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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    How Diablo 3 Auction House Botters Got Rich

    news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

    The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

    I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

    Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

    That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

    On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

    He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

    First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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    Bashiok on Nephalem Valor + Magic Find

    Posted 27 Mar 2012 by

    A fan tweeted Bashiok a question about how the Nephalem Valor system, which grants you a bonus to your Magic Find for X seconds after you kill a boss, will interact or stack with Magic Find. Bashiok replied, but didn’t exactly answer.

    Hey Bash can you tell us if there will be Diminishing Return in magic find and if yes how is gonna work with Nephalem Valor? –hungrak
    Well I don’t think it’s a linear scale, if that’s what you mean. We might share what it is on our game guide sometime after launch. –Bashiok

    I think Bashiok’s non-answer stems from two sources. 1) He doesn’t know (and wouldn’t tell us if he did) the actual formulas for Magic Find in D3, and 2) He doesn’t know how diminishing returns worked on Magic Find in D2. (If you want to add a third option, and attribute it to Bashiok’s legendary “Tai Chi B” style of evasive communication, that’s up to you.)

    I suspect he’s not alone in #2, though. After all, D2 was a long time ago, and lots of people just played the game without getting into the calculations and such. So here’s a reminder, with a table taken directly from our exhaustively-informative Magic Find article from the Diablo 2 wiki.

    It’s pretty self-explanatory, but the values in the columns show exactly what’s meant by “diminishing returns.” Every point of MF in D2 boosts your odds of finding more blue items (instead of white or gray), but only some % of that applies to your odds of finding rare, set, or unique items. These diminishing returns were added shortly after D2C’s launch, when players accumulated more MF than the devs ever imagined we would, and broke the drop system to the point that monsters were dropping only rares and better.

    So, taking that knowledge back to the original tweet, hungrat is asking, or at least spurring me to ask, two questions that need answers: 1) Will MF in D3 will have diminishing returns, and 2) How is the MF bonus from Nephalem Valor calculated? Does it work independently from, parallel to, or just add onto your existing Magic Find?

    I’ll construct a D2 example, for the sake of the argument. We haven’t been given the details of the Nephalem Valor system yet, but say it adds 50% MF, and can stack up to five bonuses. That’s a great benefit if you’ve got zero MF, but if you’ve got 500% MF already, boosting that up to 750% doesn’t do much, in terms of finding more Set or Unique items.

    This might not matter much, since Inferno is supposed to be too hard to go around with much Magic Find, rather than stat bonuses that add to your survival. (Personally, I’ll believe in that kind of difficulty in a Blizzard game when I see it with my own eyes.) But as we know nothing about modifier scarcity at the high end, or the sorts of bonuses we’ll see on Set and Legendary items, we can’t even speculate about how common high Magic Find will be on level 60 characters. Much less how hypothetical diminishing returns may or may not affect that.

    But speculate anyway! We’ve got 50 days yet to amuse ourselves, after all.

    Incidentally, I’d love if Wyatt or someone proved me wrong, but I’m not expecting Blizzard to ever divulge the really detailed info, in terms of math and orders of operations and such, that powers the game engine. After all, almost all the technical details and inside info we know now has come from datamining during the beta, rather than official disclosures.

    When it comes to D1 and D2, we know pretty much everything about how items are generated, how combat works, why there are so many errors in the DiabloWikiLCS, why some modifiers will or won’t generate on different items, why some item types don’t drop properly, why some unique and set rings/amulets are so much more or less common than others, etc… but that info came almost entirely from the cracking and decoding done by code wizards in the Diablo community.

    I suspect we’ll repeat that process in D3, with no more info than you can read in tool tips offered up by Blizzard’s official website, and the real nuts and bolts calculations (and all the bugs and oddities inherent in it) not discovered until fans dig it out, and share it in forums like this one. Someone light the Bat Signal for the D3 version of Jarulf and Ruvenal!

    Tagged As: | Categories: Bashiok, Diablo 2, End Game, Inferno, Magic Find, Twitter