Bashiok made an interesting post today in which he related some behind the scenes info about how the Diablo III team creates and records those cool gameplay demos. A fan commented on the first Diablo III gameplay movie, the one released last June at the Paris WWI event. That video ends with that epic battle between the four heroes and the gigantic Siegebreaker Assault Beast in the graveyard. That’s not the first time Siegebreaker is seen in the movie, though.
Prior to his big entrance in the cemetery, Siegebreaker can be seen several times in the dungeon that the Barbarian explores. He’s visible stomping around in the misty background after what seems to be an earthquake, and more dramatically when he punches through a wall and yanks a hapless NPC to his doom. That happens at the 10 minute mark, and while you’ll probably need to pause and advance frame by frame to see Siegebreaker’s claw actually grab the NPC (as I did to get the series of shots on this page), it’s clear what happened from the overall presentation and from the frightened archer NPC crying, “What in the hells was that?” (Bashiok made a comment on the “hells” reference in a previous forum post.)
To we fans watching such a movie, it seems like a cool little quest event, and is hopefully an indication of the sorts of scripted events we’ll see in the final game. To the design crew though, it’s a tricky element to capture in the middle of a long movie. As Bashiok explained today:
Bashiok brings out something that’s easy to overlook. That demo isn’t just a bunch of clips of cool action tidbits edited together. It’s actually more than 10 minutes of solid, straight, uncut, unedited gameplay. Clearly they ran through the dungeon multiple times, and they were tweaking the parameters of events and monster spawning locations and stats and everything else in between each run, to maximize the cool stuff that got into the movie, but that’s still one “game,” as we might see in the final product. As was the 7 minutes of outdoor, multiplayer action that followed the opening dungeon section.





