Baranor’s Den #1: Lovecraft’s Inheritance

Posted 2nd Aug 2008 12:00 AM by Flux

Lovecraft’s Inheritance

My heart racing, I crawl across the narrow ledge, rocket launcher at the ready. I jump, literally, when a bull-daemon pops its ugly head around the corner and howls at me. I fire a rocket, my nose now filled with the sweet smell of fear, only to see the damned thing retract its head an instant before the rocket impacts. I jump up, switch to the shotgun, move forward, and then all the lights go out. I hear another howl, realize that the monster is behind me, shoot blindly, see nothing, turn, shoot again, and then realize there is not one but two of them. At that point, my pulse is up to 140, as the sound effects, the sudden change in music and the ever present darkness around me (all that is running is my monitor as a light source, and right now it is kind of dark in here) have done their job very well, I get ripped to pieces after a short but ferocious fire-fight, turn off Doom 3 and switch on the lights. I take another five minutes to “recover”, and then walk downstairs and slump in front of the TV so that the adrenalin can leave my bloodstream. I cannot sleep when I am still excited or scared.

Horror in games, don’t we love it? A good scare is all we want. Who could ever forget that classic line in Diablo I, the first real boss you met, the first real challenge, and what a challenge he was. He made a bloody mess of the floors, doors, walls and ceilings. He, who carved flesh from bone, and who wore a very, very dirty apron. The Butcher is what I speak of, and his line was “Ah… Fresh meat!”. Whole generations of Diablo players have grown up with that sentence in their head, and for a lot of them it was the ultimate representation of horror. Today’s games and graphics have come a long way since Diablo. They’ve come even a longer way since Doom, where the same strategy was applied over and over again. But the concept has never changed: They scare the blood and guts right out of you, and they like doing it. Games like F.E.A.R. have been made especially to do that, and they succeed very well. System Shock 2, another favourite of mine, has people who refuse to play without the lights on and the sound off. The realism in some FPS, and the graphical displays of horror and madness they show can really haunt you.

Of course, it is not just in games that this can happen. Modern literature has plenty of horror novels. H.P. Lovecraft and Stephen King for example have written a few. My first read through King’s, The Tommy Knockers was so bad that I didn’t dare finish, but I also did not dare to lay down the book. There is not much to the actual book, but the human mind is sick enough to really lay it down when it comes to mental imaging and such imaging can blow you off your feet without you ever moving them. I also read plenty of Lovecraft stories, that master of Nightmares, and again I was scared witless by the imagery conjured up by his books. The thing with those stories is not that the scenes written down in them were particularly horrible, but they conjure up some really, really horrible visions in your mind. Nothing is worse than your own imagination.

Visual stimulation also exists in many forms. Some people are already suffering when they are forced to watch a lot of blood flow. Films like The Evil Dead make them sick. For me, The Evil Dead is a giggle. I have seen plenty of slasher-movies as well, and if blood flows akin to water I usually cannot help but to raise a smile. My wife is just as bad as I am by the way. We’re nice enough people, but sometimes its just too ridiculous and we collapse with laughter. What I cannot stand, however, is human cruelty. You’ll never catch me watching Saw. Whilst the images in of themselves are not that bad, I simply cannot stand the thoughts behind it. I cannot for the life of me imagine why someone would be so mean, and watching such a scene is the ultimate horror for me. This again has to do with the human imagination. You question yourself whether or not you are capable of such horrific acts. What would you do when trapped with a saw, and your only option to get out is to cut off your own leg, slowly, horribly and painfully? Or even worse… would you set a trap for your fellow humans in order to “teach them the meaning of life”? Are you capable of such acts? Every day we are confronted on the news with the most horrible aspects of human life, but for most of us this is a far-off event, and we do not consciously think about it, merely block it. But human behaviour can be very cruel, and we still carry that cruel edge.

You know, when I take a look at Diablo III I see the same kind of fear there I saw in the previous games. A feeling of hopelessness overwhelms you, and I bet you’ll be impressed the first time a great wave of Ghouls or zombies comes at you. I also bet that Diablo himself will greatly impress you. With the right music, the right atmosphere and the right sounds there is no reason at all why a game won’t scare you half to death. Just imagine, for once, that you are a Hardcore player, and that you have just worked yourself through act 1, and that you’re half dead already. Then, that great beast of a monster (which incidentally, I gathered, is common throughout the game) enters the screen, bashes you about, picks you up and rips off your head. Yes, you’ll hear your spine crunching. Yes, most likely you’ll also hear that final “pop” that designates the actual act of beheading. The real fear is not that these imaginings in themselves are sickening. The real fear is that your mind imagines what might be you there. You, picking up that sword and disemboweling something. You, with your gun, firing at something dark from the abyss. You, stuck to a metal pipe in the basement with a saw in your hand. You, opening the door to the Butcher, hearing that awful voice.  You, standing before a horde of never-ending zombies. You, being picked up…
Luckily for you, you can turn off the pc, never return to the lands of Sanctuary.


Baranor’s Den is a weekly column that explores all things RPG and fantasy, with a special focus on the Diablo series. Views expressed in this column are those of the author, and not necessarily those of Diii.net. Leave your comment after the column, or email Baranor directly.


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Comments

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SSH83
Posted 02, Aug 2008 02:15 AM
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Doom 3!??  You write like someone who is way above that level of storytelling and depth.  You should check out "American McGee’s Alice" and "Vampire the Masquerade: Bloodline."

After you have done so, watch the Diablo 3 demo again.

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nasarius
Posted 02, Aug 2008 01:29 PM
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I’d second that recommendation of VTM: Bloodlines, since it’s just an excellent game.

An interesting column, but I don’t really see the Lovecraft connection. To me, the essence of Lovecraft is that unknown (almost never fully revealed), lurking, ancient horror. There’s a big big difference between "scares" (the bread and butter of the "survival horror" genre) which simply make you jump, and genuine horror. It’s not at all easy to capture the latter in a game, certainly not an action RPG.

To go off on a bit of a tangent, that was the disappointing part of "Cloverfield" for me; at the beginning of the film, in the space of about five minutes, all the cards are on the table: a news report about a capsized ship, a building exploding, the head of the Statue of Liberty on the street, and then Godzilla moving in the background. A good, imaginative remake of Godzilla, but Godzilla nevertheless. Slowing things down would have been much more creepy, much more terrifying.

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dyolf
Posted 05, Aug 2008 11:03 AM
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Nice read, and i really heard that voice again "Ah, fRResh meeat!" and the thumping of him coming closer. Shivers…

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come back zinc
Posted 05, Aug 2008 08:07 PM
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When I was younger, much younger, there was nothing more exciting than playing the original N64 Turok: Dinosaur Hunter in the dark.  Whenever I would hear a Raptor’s growl it would send shivers down my spine.  Sometimes, low on health and down to a handful of arrows, I would cower in corners and wait patiently for the inevitable showdown; the exhiliration, coupled with desperation, was an intoxicating elixir.

Thanks for the article, Barry.  Without the human mind the macabre cannot exist: it is a vestige of the fear and terror that resides in all of us. I still believe the best parts of an action or RTS game are those moments before the big battles, where the rational mind takes irrational risks; those places where you can pause for a moment to take stock of both your ammunition and your senses and, just for a split second, believe.

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Elly
Posted 20, Aug 2008 06:52 PM
(0)
 

Good read, food for thought indeed.

The two moments that scared me in Diablo were Blunderbores (I think they’re named), the big charging beasts that would growl before charging.  The first time I heard the growl both me and my partner shouted “wtf is that?!?!” and then it charged and I admit a wee scream crept out.

The 2nd was pulling the lever to release Diablo.  We edged our way tentatively between the blood pits but when we eventually met him myself and my partner fell about laughing because all out plans went straight out the window and we both just ran around the blood pits like clueless idiots going ‘omg, omg, omg, what do we do??!’.  Minds went to mush and I remember my throat pumping, actually feeling a lump pulsing I was so wired.

Both of these tense experiences were born out of the anticipation. Like you say, your imagination.  I couldn’t see either the Blunderbore or Diablo but my mind filled in the gaps as to what was about to happen to me and fear took over.  It rocked!

I still jump when I hear the Blunderbore growl because I don’t know where he’s going to come from.  I love that anticipation.

I want to seriously consider playing with the lights on in Diablo III and the radio playing quietly in the background so I can hear the real world and not feel so alone:)  If neither of those things happens then the horror isn’t there.

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