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Ring of Royal Grandeur Farming Exploit?

You want? You take!

You want? You take!

The DiabloWikiRing of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)

Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:

I got 5 RORGS with very minimal effort and so can you!!

How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.

What to do:

  • Do not kill any mobs except those required for objectives.
  • Do not kill goblins.
  • Do not open chests including resplendent chests.
  • Do not destroy breakables (pots, barrels, looting bodies etc).
  • Do not pop fortune shrines.
  • Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
  • Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.

    First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.

    As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.

    Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.

    First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)

    Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what DiabloWikidifficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.

    Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.

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    A Guide to Diablo: IncGamers site changes – Here’s what we’ve done

    Regular readers will have noticed quite a few changes on Diablo: IncGamers since the launch of Reaper of Souls which was the motivation for us to make some of the changes we had been thinking about for a while.

    When RoS launched we pushed the first stage of front page layout changes live. We know everyone likes to read their content in different ways so the site was changed to a similar layout to the main IncGamers site. Of course not every one will love that format so in the past week we set to work on the second phase which was giving you the option to read the content in the old format if you so desired.

    In case you hadn’t spotted it, there are a couple of buttons above the news that allow you to switch to your preferred format.

    change view

    Probably the toughest job we had to undertake was the forums. We have used the same forum system for around a decade and there were millions of posts to port over. It was important to us to make sure that threads from the old forum were not lost, we’d have hell to pay from you guys if they went missing :) Remember the great forum crash of 2003? That was not pretty.

    So why the change? There were numerous reasons, the next version of the same forum was bloated with features that were useless to the community here. Spammers were also a consideration and the previous software was starting to struggle with the rise in spammers over the last couple of years. We needed a system that could pro- actively catch them and then make life easier for IncGamers moderators to deal with anything that managed to slip through.

    The end results once we switched were good. The forums are now easier to use, faster and more robust. It’s taken some time to iron out issues with posts moved over from the old system but I would say we are 95% there with most things now. The forum is now easier to use and has more features to track new content additions.

    One of the main issues we had during the change was with your logins. We have a custom login system that ties your forum account to the main site. When we moved forums that obviously broke down and had to be recreated. One of the issues we came up against was the inability for guests to post in the news and members who were logged in seeing a captcha. This was not acceptable so it took a few days for me to sort out but thankfully it now all works.

    Regarding commenting on news, originally we had the news post into the community forum but as things move quite quickly here as far as content is concerned, we thought it best to create a separate forum for the news discussions. This reorganisation prevents any community forum discussion being lost in a pile of news. Your discussions are important after all.

    hardrock

    Trophies

    Regarding accounts. Some of you have been registered here for over a decade and we have been helping members who have had login issues since the switch because they no longer have access to the email they originally registered with. If there are any of you still caught in that trap then we can sort it for you. Send an email here and we will deal with it.

    With the new forums came new features, and something we’ve wanted to do for some time is highlight pro-active members and also award trophies for actions by the community. Elly sat down over a few days to come up with the points and reward system. You may have spotted the icons on threads but so you know how it works I have posted all of the trophies below for reference.

    There are still a few things to do but the core updates are now in place. Your feedback on anything we do is much appreciated and a special thanks to the PALS who have helped make all the changes possible with their contributions.

    Threads

    Thread StarterThread Starter -Points: 15 -You have started 5 Threads
    Topic RaiserTopic Raiser – Points: 45 -You have started 20 Threads
    Town CryerTown Cryer – Points: 90 -You have started 50 Threads
    ConfabulatorConfabulator – Points: 91 -You have started 80 Threads

    Setting the Agenda Setting the Agenda – Points: 120 -You have started 120 Threads

    Likes

    Primary Source Primary Source – Points: 1 – Somebody out there liked one of your posts.

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    Are the Diablo 3 Community Managers “Noobs?”

    Posted 11 Nov 2012 by

    A fan asks to see the Battle.net profiles of the CMs and starts a thread that turns into a referendum on how much the CMs need to play in order to have valid/informed opinions about the game. The whole thread is long and covers several issues, so here’s a quote of the meaty part and you can read the whole thing in order if you click through.

    How many chars do you have? Do you play hardcore? Do you use the Auction house (gold or $) or play with self-drop? At which paragon level are you with your best char?
    Grimiku: I have four characters, but I am mostly focused on my main who is a Witch Doctor. I also have a 60 Barbarian, a mid-30′s Demon Hunter, and a mid-20′s Hardcore Witch Doctor.

    I use the gold auction house with my main, but my alts use nothing except self-found items. And all the gold I get goes to my main who is Paragon 16 for now.

    Without being condescending, hateful or confrontational I will like to point out that you will be considered a noob , not a high profile player. I will also like to think that you DO NOT have an input in class balance meetings , I hardly think you can make correct suggestions with your limited playing experience.
    Lylirra: We’re community managers, not developers or testers. Our job is to relay community feedback to the developers, ensure that they’re aware of the latest trends and hot topics, be a voice/advocate for the player whenever possible, and (in return) communicate information from the development team back to you. There are a myriad of other responsibilities, too, but those are the big ones.

    Whether or not we’re “noobs” in your mind is irrelevant to our ability to perform our jobs well.

    My personal experiences don’t represent all players, though. And that’s a very important realization when it comes to being a community manager. While knowledge and awareness of the game is critical (since it provides context to the feedback we’re seeing), we can’t let our own opinions bias what we pass on to the development team. We can politely disagree, of course, but we keep that to ourselves. :)

    Our goal is to pass along information to the developers that will allow them to make informed decisions — ones that they feel will benefit the long-term health of the game — not further our own personal agendas as players of Diablo III.

    The community managers have a lot of responsibilities, with all sorts of press and PR interactions, meetings, interacting with media, working at press events and demos, etc. And they’ve got to keep up with all of Blizzard’s games, not just D3. I think some fans imagine their work day with D3 on one monitor and B.net forums on the other, with the only interruptions coming when it’s their turn to take Jay Wilson a fresh coffee. Not so much.

    The real kicker I kept waiting for one of them to drop into this thread… is that (most) game developers don’t play their games either. Especially not post release. I’d call that a dirty secret of the industry, but I didn’t actually think it was a secret?

    Devs obviously have to keep up on the latest issues, and see what fans are liking/hating, and they’ve got server stats to refer to, and there are testers who do play all day to test problems and communicate those to the devs, but the devs are like, busy. They’ve got real lives and families and outside interests, and after spending all day working on a game, do you really think they’re going to rush home and play another 4 hours of it that night? Even if they did, they don’t have 40 hours a day to play intensively enough to be expert in every character/style/build/technique/etc.

    Thus it’s a fairly universal truth that a month after release, every popular game has vast legions of players who are FAR more expert/experienced at playing the game than anyone actually working on it. So no, as Lylirra said, you don’t have to be expert in play experience to have useful input and design ideas about a game. Though you’d be wise to take input and advice from people who are playing those kind of hours.

    The full thread is below:

    Can the CMs add a “view profile” feature to their forum posts? Whenever Lylirra, Grimiku, Vaeflare, etc talk about your chars I always wish I could see them. Would be nice.
    Grimiku: We may not be able to provide you with links to our profiles (largely to help prevent against possible harassment issues), but if you have questions about our Diablo III play experiences you can always ask us. We’re usually pretty open about what we’re current playing or experiencing with, and we love to chat about that kind of thing with fellow players whenever we can. We also tend to talk a lot about our play experiences on Twitter, so free to follow us: @Lylirra @Grimiku and @Vaeflare

    How many chars do you have? Do you play hardcore? Do you use the Auction house (gold or $) or play with self-drop? At which paragon level are you with your best char?
    Grimiku: I have four characters, but I am mostly focused on my main who is a Witch Doctor. I also have a 60 Barbarian, a mid-30′s Demon Hunter, and a mid-20′s Hardcore Witch Doctor.

    I use the gold auction house with my main, but my alts use nothing except self-found items. And all the gold I get goes to my main who is Paragon 16 for now.

    You guys uber Blizz geared? “Sword of a thousand truths” <== South park reference
    Grimiku: We do not get special items or treatment as employees, and with that in mind I would say my gear is pretty average. My main character rarely sells items on the gold auction house, so most items are bought on a small budget. The most expensive item on my purchase history only went for 2 million gold and is a 914 DPS ceremonial knife.

    Without being condescending, hateful or confrontational I will like to point out that you will be considered a noob , not a high profile player.

    I will also like to think that you DO NOT have an input in class balance meetings , I hardly think you can make correct suggestions with your limited playing experience.
    Lylirra: We’re community managers, not developers or testers. Our job is to relay community feedback to the developers, ensure that they’re aware of the latest trends and hot topics, be a voice/advocate for the player whenever possible, and (in return) communicate information from the development team back to you. There are a myriad of other responsibilities, too, but those are the big ones.

    Whether or not we’re “noobs” in your mind is irrelevant to our ability to perform our jobs well.

    For example , do you really feel the wrath of Reflect Damage?
    Lylirra: I don’t personally have a problem with the affix. It’s not my favorite, but I’ve learned how to deal with those Elite packs and I’ve got gear that supports it.

    My personal experiences don’t represent all players, though. And that’s a very important realization when it comes to being a community manager. While knowledge and awareness of the game is critical (since it provides context to the feedback we’re seeing), we can’t let our own opinions bias what we pass on to the development team. We can politely disagree, of course, but we keep that to ourselves. :)

    Our goal is to pass along information to the developers that will allow them to make informed decisions — ones that they feel will benefit the long-term health of the game — not further our own personal agendas as players of Diablo III.

    (That said, I think the changes we’re considering to Reflects Damage are super interesting, and I’d love to see how they might be implemented.)

    I simply want to point out that CMs need to play the game extensively to be an effective advocate for players.
    Lylirra: We do. Quite a bit. We even make sure that we play together weekly during scheduled sessions. We may not all be Paragon 100 or have 80k+ Elite kills to each of our characters’ names, but we’re still experienced gamers and go out of our way to contextualize the feedback we see on a day-to-day basis.

    As for your example, that was information provided directly from the developers, not something based in personal opinion.

    The first thing he says completly ruins his point of it not being as big a deal as people are making it out to be.
    Lylirra: No. I’m saying that just because my personal experience has been different doesn’t mean that feedback regarding the difficulty of Reflects Damage is any less valid. Please read the whole post and try to understand its context. =/

    Wouldn’t it be better not to post comments that are disconnected from reality?
    Lylirra: We know some players may not always agree with how the game designed, or why some changes are made. It’s not worth lying or purposely misrepresenting information, though.

    As for Hellfire Rings, we didn’t want a single item to be a source of Brimstone farming. Even so, we’re currently evaluating what else we might allow the rings to salvage into.


    Tagged As: | Categories: Blue Posts, Community Relations, Controversy, Lylirra