Recent Features

Reaper of Souls Item Sets Illustrated

A fan assembled all six of the class-specific item sets in Reaper of Souls, took pics of them on each gender for each class, and provided views from all angles. It’s quite a useful presentation, and credit to Zeldrin for creating it.

I found it interesting since I’d never actually seen the full sets so clearly. Everyone’s got a few or all of the items from each set, but usually mixed with other gear, some transmogged or vanishing dyed, etc. So here they are, unadulterated and straight from the D3 artist’s tablets to your screen. All the sets (except for Firebird’s, which adds a source) consist of six items: helm, shoulders, chest, gloves, legs, and boots, so visually they are pretty much apples to apples comparisons. So here are Reaper of Souls Item Sets Illustrated:

Barbarian

DiabloWikiLegacy Of Raekor (armory), Barbarian set. Helm, shoulders, chest, gloves, legs, boots.


Crusader

DiabloWikiArmor Of Akkhan (armory), Crusader set. Helm, shoulders, chest, gloves, legs, boots.


Demon Hunter

DiabloWikiEmbodiment of the Marauder (armory), Demon Hunter set. Helm, shoulders, chest, gloves, legs, boots.


Monk

DiabloWikiRaiment of a Thousand Storms (armory), Monk set. Helm, shoulders, chest, gloves, legs, boots.


Witch Doctor

DiabloWikiHelltooth Harness (armory), Witch Doctor set. Helm, shoulders, chest, gloves, legs, boots. (This set apparently lacks the light weight and flexibility of the huge slabs of unrefined steel that the other classes have strapped to their bodies, as both of these weary medical professionals are bent double beneath the weight of their assorted shark teeth, baboon femurs, and coconut shells.)


Wizard

DiabloWikiFirebird’s Finery (armory), Wizard set. Helm, shoulders, chest, gloves, source, legs, boots. (Firebird’s has a seventh item, a Source, which is the only difference in the slots filled by these sets.)


Diablo 3 “Gear Sets”

This whole presentation reminds me of the hot (pre-game) topic of DiabloWikiGear Sets. We’ve got a big wiki article about them, and “Gear Sets” was a regular news category from 2010-2012, with 29 news items so categorized.

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Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?

Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    Blizzard Blog: Greater Rifts Introduction


    Posted 23 Aug 2014 by at 13:27 GMT

    As Patch 2.1 draws ever-closer, Blizzard has rolled out another feature preview, this time a Greater Rifts introduction. We’ve posted a ton of news about those and our DiabloWiki.net DiabloWikiGreater Rifts article is quite extensive, but for fans who haven’t been following along, the Blizblog provides a good overview. And here it is…

    news-greater-rifts

    Patch 2.1.0 Preview: Greater Rifts

    In addition to DiabloWikiSeasons and DiabloWikiThe Vault, another notable feature coming in patch is 2.1.0 is a system we’re calling Greater Rifts. Formerly known as Tiered Rifts, Greater Rifts are a special type of DiabloWikiNephalem Rift designed to measure and showcase hero progression.

    Featuring a progress timer, unique rewards, and custom DiabloWikileaderboards, Greater Rifts are the perfect opportunity for players to see just how far they can push themselves on the battlefield—and glean some incredible treasure along the way!

    Click through for the rest of the article.


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    Greater Rift Trials are now Faster


    Posted 23 Aug 2014 by at 00:14 GMT

    This, but faster.

    This, but faster.

    Blizzard listened to fan feedback about the monster waves in the DiabloWikiRealm of Trials taking too long, and applied a hotfix that is now live on the PTR. DiabloWikiGreater Rift Trials are now faster:

    Anyone else think grift trials need to be fixed?

    In my opinion they are way to slow. There is still no reason why I shouldn’t clear grifts from level 1 to 20 with some speed character build rather then go through grift trials over and over again.

    Some simple solutions: Allow players who’ve completed greater rifts of certain levels to drop grift keys of similar difficulty, or give trial grift keys that start at a higher level again determined by player accomplishments. If i beat trial grift one i never want to see it again. I should automatically start at the higher difficulties.

    Can you imagine rifting with your friends everyone getting a trial stone then proceeding for the next ten minutes to get assigned the proper grift level so you can clear it in possibly less then 15 minutes? That system makes no sense to me please fix it blizzard.

    Tyvalir: Thanks for the great discussion here, folks.

    What doesn’t make sense to me, is why don’t the greater rift trials follow the same level gain philosophy as greater rifts themselves: the faster you clear a wave, the more difficult the next wave. Instead of tracking progress as # of waves completed, its wave difficulty completed.
    Tyvalir: We’re looking at allowing you to advance through the Trials more quickly. We’re also keeping an eye on Greater Rift Keystone advancement, and will make adjustments as needed. Our goal is for players to be able to skip forward aggressively, but not so fast that you worry about “overshooting” and ending up in a rift that’s too high for you.

    Hotfixed! Greatly appreciate the new, fast trials.
    Tyvalir: Glad you’re enjoying the newly hotfixed Rift of Trials! Let us know how the pacing feels, and whether the Greater Rift Keystone you get matches up more closely to what you’re comfortable doing.

    This video showing a Witch Doctor is from a month ago (I couldn’t find any from today with the newer, faster DiabloWikiTrials scaling up), but if you’ve never done a Realm of Trials this’ll give you an idea of the process. Note that there are no item or gold rewards for the trial waves, and that this video edits out about 20 waves in the middle, to jump to the end at 29 and you get the idea why some fans were annoyed at the number and difficulty of the waves escalating so gradually.

    As the OP said above, a strong player could clear actual DiabloWikiGreater Rifts in just a few minutes each (starting at 1, then jumping up to probably 9, then 18, then into the high 20s) and would earn all the items and gold from the Guardian each time… and that would hardly take longer than the waves in Realm of Trials (used to take), which were supposed to be the shortcut method to get a higher level DiabloWikiGRK.


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    Patch 2.1 Live Chat Follow Up Questions


    Posted 22 Aug 2014 by at 22:15 GMT

    Nevalistis replied a bunch of Patch 2.1 live chat follow up questions:

    Everything was “awesome”.
    Nevalistis: “Everything is cool when you’re part of a team!”

    (Seriously, that’s one of my biggest takeaways as I rewatch the video and take notes. LEARN SOME MORE ADJECTIVES, NEVA, GEEZ.)

    This is exactly why I am surprised that anyone enjoyed the pre-recording. Lets not kid ourselves. It was done ahead of time.
    I can most certainly assure you it was live. There’s some things we do a little in advance (such as creating the graphics and animations used before, during, and after the stream, capturing video for some of the talking points, etc.) but the actual show was shot in a live environment and nothing was scripted. The notes I have in my lap are all extremely general, mostly to make sure we cover specific points we wanted to talk about (reminders about Seasons, Greater Rifts, Legendary Gems, any details we wanted to make sure folks know about, etc.) and so I could read all the questions we took from Twitter/Forums. Sort of like cue cards, except they’re all short bullet points and acting as prompts for my terrible, goldfish-like memory. :P

    Other talks have new information
    The PTR has been up for quite some time, and we’re ramping up for release before the end of the month. If you’ve been keeping up with the PTR, yes, it’s information you’re aware of because that’s what we’re currently working on. If you haven’t, a lot of this is probably new information for you.

    Not sure if that’s the kind of thing she usually does for blizz but it seemed pretty natural for her.
    Ahaha, glad I seemed that way. I was bundle of nerves. :X This is my background though! I attended school for video and post production as well as theatre and improvisation. I’m admittedly rusty, but I have a lot of training I’ve gotten the opportunity to use lately!

    Well, given that it was labeled as a discussion, and that it was on twitch, I was expecting exchange between the devs and the viewers.
    The majority of time was dedicated to player questions, but I understand your concern. I’ll take that feedback and add it to my notes for when we review what we can learn from this experience. :)

    I haven’t had time to PTR (or even play that much) so watching the video over dinner was great. It’s nice to see the developers getting as excited as the player base about release. +1 to do more streams like this in the future.
    We’re glad you found the stream helpful/enjoyable, this was certainly one of the goals! It’s also something we have interest in continuing to do if you guys liked it!

    We’re stoked to get 2.1.0 in your hands, and can’t wait to jump into Seasons alongside you!

    did they say that DiabloWikilegendary gems WOULD be viable for people who already had awesome gear?
    Certainly! We didn’t touch on this point too much during the stream (and I think it warrants mention), but not each gem will be amazing for every build. For instance, if you’re not running pets, then the Enforcer gem probably won’t be a high priority for you. People who like using their Primary skills a lot will find Simplicity’s Strength more appealing, while those who focus on their spenders probably won’t. There will definitely be some experimentation going on in the community (as there always is) once they’re available and folks find what works best for them.

    They got you running damage control huh?
    I was the primary on this project (planning, scheduling, executing, etc. though I had plenty of help from our excellent Video & Post Production team and my own team), and saw a thread in which I could gather feedback and offer insight, that’s all. ;) I think the stream went well, and it seems a lot of other folks feel the same way. I’m also seeing a lot of great, constructive feedback on how I can make these streams better in the future. That’s valuable, and I appreciate ya’ll taking the time to let me know how we can improve these initiatives.

    I enjoyed the live stream chat (even while spending hours typing up the transcript) since it was formatted very much like our Diablo Podcasts. A host who steers the conversation with questions and guests who do most of the discussion, with back and forth exchanges.

    Tagged As: | Categories: Blue Posts, Live Chats, Nevalistis | 19 Comments

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    Blizzard’s Patch 2.1 Live Chat: Full Transcript and Discussion


    Posted 22 Aug 2014 by at 09:22 GMT

    diablo 3 patch

    L to R: John, Wyatt, Don, and Nevalistis

    Yesterday’s Diablo 3 developer Patch 2.1 discussion was an hour and a half of solid game info and design philosophy, and well worth watching, or at least listening to. Since we know lots of you guys didn’t do that, and prefer a transcript… here it is! Part One for now, since just the first half of the show is well over 5000 words.

    This section covers all the major new Patch 2.1 features, and gets into very detailed discussion about the devs’ design philosophy for adding new legendary items and sets, how all skill balancing has to work through legendary items, why they reduced elemental runes per class to 4, why the Demon Hunter lost Poison instead of Cold, and much more.

    Blizzard’s Patch 2.1 Live Chat: Full Transcript and Discussion. Here are the key points, with the transcript and some more notes below.

    Key Points

  • When? There was no word on the release date for Patch 2.1. They’re still aiming to set it live before the end of the month, but from their answers, I think it’ll be sooner than later. There’s no telling of course, but they repeatedly referred Patch 2.1 as though it was content complete and their work on it was done. All mentions of further changes or fixes were “next patch.”
  • Adventure Mode is unlocked when you begin a new Season (if you’ve got it unlocked already in non-season play.)
  • Blizzard views Seasons as a great way for players to return to Reaper of Souls, with an even playing field, rather than getting noob-kicked if you try to party with people who have 500 more Paragon Levels and super gear.
  • Leaderboards go realm-wide, but can also be sorted to show just your Clan, or your friends list, or even in your local area, such as everyone in a LAN party.
  • Wyatt lost his last hardcore Monk when he left the game unpaused while we went to get a glass of water, and Fallen ran in from off the screen and Wyatt returned to find himself dead. Everyone at Bliz still teases him about this.
  • Favorite Legendary Gems: John: DiabloWikiZei’s Stone of Vengeance. Wyatt: DiabloWikiSimplicity’s Strength. Don: DiabloWikiMirinae, Teardrop of the Starweaver.
  • Greed’s Domain isn’t meant to be a hard area. It’s a reward, a bonus fun. Humorous, not deadly.
  • Each class is *not* assigned to a specific developer. One dev acts as the sort of caretaker/overseer of each class at a time, but all the big decisions are made by the whole team, and they rotate who minds which class every few weeks/months.
  • New legendary items are being used to enable build diversity and to directly support various skills. This is because just buffing the skill damage would require 3-6x damage increase, and that would unbalance the leveling process. Especially with seasons coming and many new characters at level 70 and still in Rares.
  • The new Crusader set DiabloWikiRoland’s Legacy was created to support a Crusader melee build, especially with Shield Bash, as that kind of shield smashing melee warrior was one of the core class fantasies during creation.
  • All classes reduced to 4 (or 5 at most) elemental damage types from skills was done to make gearing easier and increase skill rune options. So every skill wouldn’t just have 5 different elements with the 5 runes, giving zero variety per element.
  • Demon Hunters were going to lose cold or poison. There were more poison rune effects, but the devs loved Frost Arrow as a skill and refused to dump cold because of it.
  • The only item set in the game they consider really top quality working ideally now is the Jade Harvester set. All the other sets they’d like to improve or exceed with future sets as they are too simple to use and don’t change the gameplay, require just one or two buttons to operate, etc.
  • The stream begins with Nevalistis welcoming viewers to the show and kicking it to the guests for short intros. Participating are three developers: John Yang associate game designer. Wyatt Cheng senior technical game designer. Don Vu, associate game designer.

    Patch 2.1 is a huge patch with lots of new features coming in, so they want to begin with a discussion of the major new features.

    Seasons

    Don: They’re similar to D2 ladder seasons. At the start of each season everyone starts new and fresh. There are season-exclusively legendary items and season-exclusive rewards, such as transmog rewards and battle rewards.


    Latest Diablo 3 News

    Gold in Diablo 3: is there enough? Bonus weekend!


    Posted 21 Aug 2014 by at 22:49 GMT

    Greed's Domain: Bring a shovel.

    Greed’s Domain: Bring a shovel.

    With Patch 2.1 approaching the live stage, Blizzard is throwing players a golden party this weekend, with extra Gold Find for everyone.

    Our first major content update for Reaper of Souls is almost here! In preparation for patch 2.1.0 and the new content it brings, all players who log into Diablo III this weekend will receive a +50% bonus to Gold Find.

    This bonus Gold Find period begins in the Americas region tomorrow, August 22, at 12:00 a.m. PDT and ends on Tuesday, August 26, at 3:00 a.m. PDT (when maintenance begins). Please note that this buff will stack multiplicatively with existing bonuses including those provided from items and Paragon points.

    Thank you so much for your feedback, your patronage, and for being a part of our community. We hope you have fun this weekend, and we’ll see you in patch 2.1.0!

    As the Blue notes, the +50% is multiplicative. It won’t just add 50% more to the 1500% Gold Find you already have, but will stick the 50% on the left side of the equation so your increased DiabloWikiGold Find from gear, DiabloWikiParagon points, and DiabloWikiDifficulty level will be multiplied by the 50%… making for some really big, DiabloWikiGreed-sized stacks.

    I’m curious about the larger issue of Gold in Diablo 3. Is there enough? Is a bonus weekend really a perk, to many/most players? Are most people still broke, in Reaper of Souls?

    Back in early RoS everyone who didn’t bring a bunch of gold over from D3v was broke all the time, due to gem upgrade and enchanting costs. Eventually though, most players (especially in Softcore, where gear doesn’t vanish) had upgraded their gems and enchanted their best items. Also, back in May in Patch 2.0.5 Blizzard changed Gold Find to be multiplicative, which hugely boosted the gold stacks on higher Torment levels.

    So… is there enough gold now? Is 50% more for a weekend a perk? Survey time:

    Do you now find enough gold in Diablo 3?

    View Results

    Loading ... Loading …

    Tagged As: | Categories: Blue Posts, Diablo: IncGamers Votes, Economy | 19 Comments

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    4

    Watch the Developer Diablo 3 2.1 Patch Discussion


    Posted 21 Aug 2014 by at 20:59 GMT

    Members of the Diablo 3 team comprising of Wyatt Cheng, John Yang, and Don Vu spent an hour and half discussing the 2.1 patch this evening, or morning depending on where you are, which starts with a general overview of the changes and new additions followed by questions taken from the the community.

    Most players who showed up were only interested in finding out when 2.1 will actually be released, mainly because we already know what’s included because of the PTR. Sadly there was no date other than “by the end of the month”. If you missed the chat then you can watch it below. There’s plenty of filler questions asked but you can just hop through those.


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    Still no Diablo 3 Patch 2.1 release date


    Posted 21 Aug 2014 by at 20:45 GMT

    Diablo 3 Patch 2.1
    During this evening’s live chat with the development team decided not to reveal the release date for the Diablo 3 Patch 2.1. Much to the frustration of everyone who turned up to watch the stream, the closest date they can give is still by ” the end of the month”. Oh, and AWESOME!

    There was a general patch 2.1 overview to start and the team spent the rest of the time answering questions. We’ll add the full video up shortly.

    Tagged As: , | Categories: Diablo 3 Patches | No Comments

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    Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”


    Posted 20 Aug 2014 by at 22:08 GMT

    Blizzard has posted a lengthy manifesto explaining their goals in the massive and long-brewing Patch 2.1. Blizzard Shares their Philosophy on Patch 2.1 — coming “Soon”?

    Hey all!

    With the release of patch 2.1.0 drawing near, we wanted to take some time to share the balance goals of this patch. There were two major goals:

  • Reduce the number of extreme outliers in class balance in order to set us up for ongoing improvements
  • Provide ourselves a new metric (Greater Rifts) by which we can more easily identify future outliers
  • The changes we’ve made so far to our six classes exemplify these goals. For example, the re-tuning of DiabloWikiExploding Palm, DiabloWikiThe Furnace, and DiabloWikiRimeheart weren’t specifically made to nerf Monks — it was to remove a clear, standalone issue from interfering with other changes aimed at giving Monks the tools they need to survive and compete in Greater Rifts.

    Over 9000... is a nerf?

    Over 9000… is a nerf?

    The implementation of DiabloWikiGreater Rifts allows us to rate classes much more quantitatively. Ideally, each class should be within a couple Greater Rift tiers of one another. Our latest internal testing, where we often copy actual characters from players in the DiabloWikiPTR and run them through Greater Rifts, shows that we’re pretty close. Inevitably, there will always be room for improvement, and now we have clear, tangible data for us to check in on what’s going on and re-evaluate.

    Here’s what we’re *NOT* aiming to do (at least, not yet):

    Expand class diversity

  • This is a design goal for us, and we’ve touched a little on it (see below). However, we want each class performing similarly and with fewer outliers before we introduce new play styles.
  • Buff every class through the roof

  • While power creep is somewhat inevitable with new content (DiabloWikiLegendary Gems, I’m looking at you!), you need to sand down the rough edges before you primer them! We want to reign some things in, buff some things up, and ensure each class has comparable (if different) tools available to them.

    Click through for the rest of the lengthy post, and their main dev goals for this patch:


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    Diablo Fan Art Watch #256: The Wizard VIII


    Posted 20 Aug 2014 by at 08:00 GMT

    This week on the Diablo Fan Art Watch we feature 10 more pieces featuring the wielder of the arcane and students of the Yshari Sanctum; the Wizard.

    This collection shows the Wizard as always in various styles capturing their magic.

    Art by Mokhan, ijur, Rayden-LGX, JPATRICKA, Xicewoo, ScaringTimeAway, lorenzopompei, DanOliveira(x2), Tomasu815, and muju.



    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

    Tagged As: | Categories: Fan Art, Fan Stuff | No Comments

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    5

    Josh Mosqueira with his Ultimate Evil Edition


    Posted 20 Aug 2014 by at 05:00 GMT

    It’s Diablo 3 Game Director Josh Mosqueira with his Ultimate Evil Edition! Josh tweeted the selfie you see below this afternoon, showing off his newest game purchase. A copy of DiabloWikiDiablo III: Ultimate Evil Edition (for the PS4).

    Picked up the last copy at my local store! Time to get my Reaper On

    josh-mosq-uee

    Some fans asked the obvious question, to which Josh had a reasonable reply:

    it’s a tradition for me… Buy a copy on release day. I may help design the game but first I am a player :)

    So there you have it. Hop onto the PlayStation Network this week and join some public games… you never know who you might end up gaming with.


    Latest Diablo 3 News

    1

    Blizzard Answers Ultimate Evil Edition Questions


    Posted 20 Aug 2014 by at 00:07 GMT

    Grab yourself one.

    Grab yourself one.

    All the Blue action today relates to the launch of the DiabloWikiDiablo III: Ultimate Evil Edition, so here’s a collection of the useful infos about the new thing. Blizzard Answers Ultimate Evil Edition Questions:

    [WARNING] Apprentice Mode Not Available in Hardcore

    Greetings adventurers,

    We can’t wait to open the gates of Westmarch on console tomorrow! Before all hell breaks loose, though, we do want to make clear that Apprentice Mode will not be available in Hardcore mode. If a lower level Hardcore character joins a higher level character on console, their stats and abilities will remain unaffected, and they’ll be that much more at risk of a gruesome and untimely death. With that said, Apprentice Mode will still be available for Normal characters in Ultimate Evil Edition, and we’ll have more information about the system in our Game Guide which will be updated soon.

    We wish all of you the best of luck in your campaigns against the Angel of Death, and look forward to seeing you in battle!

    I can’t remember from when ROS came out on pc, but how does the transition from tiered difficulties (normal, nightmare, hell, inferno) work? Do you start on whatever quest you were on before? Or do you start at the highest quest you had completed on any difficulty?
    Grimiku: You start on whatever quest you were on before, but the old difficulties are gone. In my case I was in Act III on Inferno, so the Campaign automatically loaded me in to Act III when resumed my game. However, all I had to do was prompt the game to select a different quest, and then I was able to immediately jump to Act V.

    The monsters now scale with your character in terms of level, and the difficulties now adjust monster health and damage accordingly.

    I was bumped down to normal difficulty and can only increase to Hard, All the enemies are still far too easy!
    Grimiku: I think I know what’s happening here, and hopefully we get this cleared up. So, there are technically two ways to increase the games difficulty settings. One of which can be done while in the game session, but it only allows players to increase the difficulty by one step. So you can increase the difficulty from Normal to Hard, or Hard to Expert, but not Normal to Expert.

    In order to increase the difficulty by more than one jump you’ll need to use the second method, which is to exit to the main menu, and go into the game options and select a higher difficulty. Enter the game again and enjoy the bonus experience and gold!

    I no longer have a copy of Diablo 3 for my 360 so can I still import my save?
    Lylirra: You can! You’ll just have to take a few extra steps. :)

    So! In order to complete a saved data transfer to next-gen, you’ll need three things: a save, a Diablo III disc (or access to a digital version of the game), and a current-gen system.

    The reason the disc and system are important is that you’ll need these to both download patch 1.0.3 for Diablo III (this patch enables the cross-brand/cross-generation transfers) and then export your save to our servers.

    If you don’t have your Diablo III disc and/or your Xbox 360, though, you’re not out of luck.

    All you need to do is borrow a disc (from a friend, family member, rent it from a store, etc), ditto for the 360, and then complete the steps provided below. If you have a friend that has a digital version of the game installed on a 360, that will work too!

    Q. What if I no longer have access to my original Diablo III disc and/or current-gen platform?
    If you no longer have access to your original Diablo III disc and/or current-gen platform, don’t worry—you may still be able to transfer your save data to another brand or platform generation for Ultimate Evil Edition.

    You’ll need your save file (available via cloud storage, USB, hard drive, or memory unit), any current-gen Diablo III disc or a digital version of the game, and access to a current-gen platform (as with the disc, the platform doesn’t need to be yours).

    From there, follow these steps:

  • Step 1: Insert the original Diablo III disc or launch the digital version of the game.

  • Latest Diablo 3 News

    7

    Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?


    Posted 19 Aug 2014 by at 13:33 GMT

    Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball.

    Approximate topic starting times:

  • 2:30 — Paragon 1000 has been achieved. Does everyone have amazement?
  • 5:00 — Seasons and Patch 2.1 should go live simultaneously?
  • 11:00 — Legendary item buffs on the PTR. Looking forward to new items when 2.1 goes live, since Blizzard doesn’t hate the Monk (currently). Hydra build rules, but intentionally bugged on PTR?
  • 18:30 — Story implications of the Black Soulstone and why Diablo is free in Prime Evil form. Adria setting “demon soul hooks” is obviously a metcon, but is it parsimonious with the larger story/lore/plot? Both guests surprisingly say yes.
  • 27:00 — Is Diablo 3 + expansion packs self-contained? Will Diablo 4 be set a week later just continuing the same story? Or a totally new story, set centuries earlier or later?
  • 37:30 — Stash space insufficient = biggest problem in Diablo 3? One guest disagrees.
  • 40:00 — Most fans accept micro-transactions these days. Why isn’t Blizzard selling more stash tabs yet? Votes have shown most fans would accept this.
  • 47:30 — Diablo 3 expansion #2 announced at Blizzcon later this year? Everyone votes yes, though tentatively.
  • 52:00 — There are a lot of Blizzard games out and/or under development. Busiest days ever in Irvine?
  • 54:00 — Bonus secret trick to guarantee Greed’s Domain entrance?!?

  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.


    Latest Diablo 3 News

    Vote: Diablo 3 Seasonal Ladder Characters are Optional?


    Posted 19 Aug 2014 by at 01:15 GMT

    patch 2.1.0 seasonsBlue post reminding players that seasons are option. You can create and play seasonal characters on the ladders with some or lots or all or none of your play time. Diablo 3 Seasonal Ladder Characters are Optional:

    I really want to play ladder, but I really want to have a very good character and continue to upgrade my level 70 wizard.
    Tyvalir: You can absolutely play your Seasonal characters and continue to play your non-Seasonal ones on the side. (That’s what I’ll be doing, too.)

    Those who want to stay at the top of the Leaderboards will need to play their Seasonal character(s) regularly, but there’s no rule that says you have to play for the entire Season. For instance, you could complete the Conquests and hunt down the Season-exclusive Legendary items you want before switching to play your non-Seasonal characters for the duration.

    If you don’t play on the ladder, the season-only legendaries will roll into the normal loot pool (ie, your current 70) at the season’s conclusion.
    Tyvalir: CyberGoat beat me to it (or perhaps bleat me to it)! Seasonal Legendary items will roll over into the non-Seasonal loot pool after the current Season ends. Items, gold, blood shards, crafting materials, Paragon experience, Artisan progression, achievements, and any new recipes or stash tabs earned during the Season will also roll over.

    More information can be found here.

    Counter this post, most players I’ve talked to about seasons seem to be thinking all or nothing. Either they’re very eager for a fresh start and want to throw themselves into the season and race up the ladders, or at least play them with all of their (limited) gaming time… or they tell me they’re not going to play ladder seasonal characters at all, and will just play their current chars.

    So, let’s assemble some stats to compare to those anecdotes. What are you guys planning to do some Season One, on the live realm?

    Will you create char(s) in Diablo 3 Season One?

    View Results

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    Tagged As: | Categories: Diablo: IncGamers Votes, Tyvalir | 33 Comments

    Latest Diablo 3 News

    5

    Another New Diablo 3 PTR Season Begins


    Posted 19 Aug 2014 by at 00:38 GMT

    They really do go faster as you get older...

    They really do go faster as you get older…

    Blizzard has reset the Seasons again on the PTR as they continue to test the switch over in order to make it all perfect before Patch 2.1 goes live. Here’s the blue post from just minutes ago:

    Within the next hour, we will be closing PTR Season 3 and begin preparation to launch PTR Season 4. Below is estimated timeline for how (and when) this process will work.

  • 2:30 p.m. PDT: All PTR participants in the Seasonal games will receive an in-game message noting that PTR Season 3 will be coming to a close at approximately 3 p.m. PDT
  • 3:00 p.m. PDT: PTR Season 3 will end, all active Seasonal games will close, and the Season roll-over will begin. For more information about Season roll-overs, click here.
  • 3:30 p.m. PDT: In preparation for PTR Season 3, we will bring the PTR down for maintenance at approximately 3:30 p.m. PDT. We currently anticipate around 1 hour of downtime.
  • 4:30 p.m. PDT: PTR maintenance will conclude, and we will begin pre-season for PTR Season 4. For more information about pre-seasons, click here.
  • 5:00 p.m. PDT: PTR Season 4 will begin and all PTR participants will receive an in-game notification. At this time, Seasonal heroes and Seasonal games can be created. In addition, the Seasonal shared stash, Paragon experience, currency, artisans, achievements, leaderboards, and Personal Best records will all be reset.
  • Please note that all times listed above are subject to change. If there are any modifications to this schedule, we’ll be sure to update this post as soon as possible.

    Another new Diablo 3 PTR season begins, and it seems like they’re getting faster and faster each time. Perhaps the testing can reduce them to a single day, giving everyone a chance to win the DiabloWikiLeaderboards, if you’re just quick enough to get started one day?

    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Ladders | 5 Comments

    Latest Diablo 3 News

    3

    Diablo III: Ultimate Evil Edition Launches Tonight


    Posted 18 Aug 2014 by at 22:55 GMT

    Tonight at midnight (technically Tuesday at 00:01) Diablo III Ultimate Evil Edition goes live. If anyone’s holding a midnight launch event I can’t find mention of it online, and some eager fans are planning to grab copies at midnight from 24 hour retailers and then play together. That’s harder on a console since there’s not such a population who obtain the digital version and get it pre-installed and ready to roll when the servers go live, but such people do exist. (And they’re waiting for midnight to see their bonus items appear.)

    I don’t know many PC gamers who are eager for the UEE; after all, you guys all have Reaper of Souls already. The UEE is a huge upgrade over the original Diablo 3 console, but not a new thing for those of us with RoS. Purchase price in the US is $60 XboxOne/PS4 and $40 Xbox360/PS3, with a comparable price spread in other regions.

    Metacritic has 19 reviews so far, all positive with a 91% average score. There are no user reviews yet, so it remains to be seen if the old D3v hate will resurface 2+ years later on a completely different product. (It didn’t really appear in D3 console reviews by users, given that there was no RMAH or online-only to hate.)

    Want more info on the UEE?

  • The DiabloWikiDiablo III: Ultimate Evil Edition article in DiabloWiki.net is a comprehensive summary of the features in UEE, how it evolved during development, and how it differs from the PC version, with tons of blue quotes and links for more details.
  • Blizzard’s official Ultimate Evil Edition page is glossy with pictures and links to buy the game, but pretty light on content.
  • Blizzard recently confirmed ongoing patch support for the UEE going forward.
  • Josh Mosquera and Matthew Berger interview from this weekend at Gamescom, talking all about UEE’s imminent launch. (Begins at 31:10 time.)

    Anyone got UEE purchase and pay plans for this week? I won’t be joining you as I sold my thumbs to pay for new PC parts several years ago, but I know there are some console gamers amongst you.

    Tagged As: | Categories: Diablo 3 Console, Ultimate Evil Edition | 3 Comments