With all the recent game changes, we’ve been busily updating numerous pages in the DiabloWiki. The process is ongoing, and we hope to have all the new features (and removed features) updated by this weekend. But with so many big and ongoing changes, we wanted to share some of the changes.
Some of the most useful pages now being updated are the
Skill Rune effects pages for every skill. These collect all of the videos of each skill rune effect, along with screenshots and stats, giving a handy one-stop-shop to see all the rune effects in a given skill. Obviously these will be much expanded come release, when the effects are finalized and we can get full stats for everything, but they’re useful even now. Check out the
Poison Dart rune effects article for a taste of what’s to come.
Town Portals have led us a merry chase throughout Diablo 3′s development. There were town portal scrolls, then no town portals of any kind, then the Stone of Recall, and now we’re back to Town Portals, except they don’t actually create a portal, and they’re cast directly from the interface. See the article for all the chronological details, with numerous blue quotes that explained exactly why TPs had to be removed, and then had to be returned. (Like good politicians, the D3 Team were for it before they were against it before they were for it.)
Other
scrolls have had no less turbulent a development cycle, and now that there are no scrolls in the game (for now), you might want to refresh your memory about the scrolls of wealth, companion, greed, reforging, identify, and more.
Another ever-evolving feature are
Tool tips. Initially they were detailed because players shouldn’t have to alt-tab out of the game to read wiki info on skills, then they were shorter, and then they were “simplified” because noobs don’t like words. You can see the history of this feature, plus numerous screenshots of tooltips over time, in the article.
Randomization is a core feature of Diablo III, and the different ways that dungeons can be formed in the game is one of the key reasons for Diablo 1 and Diablo 2′s endless replayability. Surface areas are not (very) randomized in Diablo 3, but dungeons still are, and you can see some great screenshots (thanks to RisingRed) that show off numerous possible level layouts in this article.
We’ve added bunch of completely new articles that cover the various recently-revealed updates and improvements to Battle.net. These include
Real Money Trading, the
Auction house,
Region lock,
Cooperative play, the Mark of the Least AKA
BattleTag, the HC graveyard-styled
Halls_of_the_Dead, Bobby Bucks AKA the
Battle.net Balance, and the
Friends List.
That outta get you caught up on some things for now, and we’ll have many more additional wiki updates coming soon. If you’d like to help out on the editing and page creation, check out the pages needed thread in the wiki forum to find things to do, or to suggest others that have become outdated.














Members may have noticed the light show display we’ve been putting on in the forums today. Before you reach for the smelling salts, fear not, we are messing about in the css today so you will notice lots of squiffy alignment issues, font weirdness and images going awol. Bear with us while we wrestle with it all. The forums are still usable, you just have to hunt down the required buttons and links, it’s as conventional as a Picasso in there right now. Apols.
A few more changes have made their way in to Diablo III beta patch 10, including the removal of Scrolls of Companion and Scrolls of Reforging, and we’ll be updating the patch notes to reflect that.

