Bashiok on Auction Houses

Posted 8th Jan 2009 07:16 AM by Flux

Bashiok commented on a couple of minor issues, before making a long post about the benefits of auction houses and how online trading might owrk in Diablo III. Here are the short posts first:

What about DirectX 10 support in Diablo III?

Blizzard Quote:
We’re not currently using any specific DirectX 10 features in Diablo III. That could potentially change of course, but if it did we don’t have any plans to then require DirectX 10 to play the game.

Is there too much WoW art and content being reused in Diablo III?

Blizzard Quote:

Wow… well you’re obviously very excited.

Uhm, well out of all the things you said I guess I could probably talk about the icons. All of the Diablo III UI and icons are created by the Diablo III team, mainly our UI designer Mike Nicholson. We’re not taking any art from other games, it’s all created for Diablo III. It should also be noted that everything seen thus far should be considered placeholder, a lot of the UI has already changed fairly significantly.

Bashiok’s post about auction houses is nearly article length, so click through to read it below the fold.

The original poster talked about how auction houses work in World of Warcraft, and how that approach might be applied to Diablo III. Bashiok replied:

Blizzard Quote:
I’m not sure I understood all of what you said, sorry, it sort of read like stereo instructions written by the guy that scares people away from using the pay phone at the 7-11 down the street.

Just a couple of my own cents on the system. First off we really don’t have a solid plan for any sort of external trading system, that is anything beyond being in the same game with the person. We know we’d like something like that though if at all possible.

Foremost - spamming is bad. I think trade channels usually suck because of the requirement to spam. The amount of time and effort spent just to get your items noticed borders on brain-explosiony. Throw in the lack of easily gauged economy and you’re usually left out in the dark, laughed at, ripped off, etc. Your suggestion seems to mix the idea of an auction house and trade channel, in that you can use a channel in-game to spam, and then have some sort of UI to trade the item. That definitely solves one issue, which is needing to leave the game and just sit in a chat channel. What it doesn’t solve is needing to sit in a chat channel and spam. Sure, you could probably play and spam the channel every once in a while but it’s really not the cleanest approach. You’re still spamming a chat channel, you’re still limited to the people that want to see that spam (ie not many).

Since you brought it up let’s move on to the World of Warcraft’s auction house. World of Warcraft did not invent the auction house trading system. It may have certainly refined it, but an irrational hatred of the game that some of you seem to have really shouldn’t translate to game systems that aren’t original to it. There are some major advantages to an auction house similar to WoW’s. You don’t have to be present being the biggest and best. You can be playing with friends, PvPing, asleep, at school or work, and someone has the ability to see your items, and you have a greater chance to sell/trade them. You don’t have to spam a channel, you don’t have to even be online and playing. That’s HUGE, and really the main reason so many people use trading systems such as websites and forums for Diablo II. You want to focus on playing the game or not playing the game, not sitting around hoping someone wants your item.

It also helps form a visible and easily identified economy. I’m a new player, I got a sword I think it’s probably pretty nice, I can go on an auction house and search for it or similar swords and get an idea of how much it should sell for. In this case being in a trade channel is no better whether it’s in-game or out of game. What you’d probably end up with is people still going to forums and more static styles of trading found on websites, but even then any unified sense of economy is spread thin. Maybe that’s not such a bad system in itself, and an official trading site could work. Of course what you lose either way though, auction house or website, is in-game player interaction. Which is what I assume you’re striving to keep.

When it comes down to it, any change or addition or removal of any systems have to be weighed. Do the positives outweigh the negatives?

I’ll go back to what I said at the beginning and state we don’t know what if any types of trading systems will be in the final game. Maybe there won’t be, it may be that eventually we settle on leaving it Diablo II style. We have some ideas of what would be cool, but at the end of the day we’re not going to do anything that isn’t far and away a more positive change for the game.




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13 comments
Filed under: Blue Posts, Bashiok

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konfeta
Posted 08, Jan 2009 08:40 AM
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Since you brought it up let’s move on to the World of Warcraft’s auction house. World of Warcraft did not invent the auction house trading system. It may have certainly refined it, but an irrational hatred of the game that some of you seem to have really shouldn’t translate to game systems that aren’t original to it.

God Bless Bashiok.

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AkumaSlayer
Posted 08, Jan 2009 10:16 AM
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I wouldn’t mind an auction type feature being implemented in D3 somewhere, but I think the idea works better in a MMORPG environment. Guild Wars needs one, and I’m pretty sure ArenaNet is going to implement it this year.

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Leord
Posted 08, Jan 2009 10:33 AM
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I think some people met a beautiful night elf in WoW, spent a good few months wooing this breautiful creature, just to find out it’s a person of the same sex who is quite fat, and the person isn’t gay…

Then they come to the conclusion they hate WoW, and everything in it, regardless of its gameplay values.

Or not. Still, this irrational hate for WoW is, well, irrational!

Edit:
I also strongly recommend Kalos’ article about StarCraft II and their use of DirectX.
http://www.starcraftwire.net/articles/1089/starcraft-ii-shaders-and-directx-10

Since the games are developed so closely together, you can read a lot out of Kalos Chronicles.
http://www.starcraftwire.net/articles/735/kalos-chronicles

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Galtrovan
Posted 08, Jan 2009 03:09 PM
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“... may settle on leaving it Diablo II style”

Give me a break.  If D3 does not have a shared stash accessible by all characters on an account and/or an email system, auction house, whatever, that allows transferring/trading between my own characters and others, all I got to say is, I’m not buying it.

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Mizantrop
Posted 08, Jan 2009 04:01 PM
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^
I am pretty sure they only mean that about trading with other players. And I am pretty sure that Bashiok only tries to spread some mist around this subject. They probably have a lot of things in mind that they want to do but they don’t want to talk about them in case they’ll get cancelled and people would be dissapointed.

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Leord
Posted 08, Jan 2009 04:16 PM
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Mizantrop is right. He just don’t want to make statements, while still communicating to rabid fans in a kind and understanding manner.

Of COURSE they won’t do it like D2, but they are not afraid to do it if that’s the best way, which it ISN’T!

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Topken
Posted 08, Jan 2009 07:45 PM
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hmm heres an idea what if they did something like runescapes general exchange? yet tweak it around for the way d3 works. im sure it could work well

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ThomasJ
Posted 08, Jan 2009 09:07 PM
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I’m not a major fan of aution houses in a hacknslash rpg because part of the fun is killing stuff for loot. If they impliment an auction house in the game it will simply defeat the whole purpose of killing stuff. Players will simply run to the auction house and buy the best items making it way too easy.

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Knight_Wolf
Posted 08, Jan 2009 11:36 PM
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@ThomasJ

But for items to exist in the auction house someone has to go kill monsters to get them then put them there for a price, and of course the rare items will have a high demand thus a very high price, a high price that requires you to get money to be able to buy them and to do so you go kill monsters too, which is how you establish a solid economy in D3.

And the existence of an auction house doesn’t prevent people from trading outside it like in D2.

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craezyjim
Posted 09, Jan 2009 04:12 AM
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I don’t understand why anyone would be opposed to an auction house system.  My frustration with the D2 trading system is the main reason why I don’t play anymore—it requires too much research to learn the values of all the items.  Every trade I made in D2 left me feeling like I was being ripped off by a used car salesman.  An auction house gives you an immediate feel for what is overpriced and what is a good deal by providing direct comparison.

An auction house system greatly facilitates trading.  It would allow completion of item sets for a leveling character before they become obsolete.  However, I don’t think an auction house system would work well if items do not bind on equip as in WoW, or at least bind to an account. 

I suspect item rot/loss in Diablo 2 only occurred because of the difficulties involved in trading coupled with limited inventory space.  This was remedied somewhat via the Ladder seasons.  Hardcore mode had a much healthier economy simply because of player death removing items.  In any case, more accessible trading will also necessitate better item sinks, with bind on equip being one possibility.

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