While the changes were feared/assumed to be a nerf when they hit the PTR, players soon realized the set was actually buffed, and most players felt it was a lot more fun to use. I agree with that conclusion, and after months of testing on the PTR, I’ve experimented with multiple builds on Live (handily, my DH on EU is Fire and my DH on US is Cold), and noticed a lot of changes and optimizations required by the change from pre-2.1.2 M6.
This isn’t a “use this gear and these skills” build type guide; it’s more of a discussion with tips and suggestions for how best to utilize the Marauder’s set (
Embodiment of Marauder). Contents include the best choices for skills, gear, passives, and strategy.
For examples, you can view my Hardcore Cold DH on US or my Hardcore Fire DH on EU. Bear in mind both are very much WiP, and I hadn’t played either account in months while the PTR was going. Since it ended I’ve been dividing time between the US and EU accounts, and experimenting with gear and LGems and skills on both chars. There’s a lot yet to improve on each, but even at this point both can fly through T6 Rifts in solo games, testament to the power of the M6 spec.
Marauder’s Set Bonuses
The biggest difference from the patch is in what the Sentries do, and what the Demon Hunter does.
Embodiment of the Marauder item set bonuses:
| Pre-2.1.2 item set bonuses: (2) Set: +500 Dexterity (4) Set: Companion calls all companion types to your side. (6) Set: Sentries cast your equipped Hatred spenders. |
Patch 2.1.2 item set bonuses: (2) Set: Companion calls all companions to your side. (4) Set: Sentries cast your Hatred spender when you do. (6) Set: Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry. |
Prior to Patch 2.1.2, with the M6 bonus active, each summoned Sentry fired a seemingly-random assortment of the Hatred Spenders the Demon Hunter had on her skill bar, regardless of what the Demon Hunter was doing. Figuring out which skills the Sentries fired was a complicated endeavor, with Minion firing speed and breakpoints the biggest consideration, and Tasker and Theo gloves providing the biggest damage buff.
Players generally selected 2 or 3 Hatred spenders, often without a single Hatred Generator, and the usual play method was tossing Sentries out near (or far, if Zei’s was involved) the targets and waiting while the Sentries did the killing. It was common for DHs to not even shoot at the enemy themselves, letting the Sentries do all the work, and even when the DH did join in, her damage was only a small % of the total dealt. (That build can basically be done now with the M4 bonus, but the damage will be much lower than in the ago.)
Every aspect of that is changed now in v2.1.2. With the new six-piece bonus, Sentries fire Spenders when the DH does, at her attack speed (increased minion attack speed has no effect), and the bulk of the damage is dealt by the Demon Hunter, buffed by the number of Sentries she has summoned.
Click through for the current set function, and much more. M6 Mega Strategy Guide: New Marauder’s Set:








































