The Ring of Royal Grandeur (armory) has become the most sought after item in Diablo 3, as its legendary affix is basically mandatory for all end game gearing decisions, given the power of partial Item Set bonuses. The hard part is finding one, as it’s one of the five legendary items that can only be obtained from Act One Horadric Caches. This is good in a way, as it’s the sole remaining item/profit-based reason players have to do *anything* other than RiftRiftRift. (Given the game’s design direction in recent months, I’m frankly surprised the RoRG hasn’t been turned into a Greater Rift Guardian drop.)
Most players hunt RoRGs with brute force, by grinding hundreds of Act One bounties as quickly as possible, which usually means split-farming on Normal difficulty. That’ll work, eventually, but is there a better way? A user in our Diablo 3 community forum named Horadrimm says yes, there’s a trick to it, by following a method players are calling the “Junger Rules.” Quote:
I got 5 RORGS with very minimal effort and so can you!!
How it works: The game has a pity timer, meaning that if you don’t get a legendary within an hour or so it drops one for you automatically. The goal the aforementioned method of farming is to ensure that pity drop is in your horadric cache and not in the world.
What to do:
Do not kill any mobs except those required for objectives. Do not kill goblins. Do not open chests including resplendent chests. Do not destroy breakables (pots, barrels, looting bodies etc). Do not pop fortune shrines. Do not kill mobs from required cursed chest and shrine event objectives until the timer has run out.
Avoiding a legendary drop in the world increases the chance the pity timer drops one in your cache.
First off, the guy who invented this was apparently named Junger, so now it’s called the “Junger Rules.” Which is fine, but how the hell did they avoid the obvious pun and call it the “Junger Games?” So that’s what I’m calling it, since I’m all about obvious puns.
As for the technique, the theory is that since the game has a “pity timer” that increases your chances of finding a legendary item the longer you go without finding one, you can exploit this by obtaining a Horadric Cache after not finding any Legendaries for some time. Hence not killing Goblins, not opening golden chests, avoiding random Elites, etc. This is a sacrifice since it’ll lower your total legendaries found, but boost your chances of finding that all-important RoRG.
Does it work? Some players swear it does, others say it doesn’t. And thus we’re plunged back into the conspiracy theories that are inevitably spawned by item hunting in a game where we don’t know exactly how item drops work. I think the principle is sound, as the pity timer is real, but I’m not at all sure the stated rules are how it should be done.
First of all, we don’t know when items in a Horadric Cache are determined. The Junger Gamers say the legendary pity timer works when you find the Cache, but that seems contrary to what we know about how Horadric Caches determine their item drops. Remember early in RoS, when players were storing Caches up in Normal and opening them on Torment 6? That was a real exploit, easily observed since it caused Imperial Gems to drop from Caches found in Normal. (Which made it seem that items in Caches were determined when the Cache was opened. NOT when it was found.)
Blizzard confirmed that exploit by hotfixing it and adding an internal tag to unopened Caches that tracked what difficulty level they were found on, and the level of the character that farmed them. (So if you find bags with a lvl 70 and open with a lvl 60, all the items will be lvl 70.) Bliz later expanded on that in Patch 2.0.5 when they boosted the chances for legendary items to drop from Caches found on Torment 2 and higher.
Furthermore, Bliz recently confirmed that items from Caches roll their smart drop according to the class of the character that opens the cache. It doesn’t matter who farms the cache in terms of what items drop. That matches my experience and testing as well, as I once farmed a bunch of caches with my DH and my Barb, and then opened them with a WD and got almost all INT gear, plus several Witch Doctor-restricted items.
Legendary Gems were first officially revealed in the Patch 2.1 preview blog back in June of this year. They will be added to Reaper of Souls in Patch 2.1, and are currently undergoing testing on the PTR.
The gems add special bonuses when socketed in rings and amulets (only on Characters and not on Followers), and can be upgraded in power via Urshi, the NPC who appears after Greater Rifts are cleared.
While the developers are calling them “legendary gems” these socketables have nothing in common with regular gems in stats or appearance, and are more analogous to the Rainbow Facet unique jewels of Diablo 2. The main difference in Diablo 3 is that these gems can only be socketed in jewelry, and the way the gems can be upgraded to improve their functions over time.
Legendary Gems Listing
While the Legendary Gems are still undergoing development on the PTR, their stats and bonuses are changing constantly. A major revision was created on July 15, 2014 with new or upgraded stats for almost every gem. The following are the most current details about Legendary Gems.
|Bane of the Powerful|
|Bane of the Trapped|
|Boon of the Hoarder|
|Bliz Note: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.|
|Gem of Efficacious Toxin|
|Gogok of Swiftness|
|Mirinae, Teardrop of Starweaver|
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A Web-Based Diablo 3 Auction House and Misc SuggestionsPosted 6 Apr 2013 by
Nothing real newsworthy from the Blizzard CMs the past couple of days, but here are a couple of recent posts on topics worth consideration. First up, a fan asks if we’re every going to see the Diablo 3 Auction House accessible via the browser (instead of having to log into the game itself):
No surprise they’re not going to enable a browser-based AH at this point, with all the recent criticism (from Bliz and others) of the Auction House. But I am surprised they didn’t enable it last summer or fall. As far as I know, WoW’s had Auction House access via browser and even smart phones for years, and I always figured Diablo 3 would follow suit. Wonder why they never did, back when most people still thought the AH was a great feature? Technical issues?
Elsewhere, a fan offers some suggestions, others join in, and the thread gets a general purpose blessing from a Blue:
Add some more gems. For instance add some gems if you add them in Helm it increases the chance for 80% loot to fall as Weapons, or 80% loot fall as pants etc. This will change the focus to what ever item you are farming for.
Vaneras: I am unfortunately not able to comment on on any of these suggestions in particular, but I would like you guys to know that we really appreciate that you take the time to think these up and post them
I feel it important to mention that although we always like to see good suggestions from the community, we cannot make any promises that any of them will make it into the game, be it through the next patch, or a future patch, or even in the expansion. That being said though, good suggestions always serve as great feedback for the developers, and even if they might not be feasible, they can still serve as inspiration for other ideas or alternative suggestions.
In short, please keep posting your ideas and suggestions. Know that we read them and value them, even if they may not make it into the game. :-)
That last paragraph made me laugh. They read and value our ideas even if they don’t make it into the game… so basically that’s Blizzard’s version of friendzoning us?
As for the OP’s actual ideas… I think they’re both pretty cool. Not the exact implementation, but I like the idea of being able to search for specific item types, or otherwise customize my searching. (Pregame the devs spoke repeatedly about players being able to customize their Blacksmith’s recipes, such as by training him to focus on swords and thus learning more high end sword crafting recipes. That didn’t make it into the final game, and end game crafting was useless until v1.07, but I liked the idea of being able to customize your loot output in some fashion.
On a related note I always thought Diablo 2 should have had a Rune Find modifier (like Gold Find and Magic Find). D3 doesn’t have runes (yet), but there are again I’d like to have some control over the sheer crap shoot luck of item finding… whether it was enabled via equipment modifiers, some option on game creation, different drops depending on your class or the classes in a party game, etc.
Anyone feeling me on this, or do you guys prefer the basic model RNG, where GF and MF can modify the quantity and quality, but never item variety?