Bashiok is Fury-ous

Posted 12th Jun 2009 09:06 AM by Flux

Returning to the Fury thread we covered yesterday, Bashiok answered a couple of more questions about the Barbarian’s distinctive glowing balls.  Does PvP get considered in Fury development?

Blizzard Quote:
Yes.

A fan who knows where to find the info cited a few of the known skills that affect Fury regeneration.

Slower fury degeneration:
http://www.diablowiki.net/Berserker_Skill_Tree#Bad_Temper

Increase fury gain rate, but also damage taken:
http://www.diablowiki.net/Berserker_Skill_Tree#Enrage

Increase fury generation rate after a making a critical hit:
http://www.diablowiki.net/Berserker_Skill_Tree#Savage

An effort that earned a reply from Bashiok:

Blizzard Quote:
Thanks shark, yeah there are abilities that alter fury generation, degeneration, and how and when it’s gained. Those skills are a bit outdated but the general mechanic intentions persist.

Regarding someone’s question on getting into a battle on a cold start (no fury), there is Enrage, an ability that grants a bubble of fury and increase fury generation. Kind of similar to Bloodrage for Warriors in WoW if that helps you. So you can pop enrage (lolinsidejokelol?) and then be able to get in and start using at least one ability instantly.

Regarding fury cost and someone implying that everything is going to cost tons of fury, right now there’s only one ability that costs more than a single bubble. Even still, if you’re surrounded, you cleave, that costs a bubble but the damage you’re taking while you cleave and the damage you caused with the cleave is usually enough to cleave again immediately.


Personally, I think Fury is a cool concept. The mana costs of skills became irrelevant at higher levels in D2, with good equipment and leech. With Fury the Barbarian will always have to pay some attention to his skill-powering resource, and that seems a useful tool to add to the development team’s game balancing arsenal.

I think we all assumed that all of the D3 characters would repeat the health/mana style seen in D2. And the barb did, initially. (The Wiz and WD work just like D2 casters did.) The Barb’s change to Fury was made fairly recently, and how Fury will work is an ongoing design issue.  What about the other D3 characters, though? The 4th and 5th characters seem certain to be physical combat-oriented, with 2 casters in the game already. How might their skills be powered?  Will they be like the D2 combat characters were? Will they use Fury? Or something else, perhaps a sort of hybrid between mana and fury? Would you guys like to see a new control scheme for the remaining characters, or a return to the same style we saw in D2?




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Comments

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heidtmare
Posted 12, Jun 2009 02:01 PM
(0)
 

Personally, I’m fond of the fury(adrenaline) setup in Guild Wars.
It allows me to build up fury, but also have a mana pool.

This allows for the creation of character classes that can be part spell caster part warrior.

Some things just don’t make sense to use fury, and not allowing a fighter class to cast any spells at all doesn’t seem right.

if your goona use fury based skills and mana based spells in the game, then there needs to be a way for every charater to be able to get a mana pool and fury globes.

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squid knight
Posted 12, Jun 2009 06:30 PM
(0)
 

“The 4th and 5th characters seem certain to be combat-oriented”

as opposed to being…trading-oriented…?

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Moonfrost
Posted 12, Jun 2009 07:36 PM
(0)
 

as opposed to being…trading-oriented…?

He probably meant “combat” as in “not a caster”. It’s true that all classes will be more or less combat-oriented, though.

I highly doubt both of the remaining two classes will use mana. Melee/physical classes using mana as their resource system just doesn’t make a whole lot of sense.

In my experience, an infinite, quickly regenerating resource works better. It allows the use of abilities without having to worry about using potions (or similar) to sustain the resource, while still restricting the players from using all their abilities in a short timespan. After a while the players get accustomed to the regeneration rate, at which point the class becomes more intuitive, interesting and involving.

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Frank_the_tank
Posted 13, Jun 2009 01:20 AM
(0)
 

I would be excited about the barb’s fury, wasn’t it for the fact that its a direct clone of the warrior’s rage bar in WoW. Even though I played warrior a lot I was never really a fan of the rage/fury design. More often than not it was annoying to hear “not enough rage” or “need more rage” when trying to harm your enemy. I liked the concept of the rogues energy bar more, as it generated by itself all the time, but still you had to pay attention to your skill-powering resource.

I wouldn’t be surprised if a rogue type character were among the two unannounced classes, with the other one being an archer of some kind. A hunter, perhaps? wink

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Elly
Posted 16, Jun 2009 11:27 AM
(0)
 

More often than not it was annoying to hear “not enough rage” or “need more rage” when trying to harm your enemy.

The same can be said for mana, it’s annoying when you don’t have enough.  If it acted as energy does for the rogue in WoW you may as well have mana (even though that regens slower than energy).  I like Fury because it encourages the Barbarian to get stuck in there, which is what he should be doing - he shouldn’t be dancing on the edges, regening his reserves. I think it fits in perfectly with a melee class.

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