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Diablo 3 in China: Cash for Stash Details Revealed
Blizzard announced the real money features of the Diablo 3 Chinese version some months ago, doing it preemptively before (as they said) fans could datamine it and speculate that it was coming to all realms. The devs have talked about the features since then, stressing that they didn’t want to make D3 a “pay to […]
Diablo 3 Podcast #174: DH Sets, GRift Records, & D3X2
Lots of content/topics this week, including perma-CC issues, DH set debates, CoE ring and buff icon issues, player UI mods, expanded Grift leaderboards, and D3 expansion #2 theorizing. Featuring Katniss, AdAstra, and Flux. Click through for approximate segment starting times and related links:
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2

One life to live: Back from the dead


Posted 25 May 2015 by at 03:20 GMT

Oh,man it’s been too long. I’ve failed you dear reader, as my posts have dropped off the face of the earth. In fact I’ve created far more drafts than I have posts in the past two months. However, all is not lost, the column continues forward with new vigor and damn it, this time I’ll hit publish. Let’s face it there’s been a lot to write about, and a lot to play with, and by association a lot to catch up on.

Ok did I make it? I’ve spent the majority of season three as a monk. Actually as three monks. In the frenzied rush to 70 I died two times along the way, but the third one hit 70 and hasn’t looked back. it’s funny how a game you’ve played for years can still suck you in, and how the sting of death felt countless of times still hurts. However each death(like each before it) renewed my passion and desire to get back. If I can level one critique towards post 70 play it’s that death isn’t as ever present as it could be. those two deaths I had were due to being under geared and overwhelmed, very infrequently do I feel that way now. Sure there are greater rifts, and they can present danger at the higher levels but that’s a choice not on omnipresent feeling. I was going to write a column about this but RL reared its head and I wandered off..
Hardcoredead

In tandem with that lack of feeling is the ease of which you can now get to 70. Just park yourself in a rift on torment and watch the levels fly. It seems as if they nerved one way of power leveling only to open the door to uneven easier way. Hell in the old way you at least had to find a few games do it. In a sad way that’s trivialized our mode a bit. Death is supposed to be a hassle and I was looking forward to having to make the hard trek back, not take a portal immediately to 70. I was going to write a column about that but again RL reared it’s head and I wandered off.
Hardcoredead

On the upside the HC community is flourishing and downright pleasant. Go ahead go to the HC forums, look for a vitriolic post. I’ll wait…sure you found that one but did you look over all? People asking for advice, looking for help, looking to play with each other, how could you go wrong? On a whole it’s a nice change to the normal vile spewed around because despite the flaws the game, HC still feels fun. We’ve got a great community going and I’m happy to be back in it. I was going to write a post about that but RL reared it’s head and I wandered off.
Hardcoredead

I didn’t however wander off this time, and looking forward to not wandering off for a while(until my baby comes in September)
One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published (semi)weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

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Real Money Trading, Real Item Theft, Real Felony Conviction


Posted 22 May 2015 by at 23:07 GMT

Interesting article on Fusion.net about two guys who received felony convictions for hacking computers and stealing Diablo III items worth upwards of $8000, back in the 2012 days of the Real Money Auction House.

Real Money Trading, Real Item Theft, Real Felony Conviction:

In the summer of 2012, Patrick Nepomuceno of California and Michael Stinger of Maryland, who had met each other through gaming chat platform TeamSpeak, committed a series of virtual “hold-ups” in the role-playing video game Diablo III. They sold the armor and weapons they stole from other players for over $8,000 in real money, according to court documents. It’s a fascinating example of the justice system grappling with digital wrongdoing, and deciding how harshly to punish people for stealing virtual items.

…According to Wilkison, court documents, and an interview with Michael Stinger, Nepomuceno bought a RAT, a ‘remote access tool’ used to take over a computer remotely. Nepomuceno and Stinger got other Diablo III players to download the RAT by disguising it as a link to a photo, which they claimed was a screenshot of a rare item. After a player clicked on the link and downloaded the RAT, Nepomuceno gained access to their computer, and was able to take over their Diablo character. He would force the character to drop all of the valuable gear and gold the player had collected, and Stinger’s demon hunter character, who was hanging out nearby in the game, would swoop in to steal the goods.

…The pair got probation — three years for Stinger and two years for Nepomuceno — and have to pay Blizzard back $5,654.61, an amount that reflects how much the company spent investigating the case. Stinger is currently paying Blizzard $100 per month.

…In our conversation, Stinger still sounded in shock that his video game hijinks resulted in a real-world criminal record. Now in college, he says finding a job is tough because “they look into your background and see that you have a ‘unlawful access to computers’” conviction.

Read the full article for more details, but you get the gist of things. According to the story, the players who were “hacked” got their accounts rolled back and the items restored, but obviously it had to be a shocking experience, as they suddenly lost control of their characters in game and set to item fountaining.

Some might argue that it’s a harsh punishment for virtual actions that Blizzard replaced, but I imagine most of you guys read this and join the squeaking chorus of the world’s tiniest violins, playing the Schadenfreude Sympathy for these fellows facing consequences for their actions.

What do you guys think? Glad to hear someone got busted for being a h4x0r even on this minor scale? Do you think the victims should bear some of the blame for running unsecured computers and falling victim to such a simple trojan? Or do you blame Blizzard for enabling RMT and RMAH in the first place?

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Latest Diablo 3 News

2

Broken Fetish Darts are no Carnevil


Posted 22 May 2015 by at 20:42 GMT

One of the cooler Witch Doctor builds in v2.2 is enabled by the Carnevil voodoo mask. The helm causes Fetishes to shoot a Poison Dart every time the Witch Doctor does, and with lots of fetishes this turns levels into delightful shooting galleries. Or at least it did before a bug came in with the latest patch.

Broken Fetish Darts are no Carnevil:

I just updated the game and noticed while grifting solo that Fetishes will stop after 1-2min in game from shooting darts and they go physical!!??? only way to get them to shoot darts again is by dying and then the new batches restart shooting darts and then again they stop after a min or so! anyone noticed anything since patch?… I tried this 6 times and in all 6 times it happened.
Grimiku: We’re currently looking into an issue where Fetishes sometimes forget to shoot despite the fact the Witch Doctor has a Carnevil equipped. We’ll be sure to give you all an update once we have more details to share, but we’re not there just yet. Thank you all for the reports, and good hunting out there!

Well, official confirmation helps. Now we hope for a speedy solution.
Grimiku: For what it’s worth I’m playing a Dart Doc in Season 3, so I’m crossing my fingers (hooves?), too.

That’s not exactly a hardcore-friendly work around there, so let’s hope this build-breaking bug can be patched in the not too distant future.

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Tagged As: | Categories: Blue Posts, Diablo III Bugs, Grimiku, Witch Doctor | 2 Comments

Latest Diablo 3 News

4

Buggy Guardian Tornadoes in v2.2.1


Posted 22 May 2015 by at 02:03 GMT

Dodge this.

Dodge this.

There’s a bug with the AI of the tornadoes cast by Rift/Grift Guardians, chiefly Saxtris and Sand Shaper, in Patch 2.2.1. The tornadoes aren’t moving very far from their spawn point, which can be a pain in some dungeon layouts. Blue explanation for Buggy Guardian Tornadoes in v2.2.1:

There were no (intentional) changes to Rift Guardians in 2.2.1. However, there is a known issue with Saxtris and Sand Shaper specifically:

I had the same issue just now. I imagine it is a bug.

Nevalistis: This is correct. There is a bug with tornado behavior, and you’ll see this somewhat confused wandering with any Rift Guardian that summons tornadoes (Sand Shaper and Saxtris included). We’re currently investigating this issue.

To clarify, the tornadoes aren’t attempting to stay close to their summoner; they’re just changing directions too quickly. As a result, they won’t travel very far from their spawn point. The behavior of the enemies themselves should be unchanged so, in the meantime, kiting the Rift Guardian away from a cluster of tornadoes should yield more desirable results.

Not exactly the worst two Guardians there, at least not for their tornadoes. (Saxtris and his bug summoning, on the other hand…) Try not to die excessively, or get too used to the new tornado behavior, as it probably won’t last long.

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Latest Diablo 3 News

8

Diablo 3 Patch 2.2.1 Now on Live Servers


Posted 20 May 2015 by at 02:44 GMT

After offering bribes for players to help test, Blizzard has now finalized Diablo 3 patch 2.1.1 and pushed it onto the live servers. The minor updates are as follows:

GENERAL

  • Bug Fixes
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items

CLASSES

  • Barbarian
    • Whirlwind
      • Skill Rune – Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped

ITEMS

  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa’s (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions

MONSTERS

  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver’s spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash

USER INTERFACE

Begone...

Begone…

  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

Let there be a great celebration, as the Grift popup screen has been ad blocked.

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Tagged As: | Categories: Diablo 3 Patches | 8 Comments

Latest Diablo 3 News

7

Diablo 3 Podcast #175: D3’s 3rd Anniversary + Plus Secret Cows


Posted 19 May 2015 by at 09:52 GMT

Diablo 3’s Third Anniversary special cow level debuts, plus conversation about power creep and GR40 becoming the new GR30, if the Infernal Machine needs fixes, and whether D3X2 will debut at E3, Gamescom, Blizzcon, or ever? Featuring MJNSpace, N3rwards, and Flux.

Click through for approximate segment starting times and related links:

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Diablo 3 in China: Cash for Stash Details Revealed


Posted 19 May 2015 by at 06:47 GMT

Buy extra stash tabs for Platinum.

Buy extra stash tabs for Platinum.

Blizzard announced the real money features of the Diablo 3 Chinese version some months ago, doing it preemptively before (as they said) fans could datamine it and speculate that it was coming to all realms.

The devs have talked about the features since then, stressing that they didn’t want to make D3 a “pay to win” system, but that the features players could buy with platinum would be things like additional stash space, temporary +exp buffs, and various cosmetic options, and but not something like +100% DPS or anything directly game-affecting.

The Chinese Beta Test is now underway, and the official Chinese site D.163.com has a bunch of articles posted about the features and differences found in the Chinese version. These include full info on what sort of buffs and bonuses you can purchase with Platinum, and the ways you can obtain it (other than via credit card).

The pages are all in Chinese (which Google does not so great transating) and I haven’t heard back (yet) from our Chinese correspondent, so we’re not positive on all the specifics. The following links go to Chinese language pages, and are easiest to view in Chrome, which should prompt you to Google translate them automatically.

Diablo 3 in China: Cash for Stash Details Revealed!

Chinese Region Differences

The basic issue with Chinese Diablo 3 is that most games in that region have a basic version that’s free to play, while most of the cool features are purchased via micro-transactions. This was heresy in gaming 10 or 15 years ago, but has since become the industry standard and I’ve seen players argue that it’s a superior system. The logic is that a game sold on a one-time purchase can be buggy or rushed or unfinished, since it only needs to look good once to get your money — while subscription or F2P games have to maintain content and support, and keep adding new features to keep players paying/playing.

Diablo 3 in China is going that route, and the basic game, equivalent to D3 vanilla, is free. To upgrade to Reaper of Souls and gain access to Adventure Mode and Rifts and the Crusader, etc, costs money. Other features are available for Platinum as micro-transactions, and these include include added stash space, cosmetic buffs like special pennants, and various temporary gameplay buffs such as +EXP, +Gold Find, +Blood Shard drop rate, etc.

Below you see screens of various Achievements menus, from this article. The white coin icons represent Platinum, showing which Achievements will earn these for players, and in what quantity.

Click through for more details and screenshots of the new interfaces and DLC stuff, plus quotes from devs Wyatt Cheng and Rob Foote in a new Chinese interview.

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3

Greater Rift #1s: GR59 Wizard and GR 58 Monk


Posted 18 May 2015 by at 22:52 GMT

Two new #1 Leaderboard Greater Rift clears today. The first is a Wizard push by Reiko Zockt, when he very narrowly defeats a rat-infested GR59.

Click through for the second video, a new record Monk, and for some GRift pushing vs. T6 fun farming conversation. Interested in your experiences, shared via comments.

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Tagged As: | Categories: Greater Rifts, Leaderboards, Monk, Videos, Wizard | 3 Comments