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Max Schaefer of Runic Games (and formerly of Blizzard North) mentioned in a new podcast that the Torchlight developers are working on porting their recent dungeon crawler over to consoles. This isn’t exactly earth-shaking news, but since every article about Torchlight is contractually-obligated to include some sort of Diablo 3 parallel, Mtv’s gaming blog and The Escapist did just that.
“We’re going to put some serious effort into it - pretty quick - getting Torchlight onto consoles,” Runic Games CEO Max Schaefer told The Rumble Pack. “There’s a lot of really cool things about the console world, too, that would work well with our game.”
The sentiment is certainly appreciated, as is the idea of a larger console audience getting to experience the loot-driven pure that is Torchlight. More people getting to experience an awesome game - what’s bad about that? But it isn’t like there aren’t difficulties with the idea: Torchlight, like Diablo, is very heavily based around rapid-fire clicking with the mouse to attack, use abilities, and pick up all the loot the drops. It’s not impossible to imagine that the system could be adapted to consoles, but controllers are just inherently less precise than computer mice for that sort of thing.
Still, if Runic pulls it off, it might encourage Blizzard to do the same for Diablo III. And wouldn’t that be awesome? Unlike RTS games, ARPGs are one of the primarily-PC genres that could potentially be viable on consoles.
This issue has come up before, and been greeted with very mixed feelings. For every fan who would like to play Diablo on their Xbox or PS3, one (or more) lament the possibility, generally in terms of an onslaught of foul-mouthed, immature TV-gaming kiddies, driving the rest of us to insta-mute all other players in every Battle.net game. What’s your take? D3 on consoles; good or bad?
CVG has posted a new interview with Blizzard Composer Russell Brower. Russel is chiefly responsible for the music of World of Warcraft, Starcraft 2, and Diablo 3, and while the interview concentrates on WoW, there are some questions about the other two games as well.
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CVG: What about Diablo III? Is that dark, brooding affair - again, how do you make sure it doesn’t distract or overpower the gameplay? Russell: It’s a little early to talk about it, but I’ll say this: The music in Diablo I, II and the expansion is some of the most iconic music in video game history. We have a huge guidepost there and we’re not going to violate that. Diablo III’s story and gameplay expands into new areas as the game unfolds, and you’ll hear us going bigger and going wider [with the music]. We’ll take each scene as it comes and find a way to approach it. If the music was to ever overpower, to bring too much attention to itself, it’s probably not doing the job that it should. |
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This issue comes up in discussion from time to time, and the conversation is usually hijacked by people who assert that only Rammstein (or whoever) is appropriate to listen to while killing digital demons. But I’ll ask anyway—how important is the game music to you guys? Do you listen to it? Will you listen to it in Diablo 3? Does anyone play without any music at all? If you play your own, do you match it thematically to the game, or just play whatever your current favorite is?
Bashiok stopped by the forums this afternoon and took time to do some point by point explanations about why the Diablo 3 classes can only use (and not use) certain weapons. He includes some shocking news; they’re ahead of schedule on some aspects of the game! The posts he’s replying to are in white; his comments are in blue, and I’ve added links to various wiki pages with relevant information and additional D3 Team quotes on the issues.
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“Artists can’t render that many animations” is a bogus excuse.”
As if there wasn’t already a very talented art team at work with lots of time, theres the simple moddability of a replaceable animation; you can have swinging, stabbing, etc and attach the weapon models in there. Thats basic stuff.
Thanks for your reply and attempting to explain things. Forgive me, though, but I’m not seeing your point. This would have made sense back in the days of D1 and D2 where they had to pre-render sprite combinations. But D3 uses 3D characters. You’ve got a 3D model for a sword, and a 3D model for a character…and the character is driven by bones and/or hierartchical transforms…so the only thing needed to make a character wield a weapon is the animation keys. Using modern tools such as MotionBuilder, defining a custom animation like this could be done quickly in minutes/hours…especially if you already have a base to work with, such as mocap data, or a previously made animation for a different character which just needs to be tweaked. So I really cannot buy this as a legitimate excuse. Not in this day and age.
Like, whoa…whoa…whoa….a shield is not a class specific item. A shield is something that any sane person would carry into battle, regardless of gender or class…and it’s quite an unreasonable restriction if you ask me.
lol, really? I thought this is Blizzard.
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A few updates from the ‘mothership’ that might interest you. Firstly, the latest IncGamers podcast, recorded this afternoon, has just gone online. News and gossip from the gaming world this week from the team (Andy is off covering GDC so Tamer is this week’s host) and of course banter and backchat.
Jeff Hollis’ MMO Weekly discusses his “Life as an undesirable girl”. Normally opting for a burly smashy-smashy character he experimented by creating female characters in the MMOs he’s currently playing to see what life was like from a different angle.
Belinda Vaughan’s weekly column examines the rise of free to play MMOs and the recent shift of some MMOs from subscriber-based to FTP and what this signifies for the genre.
Lastly, take a gander at our video interview with Dragon Age producer, Fernando Melo, who discusses the richness of the game and how that has the makings of an MMO. If you’re a Dragon Age fan that is going to be good news no doubt.

Bashiok has made a few quick forum posts this afternoon.
In the first, a fan asked if we’ll see shields in Diablo 3, and Bashiok confirms that yes, all the classes (including the 5th, apparently) will be able to use shields. With one exception.
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| We have shields. Everyone but monk can wield them. Of course that’s subject to change. |
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There are doDozens of Barbarian dual wielding art and screens, but only once with a shield. Interesting, that; Barbarians are always showing off huge weapons in their concept art, Wizards and Witch Doctors are lightly-armored and magical, and Monks can’t use shields at all.
It’s (almost) enough to make you wonder if the fifth character will have some kind of sword/shield mode, in addition to/instead of being a bow/ranged weapon master? (Sadly, the lack of a weapon switch hotkey in Diablo 3 rules out this sort of character design/variety.)
A fan suggests a major healing spell for each class, with some examples. Bashiok explains (again) why that’s not the way of character design in the Diablo games.
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| Spells, auras, abilities that buff, help, directly or indirectly heal yourself and party members, these are all good mechanics to helping cooperation in multiplayer games. And we’ll certainly have some of them. What we don’t want though is a situation where you’d say “Ok just sit back and keep us healed.” Everyone should be fighting, everyone should be DPS, and the buffs and bonuses that come from certain classes should simply be situational and/or beneficial “icing on the cake”. |
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A fan asks if a zookeeper type build will be viable for the Witch Doctor, and gets Bashiok to say why not, while sharing some useful info on little-documented spell Fetish Army.
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| Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it’s looking pretty amazing. But it’s really more of an AoE that happens to do its damage by sending out little dudes to fight. The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He’s not a mass summoner, that’s just not the intended flavor of the class. |
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Finally, someone confuses Wang Wei’s (Glowei) personal art with Diablo 3 concept art, and asks if we’ll see the fifth class announced soon. Not so much. (Next class reveal won’t be until Blizzcon, which will probably be in the Aug-Sept-Oct area. Patience is advised, as always.)
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| Fifth class is Hellboy! You’re not going to find anything in Wei’s personal work. Sorry guys. |
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Update: Thanks to PrinceofThieves for pointing out the one screenshot with a shield in use. Image added above.
In this, the second installment of Upon Closer Inspection (which may be retitled if we can think of something less pretentious and catchier) we’re going to analyze a mysterious tower-like structure that’s been seen in several pieces of character concept art. You can see a close-up of it to the right, from a piece of Barbarian artwork. It’s a tower, or at least some sort of cube-shaped castle, with what looks like steep stairways carved into the sides, up (or down?) which hundreds of people with torches are rushing.
That’s kind of odd, but what makes this bit of background art worthy of closer notice is the fact that it turns up in several different images. It’s seen in two pieces of Barbarian art, with a much larger view in one of them, and it’s in a piece of Monk artwork, drawn from an entirely different angle/perspective.
A background image that shows up that often seems a good bed to be more than just decoration. Will this tower show up in the game? Is it related to the plot? Could be…
Click through to read the rest, and see all of the tower images in a larger size.

SonsoftheStorm.com, a website run by and for Blizzard artists, has welcomed a new “son” and added a heaping helping of his awesome artwork. The artist goes by Glowei, and as you can see on his artist page, he’s done great work for all three (revealed) Blizzard game worlds, and has posted quite a bit of personal artwork as well.
There are five images in the Diablo section, and while none of them are “new” in terms of “never before seen,” we previously had only photos or low quality versions of all four pieces of Diablo 3 character art. The fifth piece is a lovely rendition of the Diablo 2 version of Big Red, which has been used for page headers on Blizzard’s site, but I hadn’t previously seen it full size and quality.
While you’re looking, do check out Glowei’s Starcraft and Warcraft images, and the personal stuff as well. I actually found those the most interest, since there’s such a variety of work to be seen. It’s almost a pity they’re so organized, since if these pictures were not clearly labeled as Personal, we could have had a lot of fun speculating about what they were hinting at for Diablo 3! Archer character? Hybrid Archer? Female Swordsman? New Necromancer? Female Necromancer? Asian Necromancer? Male Wizard? Monster concept art?
Click the images to see the shots full sized. Thanks to KLS for the tip.
Brother Laz returns with a new installment of his Mad Prophecies. In this one he’s dialed down the snark and is speaking more seriously about skill trees, the user interface, and other features today’s gamer expects from a modern (so to speak) RPG. Since the “skill” required to succeed at a game like Diablo 2 is primarily knowing which builds to use, which items to use, and where best to find them, will there be any “skill” required in D3 with respecs, improved skill trees, etc?
Here’s the start of the column; click through to read the whole thing.
Finally a new column. Better late than never, I suppose.
During my long slumber between Mad Prophecies #3 and today, I discovered the new Moba games: Heroes of Newerth and League of Legends. Aside from being PvP and therefore more entertaining than the depressing AI implemented by every action RPG so far, the constantly changing circumstances mean that there is no single best build for any given hero.
The action RPG genre suddenly seems quite old: the massive skill trees and item pools consisting mostly of useless options… the importance of numbers and bug awareness… the lack of interesting tactics against a weak computer enemy… Diablo 2 was revolutionary in its time, but this was the time of the wicked Pentium III gaming rig with an entire gigahertz of pulse-pounding clock speed. Today? Not so much. But neither is Starcraft or Dota at this point. Yet both games are being remade and successfully so. Can Diablo pull it off as well?

With the male wizard feedback in, it’s time for a new vote, and we’re staying with a character theme for this one too. Based on what you’ve seen of the characters thus far, which are you most interested in playing? If you had the game in your hands now, or at least a Blizzcon-style demo, who would you sink your time into? Obviously we don’t know everything about the characters, and your opinions may change once the fifth character is revealed (at Blizzcon later this year?) or more info is released about the initial four, but for now, which way are you leaning?
Should you need some more info to make your choice, here you are: Barbarian, Monk, Witch Doctor, Wizard, Fifth Character.
The controversy and disagreement over the look of the male Wizard was reflected in the vote, with divergent opinions. The five choices actually formed up into fairly neat groups. Nearly tied for the most votes were the second more like and second most dislike. Following them nearly tied for third were the love and hate options, with the middle ground of no opinion a distant 5th. The male Wizard doesn’t quite a “love him or hate him” character style, but he’s certainly got the “strongly like or dislike” reaction sewn up.
Total Votes: 844
Your first D3 char will be:
Your first D3 char will be:
Posted 12, Mar 2010 12:58 PM by lone_wolf [3 comments]