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The Diablo 3 Podcast #169: S2’s Last Week and GRift Heights
What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux. Click through for approximate segment starting times and related links:
Vote: Season 3 Plans and Rushing Strategies
Diablo 3 Season Three begins tonight on the Americas server and is already underway in Asia and Europe. Are you guys jumping in and joining the (cooperative) race to 70? Here are the official start times: Vote: Season 3 Plans: Season One’s rush to 70 was broken by exp-exploitable bounties (in softcore, at least), and […]
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Blood Thief Exploit Hotfixed, Bans Coming

Posted 17 Apr 2015 by at 11:38 GMT

Kinda like this...

Kinda like this…

Thursday evening an exploit went public that allowed players to spawn almost infinite amounts of blood shards from Blood Thief goblins. The trick was to find a Blood Thief, and while one player stayed near him, the others in the game went into a Greater Rift, before the first player killed the Goblin. In some way this caused the Goblins to drop thousands of shards for each person in the Grift, and the normal amount for the one who did the killing.

The trick could be repeated every time a Blood Thief was located, word spread quickly, streamers were demonstrating it live, and things rapidly got out of hand with players gambling through tens or even hundreds of thousands of Blood Shards. Blizzard hotfix disabled the exploit by requiring everyone in the game to be within proximity of the goblin in order for Shards to drop, and now that the bug is fixed, outraged fans are demanding that heads roll, and Blizzard seems to agree.

We’re currently working on a hotfix to address an exploit that allows players to gain a significantly larger number of Blood Shards from Blood Thief goblins than intended. While we don’t have an ETA to share at this time, we’re looking to implement the hotfix (which will also address the underlying bug) as soon as possible in all gameplay regions and will be sure to update this thread once it’s live.

With this, we’re also in the process of actioning accounts which have been found to be actively using this exploit to gain an unfair advantage. This behavior not only undermines the spirit play, but directly violates our in-game policies for Diablo III. As always, maintaining a stable, safe, and enjoyable online environment for legitimate players is very important to us, and we’ll be continuing to keep watch on and take additional action as needed.

In the meantime, we encourage everyone to please game responsibly. Not only can using exploits lead to account penalties, but it can also negatively impact the enjoyment of your fellow players. This is why we’re working as quickly as we can to fix the underlying issue, and why we’d appreciate your help in keeping the effects of the exploit as minimal as possible until it’s removed from the game.

For more information on how to report exploitative behavior, click here. For questions regarding account actions, please refer to Account Administration.

There are numerous claims that various streamers were banned for exploiting this, but there’s a lot of trolling going on with people claiming to be banned to get attention, or accusing others of using the exploit. How many people were actually doing it and how much (if at all) this will impact the Leaderboards (chars from banned accounts vanish from the Rankings) remains to be seen. Blood Thief Exploit Hotfixed, Bans Coming.

Also note that the hotfix tonight didn’t properly fix non-splitting Gelatinous Sires, and they will now rarely do some mega-splitting, resulting in dozens of Gelatinous Spawn, rather than just the half dozen or so intended. Hopefully Blizzard won’t deem their execution another exploit, and likely we’ll see another hotfix soon to fix that issue as well.

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Latest Diablo 3 News


Diablo 3 Patch 2.2.0 Hotfix Update 16 April

Posted 17 Apr 2015 by at 01:36 GMT

Hotfixes have gone live tonight to fix some minor issues and the critical Blood Thief exploit. (Details about that here.)



  • Fixing an issue where some players are not able to access their BlizzCon 2014 transmogrification appearances
  • Fixing an issue where stash tabs purchased during a Season are not rolling over to your non-Seasonal stash once the Season ends



  • Fixed an issue where the Gelatinous Sire would occasionally fail to split (4/16)
  • Fixed a bug which caused Blood Thief goblins in multiplayer games to drop more Blood Shards than intended (4/16)


  • The “Wortham Survivors” bounty has been disabled (4/16)
    • This bounty cannot always be completed and we will be addressing this issue in a later patch

gelatinous-spawn-bugThe Gelatinous Sire fix is not perfect, and players are reporting occasional mega-splitting, with literally dozens of Gelatinous Spawn splitting off, each of which drop loot as normal.

This is resulting in some giant heaps of goodies, with half a dozen or more legendary items fountaining from the chaos. Presumably this hotfix will be hotfixed to limit the total Spawn to the half dozen or so intended.

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Latest Diablo 3 News

Massive Achievements Removal from Season 3

Posted 16 Apr 2015 by at 22:45 GMT

The guild old days...

The guild old days…

One big change in this new season is a major streamlining to the number of variety of Achievements available in Season Three. There are simply a lot fewer achievements in total, and most that were removed were for odd exploration stuff. As a result a far higher percentage of the total available Achievement points can be obtained simply by power leveling and upgrading LGems and such, which is a change some players greet with dismay.

A huge thread full of their complaints can be seen on, and a CM swooped in to lend a sympathetic ear. Massive Achievements Removal from Season 3:

We don’t mind re-doing achievements, Blizzard. New and exclusive challenges are nice, but don’t take away from the casual experience, please. That’s a really big part of the fun for us who don’t feel like real competitive play.

Cutting out all the original achievements (class, explore, event, boss and monster kills, etc) is not the way to spark interest in Season 3. It excludes a massive amount of the player base shooting for “The Achievement Point Leaderboards” in a season.

I agree 100%. I was so looking forward to going for the achievements and competing for them (when I was able) and seeing where I fell on the leaderboards. But when I logged in, it seemed like 90% of the achievements were gone.

I have zero desire to put the time into competing on grifts and conquests, but last season at least I could get into the top 1000 by playing a lot and picking up a ton of random achievements.

Tyvalir: Great feedback! You all have my thanks for sharing your perspectives so constructively here. Even fifteen pages later, I can see that most responses are on topic and respectful in their tone. *insert applause*

I’m still parsing through and collecting all of the ideas presented in this thread (since there’s a lot of good stuff here). By all means, please continue this discussion and I’ll make sure your feedback gets in front of the right folks.

I was oblivious to this Achievement-pocalypse in my own play, though I’d heard similar complaints in clan chat from people who do Achievement hunt. Any of you guys in that group? Care to share your thoughts on the issue for those of us who aren’t as impacted?

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Latest Diablo 3 News


PTR Patch 2.2.1 Now Available

Posted 16 Apr 2015 by at 21:23 GMT

Please God, make it stop...

Please God, make it stop…

I hardly noticed it yesterday, but the PTR is back up and the next patch is available for testing. There’s quite a massive list of changes and fixes, so get ready for some heavy scrolling. PTR Patch 2.2.1 Now Available:


  • Bug Fixes

    • Fixed an issue that caused some Experience bonuses to be added together rather than being multiplied.


  • The recently added social button will now display how many friends you have online and any clan or communities notifications.
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey.

    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active.
  • So yeah, log onto the PTR and you can test two small bug fixes and an interface change… wait… they’ve installed the GRIFT POPUP BLOCKER??!? BRING THAT TO ME!!!1!

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Greater Rifts | 1 Comment

    Latest Diablo 3 News

    Wyatt Cheng Podcast Interview: Realm of Trials will be Removed

    Posted 16 Apr 2015 by at 20:14 GMT

    Wyatt Cheng continued his fan media tour with an appearance on the Westmarch Workshop Wednesday night. More than just storytime with Wyatt, this is hostage time with Wyatt, as he stuck around for a full two hours, chatting on a wide variety of topics.

    We haven’t had a chance to listen to the show yet so no additional notes as of yet. Leviathan did provide one nice bit of transcript, with Wyatt talking about the development of a new feature that will replace the much-maligned Realm of Trials. Click through for that excerpt transcript, and if you have time to listen to the whole podcast, feel free note the time of any key topics or new infos in comments.

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    Latest Diablo 3 News

    RoS: DLC for QoL?

    Posted 15 Apr 2015 by at 23:38 GMT

    news-QOL-requests1We talk about Quality of Life changes all the time (and even get them, sometimes) and speculate about DLC features (and never get them), so today in clan chat the topic turned to what sort of QoL you’d pay for. Obviously the usual choices are more stash space and character slots, and a lot of you guys have previously approved paying “plat” for those options. (Hypothetically, of course, as we’re not playing in China.)

    But what else might be worth some coin to improve your gameplay experience? We’re debating this semi-humorously, so ruling out obvious Pay to Win options like “permanent quintuple my legendary drops/exp” buffs that players probably would pay for, but which would completely corrupt the community play experience.

    Which Quality of Life buffs would you pay real money for? (Vote all you wish.)

    View Results

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    All that for 61%

    All that for 61%

    I had the thought this morning after suffering through another interminable, slow, low-monster-density ordeal in my least favorite Rift tileset (Act Five bone repository) and exiting it into my second least favorite tileset (Act Five burning city surface area). Muttering to myself, I said, “I’d pay to never see either of these maps again.” and then thought… wait, am I serious?

    I think I was.

    So I asked in clan chat and other suggestions came in, such as removing one particularly annoying monster type. I’m less sold on that one as a real player option, as those annoying ones are usually dangerous, and that would change the competitive balance. Then again, removing the slowest/least-dense Rift maps would also provide a competitive advantage, as every minute wasted in those terrible maps is a minute gaining more exp/items in a better map.

    Obviously this isn’t a real serious thing, but I’m curious to see what you guys most want added, or most want removed, from the game, to the point that you’d agree to hypothetical pay fake real money for it.

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    Latest Diablo 3 News


    Buy Blizzcon 2015 Tickets Tonight

    Posted 15 Apr 2015 by at 20:56 GMT

    blizzcon-tickets-2015Tonight brings the first of two chances to buy tickets to this year’s Blizzcon. The purchase must be made online, and as usual you can expect the queue to fill far beyond the available tickets approximately 5 seconds after the store goes online. Buy Blizzcon 2015 Tickets Tonight:

    The first batch of BlizzCon 2015 tickets will go on sale Wednesday, April 15 at 7 p.m. PDT through Eventbrite.

  • Click here to buy tickets Wednesday at 7p.m.!
  • If you’re going to try for tickets, you might want to check out the ticket info section of the BlizzCon website or read our ticket-purchasing guide. Please note you’ll have 8 minutes to complete the purchasing process, and you have until August 14 to edit attendee information.

    If you don’t get tickets tomorrow, a second batch will go on sale Saturday, April 18 at 10 a.m. PDT. In addition, tickets to an exclusive pre-BlizzCon dinner to benefit Children’s Hospital of Orange County (CHOC) will go on sale Wednesday, April 22 at 7 p.m. PDT. For those unable to attend the show, in-depth coverage of BlizzCon will also be available through the BlizzCon Virtual Ticket—further details will be announced at a later date.

    BlizzCon 2015 will take place November 6 and 7 at the Anaheim Convention Center, and tickets cost $199 each (plus applicable taxes and fees). Tickets to the BlizzCon Benefit Dinner cost $750 each (plus taxes and fees) and include BlizzCon admission. For further information, check out the official BlizzCon site.

    The usual technique for successful buyers is to get a lot of friends online who can try to log on at the chosen time, then at 7:01 when all the clicking is over, compare notes on where you are in the queue, and have the person closest to the front buy for everyone (maximum 5 tix per purchase).

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    Tagged As: | Categories: BlizzCon 2015 | 1 Comment

    Latest Diablo 3 News

    Boon of the Hoarder not Dropping from Guardians in S3

    Posted 14 Apr 2015 by at 23:05 GMT

    Treasure Vault TipsAs the Seasoners assemble their array of DiabloWikiLegendary Gems in Season Three, one Gem has been coming up missing. The DiabloWikiBoon of the Hoarder. Initially dropped only by DiabloWikiGreed in DiabloWikiThe Vault, some patches ago the devs changed it so any Guardian in a Greater Rift could drop the Boon, once you’d found the gem from Greed in the first place. This was helpful if you lost the gem (Hardcore) or just wanted a second or third copy, but didn’t want to have to find The Vault again.

    In Season Two (almost) no one had gold issues or a need to search for The Vault, since players who had found a Boon previously just got it from GRift Guardians, same as all the other LGems. That’s not the case in Season Three, and this time you have to actually find The Vault to end your gold woes. This change was not documented in the Patch Notes and Blizzard hasn’t made any comment on it, so it’s not known if this is a bug or a feature.

    Update: Testing proves Guardians will drop a Boon if you’ve already found one. So you just have to find The Vault again in S3. Thanks to Leviathan for confirming.

    Portal from a Blood Thief.

    Portal from a Blood Thief.

    So, we’re back to farming Greed’s Domain again, eh? It’s not too hard in a multiplayer game; just spread out and fast explore areas (not Rifts), simply to find as many Goblins as possible, as quickly as possible. Also, has anyone seen the golden portal open up from a non-DiabloWikiTreasure Goblin? I’ve heard that all goblin types (except Rainbow) can open it, including Blood Thieves, Odious Collectors, etc, but I’ve never seen that myself. And no idea if the 3 new types of Goblins can open the Golden Portal as well?

    Update: Commenters confirm finding The Vault portal via Blood Thieves. Awesome. But shouldn’t the new Gilded Baron have a bonus chance to open the portal?

    Boon of the Hoarder not Dropping from Guardians in S3.f

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