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A Total Guide to Greater Rifts

Greater Rifts (GRs, initially known as Tiered Rifts) are a higher level of Nephalem Rift, meant to provide a greater challenge and greater rewards for players geared well enough to take them on. Greater Rifts are timed, and *must* be completed within 15 minutes to earn rewards. All treasure in Greater Rifts, with usually a legendary item or two, comes from the DiabloWikiGreater Rift Guardian (GRG) which is an upgraded version of the regular DiabloWikiRift Guardians.

Greater Rift CompletionDifficulty: Greater Rifts are numbered as a measure of their difficulty. A level 1 Greater Rift is very easy, equivalent to Normal difficulty (or less.) Greater Rifts scale up quickly though, and will become challenging for any player ability. Level 8 is equivalent to about Torment 1, Level 15 is equivalent to about [Torment 3, and Level 25 is approximately the same as Torment 6. There should be an infinite number or Greater Rift levels since each one merely increases the hit points and damage of the monsters by some percentage.

Shrines: There are virtually no DiabloWikishrines or DiabloWikipylons in Greater Rifts. Pylons are seen occasionally, but their bonuses last only 15 seconds (instead of the usual 30) and Blizzard specifically said that DiabloWikiConduit Pylons would not be found in Greater Rifts since they are so powerful they would skew the entire rift DiabloWikiLeaderboard system.

Dying in Greater Rifts

Revive at Corpse. No.

No Respecs: Characters can reallocate their Paragon Points while in a Rift, but can not access their inventory or skill menus (DiabloWikirespec) while in a Greater Rift. It is possible to return to town mid-GR, and players can respec and make repairs then, though it’s not recommended since the GR is a timed race. This is a feature designed to limit exploits via equipment or skill changes, so players can’t change gear or skills to be more effective against a single target before they reach the Greater Rift Guardian for instance.

Rewards: Items and gold do not drop in Greater Rifts, and there are no chests or other clickables. All treasure comes from defeating the Greater Rift Guardian, who drops a huge amount of stuff, about double that of a normal Rift Guardian, and has a very high probability of dropping at least one legendary item. (Note that the lack of gold and chests hurts the effectiveness of legendary items such as DiabloWikiGoldwrap and DiabloWikiHarrington Waistguard that proc up in effectiveness via gold pickups or chest/clickables opening.)

Progress Bar: The progress bar in a Greater Rift increases gradually from killing trash mobs, but jumps up by larger amounts for Elite kills. (Elites drop objects that look a bit like gooey health orbs, which count for big boosts in the progress bar when collected.) This is a feature designed to keep players from simply rushing past Elites to more quickly finish the rift by killing trash mobs, as can be done in normal Nephalem Rifts, and players will fill their progress bar more quickly by killing Elites than by skipping them, except in very rare long Elite battles.

Accessing and Process

  1. # Get a Greater Rift Keystone level 1 from completing a Nephalem Rift. – Drop rate still being determined.
  2. Use the GR Keystone to open a portal to a Greater Rift at the regular Nephalem Obelisk next to DiabloWikiOrek.
  3. Kill all the mobs in the Greater Rift before the timer runs out.
  4. No regular or champion mobs drop loot in Greater Rifts.
  5. The Rift Guardian will drop loot regardless if the timer has run out or not.
  6. If the Rift Guardian is killed before the timer runs out he will drop a Greater Rift Keystone.
  7. The Keystone’s level is determined by how quickly the Greater Rift was cleared. The quicker, the higher the GR key fragment.

Progress Bar and Rift Speed

The progress bar in a Greater Rift looks the same as the bar in a normal Nephalem Rift, with two added slider needles, displayed above and below the bar. The total bar coloured in orange, and the icon above it show your current progress towards completing the rift. The icon below it and any colour in blue shows how fast you need to progress to complete the rift in time.

greater rift progress bar

Ahead of the progress time

When players are battling through a Rift that’s just at the limit of their killing power, they will often see their progress dropping behind and the bar showing blue, before they kill a couple of Elites in a row and see the bonus from Elites shoot them back up ahead of schedule.

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A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

change view

Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

hardrock

Trophies

Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

Threads

Thread StarterThread Starter -Points: 15 -You have started 5 Threads
Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
Town CryerTown Cryer – Points: 90 -You have started 50 Threads
ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

Likes

Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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Beware Azmodan’s Fireball… at a Distance

Posted 25 Feb 2013 by

A fan laments his dead Hardcore character and gets some Blue condolence, but the thread brings up a more interesting issue; the fact that DiabloWikiAzmodan‘s fireball deals more damage at a distance than up close.

At level 59 and 7/10 towards level 60, DH dies in one fireball from Azmodan on hell with 40k hp, even though I vaulted out of the way, it still killed me instantly.

Seriously, every freaking boss is ridiculous and can 1 shot kill you, except for Diablo. First time I died and it was a bullshit death, so annoying. Well lesson learned, I’m not doing bosses anymore.
Grimiku: Honor to our fellow Nephalem who have fallen, and good fortune to future heroes. Perhaps with time the caution you feel surrounding Azmodan will yield to a burning desire for vengeance, and rather than avoiding his lair you may find yourself happily anticipating the bitter satisfaction that only his death can bring.

Do you play hardcore Grimiku? If so, have you ever lost a well geared lvl60 toon in a manner that was not your fault? If so, please fill us in on the details.
Grimiku: I do play Hardcore, but every character I have lost has been my own fault. I came very close to losing my main during a lag spike (thank you ISP) while fighting Belial. He put his arms in the ground and after two explosions the world went silent, and my heart sank at the thought of what was about to come. My system did not recover until Belial had ended that attack phase and my DiabloWikiSpirit Vessel debuff was on, so I knew I had come close.

If I had been playing any one of my alts it would have been the end for that hero. But, that thrill is why we are in Hardcore, and there will always be an element beyond our control.

The Fireball thing is obviously more serious for Hardcore characters than others, but it’s an odd design decision. With every class I’ve found Azmodan considerably easier than any of the other Act Bosses (for chars of the appropriate level), but then he’s got that fireball that’s super slow and very easy to dodge… but does horrendous damage at a distance. I don’t recall ever dying or even feeling close to death fighting Azmodan with a Barb or Monk at melee range, even in the early weeks when my gear and builds and tactics were terrible, but I’ve had deaths to that fireball with all 3 ranged classes on a number of occasions, usually from carelessness or hurrying. (The worst/best is when you kill Azmodan from a distance, and as you run back in the last fireball is hovering over his corpse for a second before floating forth and you don’t see it amidst the general eye spam of the death animation.)

azmodan-fireball1I just went and tested out the Fireball damage on Inferno, and at melee range my Monk with around 400 Res All took about 21.5k, 20.8k, and 21.3k damage Azmodan’s fireball. (Hardly enough to notice.) At a distance though, 30 yards or more, I took 68k and 70.5k, and those were more than enough to one-shot me in my lower res, lower hps, MF-running gear.

If the damage increases with range it seems to be with distance from Azmodan, not with how far the fireball has moved. My last trial you see in the screenshot to the right, when the fireball did 56k, which was much less than previous 2 ranged hits. When he fired that fireball I was over to the left. While the projectile slowly hovered after me I moved to the right and stopped to wait for it with a finger on the PrtScr button, thus the fireball moved at least 50 yards, though I’m only 20 or 25 yards from Azmodan at the moment of (fatal) impact.


Tagged As: | Categories: Blue Posts, Bosses, Grimiku, Strategy News