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One week in and the team discuss how they’ve found their first week in Sanctuary

Despite much fan theorizing to the contrary, Blizzard ultimately revealed that the Diablo III Beta was identical to the full game, in content and sequence.

Barbarian Community Compendium

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Posted 24 May 2012 by JomDarbert at 00:50 GMT

This is a compendium of information regarding game mechanics as they relate to the Barbarian (and other classes, in part) including a discussion of the skill builds and gear that has worked best in Hardcore mode. This information has been gathered via in-game testing and data mined formulae, and reflects my experiences as a level 60 Barbarian in Hell difficulty on hardcore mode (though most of the information is relevant for softcore play as well).

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Diablo III Recent Hotfix List

Posted 23 May 2012 by Nizaris at 18:25 GMT

Blizzard has just released a massive hotfix list. Warning: there is a lot, and there are also spoilers. So read with caution if you still care.

Below you’ll find a list of hotfixes which address various gameplay and service issues affecting Diablo III. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

Spoiler Warning: If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers.

// May 22 //
General

  • Players will now receive an error message when attempting to remove a gem from an item with no sockets (rather than disconnecting)
  • Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
  • Resolved over 30 game and service crashes affecting players

Classes

DiabloWikiDemon Hunter

Active Skills

  •  Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
  • Skill Rune – Lingering Fog
  • Now increases the duration of Smoke Screen to 1.5 seconds (tooltip will still show 3 seconds)

DiabloWikiMonk

Active Skills

  • Skill Rune – Quickening
  • Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
  • Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
    Skill Rune – Boon of Protection
  • A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch.

DiabloWikiWizard

Active Skills

  • Skill Rune – Cascade
  • Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
    Number of new missiles generated from this rune will now cap at 10 missiles
  • Skill Rune – Force Armor
  • Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life

Items

  • The rare chest in the Town Cellar in Alcanus will now only spawn 50% of the time, down from 100%
  • Players can no longer dual-wield two-handed weapons

// May 18 //
Classes

Monk

Active Skills

  • Skill Rune – Tranquility
  • Duration of immunity granted to nearby allies from crowd control effects reduced from 2 seconds to 1 second

Encounters

  • Players will no longer remain invulnerable to attacks after defeating Diablo.
  • Players can no longer become stuck during Diablo’s Shadow Grab ability if a player blinds Diablo while Shadow Grab is being cast.

Items

  • Equipping a shield on a follower as a demon hunter will no longer disconnect you from the game.

Quests

Act I

  • Players can now always interact with Karyna during the quest and quest step “Trailing the Coven : Talk to Karyna” when they resume from a save.

Act II

  • The DiabloWikiEnchantress will now always appear during the quest and quest step “Shadows in the Desert : Disrupt the Hidden Conclave.”

Act IV

  • DiabloWikiTyrael will now always be present for the in-game cutscene during the quest and quest step “Prime Evil : Climb to the Pinnacle of Heaven in the Silver Spire.”

Diablo III Becomes Fastest-Selling PC Game Ever

Posted 23 May 2012 by Kaydee at 15:48 GMT

I am not surprised when I see the numbers at all. My guess was that Diablo 3 would sell at least 4 million copies day 1 so I was not that wrong in my prediction. In the first day Blizzard sold 3.5 million copies of Diablo 3 and this did not include the WoW Annual pass with its 1.2 million subscribers. One week later and there are more than 6.3 million people playing Diablo 3 and it is still growing. The game placed itself as the fastest selling PC game ever and Amazon’s most pre ordered PC game ever.

“We’re definitely thrilled that so many people around the world were excited to pick up their copy of Diablo III and jump in the moment it went live,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We also regret that our preparations were not enough to ensure everyone had a seamless experience when they did so. I want to reaffirm our commitment to make sure the millions of Diablo III players out there have a great experience with the game moving forward, and I also want to thank them for their ongoing support.”

“Regarding today’s announcement, we recognize that setting a new launch record is a big achievement,” Morhaime continued. “However, we’re especially proud of the gameplay feedback we’ve received from players worldwide. We’re pleased that Diablo III has lived up to players’ high expectations, and we’re looking forward to welcoming more players into Sanctuary in the days ahead.”

Source: IncGamers.com


Boon of Protection Hotfix & Balance Plans

Posted 23 May 2012 by Rushster at 12:50 GMT

Blizzard are applying a hotfix to the Monk’s Boon of protection and posted a few notes on what is going to happen with the skill and some comments on the current state of the Monk and Barbarian. Hopefully later today we should know more about Blizzard’s skill balance plans.

We’re in the process of removing the on-use benefits of the Mantra of Healing rune, Boon of Protection. The hotfix change is:

Amount of damage absorbed is now capped at the amount of healing provided by Mantra of Healing in the first 3 seconds after activation

We recommend discontinuing its use until the rune is replaced with a new rune and mechanic in a future patch.

The Boon of Protection rune was approximately ten times over its budget on the benefits it provided, and it was quite simply a mistake on our part to let the rune ship as it was. We don’t intend to take these quick and drastic measures often, but considering the severity of the issue, we felt it important to correct it swiftly.

We’re shooting to post a full list of recent hotfixes tomorrow, and will be looking to answer questions once that’s live.

Wait, so you’re going to take it out entirely?

It’s essentially being nerfed to the point of obsolescence until we can implement a new rune in its place in a future patch.

All great and dandy but now the Monk class is dead late game until some unknown time… Now what?

We’ve made a number of class changes (again, intend to post about all of them tomorrow) and we want to monitor how those shake out before we attack any content difficulty changes. Our intent is to get classes a bit more aligned, verify no new issues crop up from these hotfixes, and then considering all the factors we’ll look at content. It’s not a preferred method of operating, I’d say, but just because the game is so new we don’t think quick decisions on overall balance is the right approach when the metagame is still shifting.

Let me follow up by saying that in general class balance is an ongoing investigation, and by no means do we believe the game is now perfect, but we’re also seeing evidence that supports (with a few nerfs to wizard and demon hunter) the monk and barbarian are not as bad off as they seem.

A large part of the monk and barbarian designs are based on survival models that mimic the concept of the class itself. The idea of a monk is that he survives through being agile and difficult to hit, and his healing and survival scales particularly well by focusing on mitigation stats like dodge, resists, and armor. The concept of the barb is that he survives through a huge health pool, and healing himself through damage (%life on hit stats), which is potentially a bit obvious with all the life return skills but can’t be overstated.

The game is young, there were some skills that threw things out of whack, and we expect the landscape to settle out a bit more evenly. Or at least change again so we can continue to monitor the impact. Maybe we’re wrong, maybe there’s no current chance for monk or barbarian to compete with ranged, but our current suspicion is that’s incorrect and until we know for sure we’re not going to turn any dials.


Diablo Fan Art Watch #145: The Former Guardians of Arreat – The Barbarian Effect IX

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Posted 23 May 2012 by Holyknight3000 at 06:00 GMT

Welcome all to the latest installment of the Diablo Fan Art Watch featuring art from the D3 gallery. This week we return to the scarred Dreadlands and what remains of Mt. DiabloWikiArreat. The silent vigil of what was once the home of the Barbarian.

We begin this week with a batch of pieces from various fan artists depicting the hardy warriors of the DiabloWikiDreadlands in various locations and styles. Some pieces like you usually know them. One that looks like he’s from the movie The Shining. Meanwhile there is one that isn’t even human.

Artwork by: Larsonkilstrom, Ghostlove786, Danosix, Threepwoody, GO-MAXPOWER, and Yuan.
Click the thumbnails to see larger versions of all these images.
If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you.

The Diablo Fan Art Watch will now also be bi-weekly due to the high volume of incoming fan art. Twice as much art per week.

Tagged As: | Categories: Fan Art, Fan Stuff | 3 Comments

Towns are Not Safe in Diablo III

Posted 23 May 2012 by Flux at 02:07 GMT

Most of you have probably noticed this already, but demons do not stop at the town gates in Diablo III. Certainly not outside of Tristram, and I used to enjoy retreating from that first pack of scavengers and leading them back over the bridge and into town, during the Beta test.

That was just fun and games with some weak low level enemies, though. It gets real on the higher difficulties, and if you run into a nasty mob of grotesques in the Weeping Hollow on Inferno, don’t expect running back into town to save you, as this video shows. It also demonstrates the truism that anything is funny when sped up and played to the Benny Hill music.

Tagged As: | Categories: Humour, Strategy, Videos | 13 Comments

Diablo 3 Basics Guide Now Available

Posted 22 May 2012 by Nizaris at 23:03 GMT

A large section in the Diablo 3 official site is now available! I’m sure the majority of those that are reading this are pretty much veterans by now, but if you’re wanting some more content and info, you can head over to the Basics Game Guide section.

Basics Game Guide Diablo 3

The basics section covers exactly what you’d expect: the basics. The sections include everything from “Choosing your Character” to “The Auction House.” In case there’s something you happened to miss, it’s all there.

There is also the Diablo 3 Basics guide on DiabloWiki.Net compiled by the players.


Hardcore bosses: Embrace the fear

Posted 22 May 2012 by Xanth at 19:48 GMT

Kotaku posted a great article on Hardcore boss fights, not about strategy but about the thrill they bring.

Hardcore bosses are a new beast by comparison to D2. Each fight is a two men enter one man leaves scenario. Which has kept me even more on my toes before entering into something I can’t get out of.

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Tagged As: | Categories: Uncategorized | 22 Comments

The Diablo Podcast #68: First Week of Diablo III

Posted 22 May 2012 by Flux at 16:35 GMT

Flux, Azzure, and Grug discuss the first week of Diablo III, both in-game and around the Diablo community. Both guests and the host are relatively pleased with the game, though one guest has some strong reservations about a few things.

The launch is discussed and the panelists debate whether the extensive negative press coverage of Diablo III’s “rocky” launch was a big deal or a big overreaction. Most of the show is concentrated on the gameplay, and there is much discussion of first reactions to the retail client after so long in the tiny Beta. Other game issues include everyone’s first character(s) and goals, character builds and rune effect experimentation, issues with the item system’s limited variety, randomization issues with outdoor and indoor areas, and reactions to Inferno being beaten in four days.

This show is spoiler free, in terms of plot or story details.



Tagged As: | Categories: Release Date, Skillrunes, The Diablo Podcast | 10 Comments

IncGamers Diablo III Review

Posted 22 May 2012 by Rushster at 15:40 GMT

After a lot of time with the game, IncGamers’ Tim McDonald finished up his review of Diablo 3. As I mentioned last week, I opted not to take on the review as its hard to be 100% objective if you’re a fan. Tim has played all the previous games and has not followed Diablo 3′s development quite as religiously as most of us so I wasn’t sure how he would take it having played the Beta for only a short period of time.

Having listend to Tim’s comments on the Beta, I wasn’t sure how he would take the retail release. So what did he think of the final game? Read the review right here.


Diablo III Reviews: Part III

Posted 22 May 2012 by Flux at 15:11 GMT

Another batch of DiabloWikiDiablo III Reviews fresh off the presses.

  • Joystiq.com: 5/5 score, much love.
  • Nerd Reactor reviews up through Nightmare with individual grades for various categories that average out to an overall A-.
  • PC World NZ rates D3 a 4.5/5.
  • AtomicMPC rates Diablo III a 79%. The author seems to like everything about the game except for the online requirement.
  • BlogCritics.com submits a five-page review wiht a 4/5 final score.
  • The Koalition offers a lengthy review that awards a 8/10 total.
  • RP Site offers a very long review with a final score of 90%.
  • Gamers Daily News gives a 9.0/10 final score.
  • Games.on.net hosted a roundtable discussion but didn’t include an actual review score. They’re fans of the skills and graphics, but dislike the technical issues and storytelling.
  • Gearburn.com has what they call a review, but if there’s a final score somewhere I couldn’t find it.
  • Kotaku didn’t give a score either, but the review is strongly positive on the whole.
  • DigitalSpy UK awards a 4/5 score.
  • GamingBlend gives up a 4/5 score.
  • Sydney Central offers lots of short paragraphs and positive words, but no score.
  • Attack of the Fan Boy offers words and also a video review, with a final score of “I Loved.”
  • You can see all published D3 reviews archived in the Diablo Wiki in the DiabloWikiDiablo III reviews article. There are now 46 listed, including all the ones on Metacritic. If you’ve seen one we haven’t added yet, let us know.

    Tagged As: | Categories: Diablo III Reviews | 10 Comments

    Diablo III Debuts at #2 in the UK?

    Posted 22 May 2012 by Flux at 13:33 GMT

    Much media coverage today of the week’s results from GfK Chart Tracks, which is apparently a major best selling computer game chart in the UK. The nugget:

    ‘Max Payne 3’ beats fellow newcomer ‘Diablo III’ to top spot this week to become Rockstar/Take 2’s first All Formats No1 since ‘L.A. Noire’ almost a year ago.

    It’s the first Max Payne title to debut at No1, outperforming the launch week of ‘Max Payne 2’ (which charted in October 2003) by almost 10 to 1. The previous game was developed by Alan Wake developer ‘Remedy Entertainment’ while this latest instalment was taken on by Rockstar’s own studios. It’s the biggest All Formats No1 since ‘Mass Effect 3’ back in W10 2012. Released on Tuesday, Activision Blizzard’s in-demand ‘Diablo III’ has to settle for a debut at No2, despite becoming the 12th fastest selling PC game in the UK ever (selling more than either of the last 2 Football Manager titles). ‘Max Payne 3’ benefits from launching on both Xbox 360 and PS3 with 58% of sales going to Xbox 360 and 42% to PS3, although the gap between it and PC-only Diablo is only around 8,000 sales.

    Not mentioned in that press release, but GfK chart only covers box sales and does not include digital sales. We don’t know how many copies Diablo III sold via digital download, as Blizzard keeps those figures very close to the vest for all of their games, but it’s safe to say that they numbered more than 8000 in the entire UK (population ~60m).

    Still no official word from Blizzard on D3′s launch sales, though they’ll surely spill some of those beans fairly soon — the first SC2 sales figures (1.5m in the first 48 hours) were revealed August 3rd, following the July 27th release.

    Tagged As: | Categories: Diablo 3 Sales | 12 Comments