Bashiok on Chests

Posted 18th Sep 2008 01:18 AM by Flux

Bashiok posted an interesting tidbit about how big chests might be handled in Diablo III. No, this has nothing to do with the Amazon returning.

Blizzard Quote:
There have been a few discussions about chests, what they meant in the previous game, and what they’ll mean in Diablo III. Currently there are no locked chests, and it’s not something we’re looking to reintroduce for now. We have discussed varying chest quality and types, adding randomness not only to the appearance of a chest but also the value of items it may drop or possibly specifically what types of items it’s guaranteed to drop. Mix it up a bit and make finding a chest exciting, but make finding a special chest something even rarer and more exciting. It could certainly make exploring the entire floor of a dungeon more compelling before moving on.

Will anyone miss locked chests? Most players found them to be fairly pointless and occasionally annoying in Diablo II, since they forced you to waste an inventory spot on keys, and yet didn’t necessarily have any more loot than a regular chest.




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Filed under: Blue Posts, Items, Bashiok

Comments

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Cicaksantiago
Posted 18, Sep 2008 03:05 AM
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I always Laugh whenever I got a key from a locked chest..

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Kunzaito
Posted 18, Sep 2008 04:22 AM
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"No, this has nothing to do with the Amazon returning."

*rimshot*

I LOLed.

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Bandreus
Posted 18, Sep 2008 11:58 AM
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We won’t miss locked chest, assured.

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kwill
Posted 18, Sep 2008 04:18 PM
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Maybe it wouldn’t have been so annoying if there was a spell, skill, or scroll to unlock chests.  This makes me think, too, that they ought to bring back learn-able spells (D1) for everyone of sufficient stature in addition to a predefined skill tree.

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Silvast
Posted 19, Sep 2008 04:27 AM
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Will anyone miss locked chests?

Nope. I do like the idea of different types of chests and the certainty of getting a certain type of item from them.

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theds
Posted 24, Sep 2008 01:26 AM
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The real problem with locked chests was that they weren’t any different from regular chests, and you collected hundreds of keys without needing them, but the minute you sold them, you’d run into a chest and not have a key show up for an hour. I have no problem with keys almost never being dropped, and therefore requiring you to go back to town. I’d like to see a reduction in potions, too - though it looks like D3 is going to take care of that with the globes.

There could be a multitude of locking mechanisms, such that some require a key, but some might also require some other item AS a key. Some might need a charm or a jewel or a gem (specific or not), some might need several. The better the item needed, the more likely something good would pop out. Not saying you should guarantee something good will pop out, just that it should be noticeably more likely.

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