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Diablo 3 Patch 2.1 Mega Preview
is hitting the live servers tonight/tomorrow after the weekly maintenance concludes, and there’s a ton of new stuff to be had. We’ve been newsing it all up for the past couple of months and keeping all of the articles up to date. We’re datamining the Patch right now, so we’ll have the full data […]
Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?
Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball. Approximate topic starting times: 2:30 — Paragon 1000 has been achieved. Does everyone […]
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* Post your undocumented patch 2.1 notes discoveries in this thread. *

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Vote: Diablo 3 Seasons Ladder Rush: Fix the Cheese?

Posted 2 Sep 2014 by at 00:08 GMT

Over the weekend we saw the first every Diablo 3 ladder rush on DiabloWikiLIVE, and as you heard on this morning’s podcast, there were several competing speedy leveling strategies, and one major issue with cheese.

The cheese deserves first mention, as it dominated the Softcore ladder race. As covered in our post from Friday night, players were able to exploit the experience rewards from several bounties that do not require players to kill any monsters to hit level 70 in under two hours, which was 3-4x faster than it was possible to level by actually killing things.

How to Bounty Exploit to the Top

The gimmick is easy; just play on DiabloWikiTorment 6, restart games until you get one of the bounties that give experience without requiring any monster killing, then run (dying constantly) to activate the bounty and (after a short wait, usually filled with more dying) collect the reward. The best quest for this is The Miner’s Gold in Act Two since the quest giver is close to the waypoint and quickly/easily found, but it’s also popular via the Jar of Souls in Act One and the Miser’s Treasure in Act Five.

Softcore players were able to do this, in four player games, to gain experience at least three times faster than players could by actually playing on a real difficulty level, killing enemies, etc. As N3rdwords described on the podcast, he started the ladder the second it went live Friday night, clearing bounties very fast with three friends (in softcore), all of them with good builds and cooperation, and they’d just hit level 29 when the first people dinged to 70. And as you know from the way experience increases, 30 is nowhere hear 3/7 of the time/exp required to reach 70. More like 1/4.

The question then, is what should Blizzard do about this exploit? If anything? Most players I’ve talked to feel like there’s no point in a ladder rush in a fresh season if by far the fastest way to level is spread over crackers with a nice chardonnay. And most players are frustrated since all of these leveling exploits were demonstrated and documented during the seasons on the DiabloWikiPTR, giving Blizzard plenty of time to observe and fix them. But perhaps my sample is unrepresentative of the community as a whole, so let’s find out. Survey time!

Vote: Diablo 3 Seasons Ladder Rush: Fix the Cheese?

Should Blizzard fix the exploitable bounties that reward huge exp for no killing?

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What do you guys think? Exploit or strategy? Needs fixing crucial issue or not a big deal? After all, it’s not as if this exploit only works from 1-50 or something. Players used this from 1-70, and some guys kept going, racing to Paragon 100+ in just hours on Friday night. The obvious drawback is that you’re going to find zero useful equipment since you’re hardly killing any monsters at all, but getting to Paragon 100+ when legit players aren’t even to 70 is obviously a huge advantage long term.

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Tagged As: | Categories: *Big News, Diablo: IncGamers Votes | 25 Comments

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The Diablo 3 Podcast #148: Seasoned, the First Weekend

Posted 1 Sep 2014 by at 13:55 GMT

The first weekend of Diablo 3 Seasons has ended. How did the ladder rushers enjoy the experience? Which fast leveling strategies worked best (and worst), and does the Torment 6 “kill nothing but level fast” cheese need to be fixed? Featuring Wolfpaq, Rankil, N3rdwords, Katniss, and Flux.

Following up Friday’s Season-prep show, this is a double-episode, with two separate segments, each with two guests talking about their adventures during the weekend ladder rush. Three of the guests placed within the top 300 first HC characters to level 70 on the US server, and the fourth is pissed that he didn’t start cheating cheesing soon enough to match them in softcore mode.

Click through for approximate segment starting times:

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Guide: Understanding +Elemental Damage

Posted 31 Aug 2014 by at 07:06 GMT
Elemental damage + skill damage + damage to elites beats 3x elemental damage.

Elemental damage + skill damage + damage to elites beats 3x elemental damage.

Elemental Damage, along with +skill damage and Increased Damage to Elites are very valuable stats, but are also much understood. These bonuses were very undervalued early in RoS, partially since they didn’t show up in the Character window or DPS display. Then as more and more players caught onto the bonuses, and once Blizzard hotfixed them into the Character window they seemed to become overvalued, with some people making all sorts of DPS sacrifices to add another 15 or 20% damage to their chosen type of elemental damage or favorite skill.

Is that wise? Sometimes, but not entirely. Adding Elemental Damage is great, but it has diminishing returns due to how the formulae are calculated in Reaper of souls, and this new short video tutorial by Such Stronk does a great job explaining how and why.

elemental damage

The takeaway is that sure, it’s always better to add more elemental damage. But that’s never an option in a vacuum. In real situations you’re almost always looking at trade offs, and due to how the formulas work in the game, you’ll do more damage with (for instance) 2 elemental damage affixes, 2 skill damage affixes, and 2 elite damage affixes vs. 4 or 5 elemental damage and 1 or none of the others.

If you’ve already got 60 or 80 elemental damage, you’ll get as much or more benefit from adding 15% damage to your main skill, than you would adding another 20% elemental damage. As always, math is not your friend.

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Tagged As: | Categories: Loot 2.0, Strategy News, Videos | 9 Comments

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DDoS Attacks Should now Stop – Lizard Squad apparently caught

Posted 31 Aug 2014 by at 01:40 GMT
lizard squad


As many of you know, over the past week a group called Lizard Squad has been DDoS attacking game services, including BattleNet. Lots of games were hit including Diablo 3, World of Warcraft, League of Legends and more.

Today it appears the net closed in on its members who have been outed and possibly apprehended by authorities. This is good news as attacks should now stop and we can all get on with the gaming.

A full round-up of today’s events including details of what exactly has happened can be found on the main site.

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Tagged As: | Categories: Hardware & Tech | 7 Comments

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Guest Article: Diablo 3 Season Level Up Tips

Posted 30 Aug 2014 by at 13:30 GMT

Regular Podcast guest Rankil sent in

Americas Top 1000 in 3.5 hours.

Americas Top 1000 in 3.5 hours.

a nice article with some tips on how you should prepare to Season, and what you should do in the early going with your new twinkless wonder of a hero.

As we saw in the earlier news, lots of players used some bounty exploits to reach level 70 in an hour or two, and in less than 12 hours all the Conquests for the First 1000 to Reach level 70 on US and EU, HC and SC, were maxed out. But if that flavor of cheese is not for you and you’d like to play the game for real, Rankil’s tips should prove useful.

Guest Article: Diablo 3 Season Level Up Tips

Diablo 3 Pre-Season Conquest Preparation

Looking to be competitive in the upcoming conquests for seasonal characters? Here’s a few tips and tricks for each category on how you can maximize your gains and cement yourself in the elite 1000 to be forever immortalized on the conquest leaderboards!

1-70 Leveling Conquest: First and foremost, make sure you have adventure mode unlocked in non-ladder before you create a seasonal character. Adventure mode being unlocked for seasons at level 1 is determined by your non-season progress. If you’re making the softcore to hardcore switch for seasons, find a community member who can create the campaign quest to kill malthael for you. You only need to kill Malthael to unlock adventure mode, so there is no need to complete the game in story mode.

Click through for the rest of this guest article.

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Players hit 70 in just over an hour on Season 1 – Community not happy

Posted 30 Aug 2014 by at 07:42 GMT

With Blizzard having tested the Seasons on the PTR there were some glaring issues with levelling process which is down to the fact you can jump right into Adventure Mode. It took around 1 hour 40 for the first 70 to appear with a softcore character and there has been various loopholes used to level fast. These were pointed out in PTR testing in case you were wondering.

Now obviously the speed at all this has happened has left a lot of the community perplexed and frustrated, mainly because DiabloWikiAdventure mode is facilitating this with the rewards. Hardcore is obviously a riskier business and anyone who’s serious about the Seasons will have likely rolled a HC character anyway.

Adventure mode quest rewards is one of the popular methods used with A Miner’s Gold on the Howling Plataeu and The Miser’s Will in Act V. Another method is running rings around Maltheal.

As with every game there are always going to be players racing to the top by any means necessary but you have to wonder if Blizzard will look at these seasons carefully and address how they should function to make them challenging. Perhaps Season 2 will bring some changes. Anyone expecting some sort of Season 1 rollback, and it is being requested by some members of the community, is likely to be disapointed. We’ll have to see how Blizzard respond in the hours ahead.

Videos of how this is being done have been popping up and streamers have been using this method since the season launched. There’s a couple of videos of how most players are doing it after the break…

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Tagged As: | Categories: Ladders, Leaderboards | 28 Comments

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Diablo 3 Hotfixes – 30 August

Posted 30 Aug 2014 by at 04:25 GMT

reaper of souls hotfixes

A short hotfix list this evening and there were also a couple of late additions yesterday.

Nephalem Rifts and Greater Rifts:

And yesterday’s late additions which were eventually added to the page included.


  • Greater Rifts Guardians will no longer instantly spawn after 15 minutes. In order to spawn a Greater Rift Guardian, players must fill the progress bar completely. (8/29)


  • Fixed an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application (8/28)

Demon Hunter:

  • Fixed an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items (8/28)


  • Fixed an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application (8/28)
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Tagged As: , | Categories: Diablo 3 Patches | 2 Comments

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The first Diablo 3 Season starts today

Posted 29 Aug 2014 by at 20:14 GMT

A quick reminder that it’s Friday which can only mean one thing, the first Season kicks off. In case you still need any clarification on how the Seasons work, there’s an extensive article up in the wiki charting everything we know and you need to know.

Here’s the times again in case you need reminding.

To ensure the roll-out process goes as smoothly as possible for all players, we’re planning both a delayed and staggered release, with different gameplay regions launching the season at different times.

For reference, below are the current launch times for Season 1:

Asia: 9:00 a.m. PDT (August 30 at 1:00 a.m. KST, UTC +9)
Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
Americas: 6:00 p.m. PDT (UTC -7)

For time zone assistance, visit:
To learn more about Seasons, visit: 

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Diablo 3 Podcast #147: Seasons! Prep, Planning, and Caffeine

Posted 29 Aug 2014 by at 14:41 GMT

The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1.

We’ll be back on Monday with a Seasons follow up podcast, talking to some Ladder runners to hear how went their weekend of rushing and Artisan training.

Approximate topic starting times:

  • 1:10 — Ladder runs in past games, such as Diablo 2?
  • 3:50 — Preparing for Season. Time off work? Caffeine IV drip? Guests wish Blizzard had given more advance notice of the seasons for advance preparation.
  • 5:55 — Tested out builds and new features in Patch 2.1 for efficient leveling? Planned out a class and build in advance?
  • 12:55 — As patches keep adding more legendaries, will it become too hard to find the one you want for your set or build? What kind of Magic Find or drop table tweaks could the devs make to enable players to hunt specific gear? Exclude ones you had already, ala Legendary Gems?
  • 17:00 — Planning for the season rush. What class? Party or solo? Adventure Mode bounty skimming or Nephalem Rifts?
  • 22:50 — What are goals for the ladder? Level 70 first night? Paragon 100 by the first week? Greater Rift 30+? Special gear finding objectives? And how fast is everyone else going to do it? Will we see all 1000 slots in each class in the “first to lvl 70″ Leaderboards filled by the weekend?
  • 29:00 — Achievements. Re-earning them all in Seasons delights Achievement-hunters like Empty1. Diablo 3 Auction House exploits article conversation.
  • 34:00 — Fresh start in Seasons equalizes things, so friends with 500 fewer paragon points can be on an even footing.
  • 37:00 — Greater Rifts and pushing for the highest difficulty.

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    Diablo 3 Hotfixes – 29 August

    Posted 29 Aug 2014 by at 02:44 GMT

    diablo 3 hotfixes

    More Diablo 3 hotfixes have landed on the servers from Blizzard this evening addressing issues such as Rifts not completing, gameplay difficulty XP bonus, and a few items get the update treatment.

    The hotfix list has been updated:


    • Fixing an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application
    • Fixing an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items



    • Resolved an issue where occasionally a normal Rift could not be completed due to insufficient monsters spawning (8/28)
    • Treasure Goblins no longer have a 100% chance to spawn in Halls of Agony level 2 (8/28)
    • Fixed an issue where Game Difficulty XP bonus was applying to monsters in the Realm of Trials (8/27)


    • Fixed an issue where the item Spines of Seething Hatred was rolling with one less affix than intended (should now properly spawn with 5 Primary and 2 Secondary) (8/27)
    • Fixed an issue where the item Broken Promises was rolling with one less affix than intended (should now properly spawn with 4 Primary and 2 Secondary) (8/27)
    • Fixed an issue where the item Meticulous Bolts was rolling with one less affix than intended (should now roll with 5 Primary and 2 Secondary) (8/27)

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    Diablo 3 Developer Live Stream Transcript

    Posted 29 Aug 2014 by at 00:58 GMT
    Show participants.

    Show participants.

    This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some DiabloWikiGreater Rift action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her.

    The conversation during the live stream covered a lot of interesting game stuffs, with new info or at least new explanations for things, courtesy of John Yang. I typed up a quick transcript, so here’s what went down. Unfortunately I had some tech problems and didn’t get the start of the show, but I’ll add that transcript once Blizzard ups the full video. You can look for it here, but in the meantime:

    The guest star of this show is Deadset, and they’re observing his “LeapQuake” Crusader build. He and the other guest/streamer Qelric are both EU players, so they had to level up new chars on the US server for this stream, hence they’re weaker than usual.

    I typed this transcript in real time and fleshed it out a bit and fixed typos and added links afterwards, so it’s not exact quotes

    3:00-3:06pm –
    Opening conversation and preparing to start off in the Realm of Trials and then go into a Greater Rift. John Yang’s is by far the strongest character in the bunch, but they blast into the waves effortlessly. The new “jump up to higher waves quickly” system is evident as they go Wave 1, 7, 13, 19, 25, 30, 33… and then John realizes they’ve gone too high and runs to the edge of the level instead of killing the wave, which leads to Nevalistis getting left behind and slaughtered.

    The issue was that they didn’t want to earn too high a level of Greater Rift Key, since that would have put them into too high a level of Greater Rift. That would have been more rewarding, but would have been too hard to play while carrying on the conversation… especially since Nevalistis doesn’t have a real strong character and the two guests are both usually on EU and using their alts on the US server.

    The effort earned them a GR28 key, which they seem content with. Not too high, not so low as to be a cake walk for the stronger chars in the party.

    John’s playing his very strong Demon Hunter, while the other three are all doing Crusaders. Deadset (who really needs a headset, since he’s echoing badly speaking into a mic on his desk) spends some time talking about his Crusader LeapQuake build.

    Conversation about why Blizzard’s Play Your Way Thursday doesn’t focus on the most popular DiabloWikicookie cutter builds. It’s more fun to have variety and builds that aren’t the most common.

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    Wizard Bugs in Patch 2.1, Firebird’s Set and Hydra Buffs

    Posted 28 Aug 2014 by at 11:16 GMT

    Wizard Bugs in Patch 2.1, Firebird’s Set and Hydra Buffs. The Wizard set DiabloWikiFirebird’s Finery was disabled due to a bug when Patch 2.1 went live. A day later the set was declared functional and hotfixed back in… but fan reports said it was still not working right. More testing was done, and tonight there’s an update from the Blues.

    Firebird’s Finery was tested again over night, and it was discovered that the 6-piece set bonus is incorrectly basing its damage off of whether or not the first ability cast to trigger it was a critical hit or not.

    This is an issue we plan to address as soon as we can, but there is unfortunately not an ETA yet on when the fix will be ready though.

    Thanks everybody who submitted their reports on this issue, those reports were really helpful… you guys totally rock :-)

    In other Wizard spell news, Hyrda has been upgraded/bug fixed in several ways in this patch, even if some players aren’t noticing. There’s still work to be done, though.

    They fixed bug with apocalypse on patch release, even Blizzard developer posted about it in Wizard forum, acknowledging that they can fix quite fast anything if they want (usually nerfing sth), but they cannot fix bugged hydra for 4 months??? There is only one explanation – they know about hydra bug (apocalypse bug was reported not long time ago, yet they managed to spot it), but they won’t fix it, because this is INTENDED. So say goodbye to hydra – it will never be fixed, mark my words.

    only attack speed isnt working with mammoth, rest is working somehow.
    Tyvalir: Correct! All runes of the Hydra skill take Critical Hit Damage and Critical Hit Chance into account, and most of them (except Blazing Hydra) can deal Critical Hits.

    Blazing Hydra is the only rune where CHD and CHC are rolled into the attack itself. Instead of producing Critical Hits, Blazing Hydra calculates CHC and CHD as part of its regular attack damage. It’s also the only rune that incorporates Increased Attack Speed, which increases its damage per tick.

    Although the other runes don’t currently benefit from Increased Attack Speed, it is something we want to implement in the future.

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    Tagged As: | Categories: Diablo III Bugs, Item Sets, Skills, Wizard | No Comments

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    Diablo 3 Patch 2.1 Builds & Report Videos

    Posted 28 Aug 2014 by at 04:01 GMT

    Since the patch hit some of you have taken the time to shoot some videos of 2.1 builds and other things. Here’s a few of the ones added to the media section during the last 24 hours.

    Diablo 3 Patch 2.1 Builds barbarian ik build In this video Ditronus briefly discusses some of the changes to the Barbarian including the DiabloWikiImmortal Kings and DiabloWikiMight of the Earth sets and the skill buffs.  He takes his gear and skills for some T5 Rifting then checks out his legendary drops.
     Diablo 3 Patch 2.1 Builds demon hunter cold sentry build Bandit takes you though his 2.1 Demon Hunter Cold Sentry build and the other skills and the DiabloWikiEmbodiment of the Marauder gear that supports that build.  Commentary on his choices and then some demo of it in T6.
     Diablo 3 Patch 2.1 Builds witch doctor jade harvester build Chuckles demos his Jade Harvester build for the Witch Doctor. Although he does it a little differently to other people he feels he has more survivability with this set up in 2.1. Commentary on the choices and a little bit of gameplay.
     treasure goblin And for a bit of light relief here’s a trip to the Inner Sanctum and a golden shower with Eleni.

    You can add links to your own or other videos (only if they’re a decent quality please) at the top of the media section and we’ll regularly highlight some of them right here on the front page.

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    Where drops the Ramaladni’s Gift in Diablo 3 Patch 2.1?

    Posted 28 Aug 2014 by at 01:34 GMT

    Ramaladni's GiftPatch 2.1 added the weapon-socketing DiabloWikiRamaladni’s Gift, and of course players are eager to find it to activate weapon upgrades. But where, and how? There are a lot of misconceptions flying around, and a Blue hopped in to share info about where drops the Ramaladni’s Gift in Diablo 3 Patch 2.1:

    Ramaladni’s Gift is quite rare, as it’s sort of a bonus. A gift, if you will. ;)

    It is not, however, limited to Greater Rifts. It can drop in any game mode.

    To further clarify, does Ramaladni’s Gift drop only at Torment level or higher, or at all levels?
    Did some checking in to clarify a few points:

  • Ramaladni’s Gift is considered a Torment Only item and begins dropping in Torment I.
  • It can drop from any source (monsters, chests, etc.) in any game mode.
  • It acts just like any other Torment-only Legendary and follows similar drop rules.
  • Hope that clears up some confusion. :)

    It’s understandable that players want to find their Gift quickly, but won’t most of us have all we need soon enough? It’s not like Patch 2.1 introduced a ton of new legendary weapons, so everyone is going to use a Gift or three to upsocket their current weapon, and you’ll hit your alts and followers too…. but then what? If you’re Hardcore you might want to stock up for future needs, but most players seem likely to build up a cache of RGs pretty quickly. In a month will everyone be sick of finding this legendary material?

    That seems less likely to be true once you’re playing a Seasonal Character, since you’ll be upgrading your weapon regularly.

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    Tagged As: | Categories: Blue Posts, Legendary Items | 8 Comments

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    Rainbow Whimsyshire Goblins, and Greed Farming

    Posted 27 Aug 2014 by at 22:43 GMT

    Greed's Domain portal.

    Greed’s Domain portal.

    With DiabloWikiGreed’s Domain now on the live servers, Treasure Goblin farming has become a thing. There’s nothing special to be seen about the goblins that open the portal to Greed, it’s just that sometimes one will open a yellow portal when it dies. (Alas, there’s apparently no benefit to allowing the goblin to almost escape so it opens up the portal on its own.)

    This week’s double goblin bonus event should help, but what really helps is knowing where to find Goblins in the first place. Currently, the only known game area with a goblin (almost) every time is the Act One Halls of Agony level 2. Just get into Adventure Mode and flash through that level each game, and sooner or later one of the goblins will be the lucky one. (PTR testing got a Greed’s Domain portal about every 1/20 or 1/25 goblins, though that probability hasn’t been confirmed on LIVE yet).

    Whimsy Portal!

    Whimsy Portal!

    Something that is new on live in Patch 2.1… rainbow goblins leading to Whimsyshire! Obviously inspired by (or those were inspired from the game idea?) those merch-tastic rainbow goblin plushies, some fans have encountered ultra-rare rainbow treasure goblins who open a portal not to Greed’s Domain, but to DiabloWikiWhimsyshire (though the portal says “Whimsydale”, oddly enough).

    Sadly, it’s just the usual Whimsyshire, just as if you’d entered it via the ghost cow on the way to Old Tristram. It’s not a goblin-filled Whimsyshire rainbow land, or a rainbow-themed Greed’s Domain. Still, it’s kind of a cool Easter Egg and is certainly an Undocumented Patch 2.1 Feature, so good hunting.

    Update: Blizzard commented on the name change, from “shire” to “dale.”

    It is WhimsyDALE and not WhimsySHIRE, so I’m assuming they are 2 separate maps… Right?
    Not really no… Whimsydale is pretty much identical to Whimsyshire. The only difference between the two is the name, which had to be changed behind the scenes in order to get the portal to work correctly.
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    Tagged As: | Categories: Diablo 3 Patches, Easter Eggs, Strategy News | 17 Comments