one life to live
The night Hardcore lived up to its name, left comrades dead and my nerves in shreds.
monster density in 1.0.8
Observations on changes coming in 1.0.8 and the effect of an increased monster density

Latest Diablo 3 News

One life to live: Hardcore public games, hardcore public problems


Posted 24 May 2013 by Xanth at 16:53 GMT

I’ve been having a blast in 1.08. Since losing my plvl 71 monk I’ve played almost exclusively in public games something I had never been able to say pre-1.08. However there is one problem that I keep coming back to again, and again, and again.Groundhog_Day_(movie_poster)

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Latest Diablo 3 News

Share Your Diablo 3 Superstitions and Quirks


Posted 24 May 2013 by Flux at 14:44 GMT

I’ve been doing keyruns lately, and noticing something about my DiabloWikiKeywarden searching in the Fields of Misery and Dahlgur Oasis… I never search in a straight line. At least not right at the start. Initially, I always traverse something of a circle around the waypoint, before heading off further afield. Why? Because it drives me crazy to spend ten minutes clearing out the entire Fields or Dahlgur, only to finally find the DiabloWikikeywarden practically right next to the waypoint where I began. Therefore I always check around the waypoint first, a bit like the proverbial drunk searching for his car keys.

passwordDoes this technique improve my keywarden finding speed? I don’t think so; I guess it might save me from the longest, slowest searches, which occur when clearing out the entire area and perhaps ending up at the waypoint starting point. It’s not really meant as a time saver though; it’s more about soothing my conscience. (Besides, as everyone knows, there’s only one sure way to improve your chances of finding the keywarden quickly — search with less than five stacks. That strategy comes with a penalty though, since it means you’ll have to search 10x as long as usual to find any random elites to get that 5th stack.)

That’s my own habit, though, and I don’t know if anyone else shares it. I have a friend who has his own thing; he much prefers his auctions to end with a 3 in the price. Why? Just because. So if you see a legendary listed for 20,000,003, it’s probably his.

Another old friend in the D2 days would never play his first game of the night with his favorite character. He felt like his luck was always bad in the first game so he’d do a quick run with some alt, before getting that out of his system and moving on to his main. I’m not in touch with that guy anymore, but if he’s playing Diablo 3 I bet he does the same thing today.

I bet these samples don’t even scratch the surface of the weird rituals many of you guys engage in when you play Diablo 3. So let’s hear it. Unburden yourself, and ease your private OCD! Share some of your Diablo 3 superstitions or odd habits in comments and we can archive them for posterity. I’ll scoop up the good ones and add them to the post, and perhaps we’ll find that none of us are as alone in our madness as we feared?


Latest Diablo 3 News

The Diablo 3 Podcast #95: Dev Interviews and the Year in Hardcore


5
Posted 24 May 2013 by Flux at 11:33 GMT

Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.

Approximate segment start times:

  • 0:30 — Intro and show outline. Wyatt Cheng live stream interview and bad jokes about Blizzcon attendees.
  • 6:30 — Travis Day interview comments. Surprise at how forthcoming and candid Travis was, in critiquing some of Diablo III’s current features, and hopeful that he’ll make the hard changes required.
  • 9:00 — Travis says that legendaries will be the best in slot for almost everything? Game-changing legendary features is impossible for that many items.
  • 14:30 — How can increased quality of legendaries not just all wind up in the Auction House? Binding? Items lose quality when sold? Or gain quality if not sold?
  • 18:00 — New game modes? New play styles, as Travis suggested? Ways to farm specific items, rather than just the random luck for everything we see now in Diablo III? Legendary item upgrade improvements into Inferno?
  • 26:00 — Expansion by this time next year? Will the itemization changes be in a patch before D3X?

  • 30:00 — Hardcore year in review. Xanth was HC from the start… regrets? Playing only HC limits experimentation with different builds/classes?
  • 33:00 — Demon Hunters unsuitable for HC? Why no life-saving passive like the Wizard, Monk, and Witch Doctor have and the Barb doesn’t need?
  • 36:30 — Dealing with deaths and the HC economy working so much more enjoyably. Ironborn mode would be embraced in Hardcore?
  • 46:10 — Many nerfs since Diablo III launched. Has the game become too easy for HC now? What was it like back in the early days, trying to survive?
  • 51:10 — Is Xanth happy with the year in Hardcore? How has the time conformed to his expectations? Multiplayer is greatly improving the game of late.
  • 56:00 — Awesome idea for a new item mod.
  • 57:30 — Xanth rants about public game joining problems — being rejoined back into the same game over and over again. Remember those ancient days of D2, when you could name games, choose which game you wanted to join, and see how long the game had been live before you did so?
  • 1:02:00 — Final thoughts and a sad cow send off.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

  • Listen and subscribe through iTunes.
  • View video versions of all The Diablo Podcasts on You Tube, via our all-encompassing Diablo3Inc channel.
  • Get the Podcast RSS feed

  • Latest Diablo 3 News

    Diablo Fan Art Watch #194: Fan Artists Celebrate the Anniversary


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    Posted 24 May 2013 by Holyknight3000 at 08:00 GMT

      
    Welcome everyone to the Diablo Fan Art Watch. Nearly a week ago after the Anniversary of the game’s release Vaeflare posted on the blog featuring various fan pieces celebrating the anniversary.

    There were over 15 pieces of artwork; so many pieces that here is the first batch.

    Artwork by Ziom05, StaplesART, Crimson-Nemesis, Jihun Lee, VanLogan, and Boban.

      


    Click the thumbnails to see larger versions of all these images.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.

    Tagged As: , | Categories: Fan Art, Fan Stuff | No Comments

    Latest Diablo 3 News

    Diablo 3 UI Improvement: Gear Lock Switch?


    Posted 23 May 2013 by Flux at 23:36 GMT

    This issue comes up every now and then, and it appeared again today with a blue reply. It’s not new news, but I am curious to see some discussion about it, so here goes.

    Please do something about this. It is a sad day for my friend who accidentally sold his Chantodo Wand worth 400mil to the merchant and did not realised it until after he left the game. This normally happen when u identifying a gear which has already been identified and you swap the gear accidentally without realising. I too happened to sell a Echoing Fury worth 80 mil when I was half asleep running the routine xp farming. How many of us are not tired after hours of grinding?

    We certainly appreciate the feedback, but I wanted to offer some clarification about a feature that went into patch 1.0.7 a few months ago that might have slipped your notice.

    One of the changes we made in patch 1.0.7 was that you could now identify items while in the vendor window. So if you talk to a vendor, you’ll be able to identify it using right click, and then you can also choose to sell it with a second right click. As usual, if you accidentally sell an item, you can still retrieve it from the vendor’s buy-back tab while still in the same game.

    While you are in the vendor window, you should no longer be able to right click on an item in your inventory and accidentally equip it. Effectively, having a vendor window open while identifying your items should help ensure that you do not inadvertently equip items while you are identifying them.

    Games_Then_And_NowMy first reaction was an uncharitable one, along the lines of, “Oh FFS, how many training wheels do modern gamers need?” D3′s already got no death penalties, item buyback, full freespecs, confirm clicks on salvaging rares/legendaries, etc. What more do you people need; Lylirra to bring you milk and cookies if your DiabloWikiRNG turns sour?

    On second thought — and yes, we’re still allowed to have second thoughts on the Internet — I guess a gear lock button wouldn’t be a bad thing. Just some little icon on the side of your DiabloWikipaperdoll, and when it’s locked you can’t change any of your gear, with a right click or even a click-drag. (You’d get a tool tip pop up if you tried.)

    There’s even precedent! And not just by them denying us a DiabloWikiWeapon switch hotkey and using “sausage-fingered nubs” as the primary excuse. No, I refer to the fact that they added a skill icon lock a few patches ago, when they required you to have the skills menu open before you could change any of the skills on your belt UI. Prior to that change, an accidental click-drag on the belt UI would switch around your skills/hotkeys, which was annoying. More annoying when it set the cooldown for a skill change done outside of town. Most annoying when it reset your Nephalem Valor stacks.

    So, let’s measure opinion on this not-exactly crucial matter:


    Should Diablo 3 have a gear lock switch for safety?

    View Results

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    Latest Diablo 3 News

    Diablo 3 Economy: Inflation?


    Posted 23 May 2013 by Flux at 09:06 GMT

    Thanks to SparkFour and Elly for pointing me to this article (also on Zero Hedge) tracing the history of gold inflation in the Diablo 3 Economy.

    I was eager to read it from the intro, thinking it would provide some penetrating insight into the workings of the game’s virtual economy. Unfortunately it does not do that. I can’t tell if the author doesn’t know enough about the game to present a complete picture of the economy, or if he only focused on gold value to make his hyper-inflation parallels work, but it feels like a very partial work. It’s informative about a lot of basic economic functions at least, albeit presented from an Austrian-themed PoV. Quote:

    Hyperinflation is the economist’s equivalent of an astrophysicist’s quasar cluster or a marine biologist’s dolphin “stampede”: a rare exhibition of a unique set of circumstances which arise infrequently and are closely studied when they materialize. Such events are exotic enough that they become legendary: many individuals knowing little about monetary policy are aware of the recent outbreak in Zimbabwe, or familiar with the defining instance in the post-WWI Weimar Republic.

    Economically, the tipping point in the transformation of inflation into hyperinflation is characterized by a profound drop in the outstanding demand for money: when holders of money expect the supply of money to increase — particularly without any sense of timing, bounds, or other guidance — monetary demand in the present drops in favor of surrendering money for vendibles.

    The focus of possessors of money, therefore, devolves into an effort to capture known, present purchasing power against the likelihood of its decline in the near future. Saving, in any event, delaying consumption, is chastened; and if a cycle of declining purchasing power and rapidly rising prices ensues, ultimately the propensity to hold money declines precipitously and may fundamentally disappear.

    The article is certainly correct that gold bots (and player improvements in gold harvesting rate) have increased the gold supply, but for the most part that has not caused the huge spikes in prices (inflation) that increases in the monetary supply create in real world economies. This is because players are constantly finding new items as well as gold, which is where the entire parallel to real world economies breaks down.

    In real life you earn money to buy toasters and pizzas and automobiles. When there’s inflation, prices rise since there’s more money in circulation, and thus each dollar is “worth” less. But in real life you never just find a toaster or pizza or automobile that you can use yourself and/or sell to others, and the equivalent of that happens all the time in Diablo 3. In fact that’s the whole point of playing the game.

    Inflation occurs in the real world when more currency is chasing a finite supply of stuff. In a virtual world like Diablo 3 where an infinite amount of “stuff” exists, where all players can find the stuff, and especially in softcore mode where (almost) none of the old stuff ever wears out or breaks, prices can fall even as the gold supply increases.

    Which is where we are today, where most players in D3 complain about deflation, not inflation, and lament their inability to build up gold by selling gear since only the very top quality of items still has high value. And sure, the uber 99.9999% quality gear has constantly risen in price, but everything else is getting perpetually cheaper. Today you can outfit a character for success in Inferno for a fraction what it cost months ago. (Which will make you happy if you set a goal in concrete terms, but might lead to discontent if you evaluate yourself by the status of others.)

    So, are you guys happy with how the game economy is working these days? Or do you feel somehow victimized by inflation and deflation simultaneously, as everything you want seems to be increasing in price while everything you have (and find) is constantly less valuable?

    Tagged As: | Categories: Economy | 24 Comments

    Latest Diablo 3 News

    Diablo 3 Anniversary Bonuses Extended!


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    Posted 22 May 2013 by Flux at 09:46 GMT

    Blizzard posted to give an official end time for the week of Diablo 3 Anniversary bonuses. Note that the deadline has been extended, so we’ve still got a couple of days to enjoy the greater DiabloWikiexperience and DiabloWikiMagic Find bonuses.

    Just as a reminder for all players, the Diablo III anniversary buff will expire in the Americas on Thursday, May 23, at 9:00 a.m. Pacific (12:00 p.m. Eastern).

    For those of you with characters in our other gameplay regions, the buff will be disable on Wednesday, May 22, at 5:00 p.m. Pacific in Asia and on Thursday, May 23, at 12:00 a.m. Pacific in Europe.

    Note: We elected to extend the buff by 1 day, so this time frame is bit later than we first communicated. Apologies for any confusion, but yay for another day of demon-slaying buffs!

    We had some discussion about this anniversary week bonus over the weekend, but if you’re dying to share more of your exploits, go ahead. I did a quick MP2 Act Two farming game yesterday morning and my HC Monk found 5 legendaries in about 30 minutes (including an Inna’s Hat and BK Ammy and Chest) which is most I’ve ever seen in that short a time. Three of them came in before I was even DiabloWikistacked up, so clearly that +25% MF bonus was the source of my bounty.

    And yes, I considered not even starting up Diablo 3 for the rest of the week, as I had nowhere to go but downhill, after that run of luck… but I couldn’t stay away.

    Tagged As: | Categories: Blue Posts, Experience, Magic Find | 8 Comments

    Latest Diablo 3 News

    Diablo 3 Auction House Improvement Suggestions


    Posted 22 May 2013 by Flux at 07:01 GMT

    Some fans brought up some Diablo 3 Auction House annoyances and got some Blue acknowledgement of their (our) pain.

    So i have crafted a decent set of BOA gear, gloves, shoulders, neck, bracers, you know the usual. But for some reason i cant right click them, and search for similar in the AH?!? I could take a screen shot of all my gear, and then bring it up on a 2nd monitor, or print it out, again all of that seems a little extreme for comparing some gear.
    Lylirra: We agree, it’s a pain in the booty to try to find upgrades for a BoA item on the AH right now. Not a big issue, but still something that’d be a nice QoL change. Just spoke to Wyatt, and this is something that’s been tasked to be added (don’t have an ETA, though).

    while you are at it, mind checking if they can let us compare our items without having to pay 5m to unsocket them first?
    Lylirra: I don’t know of any immediate plans off-hand, but I’m happy to make sure that the feedback gets passed on. :) (Or gets passed on again. I know it’s something we’ve relayed before, and the developers agreed that it would be great-to-have feature.)

    Yes to both of those. It’s annoying that I can’t compare my BoA crafted items while I’m in the AH, and I’ve constantly wished for a way to view stats compared without gems included. Whether the gems are in my gear or the gear in the AH, it’s annoying to try to estimate and add or subtract the gem value to estimate the actual item comparison.

    wtf-fail-car-crash-firstWhile we’re voicing our DiabloWikiAuction House gripes, it regularly drives me crazy that there’s no way to mark an item to find it again without having to try to re-search for it. That’s pretty easy with a legendary, but can be tricky when looking for a rare if you’re fiddling with a lot of different stats and values. If an item’s got a low bid and high buyout you can put in a lowball bid just to get it tracked on your auctions pane, but that’s not always an option.

    If you’re the first one to comment that the only real improvement to the AH would be deleting it, be sure you get a “FRIST!” in there, so everyone will be sure to notice.

    Tagged As: | Categories: Auction House, Blue Posts, Lylirra | 19 Comments

    Latest Diablo 3 News

    Diablo 3 Infographic: Year One Statistics


    Posted 21 May 2013 by Flux at 21:15 GMT

    I92NZOGURTC91369092382675Blizzard has issued an interesting disclosure of information about characters created and leveled, monsters killed, gold collected, and more, over the course of Diablo 3′s first year. The infographic is below, and I typed some of the quotes out of it for easier absorption/conversation.

    67.1 million characters created worldwide. (91% normal, 9% HC)

    • Barbarian: 12.8m (1.6m HC)
    • Demon Hunter: 13.5m (1.2m HC)
    • Monk: 13.5m (1.4m HC)
    • Witch Doctor: 10.1m (.9m HC)
    • Wizard: 13m (1.1m HC)

    Pre-game the WD was clearly the least popular character, (or at least the one most complained about) mostly driven by embittered Necromancer fans. I haven’t heard many such complaints in the past year, but clearly the pre-game unpopularity amounted to something, in terms of total play time. (That and the WD was badly hobbled pre-v1.04, until minions got a big buff.)

    Anyone else surprised that the DH has the most characters created? I am not surprised that the Barb and Monk take the lead in HC chars though, as they’re by far the most sturdy and survivable. (Though not true for me, as I’ve made many more DHs in HC than any other class, thanks to them all fricking dying!)

     

    Characters created by Region:
  • Americas: 22.2m. 20m SC, 2.2m HC
  • Europe: 22.1m. 19.4m SC, 2.7m HC
  • Asias: 22.9m. 21.7m SC, 1.2m HC
  • Amazingly close on the total characters created per server. I guess Blizzard knew what they were doing when dividing up the world and assigning different regions to each server?

    Look at the HC char numbers though. We might have to take back all those “Asians are hardcore gamers” memes, given the very small % of HC in Asia? (Though there are probably good reasons for not doing hardcore from a gaming cafe, such as risk of interruption and/or disconnect and/or performance issues on rented hardware.)

     

    Difficulty progression:
  • 33% cleared Normal
  • 23% cleared Nightmare
  • 18% cleared Hell
  • 6% cleared Inferno
  • Total # of Level 60 characters: 12.7m.
  • 24.9% of all characters have reached level 60.
  • The first part adds up to 80% of characters, which means 20% have not cleared Normal. I’m surprised the number isn’t higher, but I guess the limit of 10 characters per account keeps people from having a dozen mules and inflating this figure. It’s also interesting that almost 25% of characters have reached level 60, while only 18% have cleared Hell.

    I wish the data that formed this was available, or that more details were provided. A few other questions I’d love to see the answer to:

  • What’s the average level of death for Hardcore characters? Broken down by class?
  • What % of Hardcore characters are still alive?
  • Average level/paragon when completing each difficulty level?
  • Total number of legendary items found? Average number per character?
  • Stats on the Auction House would be fascinating. Total and average items sold and bought per account, total and average gold spent and gained, etc.
  • Anything you guys learned from this chart, or additional details you wish it contained? Click through to see it full size, inserted into the post.

    read more

  • Tagged As: | Categories: Blue Posts, Media | 46 Comments

    Latest Diablo 3 News

    Diablo 3 Anniversary Bonuses: Coming to a Close


    Posted 21 May 2013 by Flux at 01:37 GMT

    A fan posted some happiness about the Anniversary Week bonus, which prompted a chatty Blue reply. Which prompted me to remember to remind you guys that the week’s bonus time is ending soon. How soon?

    Well we don’t know, exactly. The official announcement post went up some time after the bonus we live (I had to figure out the values myself for this post), and it doesn’t give an actual ending time. It just says, “…between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats.” The usual weekly maintenance is coming up early Tuesday morning, which is the 21st, so maybe the bonus will end with the maintenance? Or maybe it’ll last all day Tuesday?

    Loving the free Anniversary Boost!

    Ever since it was activated, I’m finding legendary and set items all over and the gold drops are wicked. Would be nice to get feedback from other players (positive or otherwise) on how everyone would feel about making that boost permanent? I’m in!!
    Grimiku: The anniversary buff combined with the multiplayer changes, and monster density in patch 1.0.8 have been a lot of fun. I keep joining Public Games through the “Any Act – Any Quest” feature, and managed to increase my dps by about 20k in the last few days. I hope everyone is enjoying the anniversary buff, and good luck on finding awesome loot!

    I love the anniversary buff, but my luck has been a little more tempered. I found a nice Butcher’s Sickle that sold for a decent amount, but everything else I’ve found was salvaged. I’d like to craft something with additional pick up radius and not lose any other stats, but I haven’t been that lucky yet.

    I’ll pass along the feedback about using buffs for special events, and feel free to keep posting your thoughts on the anniversary buff.

    I enjoyed the OP’s appreciation of the “wicked gold drops” for the near beer effect. You know, how you can serve non-alcoholic beer at a party, tell people it’s the real thing, and watch them fool themselves into thinking they’re drunk?

    The Diablo community speaks.

    The Diablo community speaks.

    I like the EXP and will definitely miss the speedier leveling, but I haven’t noticed any diff in my Magic Find, and I still think it should have been say, +100% for the bonus. Maybe it’s enough for lower level characters or those without MF, but if you’ve got like 400% normally, going up to 425% isn’t making any visible difference.

    Just on that point, am I the only one who finds a surprising number of Legendaries before I’m even stacked up? Quick game this morning I found a green spirit stone and an orange two-handed sword, both from trash mobs, when I only had one stack. That’s with a character who was over 270% MF even without stacks, but finding a legendary before I’m stacked up happens quite often, in my anecdotal experience.

    As for the overall anniversary bonus, what do you guys think? Good bonus feature? Should have been MOAR?


    Update: Blizzard clarified when the buff ends: Tuesday morning.

    It ends at May 22 @ 9:00 a.m. PDT (we’ll be posting another reminder tomorrow evening).
    Tagged As: | Categories: Blue Posts, Experience, Grimiku, Lylirra, Magic Find | 27 Comments