I hear a lot of complaints from players who don’t want to prove their worth in the Realm of Trials before going into Greater Rifts, and since a Blue replied to one such complaint today, let’s get into it.
Do devs ever wonder why players do 1 GR for every 20-50 normal rifts? Why do players have hundreds and thousands of GR (ahem, I mean trial) keys sitting in stash but are always out of normal keys?
The answer is very simple: it’s because trials are a bland, boring and unrewarding waste of time. And no, upping the gold/xp trial rewards to scale trial difficulty won’t solve that.
I want to use my 500 keys and farm GR 30s, I really do. But in the time it takes me to get a GR35 key from a trial, I can already be halfway through a T6 rifts. It is not worth it to farm GRs, because trials exist to waste my time.
Nevalistis: We’re not happy with the Realm of Trials, and we’ve been tinkering around with various improvements. What I appreciate most about this thread is the friendly discourse, thorough discussion about why you feel the way you do about Trials, and the ideas being tossed around.
Great to see; I’m always taking notes!
The OP’s post has a lot of upvotes on B.net, and most of the replies sing a similar song. Which is why I’m curious to see how this vote goes, since I wonder if Trials are one of those things that no one likes enough to defend, while the minority who hates them makes all the noise. I’d fit myself into the first class; I don’t especially enjoy Trials, but I don’t really dislike them either, and I think they have a valid utility in the game.
I see a number of main complaints about trials. 1) No rewards/items. 2) Unrepresentative of the actual game so players have to regear and respec just to earn higher level keys. 3) Unfair to some classes/builds and too easy for others. 4) Boring/waste of time.
The last point is probably the most voiced, but is the hardest to defend with anything empirical, since it’s just subjective opinion. I’m not sure *why* people find Trials so boring, though. They’re full of huge hordes of monsters who scale up quickly, making it an interesting way to test your character’s strength. And the respecing can be kind of fun and strategic?
I recently did a bunch of Trials with my PTR Monk. In my normal kit I was topping out around 34, mostly since I kept dying and losing too much time. So I changed my gear around, adding in the Gungdo Gear contagious Exploding Palm bracers, switched out my Bane of the Powerful for a Mirinae, respeced to add Cyclone Strike for a pull and Serenity for the temporary invulnerability, and changed my helm gem to Amethyst, etc. And in that new build I was able to yank everything in, trigger enormous Exploding Palm domino chain blasts, and earn up to GR43 keys.
So that’s my counter argument, or at least anecdote. What do the rest of you think? Let’s take the temperature of the community. Vote: Everyone Hates the Realm of Trials?
Click through for more pro/anti Grift arguments, and to explain exactly why you like/dislike them in comments.