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Season Two on the PTR: Test Drive
Season Two went live on the PTR last night with that ginormous community buff, and since I had some time to play, I did. And it was awesome. The buff is available to all characters on the PTR, not just to new Season Two chars, which is weird, since I thought the whole point of […]
The Diablo 3 Podcast #157: Travis Day Interview
Travis Day interviewed from Blizzcon 2014. Travis answers questions about Greater Rifts, Rift Racing, Legendary Gems, Ancient Items, new legendary items and Item Sets, buying more stash space, trading, Realm of Trials, improving bounties, game control problems, build viability in the end game, and much more. There’s a full transcript for this interview, so click […]
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Rift Fixes and Retroactive Item Set Bonuses

Posted 27 Nov 2014 by at 13:15 GMT

A couple of Blue posts about upcoming Rift Fixes and Retroactive Item Set Bonuses:

I have noticed several times now that the keep map is troublesome, almost no elite/blues, and usually lots of small whites boggers/spiders and such, which give almost no xp.

Hey Can we stop running into rifts with no mobs and the port doesnt work..
Both these issues should be fixed in the next PTR patch. :)

blizz plz teach me how to kill Iskatu in adventure mode.
Seems like an oversight. Thanks! I’ll pass this on.

Will new Set piece bonuses be retro active???
Tyvalir: Just wanted to jump in here to confirm that the changes to the Embodiment of the Marauder and the Monkey King’s Garb sets in patch 2.1.2 will indeed be retroactive. We’ve seen a lot of feedback on these two sets, and we’ll continue to share your thoughts as they evolve with the dev team!

No time table on these fixes, but with this a four-day weekend in the US, it seems unlikely we’ll get any PTR patch/fixes until Monday, at the soonest.

Incidentally, is anyone else surprised that we haven’t gotten the Season 2 announcement yet? Blizzard has said they will give us at least 30 days notice before the end of the season, and a lot of players I’ve talked to expected Season 2 to begin in mid-late December, so people would have time to play and rush the new season when they had time off (including Blizzard employees) during late December/early January. Yet here we are on November 27th, without any word about S2? Are they aiming to start it January 1st, or some other time early in the year? After some Xmas/year end community buff?

I guess that would be okay, but I’d rather have had the buff and holiday play time to start Season 2, rather than to end Season 1.

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Thanksgiving in Diablo 3?

Posted 26 Nov 2014 by at 21:12 GMT

1381251_219622204866410_963004160_nThe Thanksgiving holiday is tomorrow in the US, and while our traditional celebrations include gluttony in food, televised gladiatorial violence, and commerce (making it the most American of holidays).

Littered amongst those main courses is a bit of introspection or reflection (both very un-American traits) and people sometimes take a moment to think what they have to be thankful for this year. (This part of the ceremony is especially amusing to apply towards spoiled children, who will look up from stuffing a second slice of pie into their face and insist they’ve got nothing to be thankful for since Daddy wouldn’t buy them the newest iPhone.) Assuming those of you reading this aren’t quite as spoiled as that… what do we have to be thankful for this year in the realm of Diablo 3?

For me, the game is vastly improved over where it was at launch, we’ve got regular new content patches, the PTR is in swing with a community buff worthy of any T-Day gluttony, Jay Wilson and Bashiok live on only in jokes and rueful memories, and there’s hope for the next expansion announcement coming in the new year.

What do you guys feel thankful for in regards to Diablo 3 or the overall Diablo community? Or will you live up to the true spirit of the Internet, and be thankful only for a fresh opportunity to offer complaints and negativity?

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Tagged As: | Categories: Fan Stuff | 11 Comments

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New Diablo 3 Legendary Item Test Drive: the Broken Crown

Posted 26 Nov 2014 by at 15:00 GMT

The Broken Crown is a legendary helm that’s not new, but it’s getting a new DiabloWikiLegendary Affix in Patch 2.1.2, and it can now be tested on the PTR. So I gave it a kiss… and I liked it!

New Diablo 3 Legendary Item Test Drive: the Broken Crown.

Broken Crown

Broken Crown

The Legendary Affix on this helm is unlike any other in the game, and it does nothing offensive or defensive, with the effect entirely about modifying the treasure you get with this helm equipped.

Whenever a gem drops, a gem of the type socketed into this item also drops.

That sounds confusing, but it’s pretty simple in function. It’s literal; any time a gem drops, a second gem drops of the same quality, but of the type that matches the one socketed into this helm. The quality of the gem in the helm doesn’t matter, and the gems that drop in the game are the same quality as always, depending entirely on the level of the monster dropping it. That means at level 70 it’ll usually be a Marquise, with an occasional Imperial.

This means you get double the total gems, but six times as many of the type you’re after. Can has math? For example, if you are wearing the DiabloWikiBroken Crown and five DiabloWikiMarquise gems drop from a series of enemies, one of each type, and you’ve got an emerald in the helm, your total take will be: 1 ruby, 1 topaz, 1 diamond, 1 amethyst, and 6 emeralds, all Marquise quality. If you pick up gems for a while, with this helm in action, your gem stacks will be something like 5, 5, 4, 6, 25 gems… with the last type the one you’ve got in the helm. It’s doubling the total games, and of those around 60% will be the type you want.

“Every time a gem drops, another gem drops of the type in your helm.” As Horton said, it meant what it says and it said what it meant. And it’s always the same quality of gem, usually Marquise, but when you rarely get an Imperial Gem, a second Imperial will drop from the helm, of the desired type.

Location, Location, Location

One oddity is that the doubled gems appear right on your character. They seem to be endlessly falling out of the helm, like an amateur magician grandfather was pulling coin after coin out of the ears of his astonished grandson. That’s odd, but the placement is what seems weird, since the gems fall from your character even if the monster killed is way across the screen. This isn’t real noticeable with a melee character, but testing it with my Demon Hunter I kept Vaulting towards the action, and then having to Vault back to pick up the gem that just dropped from where I was standing, pre-Vault.

The timing is a little odd too, since you always see all the doubled gem(s) drop on top of your character usually a fraction of a second before the gems appear from the chest, goblin, monster, etc. This is because items fountain out of enemies one at a time, giving a slight delay between the monster’s death and the appearance of the loot.

Here’s a pic to illustrate. In it my DH just bagged a Malevolent Tormentor, one of the new Super Goblins, in a T6 Rift and he dropped a bunch of legs, plus 6 Marquise gems. While all of his gems went into that one stack, the doubled gems created by the Broken Crown popped out of my Demon Hunter and fell in a litter there to the left, where I was standing when the Goblin died. You can see they’re all emeralds, by the greenish gleam of their eye.

Broken Crown doubled gems.

Broken Crown doubled gems.

Yes, the doubling works when you get the new Gem-dropping Goblins, and though I didn’t get lucky enough to test it, I’m sure it’ll work on all the gems that drop in DiabloWikiThe Vault. I did get to test it on the new Goblins, it definitely worked, and from the pair of them (double spawn community buff) I netted around 115 Marquise Emeralds and 4 Imperial Emeralds.

That’s a best case scenario as those Gem Goblin types seem to be the rarest (I’ve only seen two pairs of them in 400 Paragon levels in Season Two), and more than 6-8 each of the Blood Shard and Materials Goblins,) but even without chrome goblins, the Broken Crown is a huge boost to your desire gem type, and well worth the momentary nerf created by playing with the mediocre helm and socketed an Emerald (in my case) in the hole.

Come Patch 2.1.2 on Live, anyone with any sort of gem shortage is going to be very hungry for this helm, and since anyone going into Season Two will have a massive gem shortage, it’s going to be quite desired.

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Tagged As: | Categories: Diablo 3 PTR, Legendary Items, Strategy News | 10 Comments

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Guest Article: Diablo 3 PTR Mega-Test Report

Posted 26 Nov 2014 by at 12:00 GMT

Regular site commenter Steven Hazani sunk 50 hours into testing on the PTR, and he’s filed a lengthy report detailing his opinions on everything. Topics include Grift density and balance, item progression, gold and legendary item rewards, ancient item upgrade issues, experience and lacking paragon point bonuses, and much more.

Here’s a very partial quote with some conclusions, to give you the (highly-critical) flavor of his opinions. Guest Article: Diablo 3 PTR Mega-Test Report

The rewards of course are still atrocious, ignoring test realm specific things. And that’s my first point. See, when this buff originally went live I was mid GR 36. Result? At the end I got 6 legendaries (because GR 3x guardians only have 6 item drops, and the buff makes every item that falls legendary). That’s how it should be. All the time. Because in that same length of time I could have done 2 or 3 rofflestomp runs and got the same or more legendaries without the considerable risk, so 6 legendaries would make it slightly worse instead of considerably worse.

Here come the legendaries!

Here come the legendaries!

That’s a huge step in getting some risk vs reward in the game. I also got 300 something shards. Which is also how it should be all the time since that’s about how many I’d get off normal farming for the same timeframe.

Leaving the enhanced drops and shards for higher GRs only would go a long way in correcting one of the biggest problems in the game. Because guardians have a cap on the number of items they drop it’s not abusable.

If more item types were actually useful and there were not so many mandatory items the current live drop rates would feel much more reasonable.

I probably smashed at least 20 Ancient items that were of the correct type (read: the 0-3 items per item type anyone actually wants) because they had 2+ stats incorrect, and were therefore not actually better.

If Kadala could fix more than one stat, the current live drop rate would feel much more reasonable. This would also let people burn those Hoarder stashes and saved mats, and it’d still be insanely expensive if you had 3 stats wrong but that’s better than finally finding rare item x after 600 levels and then getting terrible stats on it. Alternately you could make more than a few stats “correct”, but this is Blizzard so let’s have reasonable standards.

  • 1: GR guardians should flat out drop all legendaries/sets with a number of slots based on level beginning at level 26. Remember, they take longer so even more legs/run does not necessarily = more legs/hour.
  • 2: Double shards in GRs only beginning at level 26.
  • 3: Trial rewards should be the same as current test realm GR rewards.
  • 4: GR experience rewards should be the same as current test realm trial rewards.
  • 5: GR gold should be current GR values x3.
  • 6: 1-5 are lost if you die (death means you get the current worthless live rewards). This is because SC has no death penalty now, and will otherwise death zerg for lots of free stuff.
  • 7: If we must stick with the current model than make all those unused legendaries supercharge skills people aren’t using, make the base skill good (don’t expect people will take Magic Missile/Shock Pulse/Energy Twister/Arcane Orb seriously), and make sets not mandatory for creating a functional character. Suddenly there’s a lot fewer auto souls. Ideally we scrap that model and then nerf enemy life as no one will be doing 10,000+ weapon damage anymore as skills are somewhat well balanced with themselves, the lack of build diversity comes from only a few narrow legendary gimmicks existing and those being the only way of dealing with the insane life on everything. But again, Blizzard.
  • 8: If you find an Ancient it should never be bad. Make it always have the correct stats, make it always max stats, or perhaps best of all scrap the current implementation and just give us Ancient Gifts. It’s still just MOAR NUMBERS, but at least we ditch the RNG trolling and don’t automatically invalidate every existing item.
  • 9: Make Kadala change any number of stats, the cost still scales based on cumulative changes. Fixing an item with 3 wrong stats will be expensive, at least it can be done.
  • The current live drop rates of roughly 3 legs a run would be a lot more reasonable if you didn’t smash > 99% of them. This also fixes risk vs reward by making high level GRs done well more productive than rofflestomping trivial content, which makes the game much more enjoyable.

    See his full post for much more commentary on practically everything, and there’s a lot more in the follow up comments and rebuttals in the thread. I’ve done a lot of PTR testing this time as well and while I disagree on many of his points, I think others are right on.

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    Blizzard Games now on Sale for Black Friday

    Posted 26 Nov 2014 by at 09:21 GMT

    It’s that time of the year again, everyone who has something to sell will be selling it cheap. Blizzard are joining in Black Friday (which should really be called Black Week) with their own sale. There’s money off on all main Blizzard titles of up to 50% on the original Diablo 3 and Reaper of Souls, 65% on the original WoW and Starcraft 2 is down to $9.99.

    This week is going to be mad week for game sales and IncGamers has already pointed out bargains including the Green Man Gaming Sale, the Origin Sale, and of course the Steam sale which is expected to go live today.

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    Tagged As: , , | Categories: Diablo 3 | 2 Comments

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    The New Diablo 2 Ladder is live

    Posted 26 Nov 2014 by at 00:43 GMT

    Diablo 2 players can now join the latest ladder season as it’s just gone live. On the off-chance that some of you have no idea what to do, here’s the notice from Blizzard on how to get started.

    As a reminder, to participate log in to, and select the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game interface.

    There’s always been a healthy following of the Diablo 2 ladders on the forums so join in the all the discussion in our Diablo 2 forums.

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    The Best Diablo Cosplay from Blizzcon 2014

    Posted 25 Nov 2014 by at 21:39 GMT

    FMulder has been doing his news hunter thing and gathered up a bunch of great shots of Diablo cosplay from this year’s Blizzcon. I saw a few of these people roaming around the convention center, but looking at the shots in our Diablo cosplay gallery I was amazed how many I did *not* see at the show. And how awesome most of the costumes are. We should have had more on stage during the costume contest!

    Anyway, here’s the best of the Diablo Cosplay from Blizzcon 2014, and you can see a few more Blizzcon 2014 cosplayers in our Diablo cosplay gallery, plus hundreds of other great costumed shots from past events.

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    Tagged As: | Categories: BlizzCon 2014, Cosplay, Fan Stuff | 2 Comments

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    Blizzard Seeks Focused Feedback on Season Two Conquests

    Posted 24 Nov 2014 by at 23:24 GMT

    Season Two on the PTR added numerous new DiabloWikiconquests, the seasons-only type of DiabloWikiAchievements, and Blizzard would like feedback on them from players who have completed them. Or attempted to complete them and failed, for whatever feedback-worthy reason.

    Just a quick note that the Focused Feedback list has been updated to include the following request for testing:

    New Seasonal Conquests

    Season 2 Conquests have been added:


  • Reach Greater Rift Level 35 in Seasonal/Hardcore Seasonal.
  • Avarice/Avaritia

  • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum in Seasonal/Hardcore Seasonal
  • Click through for the rest of the lengthy list of quick monster kills and lore book conquests…

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    Tagged As: | Categories: Achievements, Diablo 3 Seasons | 8 Comments

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    Diablo 3 PTR Queue Times, No Fix Imminent

    Posted 24 Nov 2014 by at 21:22 GMT

    Much of the ongoing conversation about the PTR focuses on the crazy-long queue times to create a game, with players who want to test finding themselves unable to do so without a very long wait (and sometimes not even then). That’s the top response so far in our recent PTR vote, and it was a topic of conversation on the podcast last night.

    There are some work-arounds — on the podcast last night Rankil brought up the useful trick of building a larger friends list so you can hope to spot someone who is in a game and join them, as the big delay is just to create games, not to join open ones. That’s not always the solution, of course, so what about Blizzard adding some more PTR capacity? There’s no word on that, but an EU CM did reply to a thread raging about the PTR problems.

    Diablo 3 PTR Queue Times, No Fix Imminent:

    Unbelievable Queue Times

    Please check as to why not only ridiculous length of time spent queuing for a game but time increases the longer you wait. In addition, unable to leave queue via cancel button.
    Vaneras: I understand your frustration guys, but I’m afraid this might be a case of more people wanting to test changes on the PTR than there is capacity for. I don’t really have anything else I can say about the queue right now, which I apologise for, but I just wanted you guys to know that we are not ignoring your feedback on this.

    A US CM chimed in with similar words later in the day:

    Nevalistis: The current wait times are indeed high for the PTR, and we’re thrilled about the big turnout for testing. Thank you to everyone for your dedication and quality feedback!

    We’ve set up every resource we have available for the PTR to help with the queue times. However, as a test realm, the PTR is not meant to accommodate the same amount of demand as our live servers. Simply put, this is much more PTR activity than we normally see!

    We’re grateful to see so many eager testers, and look forward to your feedback.

    I got on last night for a quick game and there was no wait time at all. I got on this afternoon around 2:30 Pacific and the queue said 2:16, so I joined and went to the kitchen for a beverage, and by the time I returned my DH was standing in Tristram. I’m sure the wait is longer during evening peak hours US time, but if you try outside of the busy times, it doesn’t feel crowded at all… which is probably why Blizzard isn’t rushing to add more servers to expand the load.

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Vaneras | 13 Comments

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    The Diablo 3 Podcast #159: PTR Debates and Ancient Items

    Posted 24 Nov 2014 by at 12:44 GMT

    Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux

    Click through for approximate segment starting times and related links:

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    Vote: Diablo 3 PTR Mega-Buff… Too Good?

    Posted 23 Nov 2014 by at 20:45 GMT

    PTR Season 2 buff

    PTR community buff

    The big buff to exp and legendary drop rates now present on the PTR (for normal or Season 2 chars) is a great incentive to play, and a lot of fun. Some players are arguing that it’s actually too much fun, and will cause problems in the short and long term.

    The main complaints/objections I’ve seen and heard are:

    1. PTR is overwhelmed with people just playing for fun, creating long join/wait times and keeping “real” testers from doing proper testing.
    2. Players will get used to the super boosted leg drop rate (and the boosted Ancient Items rate)and ruin themselves for the real game once the buff ends, or will rage and complain asking for similar exp/legendary buffs on a regular basis.

    PTR Wait Lines

    Point one is definitely true, in terms of the wait to get on the PTR. I haven’t seen more than a 15m wait, and usually it’s just 2-4 minutes, but I haven’t tried to play during peak hours. (And once I’m in a game, I stay there for a long time, since creating a new game will involve a wait. Which makes farming for a RoRG pretty hard.)

    The obvious fix here is for Blizzard to allocate more resources to the PTR. If they doubled the capacity to allow more players on, then problem solved. (No idea if they can/will do that.) In the macro, they obviously wanted more people to get on the PTR and test out stuff, so they put a big buff for incentive. And it worked. Too well?

    The whole “other people aren’t *real* testers” argument simply reeks of elitism and self justification, but that doesn’t mean it’s not true. However, everyone on the PTR is finding the new gear, experimenting with new skills and gear builds, etc. If that’s not “testing” then what is? Perhaps the argument is that more “casual” PTR players aren’t going to post feedback and debate the issues the way the more dedicated PTR players will, but that’s open to debate.

    Buff will “Spoil” the real game

    On Point #2, about players getting spoiled by the leg-a-minute (it’s actually more like 3-8 legs per minute, once you’re on T6) drop rate… I guess that might be a problem. Everyone I know on the PTR has been trading “this will spoil us for the real game” jokes, but they are jokes and the buffed leg drop rate is the biggest joke of all. I’d actually like to see it lowered, since I often have my entire inv full of legs even before I get to the Rift Guardian, and I’ll fill up 3-4x if I clear out an entire Rift, not even counting Blood Thiefs, which are a guaranteed 3-4 TPs to gamble off the Shards. On the whole there are just too many town trips once you’re up to T6 and the leg rate has gone officially insane, and it makes me want an “ID all in field” button. The devs can put it right beside the “salvage all legs” button, while I’m making requests.

    Lacking those interface improvements, I’ve already gotten to the point of leaving a lot of legs on the ground, just to save time. I’m picking up every weapon and jewelry, but orange and green items of slots I don’t want/need are getting passed by, and I’ve become incredibly selective and instantly-dismissive of 99% of the legs when I identify them. Including most Ancient Items.

    Will this have some long term effect on me? Probably not, though I’ll obviously miss it when reality returns. Especially since I usually play Hardcore, where I can do T6 but have a lot lower killing speed. (Though much higher Toughness, which actually makes the play feel easier. I’ve had to dodge and run and play much more alertly doing softcore on the PTR, just since there’s so little margin for error.)

    Will the super buff rate cause wider problems, though? Will players complain endlessly or just /ragequit when they can’t get +2000% or even +200% legendary drop rates in the real game? Perhaps, but it’s not like “endlessly complaining about something” isn’t already the constant state of affairs on the forums.

    Vote and Debate

    What do you guys think of the PTR issues with the community buff? Is it nothing a little more server capacity couldn’t fix? Or do you think it’s going to corrupt the short term testing and sew seeds of discontent for the long term game and community?

    Vote: Diablo 3 PTR Mega-Buff… Too Good?

    Huge Community Buff on the PTR... Good or Bad?

    View Results

    Loading ... Loading ...

    A few pics to show the outrageousness possible on the PTR now. And to send more people to try it, thus making even more wait lines for “real” testers. On noes!@!11!!

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    Diablo 2 Secret Cow Level inside Goat Simulator

    Posted 23 Nov 2014 by at 19:52 GMT

    There is a video game called Goat Simulator. Inside of the game one can find a Diablo 2 style Secret Cow Level complete with noisy, bipedal, angry attack cows.

    This seems perfectly logical to me, but try using that opening sentence on an older relative at an upcoming family event, and count on them looking baffled and/or patting you on the head and saying, “that’s nice, Dear.”

    Diablo 2 Secret Cow Level inside Goat Simulator:

    Thanks to Timmeh for the news tip.

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    Tagged As: | Categories: Easter Eggs, Humour, Other Games | 1 Comment

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    Season Two on the PTR: Test Drive

    Posted 22 Nov 2014 by at 12:55 GMT

    PTR Season 2 buff

    PTR Season 2 buff

    Season Two went live on the PTR last night with that ginormous community buff, and since I had some time to play, I did. And it was awesome. The buff is available to all characters on the PTR, not just to new Season Two chars, which is weird, since I thought the whole point of the community buff was to encourage people to test out Season Two; not just to convert their existing characters over for some test realm play with a massive legendary drop bonus.

    At any rate, I went with a new Season Two character, just to see how it would play. And as is the rule with a new season, it’s all new. No gold, items, Artisan levels, stash space, Paragon Points, etc. But with the huge PTR community buff, you don’t stay that way for long.

    It was very fun; zoom-fast leveling thanks to triple exp, double goblins for gits and shiggles, and tons of Blood Shards you don’t think you’ll need, since there’s such an enormous legendary drop rate buff. As you can see in the pic, it’s +2000% legendary drop rate, and that’s not a typo, it really is 2000%, AKA 20x normal drop rate. There will be CLANG.

    Loot Progression

    You notice the fast leveling immediately when you hit level 5 or 6 just doing the first bounty, and the level climb goes like mad from there, even if it’s your first char of the season and you’ve got no twinks, gold, gems, Gem of Ease, etc. The legendary drop rate buff isn’t evident immediately, but it soon becomes very obvious. At first you’re slow and there aren’t many low level legs, but by level 15 you’re getting one or two CLANGs every level, and by level 25ish the legs are dropping at a crazy pace.

    You see weird patterns in the legs, since you’re getting so many. For instance, my new Demon Hunter found a Demon Machine at level 9 for his first Leg… and then I found another one at level 13, and a third at level 16, and another at level 17. I found some legendary armor mixed in with that also, but 4 of the same legendary crossbow right in a row. And as soon as it changed, it repeated, when I found 5 straight of the Broccoli-uzi hand xbow from level 18-26ish.

    The real legendary game started for me around level 25, when I was fast enough to kill pretty well, had keys enough to run Rift after Rift, and was high enough level for a variety of legendary items to drop. And drop they did. Rain. Deluge. For a while I took a screen after every rift, when I was doing them just to 100%, killing the Guardian, and exiting. (After a while I chose to focus on EXP and cleared out each Rift all the way to the exit stone, by which time my inventory was usually completely full of legendary and set items. Some samples, showing a time lapse of my DH leveling up.

    That’s not *every* time I filled up and thus returned, and these were quick. I wasn’t playing real fast and was IMing some friends at the time, but it was every 6-8 minutes, during which I gained 3-4 levels, and that was just doing a Rift up to the Guardian, and seldom going any further. Normally from that you’d find 1-2 legs at most. Often zero. I never found fewer than 10, and often it was more like 30. (And that was just pre-level 70, on Normal difficulty. Wait until you see the T6 leg-orgy.)

    Click through for more postcards from the journey, analysis of why Ancient Legendary Items are not such a big deal, the the most glorious (new type of) Treasure Goblin encounter ever. Ever!

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    Huge Diablo 3 PTR Community Buff: Season Two Starts Tonight!

    Posted 21 Nov 2014 by at 00:02 GMT

    Typical Guardian drop?

    Typical Guardian drop?

    Blizzard has announced a huge community buff to help players vault into the new gear and new testing on the PTR, as Season Two testing gets underway. Huge Diablo 3 PTR Community Buff:

    PTR Season 2: Community Buffs Active

    As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we’re activating several Community buffs to help you along the way.

    The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:

  • 300% Bonus Experience Earned
  • 2000% Bonus Chance to Find Legendaries
  • Double Goblins
  • Double Blood Shards
  • These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now’s the best time to jump in and take advantage of them!

    As always, your feedback is appreciated and we thank you for participating in our latest testing phase.

    I glanced at this post and was like, “oh, double legs. Nice.” And then I looked more closely and counted the zeroes… TWO THOUSAND PERCENT??!? I played a couple of hours last night and found maybe 30 legs doing T6 rifts and some GRifts, of which 7 or 8 were Ancient. Repeating that with 2000% is going to be insane.

    Remember last week when we were discussing the potential of an Item Vendor on the PTR to let players gear up in legendaries more quickly for testing. And the Blue CM was doing his job and defending the current policy and saying, “No no, testing drop rates is part of the PTR and we can’t just spit out items from a leaf blower.”

    Try that again today. “Welcome to *CLANG* the *CLANG* Diablo 3 *CLANG* PTR. Please *CLANG* *CLANG* test *CLANG* the *CLANG* *CLANG* new *CLANG* *CLANG* *CLANG* changes *CLANG* *CLANG* to *CLANG* *CLANG* stuff!”*CLANG CLANG CLANG CLANGCLANGCLANGCLANGCLANG*

    Update: Season Two is set to start later this evening, and this community buff will go live with it, but you’ll have to make a new Seasonal character to enjoy the buff. That means level 1, no paragon points, no gear, no artisans, etc. I’m going to do it; just for the experience of leveling up a new char with 2000% legendary drop rates.

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Legendary Items | 17 Comments

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    Big Marauder’s Set Changes Coming

    Posted 20 Nov 2014 by at 23:37 GMT

    Blizzard added a reply to their PTR Focused Feedback thread, with info about some legendary item bugs and more upcoming tweaks to the Marauder’s Set. Big Marauder’s Set Changes Coming:

    I’ve just noticed on PTR that Andarials Visage retroactively no longer has a Poison Nova proc. Is this intentional?
    Nevalistis: This is a known issue. Several items are missing their Legendary affixes. You can see the full list here.

    Finally, we’ve already got some additional changes pending for the Embodiment of the Marauder. It’s great to see that players are enjoying the more active gameplay of this redesign, and we want to further shift the source of damage from your Sentries to your Demon Hunter. To accomplish this, the set bonus order is being shifted around and re-tuned. Bear in mind that tuning on the exact number values will likely continue through the PTR and are not yet final.

    Here’s our latest anticipated changes, which will be coming to the next PTR patch:

    • 2 Piece Bonus

      • Companion calls all companions to your side.
    • 4 Piece Bonus
      • Sentries cast your Hatred spender when you do.
    • 6 Piece Bonus
      • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.

    This should bring the set’s damage potential closer to what it currently provides on live, if not a bit better. Once again, thank you for your ongoing diligence in PTR testing!

    Some big changes, there. Click through for point by point comparison between the current PTR version of M6, first hand discussion of how it plays (I’ve tested it a lot the last 2 days), and how the upcoming change will really shift the M6 play style.

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