Bashiok on Bloody Floors, White Noise, and Graphics

Posted 4th Jun 2009 09:35 AM by Flux

A fan allowed that corpses have to vanish since they impact the performance… how about just leaving the blood? Bashiok replied:

Blizzard Quote:
Even decals, which are textures, impact performance. So there has to be some limit on how many of them are allowed to linger and for how long. We have to try to strike a balance somewhere. Also, a ground literally covered with corpses or blood becomes less and less interesting, more and more confusing, and can actually create some frustration.

Regarding visible markers, we put a lot of effort into building rooms and areas to ensure that the randomly generated dungeons are indeed random, but also not confusing and maze-like. We don’t want everything to look the same. So in that respect a visual marker of a blood spot or corpse really shouldn’t be necessary.


Elsewhere, a fan posted a lengthy, impassioned, and fairly-incomprehensible plea for Diablo III to be more um… Diablo-y? Not like WoW or SC? That’s about all the sense I could make of his post. Bashiok may have achieved greater comprehension, or perhaps he’s just pretending, with his irreducibly-brief rejoinder.

Blizzard Quote:
No.

He made sure his word was the final one by locking the thread, an act some other readers took exception to.
Blizzard Quote:

You, posting :
“No.”
In a thread, even to lock it right after, is disappointing to say the least.
So what, you want to look smart ? as much as those people who just post “No.” instead of explaining why they agree or does not ?
Well, sure way to keep a bad trend healthy.
“Hey kid, want to look cool ? if you have not already, do like Bashiok, just write “No.” in a thread where some people tried hard to intelligibly explain themselves”
Way to go.

Bashiok: You’re right, and I apologize.
But, the issue isn’t really that I was dismissive. The real issue is my unwillingness to be forced to read the same few words over and over and again. Look at a few pictures from people playing too many FPS’ with 13 hours of gameplay.
I’m only going to repeat myself so much, you know? At some point it becomes white noise.

I shouldn’t expect that everyone has read every little thing said about the game, but the soul can only take so much regurgitation.

http://www.blizzblues.com/diablo3

Read up.


Finally, Bashiok posted a lengthy defense of Diablo III’s graphics, in reply to someone who is unhappy with the current “jagged” look of the characters. It’s got no game info and it’s quite long, so it’s below the fold. Click through to read it all.

Blizzard Quote:
The characters in motion look like 16 bit, maybe 32-bit.

Bashiok: The bit numbers are indeed helpful when referring to certain era’s of console gaming, but they were essentially marketing numbers. They’re no more useful than hertz ratings for modern processors. You have to understand the performance as a whole, not just one number. In any case, I guess you’re saying our game looks like an SNES title. Which I would take offense to if it wasn’t so ridiculous.

 

The edges of the characters look jagged.

Bashiok: What you’re probably referring to is called aliasing. It’s the jagged appearance on the edges of (generally) polygons. It’s usually resolved through use of processes collectively referred to as anti-aliasing, which we don’t have implemented.

 

The NUMBER ONE reason i did not play diablo II for the first year or 2 was because it was behind its time in graphics

Bashiok: That period of time was probably the worst of what I’d call graphical discrimination. People were buying these new-fangled 3D add in cards, and if you were going to play a game it damn well better use it! Technically Diablo II was (and still runs best) in Glide (the 3dfx API) but if it didn’t have polygons… pshhh! My friends aren’t going to be jealous of that, forget it!

Still, the Diablo franchise has managed to sell approximately 20 million copies.

So maybe there isn’t as much graphical discrimination as there seems, maybe it’s just the people and communities we immerse ourselves in that makes it seem like there is.

Maybe if your friends were all amateur or semi-pro race car drivers, you hung out on car racing forums and chat rooms, and worked on and drove your own hobby race car, you’d think pretty poorly of the Toyota Camry… no matter that it was the third best selling car in 2008. After two pick-up trucks.

 

This is post MGS4, will be post FFXIII, post Killzone 2, ect. you should not only be competing with these games graphically but surpassing them.

Bashiok: Those are console games. Without going in to it too much, they have one hardware spec to develop for which allows for games that really push the hardware to its limit because they know for a fact that no one is going to have a machine that is any less or more powerful than the one they’re developing for.

We’re developing a PC game, which has the one downside of an almost infinite number of hardware configurations. We have good guesses as to what most people have in their computers, and we develop our games for a wide range of scalability.

While we’re not developing a cutting edge game, I look at the screenshots and videos and I hope and wait for a time when everyone can play it in person. Because no matter what quality they’re released in it’s just nowhere near as good as seeing it and playing it for yourself




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Filed under: Blue Posts, Bashiok

Comments

Page 1 of 1 pages
NioTumsSpik
Posted 04, Jun 2009 11:31 AM
(0)
 

Are they realy not gonna impliment an anti-alising slider in D3?
Thats a great way for the people with high-end cpus like me to get alot of extra graphics candy without it doing anything to the people with low-end cpus.

That would be pretty fucking wierd if they dident.

Or have they not implimented it YET?

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stillman
Posted 04, Jun 2009 12:34 PM
(0)
 

I can’t believe Bashiok even answers such poorly presented questions. They are expecting some new info on the great d3, and they can’t even put in the effort to write at least somewhat nicely.

That does it! Next day off from work, I’m going to go over there ask Bashiok a question myself, it’s going to be well presented, and hopefully I can squeeze some real good, novel d3 info out of him. It’s just annoying how much info he COULD have given us if the people asking acted serious and put in an effort. I don’t blame Bashiok for sounding bothered.

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CaptainDingo
Posted 04, Jun 2009 03:31 PM
(0)
 

Doesn’t matter whether they implement anti-aliasing or not. That’s what forcing it in your control panel is for.

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Knight_Wolf
Posted 04, Jun 2009 05:45 PM
(0)
 

Sigh, don’t those guys ever give up, i’m really sick of those poorly structured pitiful arguments they keep throwing at Blizzard and at all of us ... a big waste of forum space and everyone’s time.

As for Anti-Aliasing ... i suppose they just don’t have it implemented yet
NioTumsSpik .. nobody said they WON’T do it ... and like CaptainDingo said .. you can force it if you need to ... so no to freak out like that ... and i’m really tired of this hi-end cpu people VS low-end cpu people arguments ... Blizz has a very clear cut policy of catering to people with low-end and mainstream cpu .. so get over it ... you want to wear out your high-end cpu go play crysis.


And i do support the notion that corpses staying for too long causes too much clutter and makes things look more confusing (i confirmed that after seeing Blizzcon gameplay vids) ... so i hope there is a slider to reduce the time corpses stay for those who want to (and to reduce performance load as well).

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NioTumsSpik
Posted 04, Jun 2009 08:53 PM
(0)
 

Knight_Wolf@
I aint arguing about anything, it just sounded to me that they warent going ti implement it at all, im just saying that it would be realy weird if they dident implement it, becouse its a great way for the game to look nicer on a wide range of CPUs.

Hopefuly blizzard will add a wide range of diffrent graphical sliders so everybody can get the best performence for thier CPUs.

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Risingred
Posted 04, Jun 2009 09:05 PM
(0)
 

I always find it funny when people complain about “jaggies” in screenshots, alpha-phase.

Screenshots don’t move. It’s pretty damn easy to pick out flaws like that, especially when the game isn’t even done yet.

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Knight_Wolf
Posted 04, Jun 2009 10:34 PM
(0)
 

@NioTumsSpik

I’m all for sliders that enable people to configure the game looks and functions .... but just don’t be expecting Crysis quality graphics in a top-down isometric ARPG .. specially if it’s made by Blizz.

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nasarius
Posted 05, Jun 2009 01:05 AM
(0)
 

What I find most amusing about the lust, nay *requirement* for fancy graphics is how fickle it is.

Bashiok mentions Diablo II being behind the 3D graphics curve in 2000. Do you remember the ultra-hot, cutting-edge games of 2000? The likes of Hitman and Soldier of Fortune. I guarantee you that the gaming press was absolutely gushing over these at the time, playing them on a blazingly fast GeForce 2. Still think they look good?

Cutting-edge graphics have a shelf-life measured in months. Still! I mean, I hear people now whining about how a game from two years ago looks like crap because it doesn’t have [insert latest tech buzzword here].

Which isn’t to say that graphics don’t matter. Attractive graphics can be appreciated years down the road, just as the original Star Wars holds up with its tasteful special effects, which were extremely impressive 30 years ago, but have aged well. Master of Magic still looks good, to give one example, even though it’s ancient (1994). Maybe it’s because you can more or less pretend it’s a board game. Old 3D games, the kind made in the very early days of 3D acceleration (I’m thinking Myth in particular), really don’t age well. I can still fire up Diablo II, and the biggest problem I have with the graphics is that they’re too damn small now in windowed mode.

TL;DR -> if you (developer or gamer) are treating good games as disposable entertainment, ur doin it rong

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