Bashiok on BoE Items

Posted 2nd Sep 2009 11:36 PM by Flux

Bashiok made a nice post answering some fan concerns about the types of Bind on Equip/Bind on Pickup items in Diablo 3. 

Blizzard Quote:
Yes, true, as Jay said at BlizzCon we are planning to have some amount of items that will bind to a character upon equipping them.

We absolutely won’t have items that bind when picked up, except for the obvious things like quest items and other character-specific items that wouldn’t/shouldn’t be tradable anyway.

That alone, I think, should dissuade the most severe concerns with binding items.

And before I go on just understand that while a lot of this is very stable in its concepts, the details aren’t final.

For Bind on Equip (BoE), the idea right now is that it would only be applied to “end game” items of specific quality levels. So to start, it’s not every item, and it’s not even every item above a certain level. For the BoE items that will exist, you can pick them up, if you don’t want it you can still trade it, or give it to another character, a friend, vendor it, whatever you like. But, if you make the commitment to keeping the item and equipping it, yes, it’s yours now.

The reasoning is that in reality we need a solid way to keep the economy stable at the end game. With items building up over a potentially infinite amount of time there’s no way to have any measure of control over worth of items. While an item may be the rarest and best in the game, over four or five years a stockpile has built up and those items are now commonplace and hold little value as compared to their rarity. The gold being earned by players stays the same or likely increases as players become more proficient at playing the game while they spend less as items lose their value. Gold value drops, and we’re skirting into a familiar cycle.

By ensuring we can rely on some amount of “consumption” of items, their relative worth stays high, the market is predictable and both sellers and buyers enjoy a stable marketplace for (hopefully) many years.

Diablo II has an inconsistent approach which is the somewhat stable Ladder economy, since it’s quite literally flushed out every so often. But it’s a very intrusive approach to a problem that could be solved through other means that don’t require making everyone start over.

As a quasi-aside: There’s an idea being thrown around, and this is really not guaranteed in any way, that some or potentially all items that are bound to you could be bound to your entire account. So if you yourself “own” an item from it being bound, you can trade it between all the characters on your account freely. Feed alts your old-but-still-very-nice items, etc. That’s just an idea, it may not take shape, but it’s a possibility.



Also consider that with respecs, old characters won’t become useless when a patch changes skill balance, so you’ll be able to keep playing the same character indefinitely, rather than having to retire them and lose the use of their BoE uber items when a patch nerfs their build.


Update: I thought Bashiok’s initial comment was fairly comprehensive, but thanks to questions from confused/nit picking fans, he’s been forced to elaborate in two additional posts.

Blizzard Quote:

1.For lack of a better example lets use D2 info. Would something like an assassins claw be BOP?
Or perhaps from your statement in D3 there may be items that drop only for certain classes?

2.Does that mean no potential ladder resets in D3?

Bashiok: 1. Hrm… well no, I didn’t mean class specific items. What I mean was… for the items that ARE bind on pickup you wouldn’t be surprised that they were.
2. I didn’t mean to indicate that but I’m not sure it’s a system we’re looking to carry forward. The leveling competition aspect is really cool (if it works), the dumping of one economy onto another… maybe not so much.

Another guy had a bunch more questions about BoP, with examples from other games, etc. So Bashiok tried again.


Blizzard Quote:
I’ll be honest I skimmed this, sorry, raspberry but let me clarify again (I’m not doing this well today, huh?) and see if it helps.

No armor/weapons/equippable items will be Bind on Pickup unless they are rewarded by quests.
End-game items of specific quality types are currently planned to be Bind on Equip.

I confused it all by attempting to allude to other things just so I don’t get called on it later, and it really wasn’t necessary. Just follow the above two lines.

Let me try to clarify. As of the Blizzcon build, there was a special quest items inventory, on another tab from the main inventory. It holds items you must have for quests, and they are BoP, since if you drop them you can not complete the quests. They’re not items you equip, or if you do you’ll only use them for a short time until the quest is finished. Think of them like the Horadric Staff, or Khalim’s Will; you just can’t put them down or give them to another character.




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17 comments

Comments

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SamusAu
Posted 03, Sep 2009 01:05 AM
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While I understand what Blizzard are trying to do here I still think this is a terrible way of doing it. My biggest concern is this stops you from trying items out before you commit to them, making sure the new stats fit your build and playing style (and that they look cool :D). Just because its a late game item does not mean its instantly the best item there is.

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AtomicJ
Posted 03, Sep 2009 01:38 AM
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SamusAu, I agree with you.  However, that last paragraph leaves me with some hope.  Binding to account (instead of just that character) would be a good compromise, I think.  I hope they implement that idea.

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intry
Posted 03, Sep 2009 02:04 AM
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i agree that BoE is not the best way to keep the market stable.
it hinders new players from either selling the item or using it. they need to know beforehand if the item is worth anything or not.
also in D2 there were affixes that didn’t seem as useful as they turned out to bein the long run.
anyway BoE is a really big issue for me.. while i could live with an accound wide BoE tbh.
i like to use my gear on multiple characteres, swap it around, experiment with different builds or GOD BEWARE even redo the whole character and pass over the items.
this has been a major part of the diablo franchise ever since.
respecs and BoE are really working against it imo.
it seems blizzard abandons more and more of diablo’s typical uniqueness.
i fear D3 gets more carebeary as closer it gets to gold. dumbing it down to autostats doesn’t seem to be approachable enough for all the idiots they are trying to make the game fit -.-
i hope they know what they do, considering the last carebear game that tried to be too much to too many ppl at the same time - failing miserably on all fronts: HG:L.

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Grumpy Old Wizard
Posted 03, Sep 2009 02:24 AM
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BOE is BAD. If it is my very own item I should be able to do what I want to with it. BOE will just irritate players.

When I put an item on it is putting on a piece of gear. I should not be marrying the gear. It may be the thing I want to put on at that specific time becuase it has some resistance I need or a boost to my skills that I need at that time. In the next 5 minutes I might find something I like better.

I don’t think that the small difference BOE items might make in the economy will be worth the large amount of irritation it will cause the players. Just my grumpy opinion.

So Blizzard is not planning on doing ladders anymore? You talk of gold value. I think that most players are going to want to trade items for items unless you find something that players are going to have to constantly spend large amounts of gold on or find something great for them to spend gold on.

Introducing respecs means there will be fewer characters on the server and so items will drop in value more quickly anyways. Having gold buy great lower level gear will only be a gold sink for a short period of time because a lot of players will just reset their skills instead of starting a second wizard. Although not me. Respecs are bad too.

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sirBeReN
Posted 03, Sep 2009 02:32 AM
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Grumpy, you are doing the same mistake I saw on the forums:
BoE doesn’t mean you can’t take it off. It means that only this specific character will wear it. Whenever he wants. So some arguments above me are nosense.

Still, I would like to see this system in the final game, O N L Y   I F they do it “bound to the entire account”. That would solve most problems and rants. I would gladly accept such a system. Anything else seems bad or even awful to me.

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NASE
Posted 03, Sep 2009 06:39 AM
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Always when I read things like this, I get the feeling they refuse to even look at alternatives.  Heck, even the fans don’t bring up the alternatives (or perhaps Bashiok just ignores those questions).

And that makes me said, it always seem like they didn’t think it through.

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Morannon
Posted 03, Sep 2009 06:39 AM
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If BoE makes the economy stable and removes the need for resets, than I’m all for it. Right now the reason I’m not playing D2 is because I’m waiting for a reset. And it’s not the first time. Away with the reset system please.

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Akse
Posted 03, Sep 2009 06:42 AM
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Whoa.. I feel sorry for Bashiok have to deal with all those dimwits at the battlenet forums.

How hard it can be to understand the situation.

Some high level items you find are bind on equip, meaning when you wear them, no one else can take that item anymore. Only you can use it (wear, storage, sell).

Quest items and some special items are bind on pickup, meaning when you get them/pick up them they bind to you..

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Vandro
Posted 03, Sep 2009 08:27 AM
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I like the Guild Wars system better actually.. You can freely wear/transfer/sell items, but when you are confident that the item is what you were looking for, you can personalize it to give it a small buff but make it BoE. This way you can wear the item for some time to try it out, make sure it suits your style etc and then personalize it.

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Rash
Posted 03, Sep 2009 10:00 AM
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Sorry I can’t understand all the anger about BoE.
What do you want, a stable economy and a reason to keep playing the game because you can find valuable items or not?
I can understand some people don’t like the idea of not trying the high end item out before deciding if its worthwhile or not, but when the games growth older, you will find forum posts anywhere telling you which item will fit perfect on which char. Just like in D2. It’s a small loss for a greater benefit.
Its not like a n00b finds a lvl 90 BoE item out of nowhere and trashes it on the totally wrong char. Levelling will probably take longer and by the time you find BoE items you are in hell difficulty and have some experience with the game already. It also adds a little more risk to the game. And with everyone screaming for a more “mature” game, you could expect a few “life or death” deciions in the game. This would be one, literally.

Just imagine a Diablo 3 without ladder reset (like Bashiok hinted at), after 1-2 years or so of playing there wouldn’t be much valuable items left. In D2 i play only right after a ladder reset, when you have good prices on everything, before all dumbs down.

I could see BoAccount for those who are risk averse and want to use any item like they have it 1000 times, but then i hope they make more BoA items then they would make BoE items, otherwise the effect wouldn’T be as effective on the economy.

My opinion.

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