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Just to give you guys something new to eyeball today, once you get sick of playing with whatever new version of American Rock Band Guitar Idol Star Hero you’ve been inflicted with, here’s a nifty new piece of fan art by Guardian Hadriel, and a Christmas-themed jigsaw of the Rogue Encampment that we made back in 2000. Click to see it large for all the details and funny captions. We may have a new Xmas special wallpaper as well today, since HK said he was working on something. Enjoy your visual presents!

This week’s Slab subject cannot seem to use a bow properly. I must admit, though, she is a little tied up right now. Although I am discussing the Diablo 1 Rogue, her problems expand much deeper into the Diabloverse which calls for an all out dissection of archery in every Diablo game. We might even get a peek of our favorite target: a bearded someone who is fat and jolly…but with the strange initials of JW. Be sure to read to the very end and learn more about Stillman’s personal past, his Holliday Hell, and his path to complete madness. The first paragraph is below. Click through to read the rest.
No more messing around. We are talking about Diablo archery today. This is not to be confused with archeology, even though both involve broken tools and buried mysteries. Yes, archery in Diablo games has always been very problematic, beginning with the Rogue’s neglected and broken bow use. But who else is going to bring you a broken arrow? The Amazon, that’s who. Both of these famous archers have been plagued with more problems than, well, Plague Javelin (the poison trail cloud on Plague Javelin still does not do any damage, just so you know). No matter who is working on Diablo missile weapons, whether it is old Blizzard, Blizzard North, or Jay Wilson, you can be sure of one thing: our little archer characters will get neglected while melee and caster characters hog the center stage. Even though mankind has been expert at shooting pointy things at furry things for thousands of years, no one can ever seem to get it right in a video game.

It’s gone well past midnight here in the UK so it’s now officially Christmas day. On behalf off the whole Diablo: IncGamers team I would like to wish you all a very Merry Christmas and we hope you all have a great day.
Another Games of the Decade list has popped up, this one on GameZone.com, and since they’ve got Diablo II at #5, here’s a link. (WoW made #3.) Here’s a quote: click through to read the whole thing.
Diablo II succeeded in an area that many other genre leaders haven’t – it set the bar so high that everything else has paled in comparison. Yes, that’s right. Every hack and slash and/or dungeon crawler is still being compared to the nine-year-old Blizzard title that hasn’t fallen from the position of being the king of the mountain.
Online gaming and Battle.net pushed Diablo II above and beyond the expectations of the hack and slash genre. The advancement of multiplayer is always a welcomed feature in the gaming industry and Diablo II did just that with a cooperative experience that gamers are enjoying still even to this day. Even Blizzard has realized this and updated the title earlier this year with a new patch.
Blizzard perfected their mistakes from the original with much larger world maps to explore, less loading, and adding even more longevity to the series. The longevity was beyond anything ever seen in the genre at the time with new role-playing aspects for increased satisfaction with deeper skill trees and strategies to learn and master due to new powers. Beyond that, gamers are tempted to keep playing in order to find and collect rare items.
Continuing the holiday-themed Diablo 2 fan fiction resurrection I began on Thanksgiving, here’s a repost of my humorous Christmas “Secret Santa” story. This one was originally posted in 2002, and it features the seven characters exchanging gifts with seven of their favorite demons. Good times and appropriate gifts are had by all, except perhaps for the Necromancer and Duriel, whose feud continues to simmer. Also, what’s that Dire Wolf doing to the Xmas tree?
Here’s a short quote; click the pretty yellow letters to read the whole thing in our Fan Fiction Forum.
“Rakanishu!” said Rakanishu, sounding quite pleased with himself.
“Uh huh.” the Amazon said blankly.
“Rrrrrrrakanishu!” he said again, rolling the “R” and leaping up to wave his scimitar overhead. “Rrrrr…” he began again, before Diablo clapped one massive clawed hand over the excited Fallen’s mouth. A few small Charged Bolts snaked away from him and across the room at this, but everyone just stepped over them without any worry.
Just as the Paladin opened his mouth, a high-pitched yelp came from across the room and the demons burst out laughing at the sight of one of the Druid’s wolves bristling in surprise, having been shocked awake by the errant Charged Bolt. “Rakanishu!” Rakanishu began again. “Grr rimm burr ladoo.” he added, trying to wrestle free of Diablo’s grip to wave his sword again.
Blizzard has revealed the winners of their first annual World of Warcraft Blizzard Holiday Card Contest. The cards are presented with jpg samples and .pdf full versions, so you can download them suitable for printing and using in your real life. Though given the date, you’d better be planning to hand deliver them, at this point.
Cool contest concept and format aside, the winners are fairly meh, even aside from the “I hope you like elves” aspect of every single winner and honorable mention being Warcraft themed. Our gallery hosts dozens of pieces of Diablo fan art that would have done as well, or better, than the stuff on these cards, and since I don’t think Blizzard has some evil scheme to only promote WoW via their contests, I can only assume that no one submitted anything good with a Diablo or Starcraft design. I know I didn’t, so blame to go around, but let’s see if we can’t do better next year?
A few of the winners are thumbed below. Visit the contest page to see these and many others in downloadable format.
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With the Blizzard news slowdown that always comes around the holidays, today seems like a good time to revisit a topic that I wrote about last Christmas, in a rambling installment of On the Drawing Board. The issue of seasonal bonus content in online games.
In that article last year, I ran down some of the ways other online games, especially World of Warcraft, insert bonus content like new Google logos; to coincide with real world holidays. The problem, as I saw it, was that while the world of WoW is fairly light and full of humor, the world of Diablo is darker, with more gothic and horror influences. Halloween in Sanctuary would be great, but how about other holidays? Demonic Easter Bunnies? Christmas = high-stepping NPCs in Santa hats and Xmas trees, which work fine a game full of Murlocs and motorcycle-riding dwarves—but in Tristram? Light some candles and hang some wreaths on the meat wagon?
In comments to last year’s article, a few fans thought seasonal bonus content in Diablo 3 would be cool, and could be integrated smoothly. Here’s evolutionxtinct:
I honestly think if they add seasonal stuff, they will do it w/ class and style. For instance..
—Christmas - Will have a wilted tree in the Center of New Tristram, with eerly lit candles.
—Halloween - Will have eerily lit jack-o-lanterns stacked on the broken down fence.
Most fans though, were strongly against the concept. Here’s Galtrovan, quoting Kunzaito:
>> I say “No,” “No,” and “Absolutely not.”
My sentiments exactly.
That fiercely-divided opinion is why I bring this issue up again. What do you guys think? Less against it than you were 364 days ago? Or are most of you still dead set against seasonal bonus content in Diablo 3? And if you’re against it, why? Do you dislike the idea entirely, or do you just think the WoW-inspired, Bliz Irvine D3 team would make it wacky and comical, instead of grim and Diablo-appropriate?
Welcome to the next installment of The Dark Library. This week we explore an old fan fiction that was posted back in 2004 and completed in 2006 and that was called the Winds of the Kae Huron. Set after the fall of Baal at the end of the Diablo II Expansion. Winds sets a stage of what events transpired and many characters you knew in Act 5 you meet again with others. Here's a snippet of the first two chapters. Chapter 1: Last Man
M'avina had been inside of Malah's infirmary, at the time. She wasn't as bad off as many of the others. Many from before they had arrived, with grievous wounds they weren't expected to recover from. It had been an injury of folly that had landed M'avina here. She had been bringing up the rear of a war party with ranged support and hadn't seen the overseer clumsily climbing the rocks up towards her. It lashed its whip around her ankle and yanked her off her perch, breaking her leg and fracturing her shoulder in the fall. Now, she had to rest, and allow Malah's soothing medicines to do their work. Chapter 2: Parting Ways
It was only a week before M'avina was on her feet again with little more than a limp. When she tried to express how miraculous it seemed to her to Malah, though, she shrugged it off with: "Well, at my age, I've got to be good at something." Next week we will bring you more from the fan fiction community in the same conveniently posted bitesize format. If you have made fan fiction that has not yet been posted in the Diablo fan fiction forum, or just got inspired to do so, head over there and post your material, or ask questions to other fan writers regarding lore, writing style or other input. See you next week! |
Klar and Tryneus: What do they mean?