diablo 3 superstitions and quirks
Specific route, favourite character or special coffee mug, creating luck or OCD?
developer_interviews
Travis Day and Wyatt Cheng interviews summerized 

Latest Diablo 3 News

Josh Mosquiera Video Interview


Posted 18 June 2013 by Flux at 18:40 GMT

Thanks to SilverFang for pointing us to Gamestar.de has posted a video interview from E3 with Diablo Console director / Diablo 3 Game Director DiabloWikiJosh Mosquiera. Once you get past the weirdness of seeing a Blizzard employee giving an interview while not wearing a Blizzard t-shirt, it’s a quick 5:30 with some good info about console stuff. I listened and tapped down the key bits, as follows:

  • Josh talked about why the Diablo 3 console has an offline mode and how fun it was. He then showed some impressive PR-fu by swiftly pivoting to explain why the PC version has an online-only requirement and no current plans for an offline mode. (PC version is build for B.net, great social features in vl.08, etc.) You’ll be shocked to learn that the word “piracy” was not part of his explanation.
  • They worked to really redo the whole game feel so it would play like it was “hand built” for the console. They wanted a very actiony play system, and the Evade roll works with that, as does the changes to the item system. Fewer but better items drop, and they wanted you playing the game, not the inventory, so it’s quicker to see if items you find are upgrades.
  • Nephalem Globes are a new drop; they come out just like Health Globes, and give a temporary buff to your movement speed and damage. Details were not shared, but that seems a very potentially interesting feature, a bit like giving every class a version of DiabloWikiGruesome Feast.
  • All the boss fights in the game have been tweaked for the console. For instance you can see the Belial fight from a much lower camera angle in some of the videos they’ve released.
  • Josh talked up the benefits of a “staggered production cycle” which means releasing the Console a year after thePC version, hence the console can launch with all of the patch improvements such as the Infernal Machine, better crafting recipes, etc.
  • PlayStation 4 differences were teased, with Josh clearly hinting that they’re doing cool stuff with the new controller and better graphics, but nothing they can officially comment on yet.
  • The video doesn’t seem to be embedable, but you can view it, funny commercials in German, and lots of buffering, here.

    Tagged As: | Categories: Console, Josh Mosqueira, Other Events | 12 Comments

    Latest Diablo 3 News

    Diablo 3 Strategy: Beware the Fearsome Fifties


    Posted 18 June 2013 by Flux at 15:27 GMT

    One of the odd things about Diablo 3 strategy that you really notice when you’re playing Hardcore is that the game is hardest in Hell. Not in Normal, or Nightmare, and certainly not in Inferno (though that can change if you climb up far enough in Monster Power.) I ranted about this in the last podcast (coming soon) and a related forum post and Blue reply gives me a chance to share my thoughts in a more coherent typed format. Those are below, first, check out the Bluth:

    So, i’ve lost a few toons. I’ve been getting progressively higher but after losing my last toon (52), the same way I lost my 54, I decided to look to the forum for assistance.

    Last two toons I lost were in act one, hell against an elite pack of mobs (waller, arcane). The worst part was getting walled in and then watching my health run out like someone pulled the plug on my health meter as the arcane beams annihilated me.

    So the question I have is this: Is there a website(or general suggestion that can be given here) out there that lays out ideal ranges for players (level, health, dps) to achieve before moving forward in the game?
    There is some great advice in this thread. Personally, I’m a big fan of life regeneration. It’s more useful for some classes than others, but Life on Hit requires you to be hitting something to reap the benefits, and that’s not always an option.

    The obvious suggestions are to use the AH to stay ahead of the curve on Vitality, to take things slowly and carefully, to always have at least one DiabloWikiescape skill that’s not on DiabloWikicooldown when you engage a boss pack, etc. (I cannot second the Blue’s advice about regen. It certainly doesn’t hurt, but 99% of death in HC comes from sudden burst damage and regen does nothing to help you with that.) All those tips are good advice always at all times (especially for Hardcore), but I’ve noticed a special danger in the game once you’re into the 50s and in early Hell difficulty.

    Normal and Nightmare are very easy, once you know what you’re doing. With even moderate AH or twinked gear you can sail through the first 50 levels on MP10 or at least MP5, with your vitality enough to keep you safe and your DPS well above the curve simply by using socketed weapons with Rubies. Even just the Flawless Square Ruby adds 25 min/max damage, and that’s a huge boost when you’re using weapons with like 50-150 DPS. (And once you’ve got some money in Hardcore you can use 60 min/max damage Star Rubies which are just absurd on Norm/NM.)

    A lot of things change once you get to Hell, though. The fact that Elite Affixes spawn in triples now is a big change; that greatly increases the chances of a boss having a CC + 1 type of damage and when you occasionally roll one with 2 damages and a CC that’s really dangerous. The exp gain slows down greatly as well, which can make you impatient and take risks. The real danger in the 50s comes from gear, though.

    Kn2BxHell monsters are much less damaging and dangerous than Inferno ones and it’s quite easy to get well above the DPS curve in Hell, moving right into the “one shot all trash range” with some cheap 800 DPS reduced level requirement item. The problem isn’t killing, it’s dying. Unless you totally splurge on -req armor (which feels like a crazy expense for just 6 or 8 levels of use), your DiabloWikiEHP is going to suck sub level 60. Fresh into Hell you’ve generally got almost no resistance, little to no Life Steal/LoH, very little DiabloWikicrit or crit chance or DiabloWikiIAS, you don’t have your highest level skills for survival or to click big procs, you’re not using a shield since you never needed one in NM, etc.

    All of this is true in softcore as well, but since you can get great DPS with that -req weapon (even though your FS Ruby goes from “game changer” to “is it in yet?” the minute you equip an Inferno quality weapon), Hell continues as a rush to level ups and fun killing speed in softcore. I remember doing my Monk and WD (my last 2 classes to 60) last year and blasting through Hell very quickly on a high MP level, and having fun getting them both to Paragon 6 or 8 even before I reached Inferno. Did they die repeatedly during the Hell level process? Probably. I don’t really remember, but that’s the whole point!

    diablo+3+hc+deadYou can kill just that well in Hardcore Hell, but with pre-60 gear basically every class is a glass cannon in that level range, and Hardcore glass cannons create nothing but sad stories. Some weeks ago when I was leveling my 2nd HC Monk I had 2 very scary close calls in Act One Hell at around level 52, and basically chickened out at that point and got some power leveling from friends to get me to 60. That char is now P55 and I’ve never had anything in Inferno, including doing solo Ubers on MP5, that felt as close to death (and helpless in its icy grip) as I was in Hell. Admittedly, much of that is thanks to DiabloWikiNDE (db)coming in at 58.

    The knowledge of that, the fact that the game doesn’t truly start until level 60, adds weight to the pain of a death in the 50s, since you know how close you were to the finish line (which is where the race really begins in Diablo 3). I hate to recommend cheesing your way from 50 to 60 by running behind a friend and soaking up the shared exp (I might as well recommend playing a WW Barb), but it’s such a bummer to die in the 50s (I’ve lost 2 DHs there) that it might be worth compromising your principles and holding your nose at the stink of cheese for 6 or 8 levels.


    Latest Diablo 3 News

    Diablo 3 Auction House Durability Issues


    8
    Posted 17 June 2013 by Flux at 22:17 GMT

    If you’re having trouble selling an item in the Auction House the best course of action is generally to lower the buyout price. And then lower it again. If the trouble is more of a technical issue than an economic one, lowering the durability of the item usually fixes the bug/problem.

    It seems that in some cases certain items won’t be able to be posted unless their durability is changed before you put them up for auction. We continue to investigate these reports – in the meantime, (if this does not concern a Hardcore character) you may want to try to intentionally have your character lose durability, repair the item, and then try to repost in the AH later on. Please keep in mind that you do so at your own discretion, and that we’ll not be able to compensate for the gold spent for durability loss.

    The blues post this advice fairly regularly, which is how I know this bug has persisted for quite a while. They also always tack on something about “don’t die to lower your durability if you’re hardcore!”

    I realize that in this day and age simply everything must be warned against lest some nub does X and then complains about the result, but honestly… if you’re playing Hardcore and you think the only way to lower the durability of your gear is to die… Hardcore isn’t for you. Go back to Softcore and spend 50k in the AH to “build” a 150k DPS WW barb. I’m sorry, but there are simply some aspects of Diablo 3 you’re simply not yet ready for.

    Tagged As: | Categories: Auction House, Blue Posts, Diablo III Bugs | 8 Comments

    Latest Diablo 3 News

    This Week on IncGamers 10 -16 June


    0
    Posted 17 June 2013 by Rushster at 00:43 GMT

    It’s been a frantic week at IncGamers with E3 last week so there’s tons of gaming goodness to check out including:

    As you can see this we were rather busy this week and  there are all the trailers, shots and news stories from the show which can all be found in our special E3 section. Normal service will resume this week but we have a stack of previews still to come.

    Tagged As: , , | Categories: IncGamers News | No Comments

    Latest Diablo 3 News

    Diablo 3 Console Save Files and Offline Play Issues


    Posted 15 June 2013 by Flux at 23:22 GMT

    The Blues answered some specific questions about how saved character files will work for the PS3 and Xbox360 version of the DiabloWikiDiablo 3 console version. It’s kind of complicated, since the characters can be played offline or online, and you can bring your characters on a memory stick to play on a friend’s machine, but you can also save your characters online, and you’ll need to be sure you keep the different versions of your character straight so you don’t overwrite and lose recent progress, etc. (On the bright(?) side, you can dupe your ass off via easy character restores.)

    On the guest profile that plays along will it use the main profiles characters or will the guest have to make their own?

    Curious as to how this will work. And apologies if it’s been asked before.
    Vaeflare: How guests can play with you on same screen co-op varies between the console systems.

    On the PlayStation 3, additional players will have access to any saves that any User on the system has; however, only the primary User can unlock trophies during single-system co-op.

    On the Xbox 360, if additional players logs in on other profiles, they are able to load their own heroes from their own save files. They can also bring their profile and Diablo III save on a memory unit or memory stick and load it at their friend’s house, or alternatively, they can bring their save file and recover their profile from Xbox LIVE (both Silver and Gold tier accounts can do this). If the player is an Xbox LIVE Gold Tier member and they choose to use Cloud Saving from Microsoft, they can also recover both their profile and their save at their friend’s house. It’s important to note that only Gold Tier members can play online with other players over Xbox LIVE, however, Silver and Gold Tier members can play locally and recover profiles.

    If additional Xbox 360 players log in on a guest profiles, they cannot load their own heroes from save files. If they log in on a guest profile, they will need to create a new hero and when they quit out of the game, their hero will not be saved.

    On the Xbox 360 version, each profile that is playing together can unlock achievements.

    Vaeflare: As an additional point of clarification, PS3 players that visit a friend’s house for some local co-op action will be able to access their own characters from either a save on a USB stick, or by accessing their characters from cloud saves (if they have PlayStation Plus).

    How this works is that at their friend’s house, the visiting player would need to create a new local User on the console, then sign into their Sony Entertainment Network (SEN) account with PS+ and pull down their save from cloud storage. They could alternatively bring over their save on a USB stick, but they will still need to create a new local User on the console in order to partake in local co-op with their character(s) from home.

    Can any of you guys with experience using these consoles shed light on any apparently problems with this plan? If so, hit it up in the comments. I have nothing to add now, but I am going to get some hands-on play with the Diablo 3 console in a couple of weeks, and I’ll be sure to let you guys know how it compares to the PC version.

    Tagged As: | Categories: Blue Posts, Console, Vaeflare | 25 Comments

    Latest Diablo 3 News

    Diablo 3 Itemization Patch Not Coming Until After Blizzcon


    Posted 15 June 2013 by Flux at 14:46 GMT

    Golbez2 in the forums points us an article on Some DiabloPage where they report on a conversation with D3 devs Travis Day and Josh Mosquiera from E3. The guys mostly repeat stuff we’ve heard before about the upcoming item changes, but they do confirm that it’s a huge project and won’t be released in in bits and pieces… and that we won’t see it before Blizzcon 2011.

    Quote:

    When asked if it would be done before BlizzCon 2013 he stated, “it’ll be a while, it’s certainly not before BlizzCon,” which is happening on November 8 and 9 this year. So the hopes of fans to enjoy the itemization overhaul this summer (or indeed, likely this year) will not be realized. All these item changes will arrive as one major overhaul, not split up into multiple patches. “Players should not expect to see it coming piecemeal; when it’s ready it’ll be all as one big change to the system. It’s not going to be something that little bits are doled out,” Day said.

    Mosqueira agreed that the items changes are a major overhaul, that will need to be added all at once. “That’s true. We’re really taking it as a more open-faceted approach to addressing the question of loot. As Travis said, there are a lot of moving pieces; not just within individual items, but sort of overall. I think for everybody to get a real good sense of all of these changes, we’re gonna have to give you guys a whole package,” Mosqueira said.

    Sadly, this doesn’t mean we’ll get that Itemization patch any time soon after Blizzcon either; 2014 seems more likely. (Travis’s Itemization blog was posted back in March. Could the patch that actually realizes his blog comments come a full year afterwards?) At least we’ll have all the news from D3X’s reveal at Blizzcon to tide us off in November and December… right?

    I do hope we get something new in a patch before November, though. That’s five months from now; we need more than anticipation for future improvements to keep our fires burning this long summer, eh? Another Infernal Machine type bit of bonus content?


    Latest Diablo 3 News

    Diablo Fan Art Watch #197: The Devout Warriors of Ivgorod – The Monk VI


    0
    Posted 15 June 2013 by Holyknight3000 at 08:00 GMT

      
    Welcome back friends to the latest installment of the Diablo Fan Art Watch. This time we return once again after a long wait; to the Foothills in Khanduras to the legendary DiabloWikiFloating Sky Monastery; home to the DiabloWikiMonks of DiabloWikiIvgorod.

    Artwork by Altus88, Vrt, unknown, Jf Pouet, Akiman,
    Flea Biscuit, Pikacool, JunJ, and ierdna.

      



    Click the thumbnails to see larger versions of all these images.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.

    Tagged As: | Categories: Fan Art, Fan Stuff | No Comments

    Latest Diablo 3 News

    Why are there no “Live Adventurers?”


    Posted 15 June 2013 by Flux at 03:33 GMT

    dead-adventurer05If you’ve thoroughly explored Acts One and Two, you’ve no doubt noticed a veritable plague of clickable sword or spear + shield wielding corpses, scattered variably around the levels. You find them on the surface and in dungeons, near waypoints and far from escape, near dungeon entrances and off in the boondocks. They’re Dead Adventurers, and the tragedy of it is that there don’t seem to be any live versions of them.

    You see lots of living NPCs in towns, and sometimes in the dungeons, but they’re all lost guards or cowardly soldiers or fearless merchants; never do you meet any aspiring adventurers like yourself. It’s as though your Nephalem ventures forth into the world once all of the brave humans have already perished, generally after collecting just a stack or two of gold and maybe a junky blue item. (No wonder they died.)

    Worse yet, none of them are found in Act Three. Try as they might, none appeared able to progress past Belial (giving them something in common with most Ironborn Hardcore characters.)

    There are many other fallen non-heroes; dead villagers enough to populate a town, occasional deceased “plunderers” who usually went to their deaths foolishly gripping two-handed weapons, and other miscellaneous riffraff. But the greatest sorrow must attend the fallen Adventurers, who perished chasing their dreams.

    Tagged As: | Categories: Diablo: IncGamers Articles, Humour, NPCs | 20 Comments

    Latest Diablo 3 News

    One life to live: Death takes a holiday


    Posted 14 June 2013 by Xanth at 19:30 GMT

    I posted the comment during one of our last podcasts, and it still has me thinking, what happened to death in hardcore? I’ve died a lot in the year since release, however I’ve found myself quite comfortable as of late. While that may be reassuring in someways it is frustrating, we need death in Hardcore, and right now it’s too easy to avoid.
    HOLIDAY-temp-art

    read more


    Latest Diablo 3 News

    IncGamers E3 2013 Diablo 3 Show Shots


    2
    Posted 14 June 2013 by Rushster at 05:35 GMT

    Diablo 3 E3 2013

    Yesterday we were over checking out Diablo 3 and took time out to snap some pics and go hands-on with the PS3 version. So what was the booth like?

    There’s quite a few shots so to save cluttering the page, check them out after the break…

    read more

    Tagged As: , | Categories: Console, Other Events | 2 Comments