The final Play Your Way livestream of the year went off this afternoon, hosted by CM Nevalistis and D3 developer John Yang, along with players Neinball and Abachio, whose non-Marauder DH was the featured build on the show. It was a Demon Hunter fest, with all four players running that build, and much of the conversation focused on recent and upcoming changes for the Demon Hunter, including skills that have been tweaked (Nightstalker), current changes to Marauder’s Set, upcoming changes to Natalya’s Set, DH items, and more.
Other game issues got some discussion as well, and there was a lot of talk about Ancient Items, increased Greater Rift monster density, Legendary Gems maybe going into armor, and more. For those of you who couldn’t watch, I typed out a rough transcript of all key stuff that John Yang talked about, added notes and links for more info, and highlighted the important parts.
Here goes, and the full video is embedded at the end, for your viewing pleasure.
John Yang: It should be a little easier now in patch 2.1.2.
All the most uncommon Legendary Items are boosted considerably in drop rate in the new patch. This means that you’ll find the total amount of legendaries as before, but the specific ones that were previously very-rare and ultra-rare are now more common. If you don’t know which ones are so designated and want to learn more about the overall legendary drop rate info, and want to see tables listing the precise drop rate for every item in the game, we covered all that in a big article back in September, when the drop odds were last tweaked.
We’ll post updated info on all the drop odds once the Patch 2.1.2 changes are finalized.
At least anecdotally, these changes to what’s ultra-rare are working. In limited play time on the PTR since the last tweaks to the drop rate, I’ve found 2 Tasker and Theo and 1 Frostburns gloves, plus 1 Ice Climber boots, all of which were previously ultra-rare. Still no luck on an Ancient Kridershot, though I’ve mostly been playing a Monk to test out the Sunwuko’s Set changes. (It’s nicely buffed, but still inadequate to compare to other top geared classes.)
Night Stalker changes. The Demon Hunter passive on live is pretty much infinite Discipline. Some builds on the PTR need to change things around to keep enough of that resource. Abachio says he’s switched one skill to get Preparation on his bar. Nevalistis says she switched a passive from Night Stalker to Perfection, to save on discipline costs.
So sorry for killing Night Stalker, but people were playing with 2m toughness and living entirely by using perpetual Smoke Screen.
Smoke Screen has also been tweaked/nerfed in the upcoming patch, with a longer downtime between casts. Currently the cooldown is 2 seconds and SS lasts for 1 second, with the Lingering Fog rune raising that to 1.5 seconds. Patch 2.1.2 is going to increase the cooldown to 3 seconds, so Lingering Fog will only grant 50% uptime.
That was just the very start — click through for the rest of the transcript: