Patch 2.1.1 documented a lot of changes, but small stuff sneaked through as well. I’ve seen forum threads on B.net, Reddit, and in our Diablo 3 community forum, and there’s been a lot of talk of these things in clan chat as well. Here’s a compiled list, with some explanation as needed.
Resting animation with portal.
Treasure Goblins show a portal open in their resting animation when you first sight them. They also open a portal every time they die, which closes (unless you get lucky with Greed’s Domain
) when you move near to pick up the loot. (You see this every time playing a ranged class, and almost never with a melee char.) More details and screens of this in our Patch 2.1.1 playtest article
Some fans have also claimed that goblins have a new “streaking” animation when they run, or that Rainbow goblins will sometimes spawn a shrine/pylon when they die, I haven’t seen either, and most players think they’re untrue.
One other goblin oddity I have seen and confirmed. Snitchley, the giant Treasure Goblin you sometimes get as a bounty in the Arreat Crater, has new graphics. He looks like the Silver Surfer now, all gleaming and metallic. I’m not sure this is new in Patch 2.1.1, since I hadn’t seen him in a while, but I’ve seen him twice in Patch 2.1.1 and the graphics I just happened upon him one game and was surprised by the reskin, so I sought him out again yesterday and took the time to eyeball him before the kill, and he’s definitely gleaming and silvery now. I have no idea if he has a chance to open up a portal to Greed’s Domain — probably not since as a bounty target I don’t think he can portal out — but it would be interesting to find out.
Sentries, the Demon Hunter attack “pets,” can now be cast on the other side of Waller walls, and through most types of closed doorways. Because the most OP build in the game needed a buff?
Seriously though, I’ve been running M6 this week on my DH and it’s super effective, and since I’m new to the gear/build I’ve been experimenting with a lot of different skill combinations. From what I’ve seen of other M6 DHs, Multishot is probably the most used skill, but I wonder if that may change thanks to this Patch fix? True, MS is great for large groups and Sentries are dumb so you don’t want them trying to target things precisely… but MS is also useful since it shoots through walls and over Wallers, while skills like Elemental Arrow and Elemental Arrow do not. But now that Sentries can be cast right by targets on the other side of obstacles, MS might seem less necessary?
Tooltips and Icons
New mini-circle icons show beside item sockets which have been added via enchanting.
There are also more detailed tool tips on the four Keys, showing which Keywarden dropped them. Which is helpful if you’re like me and always forget which comes from where. There are also more detailed tutorials for each Keywarden in the game start up screen, naming the area in which each is found, though I don’t believe that’s a brand new addition. And it’s not undocumented, but all 4 Keys are now group drops, so everyone in the game will get them, or no one will.
Seasonal tooltips and achievements and characters in the clan roster now show the little Seasons green leaf icon beside them. Unfortunately, this still doesn’t show on characters in your Friends list or on the Battle.net armory, so if you click a link from the Leaderboard Rankings it can be hard to tell which of the characters on an account is the one tied to the Greater Rift record in question.
The “Monster Slaying” tag on game creation has been changed to “Bounties.” The match making function is the same, though.
Realm of Trials
The “beam of disappointment” is now just a “clang of disappointment” as article’d here.
The GR level key rewards have been tweaked, and while not listed in the patch they were documented in a hotfix:
The Greater Rift keystone reward from completing the Realm of Trials in multiplayer games will be increased:
Two Player groups will receive a key equal to their last wave completed minus four.
Ex. If you completed 20 waves, your group will receive a level 16 keystone
Three Player groups will receive a key equal to their last wave completed minus five.
Ex. If you completed 20 waves, your group will receive a level 15 keystone
Four Player groups will receive a key equal to their last weave completed minus six.
Ex. If you completed 20 waves, your group will receive a level 14 keystone
There are also a lot of tweaks to the type of monsters you get during the waves in the Realm of Trials, which we discussed in a previous article. Also, the changes to the Realm of Trials will be a major topic in the next podcast, so expect that on Monday or Tuesday morning.
Haedrig’s “salvage all” buttons will not clean out Account Bound items. Blue and Yellow items from Horadric Caches are automatically account bound, which most people didn’t notice until this patch made this bug/change.
Healing potions now stack to 1000. Which means you can wait 10x as long before you have to sell off your big stack once the second stack you can’t help but pick up starts growing beside it.
The legendary two-handed sword Stalgard’s Decimator received a damage buff to the legendary affix, raising it from (550-650%) to (550-700%). The stats on existing items were not changed, so find a new one if you want the highest roll possible.
That’s our documented list of undocumented changes. Anything else you guys have noticed that should be included? Obviously there are bigger changes, like the buffs to WD pets, the changes to the gambling rate/cost, etc… and those are game for conversation as well, documented though they were.
Post a Comment »