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If You Could Take One RoS Legendary Back to D3v…
This topic came up on the podcast last night (to be posted shortly) and I wondered what the community might come up with. The idea is simple; just imagine taking one legendary item now available in Reaper of Souls back to Diablo 3 vanilla to use on your character in that state of the game… […]
Guest Article: D3X2 @ Gamescom 2015: Xiansai + Wizard-Necromancer?
We recently offered up Nobbie’s speculative article about D3X2, with his thoughts on the likely setting (Skovos) and 7th class (Druid/Amazon hybrid). Today he’s back with more on that topic, with alternative possibilities for the setting of Act Six and the new class. First off, he’s got some interesting theories about when the announcement might […]
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If You Could Take One RoS Legendary Back to D3v…

Posted 26 May 2015 by at 21:45 GMT

Inferno not so tough, now?

Inferno not so tough, now?

This topic came up on the podcast last night (to be posted shortly) and I wondered what the community might come up with. The idea is simple; just imagine taking one legendary item now available in Reaper of Souls back to Diablo 3 vanilla to use on your character in that state of the game… which would you choose?

For the sake of the hypothetical argument, assume the numbers on the weapon will scale to the D3v values, since otherwise any ancient weapon from the current game would be insanely overpowered in the D3v era, all armor would have double the stats, etc. We’re also ruling out any of the new-improved item sets, since those take up too many slots, and most of them enable entire builds that work due to skill changes since D3v.

So, what would you Wayback Machine to your favorite class from those dark AH days? If You Could Take One RoS Legendary Back to D3v…


The Undisputed Champion or Bastion’s Revered since I enjoyed Frenzy Barbs, but honestly the build would still be underpowered. Vile Ward? Skull Grasp?


Can’t play since he didn’t exist in D3v. Open to suggestions for a newly-added leg to fix the weak Crusader we saw at RoS’ launch?

Demon Hunter

Hard to argue with Kridershot, though the other Spenders were so lame in D3v that this would basically make Elemental Arrow your best generator AND spender? On the podcast Master X suggested Bombardier’s Rucksack, but I say no, since Sentries weren’t worth casting until the Marauder’s Set weaponized them. Hexing Pants of Mr Yan would have made Strafe viable? I hate to say it, but Beckon Sail might be my final answer, as Hardcore DH’s were so ridiculously squishy before RoS.


Gungdo Gear? Death Watch Mantle is not a sexy answer, but seriously, the procs from these shoulders would have dealt more damage than my Monk’s entire offensive output in D3v. So would Vengeful Wind, for that matter. The huge RoS upgrade to Fire Walkers would have made Tempest Rush builds?

Witch Doctor

Imagine Homunculus with a Sacrifice build? Carnevil would have made a whole new build. Wormwood would?


Nilfur’s Boast would have made Meteors glorious and Serpent’s Sparker would have made Hydra amazing, but it’s hard to see anything beating out Aether Walker.

Honorable Mention

Sash of Knives has to join Death Watch Mantle (and maybe Pox Faulds?) as a piece of armor with a proc that would exceed all your char’s other damage. Convention of Elements would have made elemental damage type matter. Schaefer’s Hammer basically grants an invisible Conduit Pylon.

Better Ideas?

I skimmed over the legendary pages to see what caught my eye, but I’m sure you guys have some recommendations for your fave classes. Hit the comments for that and I’ll update the OP with the best ideas from feedback.

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Diablo Fan Art Watch #274: The Classes of Diablo 3

Posted 26 May 2015 by at 09:15 GMT

Greetings all and welcome to the latest installment of the Diablo Fan Art Watch. This week we bring you a piece of fan art for each class in Diablo 3.

In this set we bring you some really great pieces that grab the eye, and give you a feel for each class. Featuring art by oliverdking, Datem, Callergi, Makcon, chalii, and esemese.

Click the thumbnail to see a larger version of the image.

If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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Tagged As: | Categories: Fan Art, Fan Art Watch, Fan Stuff | 1 Comment

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Changes at IncGamers and PC Invasion Opens

Posted 26 May 2015 by at 05:30 GMT

This is a bit of IncGamers network news for you all. From today all the PC gaming coverage has moved to a new website. Today opened for business. Do check that out.

Now that the site is live and kicking there are going to be a few changes everywhere across the network starting from this week. It won’t affect updates, content, or anything like that, but there is going to be a slight change the naming conventions across the network, including here at Diablo: IncGamers. We expect the change to take place within the next few days but it won’t have any affect on reaching the sites so treat this just as quick heads-up in advance :)

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Tagged As: | Categories: Site News | 6 Comments

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One life to live: Back from the dead

Posted 25 May 2015 by at 03:20 GMT

Oh,man it’s been too long. I’ve failed you dear reader, as my posts have dropped off the face of the earth. In fact I’ve created far more drafts than I have posts in the past two months. However, all is not lost, the column continues forward with new vigor and damn it, this time I’ll hit publish. Let’s face it there’s been a lot to write about, and a lot to play with, and by association a lot to catch up on.

Ok did I make it? I’ve spent the majority of season three as a monk. Actually as three monks. In the frenzied rush to 70 I died two times along the way, but the third one hit 70 and hasn’t looked back. it’s funny how a game you’ve played for years can still suck you in, and how the sting of death felt countless of times still hurts. However each death(like each before it) renewed my passion and desire to get back. If I can level one critique towards post 70 play it’s that death isn’t as ever present as it could be. those two deaths I had were due to being under geared and overwhelmed, very infrequently do I feel that way now. Sure there are greater rifts, and they can present danger at the higher levels but that’s a choice not on omnipresent feeling. I was going to write a column about this but RL reared its head and I wandered off..

In tandem with that lack of feeling is the ease of which you can now get to 70. Just park yourself in a rift on torment and watch the levels fly. It seems as if they nerved one way of power leveling only to open the door to uneven easier way. Hell in the old way you at least had to find a few games do it. In a sad way that’s trivialized our mode a bit. Death is supposed to be a hassle and I was looking forward to having to make the hard trek back, not take a portal immediately to 70. I was going to write a column about that but again RL reared it’s head and I wandered off.

On the upside the HC community is flourishing and downright pleasant. Go ahead go to the HC forums, look for a vitriolic post. I’ll wait…sure you found that one but did you look over all? People asking for advice, looking for help, looking to play with each other, how could you go wrong? On a whole it’s a nice change to the normal vile spewed around because despite the flaws the game, HC still feels fun. We’ve got a great community going and I’m happy to be back in it. I was going to write a post about that but RL reared it’s head and I wandered off.

I didn’t however wander off this time, and looking forward to not wandering off for a while(until my baby comes in September)
One Life to Live covers the Hardcore play and life style in the Diablo community. It is written by Xanth and published (semi)weekly. Post your comments below, Follow me on Twitter @HCXanth or contact the author directly.

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Real Money Trading, Real Item Theft, Real Felony Conviction

Posted 22 May 2015 by at 23:07 GMT

Interesting article on about two guys who received felony convictions for hacking computers and stealing Diablo III items worth upwards of $8000, back in the 2012 days of the Real Money Auction House.

Real Money Trading, Real Item Theft, Real Felony Conviction:

In the summer of 2012, Patrick Nepomuceno of California and Michael Stinger of Maryland, who had met each other through gaming chat platform TeamSpeak, committed a series of virtual “hold-ups” in the role-playing video game Diablo III. They sold the armor and weapons they stole from other players for over $8,000 in real money, according to court documents. It’s a fascinating example of the justice system grappling with digital wrongdoing, and deciding how harshly to punish people for stealing virtual items.

…According to Wilkison, court documents, and an interview with Michael Stinger, Nepomuceno bought a RAT, a ‘remote access tool’ used to take over a computer remotely. Nepomuceno and Stinger got other Diablo III players to download the RAT by disguising it as a link to a photo, which they claimed was a screenshot of a rare item. After a player clicked on the link and downloaded the RAT, Nepomuceno gained access to their computer, and was able to take over their Diablo character. He would force the character to drop all of the valuable gear and gold the player had collected, and Stinger’s demon hunter character, who was hanging out nearby in the game, would swoop in to steal the goods.

…The pair got probation — three years for Stinger and two years for Nepomuceno — and have to pay Blizzard back $5,654.61, an amount that reflects how much the company spent investigating the case. Stinger is currently paying Blizzard $100 per month.

…In our conversation, Stinger still sounded in shock that his video game hijinks resulted in a real-world criminal record. Now in college, he says finding a job is tough because “they look into your background and see that you have a ‘unlawful access to computers’” conviction.

Read the full article for more details, but you get the gist of things. According to the story, the players who were “hacked” got their accounts rolled back and the items restored, but obviously it had to be a shocking experience, as they suddenly lost control of their characters in game and set to item fountaining.

Some might argue that it’s a harsh punishment for virtual actions that Blizzard replaced, but I imagine most of you guys read this and join the squeaking chorus of the world’s tiniest violins, playing the Schadenfreude Sympathy for these fellows facing consequences for their actions.

What do you guys think? Glad to hear someone got busted for being a h4x0r even on this minor scale? Do you think the victims should bear some of the blame for running unsecured computers and falling victim to such a simple trojan? Or do you blame Blizzard for enabling RMT and RMAH in the first place?

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Broken Fetish Darts are no Carnevil

Posted 22 May 2015 by at 20:42 GMT

One of the cooler Witch Doctor builds in v2.2 is enabled by the Carnevil voodoo mask. The helm causes Fetishes to shoot a Poison Dart every time the Witch Doctor does, and with lots of fetishes this turns levels into delightful shooting galleries. Or at least it did before a bug came in with the latest patch.

Broken Fetish Darts are no Carnevil:

I just updated the game and noticed while grifting solo that Fetishes will stop after 1-2min in game from shooting darts and they go physical!!??? only way to get them to shoot darts again is by dying and then the new batches restart shooting darts and then again they stop after a min or so! anyone noticed anything since patch?… I tried this 6 times and in all 6 times it happened.
Grimiku: We’re currently looking into an issue where Fetishes sometimes forget to shoot despite the fact the Witch Doctor has a Carnevil equipped. We’ll be sure to give you all an update once we have more details to share, but we’re not there just yet. Thank you all for the reports, and good hunting out there!

Well, official confirmation helps. Now we hope for a speedy solution.
Grimiku: For what it’s worth I’m playing a Dart Doc in Season 3, so I’m crossing my fingers (hooves?), too.

That’s not exactly a hardcore-friendly work around there, so let’s hope this build-breaking bug can be patched in the not too distant future.

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Tagged As: | Categories: Blue Posts, Diablo III Bugs, Grimiku, Witch Doctor | 2 Comments

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Buggy Guardian Tornadoes in v2.2.1

Posted 22 May 2015 by at 02:03 GMT

Dodge this.

Dodge this.

There’s a bug with the AI of the tornadoes cast by Rift/Grift Guardians, chiefly Saxtris and Sand Shaper, in Patch 2.2.1. The tornadoes aren’t moving very far from their spawn point, which can be a pain in some dungeon layouts. Blue explanation for Buggy Guardian Tornadoes in v2.2.1:

There were no (intentional) changes to Rift Guardians in 2.2.1. However, there is a known issue with Saxtris and Sand Shaper specifically:

I had the same issue just now. I imagine it is a bug.

Nevalistis: This is correct. There is a bug with tornado behavior, and you’ll see this somewhat confused wandering with any Rift Guardian that summons tornadoes (Sand Shaper and Saxtris included). We’re currently investigating this issue.

To clarify, the tornadoes aren’t attempting to stay close to their summoner; they’re just changing directions too quickly. As a result, they won’t travel very far from their spawn point. The behavior of the enemies themselves should be unchanged so, in the meantime, kiting the Rift Guardian away from a cluster of tornadoes should yield more desirable results.

Not exactly the worst two Guardians there, at least not for their tornadoes. (Saxtris and his bug summoning, on the other hand…) Try not to die excessively, or get too used to the new tornado behavior, as it probably won’t last long.

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Diablo 3 Patch 2.2.1 Now on Live Servers

Posted 20 May 2015 by at 02:44 GMT

After offering bribes for players to help test, Blizzard has now finalized Diablo 3 patch 2.1.1 and pushed it onto the live servers. The minor updates are as follows:


  • Bug Fixes
    • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items


  • Barbarian
    • Whirlwind
      • Skill Rune – Dust Devils
        • Reduced the visual noise caused by these tornadoes
  • Monk
    • Bug Fixes
      • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped


  • Bug Fixes
    • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
    • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa’s (6) Set bonus
    • Fixed an issue that allowed players to equip and use unidentified Legendary Potions


  • Bug Fixes
    • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
    • Fixed an issue that allowed The Butcher and Mancarver’s spear attack to be reflected, or slowed
    • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash




  • The recently added social button will now display how many friends you have online and any clan or communities notifications
  • Bug Fixes
    • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
    • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

Let there be a great celebration, as the Grift popup screen has been ad blocked.

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Tagged As: | Categories: Diablo 3 Patches | 8 Comments