Bashiok on Guns and Spellbooks

Posted 26th Sep 2008 03:42 AM by Flux

Bashiok chimed in on a (not very serious) thread about guns in Diablo III with… a not very serious answer.

Blizzard Quote:
Well, you have to realize that it’s been 20 years, and in technological terms that can be a very long time. We’re trying to create a world that’s not static, its filled out, and with that it’s an advancing world. With that amount of time, and also the loss of the Arreat Summit much of the remaining barbarian culture has focused on… nah I’m just kidding, there aren’t any guns.

Elsewhere, Bashiok addressed the concept of Spellbooks, as they existed in Diablo I. He doesn’t seem to have been a big fan of that non-unique style of spells:

Blizzard Quote:
That came back in Diablo II too eventually in the form of rune words, and I don’t think it really worked out too well in the end. I do think it actually could be designed and implemented properly; balanced, etc. but…

For me the more important question though is what impact does it have on the class you’re playing and also our knowledge of the Diablo world? Is a class nothing more than someone who read from a book, or is holding a specific item? No, they’re very specific and very iconic figures (heroes even) from very distinct styles and backgrounds. The characters we play are these concentrated images of their cultures, beliefs, etc. Everything they do resembles who they are and where they’re from, and what does it mean to then piecemeal that out to any one who just happens to throw a couple runes in to an item.

It worked better in Diablo (1) I think. Conceptually it was a bit easier to digest just because of the basic pen and paper underpinnings, and the heroes were far more generic. It was also far less obtrusive.

In Diablo II though, for me anyway, it always undermined the uniqueness of playing a specific class, and also what it meant to be that character. Aside from everything else it caused.




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Filed under: Blue Posts, Bashiok

Comments

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SoulSpectrum
Posted 26, Sep 2008 06:00 AM
(0)
 

Lol, chuckled at the first part. I completely agree with the second. That’s why people mf with a sorcs. Go full out melee with barbs, creep some mofo’s out with the necro, and just ruled Everything and Everywhere with the druid! (I love the druid, for those who haven’t played one YET, take some time on a fury druid.)

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Paalt
Posted 26, Sep 2008 08:57 PM
(0)
 

I’m so disappointed there wont be any guns in the game. D3 would be so much better with guns. Imagine the unique AK-47 with dual leech, +2 to aim mastery and 60% increased reloading time. Aww…

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DeusEx
Posted 27, Sep 2008 12:42 AM
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it wouldnt be guns like ak47’s anyways….

but im glad no guns. thats g6y

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SSH83
Posted 27, Sep 2008 01:45 AM
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Ney to Diablo 1 spellbook, but it would be interesting to see spellbook as caster weapons.  Calculating spell dmg based on caster-weapons exactly like physical damage is calculated would be awesome.

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TJKazmark
Posted 01, Oct 2008 10:54 AM
(0)
 

I think that it would be interesting if characters could find randomly dropped spellbooks which contained a random spell (scaled in power based up dungeons difficulty) that could be utilized as a one-time use item. Granted, there should probably be a few restrictions on them so that they don’t get overused, such as:
- An intelligence threshhold
- Low drop chance
- Limited spell selection

The reason I would opt for a limited selection would be to keep casters unique in their repertoire of spells. Consider the items a novelty, something flashy, but useful, that a non-caster could bring out in a dire situation. Also, considering their rarity, they could provide a high sell value in towns.

I know that that spellbook option is not being considered, but I wanted to submit this as food for thought. Cheers.

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