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One life to live: Tis the Season
The race to 70, the absence of gold,artisans,hellfire rings, and high level friends to boost you. It’s all gone away and it’s hard not to be excited. I still recall the rush of playing my first WD on launch day, wading through it all with no support and no fallback. Did reaching 60 take awhile […]
Diablo 3 Patch 2.1.2 Survival Guide
The long-awaited Patch 2.1.2 is scheduled to go live this week, and it’s making a lot of major and minor changes to the game. More than just the usual patch assortment of skill changes/buffs, this one is changing some big aspects of the game. Rifts and Grifts are getting big tweaks to (increase) monster density […]
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Latest Diablo 3 News

6

Diablo 3 Season 2 Start Times Confirmed – 13 February Start


Posted 30 Jan 2015 by at 19:46 GMT

Season 1 is about to finish on 3rd of February and Blizzard has now confirmed the start times and dates for Season 2 for all regions. You may want to plan your schedule around the following times so you can get off to a flying start on 13 February when it all goes live.

Will you be taking part in this season?

Season 2 Start Times:

Season 2 will be starting at the following dates and times for each region:
North America: Friday, February 13 @ 6:00 p.m. PST
Europe: Friday, February 13 @ 6:00 p.m. CET
Asia: Friday, February 13 @ 6:00 p.m. KST

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Tagged As: | Categories: Diablo 3 Seasons | 6 Comments

Latest Diablo 3 News

Blizzard respond to leak concerning Diablo 3 team moving on


Posted 30 Jan 2015 by at 16:25 GMT

A stack of information regarding Blizzard game releases and future plans has apparently leaked to Yahoo Finance writer Tae Kim concerning Diablo 3, Overwatch, Heroes of the Storm, Hearthstone and Starcraft 2.

Included in the information from the unnamed source was that the Diablo 3 team has been moved to a new project set in the StarCraft universe which will be similar to Digital Extremes’ Warframe and contain gameplay aspects from “Left4Dead, DayZ, Smite, and other MOBAs.” We’ve seen the loss of Jay Wilson, The auction House, and PVP (not in that order) but the loss of most of the development team?

Since the leak appeared, Blizzard released a statement regarding the Diablo 3 rumour which debunks it. The statement reads:

“The Diablo III team is on continuing to support the game with patch content. We generally don’t comment on rumors or speculation, but I do want to make sure it’s clear that they’re not working on a secret project in the StarCraft universe.”

With Diablo 3 now three years old and not a main source of profit for Blizzard it becomes easy to give these rumors credence. However, We’ve seen plenty of false information from supposed “sources” before. On the other hand, developers jump IPs from time to time;it wouldn’t be unheard of them to lend a hand on a new project while D3 in-between expansions. There is also the slow updates the game has seen since the expansion. However, Diablo 3 Vanilla was never meant to have as many patches as we saw,which may have lead to our expectations for the expansion.

Which goes to show the power of vague (mis)information, we can speculate wildly to no end and confirm ourselves with loose rationale. Feel free to do so in the comments! Is this merely wild speculation? Confirmation of our fears? Jay Wilson’s fault?

Update: From numerous public and private conversations with the D3 devs at Blizzcon, in which we heard many not-subtle hints about the imminence of the next expansion pack, the “completely gutted” thing seems unlikely.

Click through for the full rumor post, which paints a very rosy picture of Hearthstone and WoW, indecision about Overwatch, and pessimism about Heroes of the Storm.

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Latest Diablo 3 News

7

One life to live: Tis the Season


Posted 30 Jan 2015 by at 12:19 GMT

The race to 70, the absence of gold,artisans,hellfire rings, and high level friends to boost you. It’s all gone away and it’s hard not to be excited. I still recall the rush of playing my first WD on launch day, wading through it all with no support and no fallback. Did reaching 60 take awhile of course but it also felt really good. Everything else after that was easier since I blazed the trail for myself. That is an experience you didn’t get with ROS, everything was established, gold was banked, gear still usable, and friends prevalent. However with a season wipe we can do it all again.

While there is some dissenting opinions on Seasons I’m 100% for them especially for hardcore. For SC it is simply a slough back to 70 and back to the grind, but for HC it is a true test to make it back up that mountain. For a long time we’ve had a lot of safety nets and ladders to help us trek back. All that is gone and I think that trek back is going to be a bit harder. However, it will be nice to go through that struggle with so many of our HC brethren. I’m not sure where I will even start for season 2, I’m tempted to play it safe and go Monk, but chances are I’ll simply go back to Witch doctor for nostalgia.

The best part of seasons is the push to the top and watching so many fall on the way there. Not to say we can take pleasure in people’s demise, but it helps show that makes the mode so special. As we begin to chase the chart, and face death in it’s hardest iteration; I’m happy to announce a new contest. I’ve got a large amount of limited addition Treasure goblin posters that we’ll be giving away to start the season. One poster for each week until they’re gone. The rules are simple simple tweet the @Diabloincgamers a picture of your HC death and an epitaph for your fallen character. We’ll start the contents when Season two starts, so no prepping your deaths in advance! While a poster may not make up for your lost character, you’ll always be able to remember what drove you to that death…greed…and sweet,sweet, loot.

One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published (semi)weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

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Latest Diablo 3 News

6

Latest Diablo 3 2.1.2 Hotfixes for 28 January


Posted 29 Jan 2015 by at 05:43 GMT

Another set of hotfixes have landed today and they are as follows:

General

  • Resolved an issue where players would not be able to resurrect if they leveled while dead (1/28)

Achievements:

  • Resolved an issue where Seasonal Achievements were not being recorded on the leaderboards if the achievement was awarded while the player was out of game; if you encounter this issue, please enter a new seasonal game on the affected character to correct your Leaderboard standing (1/28)

Rifts:

  • Players who modify their gear or skills in another game will be unable to re-enter a Greater Rift until they revert their loadout to what it was when the Greater Rift began (1/28)

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Latest Diablo 3 News

Diablo 3 Legendary Items All Stink?


Posted 28 Jan 2015 by at 22:06 GMT

Look at all the Souls...

Look at all the Souls…

A fan brought up the perennial complaint, got a Blue reply, and then it went deeper. Diablo 3 Legendary Items All Stink?

Legendaries – 95% garbage design

Please Blizz, make all useless Legendaries have a useful stat….afterall, they are legendary.
Tyvalir: We’ve actually been adding special powers to Legendary items that previously didn’t have one, but since we’ve done it gradually, it’s not always immediately obvious.

For instance, Depth Diggers, Leoric’s Crown and Sash of Knives all had new Legendary powers added to them in patch 2.1.0. The same will happen for Wyrmwood and The Band of Untold Secrets (renamed Halo of Arlyse) starting in Season 2.

I’s been a while since it was last brought up, so I can see how it’s nice to have a reminder now and then. Great discussion, PowerCosmic!

I would say that amulets are the one item slot that I’m always eager to identify, regardless of knowing which legendary power it will be.
Tyvalir: I used to feel the same way. Since the recent patch, though, I’m far more likely to get excited about other item types, including Legendary or Set items I already have (since they could be Ancient items). I’ve heard similar comments from community members.

It’s worth noting that one of our long term goals is to make more items competitive with those considered “best in slot.” For rings, that means creating better alternatives to Unity, Ring of Royal Grandeur and Stone of Jordan. For sets, that means better alternatives to existing 6 piece Sets (some of which you’ll see in a future patch).

Ideally, this should mean you’ll get more excited about many different item types, as we gradually introduce more desirable Legendary item powers over time.

and btw.: what about all our ideas from the Legendary Workshop from Blizzcon?! I’m sure something useful is in there as well.
Tyvalir: Ah, great question! John Yang and Julian Love actually discussed some of the Legendary item power ideas submitted for the workshop during our follow-up livestream. Aside from he power picked by the team at BlizzCon, there were several others that John and Julian mentioned wanting to add to the game.

While I don’t have any specifics to share right now, if we were to move forward with any of those Legendary Workshop ideas (or different powers based on said ideas), the earliest players might see them added to the game would be in patch 2.2.0.

I hope this isn’t a trend where every single existing legendary gets a power and then is made seasonal only
Tyvalir: Actually, the majority of items on which we’ve added a new Legendary power (specifically when the item didn’t already have one) have been made available to non-Seasonal characters as soon as they were patched in. For example, Depth Diggers, Kimbo’s Gold, Sash of Knives and Leoric’s Crown all fit into this category.

While some Legendary items that are updated in this way will be introduced through Seasons first (as is the case with Wyrmwood in Season 2, for instance), we don’t currently have plans to make all such items Seasonal.

This issue comes up constantly, and for an obvious reason — it’s true. Most of the legendary items in the game do lack legendary affixes, useful or otherwise, and those without orange bonuses are generally junk, to well-geared characters.

In a weird way the ever-increasing legendary drop rates makes this feeling worse. Back in D3v lots of players had rares in multiple slots, either because they rolled better than legs or because legs were so scarce (or both). Now that legs drop constantly, fans get no thrill from any old *CLANG* and want them to be useful items, and with good rolls, too. But of course that’s a Catch 22, since if more useful items drop, we gear up faster, which makes additional upgrades that much less likely.

I don’t think *every* legendary has to have a special power, since 1) there aren’t that many special powers to create and balance, and 2) there has to be some not-great gear to make the better gear stand out. And 3) the devs are clearly using the legs to extend the play experience, by adding another dozen or so each patch/season.

So is there a solution? If you could wave a magic wand and put a useful legendary affix on every useless orange item, (pretend there’s enough dev time to create and test them all, plus good ideas for 100+ new legendary affixes) is that what you’d do? But wouldn’t that be too much too soon and kill longevity? Is there value to adding just a couple/few new legs for each class, creating more of a focus on each one, rather than having 50 at once, thus making the 48 or 49 of the junk, with only the 1 or 2 that are BiS holding value? Or am I just Stockholm Syndroming here, and looking too hard for the silver lining in the very slow development pace of good new legendary items?

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Should Legacy Gear be the Best Gear?


Posted 28 Jan 2015 by at 16:28 GMT

Kill us to feed a Demon Hunter.

Feed them to a Demon Hunter!

Interesting fan debate about the recent resurgence in popularity of some legacy legendary items for the Witch Doctor, and the more general issue of special abilities only found on items that can no longer be obtained.

Should Legacy Gear be the Best Gear?

So now the best way to do Grifts is for Demon Hunters to get as much hatred as possible and thats through the Reapers Wraps + Blood Vengeance combo with health globes. There are a few ways in the game to spawn health globes but one of the best if not the best way to do that is with legacy items for “Zero Dog” Witch Doctor items with the Zombie Dog – Final Gift rune and using Sacrifice. When you spawn more Zombie Dogs with this rune they can spawn health globes.

Legacy items like Homunculus and other items that can lower the cooldown by Zombie Dogs by up to 9 seconds is just HUGE. Before the 2.1.2 patch, these items were not a problem. Now these items/tactics are a problem with the current “meta”, they are not obtainable anymore. So you are SOL if you dont have them. I dont believe that BIS or best strategies should involve legacy items.

…if your group does not have one, then you are automatically out of the top of the leaderboards. (Unless you play Seasons)
Tyvalir: While I realize the discussion in this thread has become more playful (and thus is relatively harmless), the title itself is misleading. At this time, we are not actioning (or planning to action) players who are using legacy items to support or run a zero dog build.

Gonna go ahead and lock this, folks. Thanks for your cooperation!

This Zero Dog legacy gear is interesting as it’s not even very useful for the Witch Doctor. It’s only a thing since it makes more Mongrels, and when they die they can produce health orbs, which Demon Hunters turn into Hatred, which is the only bottleneck on the massive damage now possible with the redesigned M6 item set. (As described in our recent strategy guide.)

On the larger issue though, what do you guys think of Legacy gear with properties that can’t be obtained anymore? It’s usually a bad thing, since most item changes are buffs, but every now and then we see something like this ZDog trick.

Some players don’t like it since the items can’t be found anymore, and with all legs now BoA, they can’t be traded or bought. So it seems unfair and exclusive; a bonus today based entirely on gear you happened to save from a year or more ago. (And doesn’t everyone save all their gear forever, since we can never hope to fill our “ridiculously huge” stash space?) On the other hand, it’s very rare that anyone saved the old stuff, or that the old stuff has any use today, and it gets into that “why do you care how someone else plays the game?” question.

Because Leaderboards, I guess. Personally I think it’s mostly just jelly, but citing leaderboards makes for a much more compelling, semi-objective argument, so that’s what peeps are doing.

Is the ZDog legacy gear actually impacting the Leaderboards? Apparently not. Look at the two player, three player, and four player Era, non-seasonal leaderboards, and there are a few Witch Doctors in the top teams, at least in the 2 and 3 player groups. For comparison, check the Seasonal leaderboards and you’ll find roughly equivalent highest GRifts, and there are actually quite a few *more* WDs than you see atop the Era leaderboards. Seasonal: two player, three player, and four player.

The Blue said no plans to nerf or remove the old items, though I suspect that’s entirely about how impactful it is. If some legacy gear somehow turned into a cheap trick to clear GR100, by enabling old style Exploding Palm or Rimeheart, then the devs would pound that nail flat in the interests of balance. Would they be right to do it?

Should Legacy items be nerfed if they become top quality?

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2

Video: A Real Life Demon Hunter


Posted 28 Jan 2015 by at 15:49 GMT

A popular new video documents the amazing archery skills of Lars Andersen, who seems practically a Demon Hunter in some of his fast-firing tricks. Video: A Real Life Demon Hunter:

No one thought the Demon Hunter in Diablo 3 had some historical precedent or physical reality — remember the “how does she reload while dual wielding xbows” debate? At least we didn’t get a repeat of the “did or did not Amazons cut off a boob” debate from the D2 days.

It’s cool though, watching the guy in the video giving some insight into what actual archery in combat might have been like. It’s not the formalized, slow-motion, firing-in-ranks stuff that you see in movies, where the archers stand motionless and are lucky to get off two arrows before someone runs up and chops them in half with a sword. Now imagine if this guy could magically summon an unlimited number of arrows to his hand, and fire massive explosions as well?

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Tagged As: | Categories: Demon Hunter, Fan Stuff, Videos | 2 Comments

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3

Diablo 3 Season One Overview video from Blizzard


Posted 27 Jan 2015 by at 23:08 GMT

The end of Diablo 3 Season One arrives on 3 February, and while most of you know exactly what’s going to happen, perhaps you missed something. This evening Blizzard has released a new video which explains what’s going to happen with things such as Blood Shards, stash space, achievements and more. Worth a watch if you’ve not been following all the updates here in the news.

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Tagged As: , , | Categories: Diablo 3 Seasons | 3 Comments

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8

Season One, the End is Near


Posted 27 Jan 2015 by at 18:46 GMT

A fan asked if there was any reason to start a Seasonal character now, with Season One set to end in about a week. (February 3rd remains the estimated date.) Season One, the End is Near:

Should I start seasonal?

Hi, I’m new about a week in. I have a wiz 70 paragon 60. I wanna level on other classes, should I start fresh In seasonal now or wait next season?

if you havent made a seasonal character yet, I would make one and lvl it to 70 just to get the transmogrify skin, just for kicks.
Grimiku: This is the primary reason you might want to play a Seasonal character right now, but you’d need to reach level 70 before Feb 3. That’s certainly possible to do, though. Also, it’s good to know that your Seasonal hero will roll over onto your normal non-Season roster once the Season ends, along with all of your items, Paragon xp, and artisan progression. Good luck!

At this point I’m looking forward to S1 ending. It’ll be nice to get a boost to Paragon Points as all the exp is added together, but mostly I’m interested in all the characters going into the same population. I’m playing seasonal on the US and non-season on EU, and in both cases I have friends or clan mates I’d like to play with… but can’t. Not until S1 ends at least, and we get a couple of weeks of everyone merged, before S2 begins.

Any of you guys join me in anticipating the great merging? Or just dreading the great gear shuffle as you throw away all your old pre-seasona junk to fit 10 full pages of stash into 5 tabs for your permanent collection?

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Tagged As: | Categories: Blue Posts, Diablo 3 Seasons, Grimiku | 8 Comments

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M6 Mega Strategy Guide: New Marauder’s Set


Posted 26 Jan 2015 by at 18:59 GMT

Real life Marauder?

Real life Marauder?

One of the more impactful changes in Patch 2.1.2 brought reworked set bonuses to the very popular Demon Hunter item set, Embodiment of the Marauder. Marauder’s, or M6 for short, refers to the six piece set bonus that enables the otherwise useless Sentry skill to become a kick ass tool fueling the Demon Hunter’s greatest power. The Marauder’s set bonuses changed around in patch 2.1.2, and while the set is still about casting Sentries and enabling them to shoot the Demon Hunter’s powerful Hatred Spender skills, the details have changed considerably.

While the changes were feared/assumed to be a nerf when they hit the PTR, players soon realized the set was actually buffed, and most players felt it was a lot more fun to use. I agree with that conclusion, and after months of testing on the PTR, I’ve experimented with multiple builds on Live (handily, my DH on EU is Fire and my DH on US is Cold), and noticed a lot of changes and optimizations required by the change from pre-2.1.2 M6.

This isn’t a “use this gear and these skills” build type guide; it’s more of a discussion with tips and suggestions for how best to utilize the Marauder’s set (DiabloWikiEmbodiment of Marauder). Contents include the best choices for skills, gear, passives, and strategy.

For examples, you can view my Hardcore Cold DH on US or my Hardcore Fire DH on EU. Bear in mind both are very much WiP, and I hadn’t played either account in months while the PTR was going. Since it ended I’ve been dividing time between the US and EU accounts, and experimenting with gear and LGems and skills on both chars. There’s a lot yet to improve on each, but even at this point both can fly through T6 Rifts in solo games, testament to the power of the M6 spec.


Marauder’s Set Bonuses

The biggest difference from the patch is in what the Sentries do, and what the Demon Hunter does.

Embodiment of the Marauder item set bonuses:

Pre-2.1.2 item set bonuses:
(2) Set: +500 Dexterity
(4) Set: Companion calls all companion types to your side.
(6) Set: Sentries cast your equipped Hatred spenders.
Patch 2.1.2 item set bonuses:
(2) Set: Companion calls all companions to your side.
(4) Set: Sentries cast your Hatred spender when you do.
(6) Set: Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.

Prior to Patch 2.1.2, with the M6 bonus active, each summoned Sentry fired a seemingly-random assortment of the Hatred Spenders the Demon Hunter had on her skill bar, regardless of what the Demon Hunter was doing. Figuring out which skills the Sentries fired was a complicated endeavor, with Minion firing speed and breakpoints the biggest consideration, and Tasker and Theo gloves providing the biggest damage buff.

Players generally selected 2 or 3 Hatred spenders, often without a single Hatred Generator, and the usual play method was tossing Sentries out near (or far, if Zei’s was involved) the targets and waiting while the Sentries did the killing. It was common for DHs to not even shoot at the enemy themselves, letting the Sentries do all the work, and even when the DH did join in, her damage was only a small % of the total dealt. (That build can basically be done now with the M4 bonus, but the damage will be much lower than in the ago.)

Every aspect of that is changed now in v2.1.2. With the new six-piece bonus, Sentries fire Spenders when the DH does, at her attack speed (increased minion attack speed has no effect), and the bulk of the damage is dealt by the Demon Hunter, buffed by the number of Sentries she has summoned.

Click through for the current set function, and much more. M6 Mega Strategy Guide: New Marauder’s Set:

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Diablo 3 Needs More Gold Sinks?


Posted 24 Jan 2015 by at 17:33 GMT

Searching for the Arkenstone.

Searching for the Arkenstone.

A fan expressed a rare non-nerfing opinion and got a Blue reply. Since it’s an issue I’ve seen fans talking about lately, let’s get into it. Diablo 3 Needs More Gold Sinks?

When are we gonna get decent gold sink?

I swim in gold like Dagobert the Duck even though I´ve never used Hoarder gem. What’s the point of having the gold if you do not have any options to spend it?
Vaneras: Not everyone are swimming in gold Scrooge McDuck style though, but here is a question out of curiosity, what makes a decent gold sink to you? I mean, what kind of gold sink would you like to have?

The Blue’s request for Gold Sink ideas is a worthy topic, but I’m more interested in the OP’s complaint. Are most players in Reaper of Souls really that rich in gold? I mean sure, if you use a DiabloWikiBoon of the Hoarder, but if not? In my experience once you can run DiabloWikiT6 Rifts efficiently, you find more gold than you need, but until you’re geared up to that level, you’re going to be broke. Especially if you’re doing a lot of enchanting and/or gem upgrading.

Just this week in Clan Chat a couple of guys were talking about the double Goblin buff and how all they really wanted was to find a golden portal, since they’d been broke for the entirety of Season Two without ever a Boon of the Hoarder. I was surprised to hear it, but once I thought about it, I could see a number of potential reasons for players to still be gold poor.

What if you’re in the habit of doing a lot of alts and spending tons of gold to gear them? Or you’re Hardcore and you lose your main with all those millions of gold worth of gems and enchanted gear? Or you’re casual and haven’t geared up to roll T6 yet? In any or all of those cases, you’re probably skint all the time, unless/until you find The Vault and get your Boon.

Is that how it should be, though? Are you guys happy with the state of gold income in Diablo 3? Do you think there’s enough gold from playing normally? Are the methods to increase gold drops, via Paragon Points or GF% on gear, adequate? Do you like the Boon of the Hoarder or think it’s too “all or nothing” with players broke until they find it, then immediately so rich that gold becomes meaningless?

Does the gold you find meet your expenses in Diablo 3?

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New Item Sets Coming in Patch 2.2.0


Posted 23 Jan 2015 by at 14:26 GMT

Last year’s Blizzcon demo showed off multiple new legendary items and three whole new item sets, one each equipped on the Demon Hunter, Barbarian, and Wizard in the Blizzcon demo. The sets were lots of fun to use and seemed quite powerful (the ones for the DH and Wizard, at least), but they obviously looked closer to finished than they were, since Blizzcon was back in November and there’s no sign of the sets in the game yet, though all of the other new legendary items we saw at Blizzcon are going live in Season Two.

How about on update on the progress of those new Item Sets? New Item Sets Coming in Patch 2.2.0:

A few months ago 3 new sets were announced: Barb: Whirlwind-Rend, Wiz: Slow Time, DH: Multishot. Dose anyone know when they will be released?
Tyvalir: The new sets – including Delsere’s Magnum Opus, Wrath of the Wastes and Unhallowed Essence – are currently planned to arrive in patch 2.2.0, along with updates to existing 4 piece sets. While this could change depending on a variety of factors, and while we don’t have a date to announce yet for that patch, the plan is for all of these to arrive at around the same time.

You’ll note this post contains not a hint of an ETA for v2.2.0. Not even a “soon” offered ironically. So let your imagination run wild there, but obviously it won’t be for the start of Season Two. Mid-season? Season three? Meh.

As for the sets, we discussed play testing them in detail in our post-Blizzcon podcast, and N3rdwards contributed an article about the Wizard’s set and some other new wizard legendary items seem in the Blizzcon demo. You can see the special set bonuses in the screens below, at least as they were when presented back at Blizzcon. They may well have changed by now, and I hope that at least the Barb set has, since I didn’t think it worked very well when I gave it some trial runs in the Blizzcon demo.

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Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Item Sets, Tyvalir | 27 Comments

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3

Diablo 3 Hotfix: Goblins Drop Stacks


Posted 23 Jan 2015 by at 03:11 GMT

Ugh....

Ugh….

A new hotfix today, clearly spurred by all of our requests for quicker cleanup after DiabloWikiGoblin massacres. It ain’t auto-pickup, but at least it’s a start. Diablo 3 Hotfix: Goblins Drop Stacks

Monsters:

Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles (1/22)

  • This hotfix is intended to reduce the amount of clutter generated and improve game performance and should not result in a reduction of loot
  • It sounds a bit like how Boon of the Hoarder was fixed to drop the same amount of gold, but in 5 instead of 10 stacks. That was just about fixing visual clutter since gold does auto-pickup, but it made a helpful difference. I haven’t had a chance to play yet with the hotfix, but for those of you who have… does it feel like an improvement?

    I’m curious how it works with the gem and material goblins, since they drop 1 of their loots every step as they run, but I guess when they die they drop a few big stacks. Does that include the Gem Hoarder? So when one dies it leaves stacks of 4-6 of each type of Marquise gems, instead of all the singles?

    Update: It works, on Gem Hoarders at least. I got a double pack and obliterated them before they could run at all, and you see the handy-stacked results below.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Treasure Goblin | 3 Comments

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    6

    The Diablo 3 Podcast #160: Patch 2.1.2 Goes Live


    Posted 22 Jan 2015 by at 20:55 GMT

    The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.

    Click through for approximate segment starting times and related links:

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    Latest Diablo 3 News

    Diablo 3 Quality of Life Improvements


    Posted 21 Jan 2015 by at 15:21 GMT

    news-QOL-requests1A fan created a thread on the European Battle.net forums with a few Diablo 3 Quality of Life requests, and since a CM Blue’ed the thread for visibility, we might as well have a go at it as well. The OP listed half a dozen QoL improvements, and replies echoed those and added some more.

    There’s kind of a blurry line between “new content/feature” and “quality of life” and some of the requests were more ambitious than just QoL tweaks. That said, here’s a selection of the most popular QoL ideas from the thread, sorted by general topic.

    Gambling and Crafting:

  • Higher Blood Shard cap. (1000, 2000, 5000, etc.)
  • Ability to gamble gear for other classes. (Saves time switching characters just to gamble for your alt.)
  • Ability to gamble for specific types of 1H and 2H weapons.
  • Faster/instant gem upgrading, instead of time-wasting progress bar for each gem.
  • Drop more white and blue materials (or add a way to convert the over-abundant yellow mats to white/yellow).
  • Higher cost Enchant options to show 3 or more options at once.
  • Controls:

  • Fully customizable mouse button/hotkey binding, or remove skill from left click (force move instead).
  • Pointer customizable for better visibility. (Larger, neon color, flashing, etc.)
  • Customizable on/off auto-pickup for gems, mats, and potions.
  • Button to instantly pickup all items within 20yards. (Easy chest/Goblin/Guardian clean up.)
  • Regular potions turn into Blood Shards when picked up with a legendary potion equipped (great suggestion).
  • Rifts and Grifts:

  • Remove/fix Realm or Trials. Enable multiple Grift keys per Trial, at least.
  • Confirm yes/no to avoid closing Rift on an accidental Orek click, and add a “Cancel Rift/Grift” option to close and reset the portal without forcing 15m wait or new game.
  • Items:

  • Higher stack size for Rift keys and allow Gifts to stack.
  • New Gift of Ramaladni consumable for Jewelry.
  • New Gift of Ramaladni type consumable to “Ancient-ize” existing legendary items.
  • Miscellaneous:

  • More stash space and/or character slots.
  • Higher levels of Torment above T6.
  • Punching bag in town to test new build/gear/skills/etc.
  • Profile tracks a character’s highest kill streak, massacre bonus, destruction bonus, etc.
  • Enable character movement while big overlay map is open.
  • If auto-pickup gems/mats wasn’t the most requested in the thread it was certainly in the top three, and comments supporting auto-pickup were almost unanimous in our recent article. The other all-but-unanimous one is a higher Blood Shard cap, but at least there we’ve got recent dev explanation why they don’t want to do it. Travis Day gave it when we interviewed him at Blizzcon 2014.

    We’ve talked about a lot of these before, but it’s nice to see a bigger, compiled list. I was going to make this post a vote/survey, but there are just too many options to fit into the vote script. Perhaps you guys can nominate your favorites in comments, and I’ll whittle the list down to a top 10 or 12, and stick a “select all you approve” survey into a future post. Because statistics!

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