looks like to me. Their interpretation of it.”

When asked if he was disappointed or pleased with Diablo’s new art style, Roper, who is now design director and executive producer of Atari-owned Cryptic Studios, and in charge of Champions Online, a superhero MMO due out on PC this spring, said: “You know, I liked the darker grittier. I liked the differences in art style, to be honest. So, I think I would personally from a player standpoint prefer that.

“I think that one of the things that we always tried to get across was that Diablo was Gothic fantasy and I think there was just a need that was put in there from the visuals that I didn’t necessarily get. I got it from the architecture and to a degree from the character design but not the feeling of the world. I can’t say that I dislike it. I didn’t look at it and go, oh my God that’s horrible. But I looked at it and went, it’s not really… to me as a player it just didn’t really ring with Diablo.”

Not-coincidentally (Bill’s doing a media blitz this week) we’ve just conducted our own interview with Bill through our parent site IncGamers.com, and will be posting that in a day or two.




Bookmark and Share

Comments

Page 1 of 2 pages  1 2 >
Lanthanide
Posted 17, Mar 2009 09:19 AM
(0)
 

What I’ve found most marked about Blizzard’s development of Diablo 3 is the very deliberate, considered steps they are making in producing the game, and they are definitely trying to innovate while still making the game fun and feel like Diablo.

I often get the feeling, especially reading Bashiok’s posts, that if they were to re-do D2 these days, it would be a very different game. I get a very strong feeling that D2 succeeded almost in spite of it’s glaring flaws a problems. Non-consenual PvP being a very obvious problem that the Blizzard North team just decided was ‘fun’, whereas the general consensus these days is that it was definitely the wrong decision.

This is typified in Flagship’s design of Hellgate - it was very much Diablo 2 in 3D, with very few (if any?) innovations on any of the D2 play mechanics. A perfect example is identify and the tetris inventory system - Flagship slavishly put both into the game out of the sort of belief that these things were ‘fun’, when really most people just find them tedious and annoying. Hence Blizzard going with the bag concept from WOW for the INV, and Bashiok mentioning that Identify will probably remain in the game in some way, but it is unlikely to be the same way as it was in D2 or D1.

Reply
 
AkumaSlayer
Posted 17, Mar 2009 11:07 AM
(0)
 

See, we’re not crazy.

Reply
 
Deadflag
Posted 17, Mar 2009 11:42 AM
(0)
 

Sounds like Bill Roper regrets leaving Blizzard. This interview stinks and Roper feels like a bad looser, a looser who has made bad games since he left Blizzard. I think Diablo 3 is as much Diablo as it could be, the atmosphere is definitely there. We havent even seen 1% of the world that Diablo 3 has to offer and Roper says “it just didn’t really ring with Diablo” ? Im glad that Bill Roper aint working at Blizzard anymore, we dont need his sour jealousy.

Reply
 
iamnotdeadyet
Posted 17, Mar 2009 12:27 PM
(0)
 

Deadflag, I agree with what you say about Diablo III.

Apart from that, Diablo III is a different game. It’s not Diablo I or II, there are different people working on the game, we’re in 2009, etc.

Blizzard gave their reason and explained why they’re are developing the game as it is. If people are as thick as two short planks, that’s their problem.

So far, the game is fine by me. Bear in mind is not out yet, and that there are more importanting things in life to carp about.

Embrace change.

Reply
 
Mackan
Posted 17, Mar 2009 12:57 PM
(0)
 

Well, I think Bill was spot on. The style in Diablo 3 is not the perfect style for me. But it still looks gorgeous for what it is, and I am sure I will enjoy it highly nevertheless. I don’t expect to get the Diablo 1 feeling though.

Reply
 
Deadflag
Posted 17, Mar 2009 01:48 PM
(0)
 

@iamnotdeadyet: Thats true.

@Mackan: Actually Im gettin more “Diablo-1-feeling” from Diablo 3 then I got from Diablo 2. I never liked the atmosphere in Diablo 2, I think Diablo 2 is overrated. Diablo 3 is for me more of a going back to “Diablo-1-roots”.

Reply
 
Mackan
Posted 17, Mar 2009 02:55 PM
(0)
 

@deadflag

I might agree with you on that. But perhaps we can draw more conclusions once we see something from Act 2 and the style they are going for there. I wonder how much longer we need to wait for that.

Reply
 
Whiggles
Posted 17, Mar 2009 03:15 PM
(0)
 

Like others, I definitely got a feeling of “sour grapes” from that interview. The guy is entitled to his opinion for sure, but what really doesn’t ring true for me is his claim that D3 “didn’t really ring with Diablo”. Is he suggesting that D2 DID? I completely agree with Deadflag in that, from what we’ve seen of it so far, D3 is far closer in terms of mood to D1 than D2 ever was. The specifics of the vibe they’re going for is obviously subtly different, but for me, D2 had no atmosphere to speak of. As much as I enjoy playing the game, it feels completely dead. There’s none of the feeling of creeping dread that you got in D1, none of the mystery of venturing deeper into the labyrinth, none of the sorrow of the nearly-deserted Tristram. It just feels flat, and, if they truly were aiming for a gothic horror vibe with that game, then they failed miserably. The fact that Hellgate suffered from that exact same problem is, I think, no coincidence.

Reply
 
Galtrovan
Posted 17, Mar 2009 04:11 PM
(0)
 

Why does anyone care about anything Bill Roper says these days?

Reply
 
loesr
Posted 17, Mar 2009 05:06 PM
(0)
 

Wow, how quickly we turn our backs on talent.  Why does anyone care?

Because not long ago he was part of greatness.  I love how years of greatness can be washed away with one statement.

I agree with Roper.  I doubt we’ll ever see a real gritty, gothic arpg to the likes of D1 (or to a lesser extent D2) again.

I do look forward to D3, but i’ve accepted that it will come with a degree of campyness or “gothic watercolor” rather than if you will.

Reply
 
Page 1 of 2 pages  1 2 >

Syndicate