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Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:


DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.

Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.

Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)

Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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How Diablo 3 Auction House Botters Got Rich

news-d3ah-botters-richFascinating and very long article by a self-confessed Diablo 3 Auction House botter, talking about how he made over 100k Euros in a year, entirely through buying low and selling high on the AH and RMAH. The article is huge and goes into great detail about everything, including the scripts he used, the multiple machines he had running, and how easy it was to avoid Blizzard’s very lacking anti-botting measures.

The botter’s first attempts were by using a very simple script to scan Auction House listings, one item at a time, and automatically buy ones with stats that exceeded his set parameters, and with a price below his maximum value. This required him to know which items were powerful, what the best stats on them were, how much they’d sell for on the RMAH, etc. It took a lot of work and daily updates to the search scripts, but with millions of players using the AH, many of them without a clue about the actual value of their items, it was shooting fish in a barrel.

I remember in these months I used to search a lot for rare rings or rare amulets. What still comes to my mind is a criteria searching for rare amulets with more than 7 critical hit chance and more than 50 critical hit damage and buying any that cost below 1 or 2 million gold. I sold amulets with these criteria on the RMAH (Real Money Auction House), for tens and sometimes even 100+ euros. Stuff like 7+ crit chance, 50+ crit damage and a high main stat like strength or intelligence + vitality was considered pretty good back then. Trifectas ( crit chance + crit damage + increased attack speed) was even more rare and expensive.

Another popular thing I remember botting the old fashioned way was Chantodo’s force wizard sources. These were great because almost no one seemed to know that the property “Arcane power on critical hit” was actually rare and very valuable. So you could just adjust your bot to search for chantodo’s force sources with arcane power on crit and above a specific damage, choose the minimum price under which the bot would buy any item it found, and you were good to go.

That was the very earliest version of the system, which was active in late 2012. The technology was quickly improved and with better coding his bot became able to search many types of items at once, all with different selected stats and minimum values in them, with different pricing criteria, and he figured ways to keep it refreshing constantly, so it would scan literally every single gold item sale that appeared within seconds of it going on the market.

On January 1st I started selling those sweet sweet presents. And the results were staggering. The money started flowing in immediately. Before, I was searching for 1 variation of 1 single item, for example any Mempo of Twilight with Critical Hit Chance, below the price of 1 million gold. Now, I could search for 100 different variations of Mempo of Twilight, plus hundreds of variations of all other worthwhile items. In the first days though, I only had one bot account, which I was using to bot some legendary items in the “armor” category. Even with this small sample of all possible items though, it was soon obvious to me that I had to buy a very powerful PC which could run more than 1 diablo window, and would also search the Auction House which much higher FPS (Frames per second).

He also made a fortune buying items that people mislisted in gold instead of RMT. That seems impossible, but the article has literally dozens of screenshots of spectacular items listed at 150 or 200 gold, when clearly the seller meant to list them at those prices… in EUROS! And no, the conversion rate of Diablo 3 gold to real money wasn’t exactly 1-to-1…

First I bought one more account and started using 2 accounts which were botting for legendary Armor. Why another one botting the same subset of items? Take another look at the screenshots above.

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Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”

Posted 20 Aug 2014 by at 22:08 GMT

Blizzard has posted a lengthy manifesto explaining their goals in the massive and long-brewing Patch 2.1. Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”?

Hey all!

With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:

  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
  • The changes we’ve made so far to our six classes exemplify these goals. For example, the re-tuning of DiabloWikiExploding Palm, DiabloWikiThe Furnace, and DiabloWikiRimeheart weren’t specifically made to nerf Monks — it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.

    Over 9000... is a nerf?

    Over 9000… is a nerf?

    The implementation of DiabloWikiGreater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the DiabloWikiPTR and run them through Greater Rifts, shows that we’re pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what’s going on and re-evaluate.

    Here’s what we’re *NOT* aiming to do (at least, not yet):

    Expand class diversity

  • This is a design goal for us, and we’ve touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof

  • While power creep is somewhat inevitable with new content (DiabloWikiLegendary Gems, I’m looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

    Click through for the rest of the lengthy post, and their main dev goals for this patch:

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    Diablo Fan Art Watch #256: The Wizard VIII

    Posted 20 Aug 2014 by at 08:00 GMT

    This week on the Diablo Fan Art Watch we feature 10 more pieces featuring the wielder of the arcane and students of the Yshari Sanctum; the Wizard.

    This collection shows the Wizard as always in various styles capturing their magic.

    Art by Mokhan, ijur, Rayden-LGX, JPATRICKA, Xicewoo, ScaringTimeAway, lorenzopompei, DanOliveira(x2), Tomasu815, and muju.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

    Tagged As: | Categories: Fan Art, Fan Stuff | No Comments

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    Josh Mosqueira with his Ultimate Evil Edition

    Posted 20 Aug 2014 by at 05:00 GMT

    It’s Diablo 3 Game Director Josh Mosqueira with his Ultimate Evil Edition! Josh tweeted the selfie you see below this afternoon, showing off his newest game purchase. A copy of DiabloWikiDiablo III: Ultimate Evil Edition (for the PS4).

    Picked up the last copy at my local store! Time to get my Reaper On


    Some fans asked the obvious question, to which Josh had a reasonable reply:

    it’s a tradition for me… Buy a copy on release day. I may help design the game but first I am a player :)

    So there you have it. Hop onto the PlayStation Network this week and join some public games… you never know who you might end up gaming with.

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    Blizzard Answers Ultimate Evil Edition Questions

    Posted 20 Aug 2014 by at 00:07 GMT

    Grab yourself one.

    Grab yourself one.

    All the Blue action today relates to the launch of the DiabloWikiDiablo III: Ultimate Evil Edition, so here’s a collection of the useful infos about the new thing. Blizzard Answers Ultimate Evil Edition Questions:

    [WARNING] Apprentice Mode Not Available in Hardcore

    Greetings adventurers,

    We can’t wait to open the gates of Westmarch on console tomorrow! Before all hell breaks loose, though, we do want to make clear that Apprentice Mode will not be available in Hardcore mode. If a lower level Hardcore character joins a higher level character on console, their stats and abilities will remain unaffected, and they’ll be that much more at risk of a gruesome and untimely death. With that said, Apprentice Mode will still be available for Normal characters in Ultimate Evil Edition, and we’ll have more information about the system in our Game Guide which will be updated soon.

    We wish all of you the best of luck in your campaigns against the Angel of Death, and look forward to seeing you in battle!

    I can’t remember from when ROS came out on pc, but how does the transition from tiered difficulties (normal, nightmare, hell, inferno) work? Do you start on whatever quest you were on before? Or do you start at the highest quest you had completed on any difficulty?
    Grimiku: You start on whatever quest you were on before, but the old difficulties are gone. In my case I was in Act III on Inferno, so the Campaign automatically loaded me in to Act III when resumed my game. However, all I had to do was prompt the game to select a different quest, and then I was able to immediately jump to Act V.

    The monsters now scale with your character in terms of level, and the difficulties now adjust monster health and damage accordingly.

    I was bumped down to normal difficulty and can only increase to Hard, All the enemies are still far too easy!
    Grimiku: I think I know what’s happening here, and hopefully we get this cleared up. So, there are technically two ways to increase the games difficulty settings. One of which can be done while in the game session, but it only allows players to increase the difficulty by one step. So you can increase the difficulty from Normal to Hard, or Hard to Expert, but not Normal to Expert.

    In order to increase the difficulty by more than one jump you’ll need to use the second method, which is to exit to the main menu, and go into the game options and select a higher difficulty. Enter the game again and enjoy the bonus experience and gold!

    I no longer have a copy of Diablo 3 for my 360 so can I still import my save?
    Lylirra: You can! You’ll just have to take a few extra steps. :)

    So! In order to complete a saved data transfer to next-gen, you’ll need three things: a save, a Diablo III disc (or access to a digital version of the game), and a current-gen system.

    The reason the disc and system are important is that you’ll need these to both download patch 1.0.3 for Diablo III (this patch enables the cross-brand/cross-generation transfers) and then export your save to our servers.

    If you don’t have your Diablo III disc and/or your Xbox 360, though, you’re not out of luck.

    All you need to do is borrow a disc (from a friend, family member, rent it from a store, etc), ditto for the 360, and then complete the steps provided below. If you have a friend that has a digital version of the game installed on a 360, that will work too!

    Q. What if I no longer have access to my original Diablo III disc and/or current-gen platform?
    If you no longer have access to your original Diablo III disc and/or current-gen platform, don’t worry—you may still be able to transfer your save data to another brand or platform generation for Ultimate Evil Edition.

    You’ll need your save file (available via cloud storage, USB, hard drive, or memory unit), any current-gen Diablo III disc or a digital version of the game, and access to a current-gen platform (as with the disc, the platform doesn’t need to be yours).

    From there, follow these steps:

  • Step 1: Insert the original Diablo III disc or launch the digital version of the game.

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    Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

    Posted 19 Aug 2014 by at 13:33 GMT

    Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

    Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    Vote: Diablo 3 Seasonal Ladder Characters are Optional?

    Posted 19 Aug 2014 by at 01:15 GMT

    patch 2.1.0 seasonsBlue post reminding players that seasons are option. You can create and play seasonal characters on the ladders with some or lots or all or none of your play time. Diablo 3 Seasonal Ladder Characters are Optional:

    I really want to play ladder, but I really want to have a very good character and continue to upgrade my level 70 wizard.
    Tyvalir: You can absolutely play your Seasonal characters and continue to play your non-Seasonal ones on the side. (That’s what I’ll be doing, too.)

    Those who want to stay at the top of the Leaderboards will need to play their Seasonal character(s) regularly, but there’s no rule that says you have to play for the entire Season. For instance, you could complete the Conquests and hunt down the Season-exclusive Legendary items you want before switching to play your non-Seasonal characters for the duration.

    If you don’t play on the ladder, the season-only legendaries will roll into the normal loot pool (ie, your current 70) at the season’s conclusion.
    Tyvalir: CyberGoat beat me to it (or perhaps bleat me to it)! Seasonal Legendary items will roll over into the non-Seasonal loot pool after the current Season ends. Items, gold, blood shards, crafting materials, Paragon experience, Artisan progression, achievements, and any new recipes or stash tabs earned during the Season will also roll over.

    More information can be found here.

    Counter this post, most players I’ve talked to about seasons seem to be thinking all or nothing. Either they’re very eager for a fresh start and want to throw themselves into the season and race up the ladders, or at least play them with all of their (limited) gaming time… or they tell me they’re not going to play ladder seasonal characters at all, and will just play their current chars.

    So, let’s assemble some stats to compare to those anecdotes. What are you guys planning to do some Season One, on the live realm?

    Will you create char(s) in Diablo 3 Season One?

    View Results

    Loading ... Loading …

    Tagged As: | Categories: Diablo: IncGamers Votes, Tyvalir | 32 Comments

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    Another New Diablo 3 PTR Season Begins

    Posted 19 Aug 2014 by at 00:38 GMT

    They really do go faster as you get older...

    They really do go faster as you get older…

    Blizzard has reset the Seasons again on the PTR as they continue to test the switch over in order to make it all perfect before Patch 2.1 goes live. Here’s the blue post from just minutes ago:

    Within the next hour, we will be closing PTR Season 3 and begin preparation to launch PTR Season 4. Below is estimated timeline for how (and when) this process will work.

  • 2:30 p.m. PDT: All PTR participants in the Seasonal games will receive an in-game message noting that PTR Season 3 will be coming to a close at approximately 3 p.m. PDT
  • 3:00 p.m. PDT: PTR Season 3 will end, all active Seasonal games will close, and the Season roll-over will begin. For more information about Season roll-overs, click here.
  • 3:30 p.m. PDT: In preparation for PTR Season 3, we will bring the PTR down for maintenance at approximately 3:30 p.m. PDT. We currently anticipate around 1 hour of downtime.
  • 4:30 p.m. PDT: PTR maintenance will conclude, and we will begin pre-season for PTR Season 4. For more information about pre-seasons, click here.
  • 5:00 p.m. PDT: PTR Season 4 will begin and all PTR participants will receive an in-game notification. At this time, Seasonal heroes and Seasonal games can be created. In addition, the Seasonal shared stash, Paragon experience, currency, artisans, achievements, leaderboards, and Personal Best records will all be reset.
  • Please note that all times listed above are subject to change. If there are any modifications to this schedule, we’ll be sure to update this post as soon as possible.

    Another new Diablo 3 PTR season begins, and it seems like they’re getting faster and faster each time. Perhaps the testing can reduce them to a single day, giving everyone a chance to win the DiabloWikiLeaderboards, if you’re just quick enough to get started one day?

    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Ladders | 4 Comments

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    Diablo III: Ultimate Evil Edition Launches Tonight

    Posted 18 Aug 2014 by at 22:55 GMT

    Tonight at midnight (technically Tuesday at 00:01) Diablo III Ultimate Evil Edition goes live. If anyone’s holding a midnight launch event I can’t find mention of it online, and some eager fans are planning to grab copies at midnight from 24 hour retailers and then play together. That’s harder on a console since there’s not such a population who obtain the digital version and get it pre-installed and ready to roll when the servers go live, but such people do exist. (And they’re waiting for midnight to see their bonus items appear.)

    I don’t know many PC gamers who are eager for the UEE; after all, you guys all have Reaper of Souls already. The UEE is a huge upgrade over the original Diablo 3 console, but not a new thing for those of us with RoS. Purchase price in the US is $60 XboxOne/PS4 and $40 Xbox360/PS3, with a comparable price spread in other regions.

    Metacritic has 19 reviews so far, all positive with a 91% average score. There are no user reviews yet, so it remains to be seen if the old D3v hate will resurface 2+ years later on a completely different product. (It didn’t really appear in D3 console reviews by users, given that there was no RMAH or online-only to hate.)

    Want more info on the UEE?

  • The DiabloWikiDiablo III: Ultimate Evil Edition article in is a comprehensive summary of the features in UEE, how it evolved during development, and how it differs from the PC version, with tons of blue quotes and links for more details.
  • Blizzard’s official Ultimate Evil Edition page is glossy with pictures and links to buy the game, but pretty light on content.
  • Blizzard recently confirmed ongoing patch support for the UEE going forward.
  • Josh Mosquera and Matthew Berger interview from this weekend at Gamescom, talking all about UEE’s imminent launch. (Begins at 31:10 time.)

    Anyone got UEE purchase and pay plans for this week? I won’t be joining you as I sold my thumbs to pay for new PC parts several years ago, but I know there are some console gamers amongst you.

    Tagged As: | Categories: Diablo 3 Console, Ultimate Evil Edition | 3 Comments

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    Diablo 2 LoD areas recreated in Minecraft by fan

    Posted 18 Aug 2014 by at 18:50 GMT

    What would Diablo 2 look like in Minecraft? A fan called Enigmaticaly has taken it upon himself to get building in the blocky world of Minecraft and lovingly recreate the game’s iconic areas.

    Now there’s only so much you can do in Minecraft and it’s pretty tricky to make things look great but I think he’s done a fantastic job. Here’s a few pics of the creation and you can see the whole gallery here.

    Tagged As: | Categories: Fan Stuff | 4 Comments

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    Realm of Trials =/= Greater Rift Levels

    Posted 16 Aug 2014 by at 12:20 GMT

    Hardcore death in a Realm of Trials.

    Hardcore death in a Realm of Trials.

    DiabloWikiGreater Rift Keys can be obtained via the DiabloWikiRealm of Trials, where players must defeat waves of attackers within the time limit. The number of waves cleared corresponds to the level of the GRK awarded, but it’s not a one-to-one ratio, which can be confusing. Here’s a Blue to explain why Realm of Trials =/= Greater Rift Levels:

    Is the wave number not corresponding to rift level a bug or intended?

    I finished at wave 30, and got the key of 21. It happened every time too for the 6 time I took this test.

    Grimiku: I just ran a quick trial to see what happened and had a very similar result. So, I went ahead and dug around to see if it was a bug, or something we had changed on purpose, and what the general philosophy behind it was if we had.

    It happens that this is an intentional change we made to prevent players from sometimes starting in a Greater Rift they can’t advance beyond. Each trial wave tends to be easier than the numerically equivalent rift difficulty, so it was possible for folks to place themselves in a Greater Rift they’re likely to fail. We didn’t like the way that felt, so we made some adjustments to help ensure it didn’t continue to work that way. Currently it’s set at a 3:2 ratio, so completing 15 waves in the trial will result in earning a Greater Rift Keystone 10.

    That said, we’re not 100% sure about the current tuning of wave-to-difficulty ratio, so we’ll be keeping an eye on it. Thanks for the feedback and reports, everyone.

    The logic of giving a GRK of the appropriate level is sound, but that 3:2 ratio seems destined to confuse everyone who doesn’t know. This will become the new “why does not the legendary plan I just found show on my Blacksmith?” perpetual question.

    Perhaps the devs could adjust the composition and timing of the waves so they correspond to the equivalent Greater Rift level?

    Tagged As: | Categories: Blue Posts, Grimiku, Realm of Trials | 17 Comments

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    Shenlong’s Spirit Buffed — Blizzard Doesn’t Hate Monks?

    Posted 16 Aug 2014 by at 09:47 GMT

    Shenlong; a famous Chinese dragon.

    Shenlong; a famous Chinese dragon.

    Blizzard made a major improvement to the two-weapon Monk set, Shenlong’s Spirit, in the last PTR patch. The notes:

    DiabloWikiShenlong’s Spirit
    (2) Set

  • Energy ball weapon damage increased from 300% to 1200%
  • Spirit generation increased from 1 to 4 per second
  • Energy ball size significantly increased
  • The legendary set proc fires a ball of energy which functions very much like the D3v proc on the Hellfire Ring. Prior to the last patch it was a pretty weak effect, but the buff to 1200% quadrupled the power, and the size increase made it better at hitting things. The question then, is whether that proc effect is good enough to offset the reduced damage a Monk will take by changing from two awesome legendary weapons to the two Fist weapons in this set… which are high quality items, but don’t have legendary affixes of their own, or +elemental damage, as the best one handed weapons do.

    The answer to that question, provided by Monk MVP Druin (author of that recent and gloomy Monkifesto), is no. His post, and then the big blue reply can be seen below:

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    Legendary Gems Have Changed Greatly: Blizzard Explains

    Posted 16 Aug 2014 by at 00:04 GMT

    news-legendary-gem-upgradeLegendary Gems have changed greatly: Blizzard explains. First, let’s restate the basic facts about these items, since people who aren’t on the PTR have zero experience with them:

    Legendary gems are dropped only (randomly) by Greater Rift Guardians. There are (currently) 14 types of DiabloWikiLegendary Gems, (all are listed in the article) and all grant a powerful legendary bonus that improves as the gem is upgraded in level with a second legendary power that only unlocks at the max gem rank (currently 25). These gems can *only* be socketed into rings and amulets, and work only for characters (not Followers).

    Those basic functions haven’t changed much during development, but the details have:

  • In the initial design LeGems had 50 upgrade ranks with moderate improvements per rank and a special second legendary property that only unlocked at rank 50.
  • That was reworked to give them 200 ranks, with much smaller improvements per rank but better odds for each upgrade, and the special secondary legendary property at rank 200.
  • The current system has 25 gem ranks, big improvements per rank, lower odds for the upgrade, and the secondary legendary property kicking in at rank 25.
  • The method for upgrading the LeGems with DiabloWikiUrshi has been tweaked as well, and that’s what a fan asked for more details about in our first Blue post.

    To upgrade a gem I need to skip the next rift level and start the trial over again?? Or am I missing something

    You will not see +4 rank upgrades in the new system.

    You will not see +4 upgrades in the new system.

    Tyvalir: Yes, you will need to start over again.

    After you defeat the Rift Guardian in a Greater Rift, you can choose to attempt to upgrade your Legendary Gem(s), or receive a higher level Greater Rift Keystone. However, you’ll only get the second option if you cleared the Rift within the time limit.

    Generally speaking, it’s better to opt for a higher level Greater Rift Keystone over gem upgrade attempts — if you can handle the increase in difficulty. This is because your odds of successfully upgrading your gems will increase with each Greater Rift level you complete (and because attempting to upgrade your Legendary Gems always ends your current run).

    Regardless of when you try upgrading your Legendary Gems, you’ll have three attempts per Greater Rift run. The chance for an upgrade attempt to succeed depends on both the level of the Greater Rift you completed and the rank of the Legendary Gem you’re trying to upgrade. Here’s a quick call-out from our patch notes for an upcoming PTR build:

  • Urshi will grant you three attempts to upgrade your Legendary Gems
  • The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you’re attempting to upgrade and the level of Greater Rift you reached
  • As a Legendary Gem’s rank gets closer to the level of Greater Rift you’ve completed, the chance of success decreases
  • Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you’re able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
  • For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success.

    Each Legendary Gem’s secondary power will now also unlock at 25 (down from 200).

    I need to carry around rift keys to put in the slot? It can’t figure out I have 200 in my stash?
    Correct. The goal is for players to be able to pull normal Rift Fragments from their inventory or stash. We will be fixing this issue at some point, which will once again allow you to pull fragments from your stash.

    This system puts a huge premium on advancing to higher GRift levels, and even with 3 tries and just 25 gem levels it’s going to take a long time to upgrade gems, since you’ve got to clear all the GRifts on your way up. But it’s not an infinite amount of time, which is upsetting to some players.

    Legendary Gems no longer infinite means stale game

    The only exciting part of finishing grifts is the reward of drops and being able to upgrade your gem.

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    Patch 2.1 Preview – Diablo 3 Seasons

    Posted 15 Aug 2014 by at 21:32 GMT

    Yet more in depth information on the upcoming Patch 2.1. The other day we got more of a look at the Treasure Vault: Greed’s Domain and today there’s more from Blizzard on DiabloWikiSeasons, leaderboards and the special achievements you can earn taking part.

    Seasons — How Do They Work?

    So, you’ve logged in and you’re ready to create your very first Seasonal hero. Where do you begin?

    Just like any new character, your first Seasonal hero will start their journey in the hero creation menu. Select your hero class, gender, and name as usual, then select the “Seasons” checkbox on the lower left of the screen, and BAM! You’ll have a brand new level one nephalem ready for Seasonal action!

    You’ll be able to create both Hardcore and Normal Seasonal heroes—just check the “Hardcore” box in addition to the Season box if it strikes your fancy.

    Seasonal heroes are completely separate from your existing ones. This means they start from scratch, without access to your existing gold, blood shards, shared stash, Paragon levels, Artisan levels, crafting patterns, or items. Just as your Normal and Hardcore mode heroes have separately tracked progression, Seasons stand entirely on their own.

    Seasonal Activities:

    As fun as ladders are to climb, there’s much more to Seasons than reaching max level or pressing onward into the upper echelons of the Paragon system.
    While the first goal you should set is leveling up to 70 and getting some gear in order, there are three distinct ways to compete with other players in Seasons:

    1. completing Conquests, which are Season-exclusive Achievements;
    2. acquiring as many Achievement points as possible; and
    3. reaching the highest tiers in Greater Rifts.

    We’ll be covering Greater Rifts in more detail with a future blog, so keep an eye on the main page for details!


    You can track your progress against other players for the activities above on the DiabloWikiLeaderboards and compete with others for the highest rankings. Want to be the first Hardcore player in the new Season to reach Level 70? Complete that Achievement and you’ll be immortalized on the Conquest leaderboard. Aiming to tackle the most Achievements? Compare your total Achievement points earned to your peers on the Achievement Point leaderboard. Are Greater Rifts more your style? See how you measure up to other adventurers and check your fastest times on the Seasonal Greater Rift leaderboard.

    diablo 3 leaderboardsleaderboards

    Seasons offer a great variety in gameplay challenges, and you’ll be able to compare your successes to your friends, other members of your class, your clan mates, or players in the same region. Leaderboards will be available both in-game and right here on our community site, so whether you’re checking your progress on the web or in Sanctuary, you’ll always be just a few clicks away from seeing your Seasonal ranking!


    Achievements are accomplishments that showcase your skill or dedication to a particular task. In Seasons, we’ve taken the concept of Achievements to the next level by introducing DiabloWikiConquests. Consisting of difficult tasks that can only be completed by a Seasonal hero, all Conquests come in two flavors: Hardcore and Normal. If you want to conquer every Conquest, be prepared to tackle them with both DiabloWikiHardcore and Normal Seasonal heroes!

    So what makes a Conquest different from a regular Achievement? Conquests are generally more challenging to complete than a standard Achievement and, as a result, they come with a special perk. If you’re one of the first 1,000 players to complete a Conquest, your name will be immortalized on the Conquest Leaderboard for the rest of the Season. These slots are first come, first served, so be prepared to hit the ground running if you want that place at the top of the charts! Conquests will also remain rewarding throughout the Season and, even if you don’t place on a Leaderboard, you’ll still earn points toward your Seasonal achievement point total by completing Conquests.

    Want a head start on the competition? Take a look at some of the Conquests that you’ll encounter, and start planning your strategy:

    diablo 3 ladder achievements


    Seasonal Rewards:

    Climbing Leaderboards might not be your thing, so you may find yourself asking “What’s in it for me?” There are incentives for everyone to try their hand in Seasons, including getting first crack at brand new Legendaries and a shiny new DiabloWikiTransmogrification set that is exclusive to Season participants.

    Latest Diablo 3 News


    Rimeheart Changes Revealed

    Posted 15 Aug 2014 by at 12:08 GMT

    news-rimeheart-9000Last week Blizzard asked for “focused feedback” on their changes to the legendary properties on DiabloWikiThe Furnace and DiabloWikiRimeheart, which were reworked as the last of the DiabloWikiCrushing Blow-style effects to be removed from Diablo 3.

    Most fans felt The Furnace changes were okay, but that Rimeheart was underpowered. Blizzard agreed, and revealed the future plan for that sword. Rimeheart changes revealed:

    Hello, everyone!

    We’ve combed through all of this feedback, and created a summary to pass along. I have an update to share about Rimeheart, though, and I figured you’d all want to hear about it sooner rather than later.

    Change Rimeheart’s proc to: “10% chance to instantly deal 7200-9600% weapon damage as Cold to Frozen enemies”

    It turns out this feedback is mostly in line with what we were thinking, too. (Thanks, Druin!) In the next PTR update we’re going to buff the damage proc of Rimeheart to 10,000% weapon damage. There’s no longer a variable range on the damage proc value, so it’ll always be the full 10k. This change will be retroactive, too, so those of you already have a Rimeheart can test it out and let us know what you think.

    Thanks for all of your input in this focused feedback thread. It’s been very helpful, and we’ll be sure to keep reading your posts. We’ll also be sure to mention any updates that we can, and we look forward to seeing how it all goes!

    Calling this a “huge” buff over Blizzard’s initial change to the item is an understatement. From the PTR patch notes:


  • Has been redesigned
  • 10% chance to instantly deal 1800-2400% weapon damage as Cold to Frozen enemies
  • Formerly: 10% chance to shatter and instantly kill lesser enemies that are Frozen.
  • We’ve seen some substantial buffs to item and skill bonuses in the past, but has anything ever before been buffed by 8000% weapon damage? That’s some Goku shit, right there. It also shows just how huge the hit points of monsters in higher DiabloWikiGrifts are, if the initial “instantly shattered” was OP, while 10000% is fine. Fine. Just fine. Fine.

    Tagged As: | Categories: Blue Posts, Legendary Items, Tyvalir | 4 Comments

    Latest Diablo 3 News

    Elemental Damage changes in Diablo 3 Patch 2.1

    Posted 15 Aug 2014 by at 11:43 GMT

    At least Acid Strike was pretty.

    Acid Strike was pretty. “Was.”

    DiabloWikiElemental Damage is the big “hidden” damage component in Diablo 3, as it boosts your damage, but only via skills that deal that type of elemental damage. (The elemental damage type on your weapon itself is irrelevant.) There are a lot of issues with the Elemental Damage affixes and we’ve seen dozens of skill runes change their damage type during the Patch 2.1 PTR evolution, while some types, especially Fire and Lightning, seem to be very over-represented in item bonuses.

    Some other types are very under-represented, especially for some classes, and Blizzard is responding to this reality by removing some damage types from the affix pool for some classes. Details on Elemental Damage changes in Diablo 3 Patch 2.1:

    For the love of God can you answer us Crusaders about why we are plagued with cold items in our smart loot but we only have two cold skills and they’re both spenders?
    Tyvalir: Great question! Starting in Patch 2.1.0, we will be removing +% Cold Damage from the pool of affixes for Smart Loot for the Crusader class. The affix can still roll on non-Smart Loot drops.

    Can +% Poison Damage be removed from the Smart Loot for the Demon Hunter, please?
    Tyvalir: Yep! We actually removed +% Poison Damage from the Demon Hunter’s pool of Smart Loot affixes on the PTR in June, but it wasn’t included in the patch notes. This change will also go live in Patch 2.1.0 (and like the Crusader change, still allows +% Poison Damage to roll as a non-Smart Loot affix on gear).

    So, there you are. Can’t complain about smart changes, except to wish they’d come along sooner?

    How do you guys feel about Elemental Damage on the whole? Now that they are removing some elements from some classes, would you like to see more of the same? For instance, instead of the devs trying to make 5 or 6 elements equal across each class, what if each class had 1 or 2 elements that didn’t occur on any of their skills or gear? A bit like these Coldsader and Poison Hunter changes. Bliz could remove one or two other elements from each class just to create a bit more specialization in the build/gear game.

    Tagged As: | Categories: Blue Posts, Items, Skills, Tyvalir | 16 Comments