Bashiok on socketing confirmation

Posted 21st May 2009 07:40 AM by Flux

A fan posted a common request; that Blizzard implement some sort of confirmation upon socketing in Diablo III, so we won’t continue the equivalent of accidentally dropping rare runes and jewels into socketed crap we’re waiting to mule. (Back in v1.09 I stuck a Gul into a Griswold’s Heart; I think my scream is still echoing in some distant cave.) Bashiok says that’s probably not going to happen, but adds some more value with several replies.

Blizzard Quote:
Well, a confirmation, I can’t be too sure of. We’re probably not going to be dealing with items that are anywhere near as astronomically rare as some of the Diablo II runes, and I think it’s probably fairly likely that you’ll be able to overwrite what’s in a socket just by placing a new gem over the old one (destroying it in the process). So, you can still screw up, true, but it probably won’t be nearly as devastating - and fixing a mistake should be pretty easy.

A confirmation is a possibility when the stakes of placing the items become too costly to get wrong.


I was guessing the gems were only for the Talisman for character customization.

Bashiok. The WHAT? I have no idea what you’re talking about. You’re just making up words now? Tellersmens? I can’t even comprehend what that is. I feel like I’m taking crazy pills here! You make up words for your own amusement? HUH?

Weirdo.


You’re overreacting. Bashiok was simply talking about the astronimical chances of a rune like Zod dropping for you. For example, Hephasto has a of 0.00000651% chance of dropping a Zod. On the other hand, killing Baal with 200% MF gives you a 0.015% chance of getting a Stone of Jordan. See the difference?

Bashiok: Also, if I recall correctly, some of those drop chances are so insane because they were created with a design idea that they would be near “one per server”. The major issue with that is the number of people playing has decreased pretty substantially since the game first launched, so those items don’t see (legitimate) circulation nearly as much as they were intended.

Aside from that though, I believe the chance of something happening will only keep you trying for so long. The reason why it’s fun to keep playing is for the items that do actually drop, not the ones that don’t.


Bashiok’s odd humor of pretending not to know what the Talisman is/was aside, I vote for a socketing confirmation. A full time player’s “not so astronomically rare” is a more occasional player’s “once in a lifetime find.” Just make a check box to keep displaying the socketing warning or not, especially if there’s a “replace socketed rune/gem and destroy it forever” option as Bashiok suggests there may be. If a player doesn’t want to be bothered with the pop up warning, they can turn it off and take their chances.




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Comments

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Turin">Turin
Posted 21, May 2009 09:11 AM
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A full time player’s “not so astronomically rare” is a more occasional player’s “once in a lifetime find.”

QFT! and /sign

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Krugar
Posted 21, May 2009 11:34 AM
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The confirmation on why certain items were so incredibly rare reveals the thought process at the time that was very penalizing to Single-Players. This was even furthered with subsequent patches.

I’m hoping this time things are done differently. It seems so, from what Bashiok says of them not wanting to work again with such astronomical odds. In any case, I would like to see a D3 that, while certainly providing a good online system, made provisions for the single-play component of the game.

As for sockets… correct me if I’m wrong, but wasn’t Bashiok saying just recently they weren’t planning to include sockets in D3?

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Apocalypse
Posted 21, May 2009 03:48 PM
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it is my opinion that anything that can hurt a character in the long run should have a confirmation option. things like skill trees, i would like it if when you added a point it could be removed and added somewhere else prior to you closing the tree, then when you are finished there is a button to click to set the points in stone. i know with respecs this is not that bad of an issue but who knows what is going to be involved with respecs. this same confirmation should be applied to sockets and anything else like that

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softshack
Posted 21, May 2009 04:49 PM
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I agree on the socketing confirmation thing.  I can’t remember how many times I’ve accidentally placed something in a socket while moving items around in my inventory. 
Maybe if there was something similar to what was used in Titan quest -where you right-clicked on the gem, rune, whatever first to add it to a socket?  I thought that worked pretty well.

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Galtrovan
Posted 21, May 2009 08:35 PM
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My 2 cents (or these days 1 cent) ... Just allow us to un-socket by going to a town-vendor and paying a gold fee.  Upon paying the fee, everything socketed in the item is removed.  You get back a clean item and all the item components.  Gold cost would be determined by the item quality of everything involved.  The better the quality, the higher the cost.

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Smash
Posted 21, May 2009 11:14 PM
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@Krugar
Penalizing to Single-Players is what was (in)famous about Blizzard North just look on Hellgate, thx god that they don’t make D3 anymore, i was sick about them.

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BrotherRatcliff
Posted 22, May 2009 12:02 AM
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Maybe if there was something similar to what was used in Titan quest -where you right-clicked on the gem, rune, whatever first to add it to a socket?  I thought that worked pretty well.

Agree 100%, that system was nearly flawless other than right click was also used to auto sell items at the merchants so I always sell my Relics/Charms while trying to socket something while talking to a merchant. I also liked Titan Quest’s system for un-socketing where you talked to a merchant in town who could un-socket an item and you got to choose if you wanted to keep the item or the thing that was socketed in it.

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5zigen
Posted 22, May 2009 01:41 AM
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Obviously blizzard has figured out the socket thing.  Just look at wow.  There are sockets in that and I cant think of anyone actually screwing them up on accident.

I think it’s safe to say that all of the things that were simply poor design decisions in d2 due to lack of hindsight or lack of foresight, won’t be included.

I am extremely happy to hear about the odds being way toned down.  “it’s the items that drop, not the ones that don’t” that keep you playing, indeed. (with the exception of those collection completionists.)

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The Rockman
Posted 22, May 2009 11:00 AM
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Krugar what Bashiok was saying to my knowledge is that it wasn’t gonna be like in D2 (The topic it was posted in was one about runes and socketing as you know runes have nothing to do with items now).
TQ has some great ideas when it comes to socketing/unsocketing items.
BrotherRatcliff you can buy back/sell item for no extra cost if you sell an item by mistake in TQ (at lest while shop window is open) unlike diablo where you lose a fair amount of gold.

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