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Why Aren’t Nephalem Rifts Coming Free to Diablo 3?

Posted 25 December 2013by Flux

Nephalem Rifts are one of the cooler features in Reaper of Souls, according to current beta testers. They’re only available in RoS though, not on the PTR and they will not be coming to Diablo 3 via patch. Months ago when the feature was still called “Loot Runs” Blizzard said, via Twitter, that they would be added into Diablo 3 in a patch, though. Scandal! A fan brought this up and got a lengthy and very patient reply from Lylirra.

Lylirra: When we originally announced Reaper of Souls back in August, Loot Runs were a completely independent feature intended to be released as part of our pre-expansion patch. Since that announcement, Loot Runs have gone through several iterations and evolved into Nephalem Rifts, which are not only more complex in their design compared to Loot Runs, but have also become integrated with Adventure Mode and Bounties (they also tie into random item purchasing via Blood Shards, but that’s more of a tangential relationship). As a result, we made the decision to move Nephalem Rifts from the pre-expansion patch up to the expansion itself. It wasn’t an easy decision, but made the most sense given how Nephalem Rifts currently function and share dependencies with other expansion-only features.

therefore that tweet is a lie.
While the tweet may no longer be correct based on current information, it was 100% true at the time it was shared. Saying that it’s “a lie” is both spurious and factually inaccurate.

You’re welcome to disagree with our decision to evolve Loot Runs into Nephalem Rifts (which are now an expansion feature), but insinuating that we’re liars because their design has changed is unnecessary and only serves to undermine the actual value of your feedback. There’s no reason to sell yourself or your opinions short in that manner. Seriously. :)

There’s much more of the complaining and replying, if you want to click through to witness it.

Continuing the fascinating conversation:

Too late blizzard. I just saved a copy of this image and now it’s everywhere.
No need, but I admire your thinking. We’ve nothing to sweep under the rug here, though. This is just evidence of the potential downside of talking about features and systems early in design, as things are very likely to change and adapt (and sometimes very quickly too).

As noted above, if you dislike with the manner in which the design of Loot Runs/Nephalem Rifts have changed, please feel free to share that feedback–if you haven’t already.

*edit* gotcha b4 you edited it ; )
Hodor.

This is the kind of spin you only hear from Washington.
Being clear in what you say and what is being discussed isn’t spin. It’s being a responsible communicator and encouraging others to do the same.

For clarity, saying something is a lie is a pretty hefty accusation and, more importantly, implies an intent to deceive. A really basic analogy would be if your hair is currently red and you said “My hair is red.” If you later your dyed your hair black, would your prior statement be a lie? No. It just wouldn’t be accurate anymore.

Same basic principle applies. When we announced Reaper of Souls (the same day the tweet in question was made), Loot Runs were scheduled to be part of the pre-expansion patch; we wouldn’t have communicated this to players otherwise. Over time, the design and scope of Loot Runs changed and they became Nephalem Rifts, which are now an expansion-only feature.

So, were Loot Runs previously part of the pre-expansion patch? Yes. Are they currently part of the pre-expansion patch? No, the design has since changed (and is still subject to change).

Again, I’m not asking for players to change their opinions or feedback regarding the evolution of Loot Runs; I’m simply asking them to refrain from hyperbole. It makes discussions like these much more productive and meaningful.
#212 12/24/2013 3:22:00 AM

Why not do the responsible thing from here on out, and only announce systems that you are confident will pass muster?
Many players would argue the responsible thing is to announce new systems, features, and changes whenever they occur as soon as they occur (and potentially even before they occur), regardless of the fact that they may or may not be final.

I’m not saying you’re wrong or that the other philosophy is right, just pointing out that two very different, often conflicting though completely valid perspectives exist within this community. We do our best to sate both, which is why you see us caveat almost everything with phrases like “at this time” or “right now,” but there will always be situations where that’s not entirely possible.

And that’s not a defensive statement, either (we know there’s room for improvement on our side). It’s just more of a harsh reality we have to dance with from time to time.

This is unfortunate for players who wanted to continue getting new content for free in Diablo 3, rather than buying new content in the expansion pack. On the larger issue though, we spent years pre-release constantly badgering Blizzard to announce more new info, tell us more about features during development, to share things while they were still in development so we could learn more about them, etc.

Meet the other side of that coin. Sometimes things they project or “promise” won’t come true. Merry Xmas!


Tagged As: | Categories: Community Relations, Controversy, Lylirra

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