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Video History of Diablo I and Diablo II + Bliz North Controversy
Moldran has created a video history of Diablo I and Diablo II, with game visuals and narration of events. It touches briefly on the developers and ARPGs in general, but focuses mostly on the games and gameplay, including memorable game encounters like The Butcher and the Secret Cow Level, but also the major problems like […]
Greater Rift Changes Coming: Less RNG, No Conduit Pylons?
Last week Blizzard replied to questions about the goal of Greater Rifts and how they are balanced. Here’s the meat of last week’s address: Today he returned to that thread and added a couple of replies about what sort of changes we might see for the future of Greater Rifts. Greater Rift Changes Coming: Less […]
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Latest Diablo 3 News


Diablo 3 Halloween Wallpaper and Pumpkin Winners

Posted 31 Oct 2014 by at 23:32 GMT

Blizzard has posted the winning entries in their annual pumpkin carving contest. It’s not an especially strong field this year, and most of the offerings are WoW-themed, but one of the winners and two of the honorable mentions hail from the Diablo universe, and you can see them below. Azmodan was the winner, which I think makes 4 years running that an Azmodan pumpkin has been judged one of the best. The benefit of having a wide, round face that’s basically shaped for gourd-art-reproduction.

In other Halloween imagery, Holyknight created an eerie Halloween-themed wallpaper/calendar. You can see a small version of it below, and get the image at desktop size in our Diablo 3 Wallpaper gallery.


Finally, here’s a grab-bag of some of the dozens of Diablo Halloween images we’ve seen over the years, for your slideshow viewing pleasure.

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Tagged As: | Categories: Contests, Fan Stuff, Wallpapers | No Comments

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Should Rares be End Game Viable in Diablo 3?

Posted 31 Oct 2014 by at 11:12 GMT

Should "which to pick up" be a real decision?

Should “which to pick up” be a real decision?

During Diablo 3’s development the designers spoke about wanting end game characters to wear a variety of qualities of gear, with legendary, crafted, and rare items roughly comparable as the best gear. That aspiration was realized upon release, at least in terms of legendary and rare items (crafted legs and rares were junk, until v1.07 and later patches) and while Rares declined in use as better and better legendary items were found, most players had some Rares (most commonly weapons and jewelry) mixed in with their Legendary items all through Diablo 3 vanilla.

That balance was mostly ended when Diablo 3 version 2 debuted shortly before Reaper of Souls was released, and RoS and the subsequent patches have continued the trend. At this point few characters (past level 70) are wearing any rares, and if they do have Yellows in some slots, it’s just until they find a decent Orange or Green item.

It’s an obvious choice in most cases: many legendary items have special DiabloWikiLegendary Affixes, some of them roll with 5 primary affixes, and even without those, all legs roll with at least DiabloWiki4/2, and they have potentially higher numbers to almost every affix. As a result, most characters in the Reaper of Souls DiabloWikiend game have legendary items in every slot, whether found or crafted.

That’s “most,” not “all,” as some iconoclasts discuss in this Still Using Rares? thread in our Diablo 3 community forum:

I played quite a few hours (Paragon 388) and have no seasonal character. One rare I am still using is on my WD, I probably could replace it with a legendary but this damn ring is pretty good. Mods are : 392 Intelligence, 6% IAS, 49% CHD, 5.5% CHC.

I also use rare jewelry long after I’ve replaced everything else with legendaries. Usually the progression goes like this for me:

  • All rares (normal-T1)
  • Some legendaries (T1-T2)
  • All legendaries (T3+)
  • –Tougeznut

    Other players pointed out the economic incentive to use Rares, especially after Patch 2.1 introduced Legendary Gems and made sockets in jewelry such a sought after feature. And an expensive one to obtain, as many a player has burned tens of millions gold and countless gems and Souls trying to get a socket in their ring, or worse, amulet… which is where Rares can come in, since the enchanting costs are a fraction of the gold cost of legendary items, with no gem or soul cost.

    That’s why some players are still using Rares… but what about the larger issue? Should Rares be viable, or at least more viable for the end game? Given the changes made to items in DiabloWikiD3v2 and DiabloWikiPatch 2.1, The D3 devs clearly intended Legendary items to be supreme. Which is fun when you’re first gearing up and almost every leg is an upgrade over the rares you have on… but once you’re well-geared, yellow items become trash, especially since the recent hotfix boosted the drop rate of Veiled Crystals so that it’s no longer necessary to pick up/salvage Rares for the material.

    Some players like it like that, but others wish that Rares still had a chance. That conscientious players who like to sift through everything could occasionally find a yellow item that was as good or better than most Legendaries. It wouldn’t be hard to create, either. Legendary items could remain the best in 99% of cases, but imagine if Rares could roll up to 5/2 or 5/1 for affixes, or maybe even flashback to D3v and fully-randomize Rares, with potentially 6 affixes and no hard cap on how many can be primary or secondary.

    This would be most impactful with jewelry, but armor could benefit as well. Imagine a legs or a chest piece with mainstat, vitality, armor, res all, sockets, and +skill damage? The numbers would all be smaller so even with a perfect roll most players would probably stick their six-piece class set… but not everyone is wearing a six-piece Set, and most players want more potential gear variety.

    Personally, I’m not sure I’d adapt to this. At this point I’m so accustomed to not picking up rares, and insta-salvaging the ones that do find their way into my inventory, that it would be a big change. But every time I gamble 20 or 25 shoulders or bracers or belts and get 15 or 20 rares… I wonder what it would be like to have a reason to eyeball them, and imagine what I’d do when that 1/10,000 rare rolled 5 or 6 ideal primary affixes.

    What do you guys think? Whether you favor boosting Rares by increasing their potential primary affixes or some other change… would you like to see Rares with some potential to be comparable to the best legendary items? Would it boost gear variety and play options? Or just annoy you by making you feel compelled to sort through the yellow junk heaps again? Should Rares be End Game Viable in Diablo 3?

    Should Rare items be End Game viable in Reaper of Souls?

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    Halloween Weekend Diablo 3 EXP/Gold Buff

    Posted 30 Oct 2014 by at 18:47 GMT

    Korean Creepy Promo image

    Korean Creepy Promo image

    There’s a substantial community buff running on the Diablo 3 Asian server this weekend, with +100% multiplicative bonuses to DiabloWikiGold Find and DiabloWikiExperience. The event runs from midnight Oct 31 through Monday, November 3rd. It’s not yet known if we’ll see this same buff on the US/EU servers, but it seems likely. (News breaking on the Asian Realm first is usually due to the time difference.)

    Here’s a translated quote from the official Korean site’s announcement. Halloween Weekend Diablo 3 EXP/Gold Buff:

    We would like to invite you to the Festival of the top players of the Ancient Fallen Souls. All connected to the gun from which platform this weekend, Diablo III players will receive 100% more coins you kkeseoneun find additional experience bonus and 100% bonus .

    As a bonus applied before they secured a bonus this bonus will be added to the existing numerical methods for multiplication (item, altar, projection of the pool, conqueror points, etc.) , will be applied in excess of the upper limit of the basic additional coins acquired 300%.

    100% Bonus with 100% additional gold coins found additional bonus EXP event period are as follows: ( Local time)

  • PC version : October 31 midnight Friday – Monday November 3 23:59
  • Console Version: October 31 Friday 16:00 – Tuesday November 4 16:59
  • So I hope you enjoy your time in the Diablo III!

    halloween-pumpkin2012-3As always, some of the translations from Korean are delightful. I want an exp bonus from “projection of the pool!” That sounds much tastier than just a Pool of Reflection, and who wouldn’t prefer “Conqueror Points” to “Paragon Points?”

    The time is unclear in the translation, but the bonus will indeed begin at midnight tonight, aka as soon as Friday/Halloween begins, and it runs all day Friday, Saturday, Sunday, and Monday, ending at midnight Monday night.

    Update: The buff is now live on the EU realm, and here’s how it boosts your stats. A naked character on Torment 6:

  • No buff: 1600% bonus to EXP and Gold.
  • With buff: 3300% bonus to EXP and Gold.
  • As you can see, it’s actually more than double, it’s double +100%, and that’s on a naked character. It exponentials up with other bonuses; just sticking 50 paragon points into Gold Find raised mine (with the buff) to 4150%, which is an 850% increase from the 50% Paragon points bonus

    Click through for the US/EU official announcement, and less-interesting promo artwork.

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    Tagged As: | Categories: Community Relations, Events | 10 Comments

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    Design a Diablo 3 Legendary Item at Blizzcon 2014

    Posted 30 Oct 2014 by at 11:29 GMT

    Blizzard previously hinted at some sort of community legendary item input at Blizzcon, and now with the show less than two weeks away, they’ve posted official details.

    Design a Diablo 3 Legendary Item at Blizzcon 2014:

    Introducing the BlizzCon Legendary Workshop

    Legendary Item Workshop Blizzcon 2014Have you ever wondered how Legendary powers are designed in Diablo III? Or dreamed of collaborating with our developers to create your own? Then our BlizzCon Legendary Workshop may be just the adventure for you.
    What’s The Legendary Workshop?

    During the “Evolving Reaper of Souls” panel at BlizzCon this year, developers Josh Mosqueira, Kevin Martens, and Travis Day will be analyzing how the team’s loot design philosophies have changed over time and sharing a sneak peak of some upcoming items in development.

    In addition to this retrospective, we will also be hosting a Legendary Workshop on the side. As part of this activity, we will be inviting a few lucky BlizzCon attendees to join developers Julian Love, John Yang, and Roger Hughston on stage to design a brand new Legendary power. Together, they will review ideas submitted in advance by you, our community, as well brainstorm new ideas on the spot!

    Sounds Cool! How Can I Participate?

    Submitting an idea for the Legendary Workshop is easy! Here’s how the process will work:

    • We’ll begin accepting submissions on Friday, November 7 at 7:00 a.m. PST (10:00 a.m. EST).

    • At that time, you can submit your idea one of three ways:
      • On the official Diablo III forums, in our dedicated thread.

      • On Twitter, using the #LegendaryWorkshop hashtag.
      • At the Community Corner, located between Halls B and C of the Anaheim Convention Center.
    • You will have until Saturday, November 8 at 11:00 a.m. PST (2:00 p.m. EST) to submit your ideas.

    Ideas submitted before or after the provided times, or using a method not described above, will not be considered.

    Where Do I Sign Up for the On-Stage Workshop?

    Blizzcon 2014 floor mapIf you’re interested in being an on-stage participant and are attending BlizzCon 2014, please visit the Community Corner (higlighted below) for more information. Participants will be selected at the event via random drawing.

    It’s time to show the whole world what you’re capable of creating, nephalem! Get your creative juices fired up, start drafting those ideas, and get ready to share your ideas starting November 7. BlizzCon will be here before you know it!

    It sounds like a chronologically-condensed version of the community Design a Legendary event that they ran pre-RoS back in January-February of this year. As that event resulted in one of the best legendary items in the game, the Shard of Hate, precedent has been set!

    If you’ve got a winning idea for what this legendary should have in it, hit us up in comments. Diablo.IncGamers will be represented at Blizzcon this year by Nerdwords and me, and while we’ve got a lot of activities planned, one of us could probably swing by the community corner, where we could spend a few minutes punching Tyvalir or Grimiku (but not Lylirra or Nevalistis, because girls) until they agree to include your suggestion.

    Incidentally, check out that Blizzcon map. If anyone (such as the most recent podcat guests) was still clinging to hope that Diablo 3 was going to see an expansion announcement at the show this year, wipe away that dream. There’s no way the D3 play demo area would be that much smaller than the Heartstone and Starcraft II play areas if D3Y was going to be revealed. (And you can probably take the the large size of that SC2 demo area as confirmation of what most of us have been expecting, that we’ll see the next Starcraft 2 expansion announced at this year’s Blizzcon.)

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    The Diablo 3 Podcast #155: Fave LGems and Achievement Bonuses

    Posted 29 Oct 2014 by at 22:53 GMT

    The fans have voted their favorite Legendary Gems, but what if LGems could be used on Followers? Why are players suddenly rolling over Greater Rift 50+? Should Achievements grant in-game bonuses as well? And Blizzcon 2014 is coming in just two weeks! Show features HolyKnight3000, Rankil, and Flux

    Click through for approximate segment starting times and related links:

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    Video History of Diablo I and Diablo II + Bliz North Controversy

    Posted 29 Oct 2014 by at 09:54 GMT

    D1 wallpaper.

    D1 wallpaper: 640×480!

    Moldran has created a video history of Diablo I and Diablo II, with game visuals and narration of events. It touches briefly on the developers and ARPGs in general, but focuses mostly on the games and gameplay, including memorable game encounters like The Butcher and the Secret Cow Level, but also the major problems like duping and hacked items.

    Nothing of Diablo 3 is included in this video, neither the original Blizzard North version or the ultimate Blizzard Irvine version, but perhaps Moldran will delve into the third game in the series in a future installment.

    We’ve previously seen several other video retrospectives of the Diablo series; click through to see some of those, and relive some of the controversy about Blizzard Irvine vs. Blizzard North, in terms of who contributed what to the creation of Diablo I.

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    Gift of Ramaladni Drop Rates Decoded

    Posted 29 Oct 2014 by at 08:02 GMT

    Ramaladni's GiftRamaladni’s Gift is a legendary material that lets players add a socket to a weapon that doesn’t already have one. This is effectively a free fifth primary affix and is required for any really top quality weapon… but how to find the Gift in the first place? It drops randomly from any target on Torment 1 or higher, but the drop rate is not boosted by Magic Find, it’s mot more commonly found from in Rifts or out of them, doesn’t drop specially from Guardians or Act Bosses, etc. You’ve just got to kill lots of stuff and open chests, and eventually if you’re on Torment+, you’ll find one.

    “Eventually” being the key word.

    How eventual is eventual? A fan on Reddit compiled a bunch of player reports on their Gift find rates, added up their Paragon levels, and came up with a rule of thumb for the drop rate. From his calculations, players can expect to find one Gift of Ramaladni approximately every 45 billion experience. That’s about as much experience as is required to go from Paragon 1 up to Paragon 240, and from there it’s just a matter of adding another 45m exp and calculating what Paragon Level that’s worth. So here’s the list, showing about how many Gifts you can expect to find by the time you’ve earned up to X Paragon level.

    Gift of Ramaladni Drop Rates Decoded:

  • 1 by P240
  • 2 by P320
  • 3 by P375
  • 4 by P415
  • 5 by P450
  • 10 by P550
  • 25 by P675
  • 50 by P750
  • 100 by P850
  • 200 by P975
  • I remember pre-Patch 2.1 when many of us thought Gifts would be easy to find and we were like, “I’ll just save the best weapon I find so I can enchant it and then Gift it once I find one.” And some players got lucky and found one or two Gifts right away, quickly buffing their weapon and feeling fine!

    Others… not so much…

    I’ve yet to find a Gift and long since stopped saving any potentially Giftable weapon for that blessed day. I thought I was way below the luck curve, though after referring to the chart I see that I should have found about 1.8 Gifts so far, which means I’m just unlucky, rather than “cursed by the gods unlucky.” Though I’m sure I’ll now find a Gift (or 2) in the same game, then go a month trying to find an ideal weapon to use it upon. Because if you can’t be screwed by RNG, it’s not a Diablo game.

    Have you guys had better or worse luck finding your Gift?

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    Tagged As: | Categories: Fan Stuff, Legendary Items, Strategy News | 43 Comments

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    Season Hardcore Greater Rift 41 (Solo DH)

    Posted 28 Oct 2014 by at 22:00 GMT

    There have been many videos this past week on players ranking up on the seasonal and non seasonal softcore greater rift leaderboards. This time its for the hardcore players. On reddit, Gunslinger plays a Demon Hunter in a hardcore greater rift of rank 41.

    He nearly gets killed a few seconds inside. But once he goes he lets the sentries fly. Also feels like someone is playing a tower defense game in Diablo 3. Sadly there is no sound so just play some music in the background.

    Gunslinger: “Earned rank #1 in the Americas. Great density, no pylon. Sorry for the lack of sound. I turn it off in game because of performance issues.”

    By the end he beat the rift at 11 minutes and 43 seconds. With that as of me writing this and confirmed, he is Rank #1 in the Hardcore Greater Rifts Americans on the Solo Demon Hunter Leaderboard.

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    Greater Rift Monster HPs Exploit HotFixed

    Posted 28 Oct 2014 by at 18:00 GMT

    New hotfix posted just moments ago, fixes an issue with monster hit points in Greater Rifts. Greater Rift Monster HPs Exploit HotFixed:


    DiabloWikiGreater Rifts

  • Monster health now properly scales off of the number of players who open a Greater Rift, regardless of whether a player leaves the Rift or game.
  • Anyone got any first hand reports of using/abusing this trick and will you lament its departure?

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    Tagged As: | Categories: Diablo III Bugs, Greater Rifts | 4 Comments

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    Chat Gem Hidden in the The Vault

    Posted 26 Oct 2014 by at 02:00 GMT

    On reddit user Pondzy found the DiabloWikiChat gem hidden in the goblin portal “The Vault“. From the screenshot its just sitting against the rocks as you come down of the platform you port in from.

    I’ve only ever been there just once myself and never saw that and its a really good find. Who knows if there are any other hidden secrets in the vault. I know that the chat gem in d3 has been used to help make the DiabloWikiStaff of herding to open the portal to DiabloWikiWhimseyshire. Seems a treasure goblin found one and ran off with it leaving it behind in the vault. Silly goblins.

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    Non-Seasonal Greater Rift 52 (3 Players)

    Posted 25 Oct 2014 by at 23:42 GMT

    On reddit, Gabynator posted a video of his 3 player party as they run through and complete a level 52 greater rift. The website is being slow as I type this but this would make them Non-Seasonal Rank #1 – 3 Player Greater Rift.

    Their party consisted of Gaby’s Demon Hunter, a Barbarian and Witch Doctor. That Conduit at the end though.

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    Some Diablo 3 Achievements are Bugged + Work Around

    Posted 25 Oct 2014 by at 09:40 GMT

    Top Achievers in the IncHC Europe clan.

    Top Achievers in the IncHC Europe clan.

    The quiet week for Blues continues with a technical support post sharing a workaround for a bug with Achievements.

    About the Unique collection achievement, yesterday I killed 3, they got uncheck after I log out. This morning those 3 got cheked again so I went hunting and got another 5 killed. Now these 5 got uncheked like before. Still missing one but what the point in finding it if this crap continues.
    Tsarnis: We’ve heard a few reports about this as well, and while we are still investigating this achievement in particular, one workaround we have found that helps ensure that you retain progress for this is to make sure you stay logged in for 5 to 10 minutes after completing each criteria item. This isn’t ideal, but this seems to be a viable workaround.

    I read this and realize that I have no idea if I have these achievements. In fact, I’m certain that most/all of my Achievements could hang up on bugs without me knowing, since I never look at them. Which isn’t to say I disapprove of people who do; I sometimes sort our IncGamers Hardcore clans on US and EU by achievements, and there are multiple players with over 10k in achievement points, which amazes me as I’ve played all the classes and quite a bit of Seasonal (thus doubling up a lot of achievement points) and I’m barely over 8000.

    Do you guys enjoy achievements? Grind for them? Value them for great justice?

    If not, what changes (if any) would you like to see to Achievements? I hadn’t really thought about it until now, but if there were tangible game rewards, not just the number on your account, I’d probably care more about them.

    What if every 500 or 1000 achievement points got you double MF/GF/EXP for an hour, or a day? What if there was some short duration buff every time you pinged a new ‘chieve? Or would such direct bonuses be impure and unclean, and detract from the holy purity of earning achievements purely for their own sake? (Plus the E-PEEN, of course.)

    Update: Added a vote, spurred by comments debating in-game Achievement bonuses.

    Should Achievements Provide In-Game Bonuses Also?

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    Vote: Which are your favorite Legendary Gems?

    Posted 24 Oct 2014 by at 11:09 GMT

    The answer is clear...

    The answer is clear…

    ZappaFan started a thread in our Hardcore forum asking players to name their favorite DiabloWikiLegendary Gems. Most replies focus on function rather than fashion, which is to be expected in a HC forum… but even there style sometimes wins out! A few quotes from the “Which are your favorite Legendary Gems?” thread:

    Lightning Leap Barb: Bane of the Trapped & Wreath of Lightning (so far). Bane/Trapped is kind of a no-brainer since I’m using the 3 second Stun rune for Leap, so all my Leap Quakes do extra damage. Plus it’s pretty hard to beat the lvl 25 attribute. I like the Wreath of Lightning because it scales linearly and is fairly effective right out of the gate. Plus it’s way cool. The speed bonus at lvl 25 is nice, too.

    Solely Monk input here, as often happens with me :p

  • Gogok for ZDPS and SWK Genwuko monk (15% CDR and IAS, impossible to pass up)
  • BotP for quick T6 farming and decent usefulness in high GR as well
  • Mirinae if you have a proc skill (WotHF:FoF or TR:Electric Field)
  • Taeguk is great for hardcore, just gotta learn to keep the buff up
  • –Grishok

    I’m pretty boring in gem preferences: Powerful, Trapped, and Toxin. Jade Harvester build; these seem to work well with it. I’m slowly leveling others and I’ll probably mess around with the Smite one (in lieu of BotP).

    For myself, I tend to use the DPS+ LGems, and I feel drawn to ones that make cool shiny visuals. Mirinae isn’t as effective as Pain Enhancer for most high crit characters, but all those golden Smites of Light make it seem so much more sparkly, compared to Pain Enhancer’s invisible damage buff. An even bigger example is Bane of the Powerful which is probably the most impactful gem… but does nothing visually other than the buff icon. Imagine if it added a cool graphic to your character as well? Or take the opposite extreme; Boon of the Hoarder has very little function in-game (aside from some infinite-toughness Goldwrapers), especially below level 25, and yet plenty of people keep using it even if they are already rich… I think largely since it’s so fun to see all those stacks of gold popping everywhere.

    So, survey time. Which are your favorite gems to use? You can pick up to three, and you don’t have to vote for the 3 you use most often. Effective =/= fun, after all.

    Which are your favorite Diablo 3 Legendary Gems? (Vote up to 3.)

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    Silent Blues = Blizzard is Preparing for Blizzcon

    Posted 23 Oct 2014 by at 12:01 GMT

    blizzcon 2014A fan asked why so few Blue replies of late, and got a Blue reply. Magic! Silent Blues = Blizzard is Preparing for Blizzcon:

    I got used to seeing a few blue responses, and like a hotfix a week. Lately there has been just utter silence from all blue posts and hotfixes. Anyone know whats up?

    Whenever Blizcon is on the horizon, blue posts and changes become scarce because they are preparing for it. If they leaked all their plans in advance, then they will not have much to present at the convention.
    Tyvalir: The weeks leading up to BlizzCon are an exciting and busy time, and we’re looking forward to sharing some new info with all of you shortly. At the same time, it’s worth noting that it’s quite normal for there to be periods of time in Diablo IIII where there’s just not a lot of info to share, especially between patches.

    All the same, we really do appreciate you all sharing your feelings about the game, where you want to see improvements, and what you hope to see in the future. Above all, we hope you remember that just because we may not be as talkative as usual, it doesn’t mean we aren’t listening (or working on the game)!

    In my all-too-long experience, I can say that a general decrease in Blue forum activity is a pretty common thing pre-Blizzcon. Tyvalir says they’ll have new infos for us soon, which I assume means at Blizzcon. We’ve heard nothing about their Blizzcon plans, aside from the two D3 panels previously announced as part of the show schedule:

  • Friday at 2:15 – 3:15 PST – Diablo III, What’s Next. Join the Reaper of Souls developers as they discuss the new features and concepts that will be coming soon to the world of Sanctuary.
  • Saturday 12:45 – 1:45 PST – Evolving Reaper of Souls. Explore the team’s ever-evolving design philosophies, and learn about changes now in development. Then watch the developers team up with the community to create a new Legendary item for looting in a future patch.
  • I’ll be at the show this year, checking out the new (?) stuff and chatting with some of the devs. Presumably they’ll have a playable D3 demo, but what could it hold, if anything, in terms of new content? What do you guys expect from Blizzcon 2014 in terms of Diablo 3?

    What do you expect for Diablo 3 from Blizzcon 2014?

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    Diablo Fan Art Watch #261: Fan Classes

    Posted 23 Oct 2014 by at 08:00 GMT

    This week on the Diablo Fan Art Watch we feature 5 pieces of art featuring fan made classes based on the Diablo world.

    Some completely new and a few based on older classes like from Diablo 2. Check these amazing class ideas and their art behind them.

    The Shadowthief by Eristhe, The Amazona by NouraGK, The Demonologist, Necromancer, and Druid by SammaeL89.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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