This is a compendium of information regarding game mechanics as they relate to the Barbarian (and other classes, in part) including a discussion of the skill builds and gear that has worked best in Hardcore mode. This information has been gathered via in-game testing and data mined formulae, and reflects my experiences as a level 60 Barbarian in Hell difficulty on hardcore mode (though most of the information is relevant for softcore play as well).

Despite much fan theorizing to the contrary, Blizzard ultimately revealed that the Diablo III Beta was identical to the full game, in content and sequence.
Diablo III Recent Hotfix List
Posted 23 May 2012 by Nizaris at 18:25 GMT
Blizzard has just released a massive hotfix list. Warning: there is a lot, and there are also spoilers. So read with caution if you still care.
Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.
// May 22 //
General
- Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
- Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
- Resolved over 30 game and service crashes affecting players
Classes
Active Skills
- Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
- Skill Rune – Lingering Fog
- Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)
Active Skills
- Skill Rune – Quickening
- Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
- Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
Skill Rune – Boon of Protection - A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.
Active Skills
- Skill Rune – Cascade
- Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
Number of new missiles generated from this rune will now cap at 10 missiles
- Skill Rune – Force Armor
- Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life
Items
- The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
- Players can no longer dual-wield two-handed weapons
// May 18 //
Classes
Monk
Active Skills
- Skill Rune – Tranquility
- Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second
Encounters
- Players will no longer remain invulnerable to attacks after defeating Diablo.
- Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.
Items
- Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.
Quests
Act I
- Players can now always interact with Karyna during the quest and quest step “Trailing the Coven : Talk to Karyna” when they resume from a save.
Act II
- The
Enchantress will now always appear during the quest and quest step “Shadows in the Desert : Disrupt the Hidden Conclave.”
Act IV
Tyrael will now always be present for the in-game cutscene during the quest and quest step “Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire.”
Diablo III Becomes Fastest-Selling PC Game Ever
Posted 23 May 2012 by Kaydee at 15:48 GMT
I am not surprised when I see the numbers at all. My guess was that Diablo 3 would sell at least 4 million copies day 1 so I was not that wrong in my prediction. In the first day Blizzard sold 3.5 million copies of Diablo 3 and this did not include the WoW Annual pass with its 1.2 million subscribers. One week later and there are more than 6.3 million people playing Diablo 3 and it is still growing. The game placed itself as the fastest selling PC game ever and Amazon’s most pre ordered PC game ever.
“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”
Source: IncGamers.com
Diablo Fan Art Watch #145: The Former Guardians of Arreat – The Barbarian Effect IX
Posted 23 May 2012 by Holyknight3000 at 06:00 GMT
Welcome all to the latest installment of the Diablo Fan Art Watch featuring art from the D3 gallery. This week we return to the scarred Dreadlands and what remains of Mt.
Arreat. The silent vigil of what was once the home of the Barbarian.
We begin this week with a batch of pieces from various fan artists depicting the hardy warriors of the
Dreadlands in various locations and styles. Some pieces like you usually know them. One that looks like he’s from the movie The Shining. Meanwhile there is one that isn’t even human.

The Diablo Fan Art Watch will now also be bi-weekly due to the high volume of incoming fan art. Twice as much art per week.
Towns are Not Safe in Diablo III
Posted 23 May 2012 by Flux at 02:07 GMT
Most of you have probably noticed this already, but demons do not stop at the town gates in Diablo III. Certainly not outside of Tristram, and I used to enjoy retreating from that first pack of scavengers and leading them back over the bridge and into town, during the Beta test.
That was just fun and games with some weak low level enemies, though. It gets real on the higher difficulties, and if you run into a nasty mob of grotesques in the Weeping Hollow on Inferno, don’t expect running back into town to save you, as this video shows. It also demonstrates the truism that anything is funny when sped up and played to the Benny Hill music.
Diablo 3 Basics Guide Now Available
Posted 22 May 2012 by Nizaris at 23:03 GMT
A large section in the Diablo 3 official site is now available! I’m sure the majority of those that are reading this are pretty much veterans by now, but if you’re wanting some more content and info, you can head over to the Basics Game Guide section.

The basics section covers exactly what you’d expect: the basics. The sections include everything from “Choosing your Character” to “The Auction House.” In case there’s something you happened to miss, it’s all there.
There is also the Diablo 3 Basics guide on DiabloWiki.Net compiled by the players.
Hardcore bosses: Embrace the fear
Posted 22 May 2012 by Xanth at 19:48 GMT
Kotaku posted a great article on Hardcore boss fights, not about strategy but about the thrill they bring.
Hardcore bosses are a new beast by comparison to D2. Each fight is a two men enter one man leaves scenario. Which has kept me even more on my toes before entering into something I can’t get out of.
The Diablo Podcast #68: First Week of Diablo III
Posted 22 May 2012 by Flux at 16:35 GMT
Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.
The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days.
This show is spoiler free, in terms of plot or story details.
- See the TDP #68 post on DiabloPodcast.com for more show details and the mp3 download link.
- Listen and subscribe through iTunes.
- Watch the video versions of the podcasts on You Tube, via our all-encompassing Diablo3Inc channel.
IncGamers Diablo III Review
Posted 22 May 2012 by Rushster at 15:40 GMT
After a lot of time with the game, IncGamers’ Tim McDonald finished up his review of Diablo 3. As I mentioned last week, I opted not to take on the review as its hard to be 100% objective if you’re a fan. Tim has played all the previous games and has not followed Diablo 3′s development quite as religiously as most of us so I wasn’t sure how he would take it having played the Beta for only a short period of time.
Having listend to Tim’s comments on the Beta, I wasn’t sure how he would take the retail release. So what did he think of the final game? Read the review right here.
Diablo III Reviews: Part III
Posted 22 May 2012 by Flux at 15:11 GMT
Another batch of
Diablo III Reviews fresh off the presses.
You can see all published D3 reviews archived in the Diablo Wiki in the
Diablo III reviews article. There are now 46 listed, including all the ones on Metacritic. If you’ve seen one we haven’t added yet, let us know.
Diablo III Debuts at #2 in the UK?
Posted 22 May 2012 by Flux at 13:33 GMT
Much media coverage today of the week’s results from GfK Chart Tracks, which is apparently a major best selling computer game chart in the UK. The nugget:
‘Max Payne 3’ beats fellow newcomer ‘Diablo III’ to top spot this week to become Rockstar/Take 2’s first All Formats No1 since ‘L.A. Noire’ almost a year ago.
It’s the first Max Payne title to debut at No1, outperforming the launch week of ‘Max Payne 2’ (which charted in October 2003) by almost 10 to 1. The previous game was developed by Alan Wake developer ‘Remedy Entertainment’ while this latest instalment was taken on by Rockstar’s own studios. It’s the biggest All Formats No1 since ‘Mass Effect 3’ back in W10 2012. Released on Tuesday, Activision Blizzard’s in-demand ‘Diablo III’ has to settle for a debut at No2, despite becoming the 12th fastest selling PC game in the UK ever (selling more than either of the last 2 Football Manager titles). ‘Max Payne 3’ benefits from launching on both Xbox 360 and PS3 with 58% of sales going to Xbox 360 and 42% to PS3, although the gap between it and PC-only Diablo is only around 8,000 sales.
Not mentioned in that press release, but GfK chart only covers box sales and does not include digital sales. We don’t know how many copies Diablo III sold via digital download, as Blizzard keeps those figures very close to the vest for all of their games, but it’s safe to say that they numbered more than 8000 in the entire UK (population ~60m).
Still no official word from Blizzard on D3′s launch sales, though they’ll surely spill some of those beans fairly soon — the first SC2 sales figures (1.5m in the first 48 hours) were revealed August 3rd, following the July 27th release.








