Bashiok on Health Orbs and PvP

Posted 28th Aug 2008 01:41 PM by Flux

Bashiok made a quick reply about Health Orbs, and a longer one about D3’s PvP in the Battle.net forums today.

On Health Orbs, a poster asked if the orbs could heal party members even if the character who grabbed it was at full health already. And received some good news in reply:
[BLUE=“http://www.battle.net/forums/thread.aspx?fn=d3-general&t=352182&tmp=1#post352182”]That’s how it works!

We’re also playing around with some alternate functionality for when/how they’re picked up while you’re at full health, as well as some visual tweaks. Regardless we’re going to make sure it’s as fun and balanced as possible.
[/BLUE]
As for PvP, some commenters brought up some of Jay Wilson’s comments from Leipzig, in which he said that they had big plans to improve on PvP in D3, but that a return of the in-game hostility option was not among them. The initial poster agreed with that change, but these are the b.net forums we’re talking about here, so you know angry, Blizzard-slamming comments were just around the corner. Amidst the slavering cries of “only losers play WoW,” and “Care Bear D3!” Bashiok pointed out the fairly obvious issue with enabling PvP: only the people who can duel or want to gank are going to turn it on.
[BLUE=“http://www.battle.net/forums/thread.aspx?fn=d3-general&t=352196&tmp=1#post352196”]When/Why would you choose to enable PvP in your game if it was an option? Would it be before you were max or near-max level, or twinked?

If not then you’re essentially looking for a dueling game, and wouldn’t a dedicated PvP focus provide a more logical option than a blanket PvP-on/PvP-off option which no one would enable until they were powerful enough to defend themselves?[/BLUE]
A rebuttal is offered, earning another reply from Bashiok:
[BLUE=“http://www.battle.net/forums/thread.aspx?fn=d3-general&t=352214&tmp=1#post352214”]

“One would choose to enable PvP for the rush of not only having to defend against scary monsters lurking around corners but defend against scary players lurking around corners”

Would they? Players don’t generally opt-in to situations they don’t think they have a chance to win.
[/BLUE]




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RyTEK
Posted 28, Aug 2008 03:52 PM
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I’m glad Bash laid the smack down on this issue.  A PvP-on/PvP off system is ridiculous.  I agree with a dedicated PvP focus, much like a PvP realm in WoW.  Saying that players want a rush from not knowing if they are going to get killed by monsters or another player is not an accurate statement.  Many people want to log on for just 30 minutes and kill a demon for loot… not getting ganked and spend 45 minutes reclaiming their body and getting back to town.  Of course my entire argument is based on me knowing the actual PvP mechanism… which I don’t, so this is more of a rant.  What do you expect, it’s a rainy Thursday in Maryland.

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