Battle.net 2.0 - The Next Generation Gaming Network

Posted 4th Aug 2008 06:27 PM by Leord

Battle.net 2.0 Article Series >> The Next Generation Gaming Network >> (Page 1) | (Page 2)

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Battle.net 2.0 - The Next Generation Gaming Network

There has not been much information available on the new Battle.net that will launch with StarCraft II, and will host “great” changes to how we perceive online gaming - as told to us by Blizzard. Battle.net 2.0 will aim to be the next generation gaming network, just as Battle.net has been in the past, and will be adapted to the new Blizzard games that are being released over the next couple of years.

It is apparent that Blizzard are unwilling to disclose anything about Battle.net 2.0, as it will be shown in full force around the beta testing of StarCraft II. As we all have come to know Blizzard, they like to make a big deal out of things, and this is probably a really big deal to warrant such a low profile for a project that isn’t ‘even’ a full new game. I’m not hearing many players complain though; I guess we all like Blizzard’s ‘big deals’!

For these Battle.net articles (of which you are reading the first piece) we will look a bit closer at what made Battle.net so great to begin with, as well as how it evolved and in what direction it’s heading. We will of course also talk about Battle.net 2.0. The best way of doing all this is naturally to look back, and get a good overview of this almost legendary game network. Here is a short summary of the last 11 years of Battle.net:


Battle.net Launch - 1997

  • First ever gaming service to be incorporated into a game itself, and FREE!
  • Chat with simple IRC-like commands, channels and whispers, even inside games.
  • Up to 4 players per game. Join/leave games with anyone in the world, set password.
  • (Data stored on hard drive, very easy to hack).
  • Website with help, as well as a forum.

Battle.net Revamp with StarCraft - 1998

  • Up to 8 players in a StarCraft game, with a number of game types for preference.
  • Ladder features and ranking.
  • Possible to speak to players of other games.

Battle.net Revamp with Diablo II - 2000

  • Move games onto the Battle.net servers. Cheating dropped significantly.
  • New avatars showing players as they look ingame.
  • Extended ladder support, including “Hardcore” gameplay.

Battle.net Revamp with WarCraft III - 2002

Battle.net Addition with Frozen Throne - 2003

  • Automated Tournaments.

Battle.net Status - 2004

  • Active user count: Nearly 12 million
  • User hours spent per day: 2.1 million hours
  • Average concurrent users: 200,000
  • Peak concurrent users: 400,000


While we don’t have any figures for Battle.net today, we can probably assume that the numbers are even greater, despite lack of new Battle.net games released since 2003. Talking to Pendragon, the admin of DotA-Allstars, about the immensely popular WarCraft III mod DotA he told us that that mod alone has probably around 10 million active players right now! With the announcement of StarCraft II and Diablo III, sales of StarCraft I and Diablo II have gone up enough to hit the top-10 sales lists around the world. Diablo 1 and Diablo 2 has sold some 18.5 million boxes to date, and StarCraft isn’t far behind. Needless to say, Battle.net is big. Another obvious fact is that Battle.net has evolved during the last ten years to be increasingly more useful for the players.


What then makes all these gamers come to Battle.net instead of starting their own private servers in droves? Read about the current strengths and weaknesses of Battle.net on Page 2.




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Comments

Page 1 of 1 pages
SSH83
Posted 04, Aug 2008 09:09 PM
(0)
 

omg. cliffhanger! boo!

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CaptainDingo
Posted 04, Aug 2008 10:50 PM
(0)
 

"What is it then, that makes all these gamers come to Battle.net, instead of starting their own private servers in droves?"

Uhh, actually I do make my own private games. I hate Battle.net.

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Uldyssian
Posted 04, Aug 2008 11:51 PM
(0)
 

Hate is an overused word

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SCFreelancer
Posted 05, Aug 2008 01:08 AM
(0)
 

I love battle.net when it functions properly. It was amazing when games like diablo and starcraft where still hack free and the lag was low.

With that said I don’t care how good it is, I still want to be able to play over LAN or host private TCP/IP games.

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Leord
Posted 05, Aug 2008 04:08 AM
(0)
 

I agree wholeheartedly with Freelancer. I bet that they really can make Battle.net so fun and interesting people will go there (like by doing Achievements in a good way), but at the same time, not charging money for it, or disabling LAN.

CaptainDingo: that’s all fine, but millions of people still use Battle.net, so something is keeping them there =)

Speaking of "cliffhangers", you do realise the second page is right in the same article, right? The second part will be posted soon.

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extremist
Posted 05, Aug 2008 12:00 PM
(0)
 

Also agree with SCFreelancer (except I think love is an overused word wink).

LAN and/or private TCP/IP shouldn’t be excluded from D3 (or SC2) no matter how wonderful B.Net is/will become.

What’ll get me playing on Battle.net is basically what Diablo 2’s Battle.net update promised: Cheat and hack-free multiplayer gaming (which I’ll likely only partake in *after* I’ve finished the single-player game).

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Leord
Posted 05, Aug 2008 12:35 PM
(0)
 

Yeah, I’ll also do single player first. Seeing as you can’t multi-player the single player games, that will have to be how to do it.

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