I’ve been having a blast in 1.08. Since losing my plvl 71 monk I’ve played almost exclusively in public games something I had never been able to say pre-1.08. However there is one problem that I keep coming back to again, and again, and again.
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Share Your Diablo 3 Superstitions and Quirks
Posted 24 May 2013 by Flux at 14:44 GMT
I’ve been doing keyruns lately, and noticing something about my Keywarden searching in the Fields of Misery and Dahlgur Oasis… I never search in a straight line. At least not right at the start. Initially, I always traverse something of a circle around the waypoint, before heading off further afield. Why? Because it drives me crazy to spend ten minutes clearing out the entire Fields or Dahlgur, only to finally find the keywarden practically right next to the waypoint where I began. Therefore I always check around the waypoint first, a bit like the proverbial drunk searching for his car keys.
Does this technique improve my keywarden finding speed? I don’t think so; I guess it might save me from the longest, slowest searches, which occur when clearing out the entire area and perhaps ending up at the waypoint starting point. It’s not really meant as a time saver though; it’s more about soothing my conscience. (Besides, as everyone knows, there’s only one sure way to improve your chances of finding the keywarden quickly — search with less than five stacks. That strategy comes with a penalty though, since it means you’ll have to search 10x as long as usual to find any random elites to get that 5th stack.)
That’s my own habit, though, and I don’t know if anyone else shares it. I have a friend who has his own thing; he much prefers his auctions to end with a 3 in the price. Why? Just because. So if you see a legendary listed for 20,000,003, it’s probably his.
Another old friend in the D2 days would never play his first game of the night with his favorite character. He felt like his luck was always bad in the first game so he’d do a quick run with some alt, before getting that out of his system and moving on to his main. I’m not in touch with that guy anymore, but if he’s playing Diablo 3 I bet he does the same thing today.
I bet these samples don’t even scratch the surface of the weird rituals many of you guys engage in when you play Diablo 3. So let’s hear it. Unburden yourself, and ease your private OCD! Share some of your Diablo 3 superstitions or odd habits in comments and we can archive them for posterity. I’ll scoop up the good ones and add them to the post, and perhaps we’ll find that none of us are as alone in our madness as we feared?
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The Diablo 3 Podcast #95: Dev Interviews and the Year in Hardcore
Posted 24 May 2013 by Flux at 11:33 GMT
Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.
Approximate segment start times:
The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.
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Diablo Fan Art Watch #194: Fan Artists Celebrate the Anniversary
Posted 24 May 2013 by Holyknight3000 at 08:00 GMT
There were over 15 pieces of artwork; so many pieces that here is the first batch.
If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.
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Diablo 3 UI Improvement: Gear Lock Switch?
Posted 23 May 2013 by Flux at 23:36 GMT
This issue comes up every now and then, and it appeared again today with a blue reply. It’s not new news, but I am curious to see some discussion about it, so here goes.
We certainly appreciate the feedback, but I wanted to offer some clarification about a feature that went into patch 1.0.7 a few months ago that might have slipped your notice.
One of the changes we made in patch 1.0.7 was that you could now identify items while in the vendor window. So if you talk to a vendor, you’ll be able to identify it using right click, and then you can also choose to sell it with a second right click. As usual, if you accidentally sell an item, you can still retrieve it from the vendor’s buy-back tab while still in the same game.
While you are in the vendor window, you should no longer be able to right click on an item in your inventory and accidentally equip it. Effectively, having a vendor window open while identifying your items should help ensure that you do not inadvertently equip items while you are identifying them.
My first reaction was an uncharitable one, along the lines of, “Oh FFS, how many training wheels do modern gamers need?” D3′s already got no death penalties, item buyback, full freespecs, confirm clicks on salvaging rares/legendaries, etc. What more do you people need; Lylirra to bring you milk and cookies if your RNG turns sour?
On second thought — and yes, we’re still allowed to have second thoughts on the Internet — I guess a gear lock button wouldn’t be a bad thing. Just some little icon on the side of your paperdoll, and when it’s locked you can’t change any of your gear, with a right click or even a click-drag. (You’d get a tool tip pop up if you tried.)
There’s even precedent! And not just by them denying us a Weapon switch hotkey and using “sausage-fingered nubs” as the primary excuse. No, I refer to the fact that they added a skill icon lock a few patches ago, when they required you to have the skills menu open before you could change any of the skills on your belt UI. Prior to that change, an accidental click-drag on the belt UI would switch around your skills/hotkeys, which was annoying. More annoying when it set the cooldown for a skill change done outside of town. Most annoying when it reset your Nephalem Valor stacks.
So, let’s measure opinion on this not-exactly crucial matter:
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Diablo 3 Economy: Inflation?
Posted 23 May 2013 by Flux at 09:06 GMT
I was eager to read it from the intro, thinking it would provide some penetrating insight into the workings of the game’s virtual economy. Unfortunately it does not do that. I can’t tell if the author doesn’t know enough about the game to present a complete picture of the economy, or if he only focused on gold value to make his hyper-inflation parallels work, but it feels like a very partial work. It’s informative about a lot of basic economic functions at least, albeit presented from an Austrian-themed PoV. Quote:
Hyperinflation is the economist’s equivalent of an astrophysicist’s quasar cluster or a marine biologist’s dolphin “stampede”: a rare exhibition of a unique set of circumstances which arise infrequently and are closely studied when they materialize. Such events are exotic enough that they become legendary: many individuals knowing little about monetary policy are aware of the recent outbreak in Zimbabwe, or familiar with the defining instance in the post-WWI Weimar Republic.
Economically, the tipping point in the transformation of inflation into hyperinflation is characterized by a profound drop in the outstanding demand for money: when holders of money expect the supply of money to increase — particularly without any sense of timing, bounds, or other guidance — monetary demand in the present drops in favor of surrendering money for vendibles.
The focus of possessors of money, therefore, devolves into an effort to capture known, present purchasing power against the likelihood of its decline in the near future. Saving, in any event, delaying consumption, is chastened; and if a cycle of declining purchasing power and rapidly rising prices ensues, ultimately the propensity to hold money declines precipitously and may fundamentally disappear.
The article is certainly correct that gold bots (and player improvements in gold harvesting rate) have increased the gold supply, but for the most part that has not caused the huge spikes in prices (inflation) that increases in the monetary supply create in real world economies. This is because players are constantly finding new items as well as gold, which is where the entire parallel to real world economies breaks down.
In real life you earn money to buy toasters and pizzas and automobiles. When there’s inflation, prices rise since there’s more money in circulation, and thus each dollar is “worth” less. But in real life you never just find a toaster or pizza or automobile that you can use yourself and/or sell to others, and the equivalent of that happens all the time in Diablo 3. In fact that’s the whole point of playing the game.
Inflation occurs in the real world when more currency is chasing a finite supply of stuff. In a virtual world like Diablo 3 where an infinite amount of “stuff” exists, where all players can find the stuff, and especially in softcore mode where (almost) none of the old stuff ever wears out or breaks, prices can fall even as the gold supply increases.
Which is where we are today, where most players in D3 complain about deflation, not inflation, and lament their inability to build up gold by selling gear since only the very top quality of items still has high value. And sure, the uber 99.9999% quality gear has constantly risen in price, but everything else is getting perpetually cheaper. Today you can outfit a character for success in Inferno for a fraction what it cost months ago. (Which will make you happy if you set a goal in concrete terms, but might lead to discontent if you evaluate yourself by the status of others.)
So, are you guys happy with how the game economy is working these days? Or do you feel somehow victimized by inflation and deflation simultaneously, as everything you want seems to be increasing in price while everything you have (and find) is constantly less valuable?
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Diablo 3 Anniversary Bonuses Extended!
Posted 22 May 2013 by Flux at 09:46 GMT
Blizzard posted to give an official end time for the week of Diablo 3 Anniversary bonuses. Note that the deadline has been extended, so we’ve still got a couple of days to enjoy the greater experience and Magic Find bonuses.
For those of you with characters in our other gameplay regions, the buff will be disable on Wednesday, May 22, at 5:00 p.m. Pacific in Asia and on Thursday, May 23, at 12:00 a.m. Pacific in Europe.
Note: We elected to extend the buff by 1 day, so this time frame is bit later than we first communicated. Apologies for any confusion, but yay for another day of demon-slaying buffs!
We had some discussion about this anniversary week bonus over the weekend, but if you’re dying to share more of your exploits, go ahead. I did a quick MP2 Act Two farming game yesterday morning and my HC Monk found 5 legendaries in about 30 minutes (including an Inna’s Hat and BK Ammy and Chest) which is most I’ve ever seen in that short a time. Three of them came in before I was even stacked up, so clearly that +25% MF bonus was the source of my bounty.
And yes, I considered not even starting up Diablo 3 for the rest of the week, as I had nowhere to go but downhill, after that run of luck… but I couldn’t stay away.
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Diablo 3 Auction House Improvement Suggestions
Posted 22 May 2013 by Flux at 07:01 GMT
Some fans brought up some Diablo 3 Auction House annoyances and got some Blue acknowledgement of their (our) pain.
Lylirra: We agree, it’s a pain in the booty to try to find upgrades for a BoA item on the AH right now. Not a big issue, but still something that’d be a nice QoL change. Just spoke to Wyatt, and this is something that’s been tasked to be added (don’t have an ETA, though).
while you are at it, mind checking if they can let us compare our items without having to pay 5m to unsocket them first?
Lylirra: I don’t know of any immediate plans off-hand, but I’m happy to make sure that the feedback gets passed on. (Or gets passed on again. I know it’s something we’ve relayed before, and the developers agreed that it would be great-to-have feature.)
Yes to both of those. It’s annoying that I can’t compare my BoA crafted items while I’m in the AH, and I’ve constantly wished for a way to view stats compared without gems included. Whether the gems are in my gear or the gear in the AH, it’s annoying to try to estimate and add or subtract the gem value to estimate the actual item comparison.
While we’re voicing our Auction House gripes, it regularly drives me crazy that there’s no way to mark an item to find it again without having to try to re-search for it. That’s pretty easy with a legendary, but can be tricky when looking for a rare if you’re fiddling with a lot of different stats and values. If an item’s got a low bid and high buyout you can put in a lowball bid just to get it tracked on your auctions pane, but that’s not always an option.
If you’re the first one to comment that the only real improvement to the AH would be deleting it, be sure you get a “FRIST!” in there, so everyone will be sure to notice.
Latest Diablo 3 News
Diablo 3 Infographic: Year One Statistics
Posted 21 May 2013 by Flux at 21:15 GMT
Blizzard has issued an interesting disclosure of information about characters created and leveled, monsters killed, gold collected, and more, over the course of Diablo 3′s first year. The infographic is below, and I typed some of the quotes out of it for easier absorption/conversation.
- Barbarian: 12.8m (1.6m HC)
- Demon Hunter: 13.5m (1.2m HC)
- Monk: 13.5m (1.4m HC)
- Witch Doctor: 10.1m (.9m HC)
- Wizard: 13m (1.1m HC)
Pre-game the WD was clearly the least popular character, (or at least the one most complained about) mostly driven by embittered Necromancer fans. I haven’t heard many such complaints in the past year, but clearly the pre-game unpopularity amounted to something, in terms of total play time. (That and the WD was badly hobbled pre-v1.04, until minions got a big buff.)
Anyone else surprised that the DH has the most characters created? I am not surprised that the Barb and Monk take the lead in HC chars though, as they’re by far the most sturdy and survivable. (Though not true for me, as I’ve made many more DHs in HC than any other class, thanks to them all fricking dying!)
Amazingly close on the total characters created per server. I guess Blizzard knew what they were doing when dividing up the world and assigning different regions to each server?
Look at the HC char numbers though. We might have to take back all those “Asians are hardcore gamers” memes, given the very small % of HC in Asia? (Though there are probably good reasons for not doing hardcore from a gaming cafe, such as risk of interruption and/or disconnect and/or performance issues on rented hardware.)
The first part adds up to 80% of characters, which means 20% have not cleared Normal. I’m surprised the number isn’t higher, but I guess the limit of 10 characters per account keeps people from having a dozen mules and inflating this figure. It’s also interesting that almost 25% of characters have reached level 60, while only 18% have cleared Hell.
I wish the data that formed this was available, or that more details were provided. A few other questions I’d love to see the answer to:
Latest Diablo 3 News
Diablo 3 Anniversary Bonuses: Coming to a Close
Posted 21 May 2013 by Flux at 01:37 GMT
A fan posted some happiness about the Anniversary Week bonus, which prompted a chatty Blue reply. Which prompted me to remember to remind you guys that the week’s bonus time is ending soon. How soon?
Well we don’t know, exactly. The official announcement post went up some time after the bonus we live (I had to figure out the values myself for this post), and it doesn’t give an actual ending time. It just says, “…between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats.” The usual weekly maintenance is coming up early Tuesday morning, which is the 21st, so maybe the bonus will end with the maintenance? Or maybe it’ll last all day Tuesday?
Ever since it was activated, I’m finding legendary and set items all over and the gold drops are wicked. Would be nice to get feedback from other players (positive or otherwise) on how everyone would feel about making that boost permanent? I’m in!!
Grimiku: The anniversary buff combined with the multiplayer changes, and monster density in patch 1.0.8 have been a lot of fun. I keep joining Public Games through the “Any Act – Any Quest” feature, and managed to increase my dps by about 20k in the last few days. I hope everyone is enjoying the anniversary buff, and good luck on finding awesome loot!
I love the anniversary buff, but my luck has been a little more tempered. I found a nice Butcher’s Sickle that sold for a decent amount, but everything else I’ve found was salvaged. I’d like to craft something with additional pick up radius and not lose any other stats, but I haven’t been that lucky yet.
I’ll pass along the feedback about using buffs for special events, and feel free to keep posting your thoughts on the anniversary buff.
I enjoyed the OP’s appreciation of the “wicked gold drops” for the near beer effect. You know, how you can serve non-alcoholic beer at a party, tell people it’s the real thing, and watch them fool themselves into thinking they’re drunk?I like the EXP and will definitely miss the speedier leveling, but I haven’t noticed any diff in my Magic Find, and I still think it should have been say, +100% for the bonus. Maybe it’s enough for lower level characters or those without MF, but if you’ve got like 400% normally, going up to 425% isn’t making any visible difference.
Just on that point, am I the only one who finds a surprising number of Legendaries before I’m even stacked up? Quick game this morning I found a green spirit stone and an orange two-handed sword, both from trash mobs, when I only had one stack. That’s with a character who was over 270% MF even without stacks, but finding a legendary before I’m stacked up happens quite often, in my anecdotal experience.
As for the overall anniversary bonus, what do you guys think? Good bonus feature? Should have been MOAR?
Update: Blizzard clarified when the buff ends: Tuesday morning.