Bashiok added some useful info about the Fallen in a couple of forum posts. First off, a fan asked to see some “scary” demons. Bashiok replied:
Oh noes, not teh 7 popped collars! As for the Fallen, I thought their scariness upgrade was pretty successful. They actual look sort of menacing, in some of the concept art, and that mob of them waving clubs as they chase the Barbarian in one of the new screenshots is cool, if incredibly enticing of a Whirlwind.
Elsewhere, a poster used some troll-flavored language to complain about the “clipping” in the new Fallen Shaman animation. It’s visible near the top of the new Fallen Bestiary page, and as the poster points out, the dagger goes right through the staff. A somewhat exasperated Bashiok explains:
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![]() Hahah, well that just earns you a ban for so many reasons ... but I’ll still address it. Why? I don’t know, it’s still a valid observation. And the outrage made me giggle. So yeah, you can see that clipping issue pretty well on the model close up. The shaman was given a dagger fairly recently. From my old avatar you can see the previous model (sans dagger). The dagger was added, along with some slight model tweaks and re-texturing, to give the shaman a bit more of an edge (pah dum chhhh!). Toughen him up a little. The clipping, obviously something we try to avoid at all times when animating and building the item sets and models, in this case is practically unnoticeable at game-cam distance. We’re not building models, textures, and environments for these types of close up shots. In these updates we grit our teeth and bear it, because it’s cool for you guys to be able to see this stuff. In closing, I’m more than willing to provide reasoning and discuss observations, just don’t be a jerk about it. |
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