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Diablo 3 Podcast #147: Seasons! Prep, Planning, and Caffeine
The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1. We’ll […]
Diablo 3 Podcast #146: Patch 2.1, Story, and Blizzcon D3X2?
Lots on this show, including PTR Patch 2.1′s big changes, legendary item buffs, Paragon 1000 achieved, the Stash space emergency and micro-transactions, Diablo 3′s story and “demon soul hooks,” and Blizzcon 2014 Diablo 3 expansion announcement expectations. Featuring Flux, N3rdwords and Neinball. Approximate topic starting times: 2:30 — Paragon 1000 has been achieved. Does everyone […]
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Latest Diablo 3 News

Players hit 70 in just over an hour on Season 1 – Community not happy

Posted 30 Aug 2014 by at 07:42 GMT

With Blizzard having tested the Seasons on the PTR there were some glaring issues with levelling process which is down to the fact you can jump right into Adventure Mode. It took around 1 hour 40 for the first 70 to appear with a softcore character and there has been various loopholes used to level fast. These were pointed out in PTR testing in case you were wondering.

Now obviously the speed at all this has happened has left a lot of the community perplexed and frustrated, mainly because DiabloWikiAdventure mode is facilitating this with the rewards. Hardcore is obviously a riskier business and anyone who’s serious about the Seasons will have likely rolled a HC character anyway.

Adventure mode quest rewards is one of the popular methods used with A Miner’s Gold on the Howling Plataeu and The Miser’s Will in Act V. Another method is running rings around Maltheal.

As with every game there are always going to be players racing to the top by any means necessary but you have to wonder if Blizzard will look at these seasons carefully and address how they should function to make them challenging. Perhaps Season 2 will bring some changes. Anyone expecting some sort of Season 1 rollback, and it is being requested by some members of the community, is likely to be disapointed. We’ll have to see how Blizzard respond in the hours ahead.

Videos of how this is being done have been popping up and streamers have been using this method since the season launched. There’s a couple of videos of how most players are doing it after the break…

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Tagged As: | Categories: Ladders, Leaderboards | 10 Comments

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Diablo 3 Hotfixes – 30 August

Posted 30 Aug 2014 by at 04:25 GMT

reaper of souls hotfixes

A short hotfix list this evening and there were also a couple of late additions yesterday.

Nephalem Rifts and Greater Rifts:

And yesterday’s late additions which were eventually added to the page included.


  • Greater Rifts Guardians will no longer instantly spawn after 15 minutes. In order to spawn a Greater Rift Guardian, players must fill the progress bar completely. (8/29)


  • Fixed an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application (8/28)

Demon Hunter:

  • Fixed an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items (8/28)


  • Fixed an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application (8/28)
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The first Diablo 3 Season starts today

Posted 29 Aug 2014 by at 20:14 GMT

A quick reminder that it’s Friday which can only mean one thing, the first Season kicks off. In case you still need any clarification on how the Seasons work, there’s an extensive article up in the wiki charting everything we know and you need to know.

Here’s the times again in case you need reminding.

To ensure the roll-out process goes as smoothly as possible for all players, we’re planning both a delayed and staggered release, with different gameplay regions launching the season at different times.

For reference, below are the current launch times for Season 1:

Asia: 9:00 a.m. PDT (August 30 at 1:00 a.m. KST, UTC +9)
Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
Americas: 6:00 p.m. PDT (UTC -7)

For time zone assistance, visit:
To learn more about Seasons, visit: 

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Diablo 3 Podcast #147: Seasons! Prep, Planning, and Caffeine

Posted 29 Aug 2014 by at 14:41 GMT

The first Diablo 3 Season begins this evening and many fans are all fired up. Hear two eager Ladder climbers discuss their D2 Ladders experience, class and build plans, Patch 2.1 adaptations, weekend goals, how long they think the 1000 level 70s of each class will take, and more. Featuring Flux, Nerdwords, and Empty1.

We’ll be back on Monday with a Seasons follow up podcast, talking to some Ladder runners to hear how went their weekend of rushing and Artisan training.

Approximate topic starting times:

  • 1:10 — Ladder runs in past games, such as Diablo 2?
  • 3:50 — Preparing for Season. Time off work? Caffeine IV drip? Guests wish Blizzard had given more advance notice of the seasons for advance preparation.
  • 5:55 — Tested out builds and new features in Patch 2.1 for efficient leveling? Planned out a class and build in advance?
  • 12:55 — As patches keep adding more legendaries, will it become too hard to find the one you want for your set or build? What kind of Magic Find or drop table tweaks could the devs make to enable players to hunt specific gear? Exclude ones you had already, ala Legendary Gems?
  • 17:00 — Planning for the season rush. What class? Party or solo? Adventure Mode bounty skimming or Nephalem Rifts?
  • 22:50 — What are goals for the ladder? Level 70 first night? Paragon 100 by the first week? Greater Rift 30+? Special gear finding objectives? And how fast is everyone else going to do it? Will we see all 1000 slots in each class in the “first to lvl 70″ Leaderboards filled by the weekend?
  • 29:00 — Achievements. Re-earning them all in Seasons delights Achievement-hunters like Empty1. Diablo 3 Auction House exploits article conversation.
  • 34:00 — Fresh start in Seasons equalizes things, so friends with 500 fewer paragon points can be on an even footing.
  • 37:00 — Greater Rifts and pushing for the highest difficulty.

  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    Diablo 3 Hotfixes – 29 August

    Posted 29 Aug 2014 by at 02:44 GMT

    diablo 3 hotfixes

    More Diablo 3 hotfixes have landed on the servers from Blizzard this evening addressing issues such as Rifts not completing, gameplay difficulty XP bonus, and a few items get the update treatment.

    The hotfix list has been updated:


    • Fixing an issue where the Firebird’s Finery damage over time effect is snapshotting critical damage upon application
    • Fixing an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items



    • Resolved an issue where occasionally a normal Rift could not be completed due to insufficient monsters spawning (8/28)
    • Treasure Goblins no longer have a 100% chance to spawn in Halls of Agony level 2 (8/28)
    • Fixed an issue where Game Difficulty XP bonus was applying to monsters in the Realm of Trials (8/27)


    • Fixed an issue where the item Spines of Seething Hatred was rolling with one less affix than intended (should now properly spawn with 5 Primary and 2 Secondary) (8/27)
    • Fixed an issue where the item Broken Promises was rolling with one less affix than intended (should now properly spawn with 4 Primary and 2 Secondary) (8/27)
    • Fixed an issue where the item Meticulous Bolts was rolling with one less affix than intended (should now roll with 5 Primary and 2 Secondary) (8/27)

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    Diablo 3 Developer Live Stream Transcript

    Posted 29 Aug 2014 by at 00:58 GMT
    Show participants.

    Show participants.

    This afternoon Blizzard ran their monthly live stream conversation with a developer, and saw John Yang and Nevalistis join two fans for some DiabloWikiGreater Rift action. They finished up through GR30 and Nevalistis scored 4 legendary items and a set item from the final GRG, so lucky to her.

    The conversation during the live stream covered a lot of interesting game stuffs, with new info or at least new explanations for things, courtesy of John Yang. I typed up a quick transcript, so here’s what went down. Unfortunately I had some tech problems and didn’t get the start of the show, but I’ll add that transcript once Blizzard ups the full video. You can look for it here, but in the meantime:

    The guest star of this show is Deadset, and they’re observing his “LeapQuake” Crusader build. He and the other guest/streamer Qelric are both EU players, so they had to level up new chars on the US server for this stream, hence they’re weaker than usual.

    I typed this transcript in real time and fleshed it out a bit and fixed typos and added links afterwards, so it’s not exact quotes

    3:00-3:06pm –
    Opening conversation and preparing to start off in the Realm of Trials and then go into a Greater Rift. John Yang’s is by far the strongest character in the bunch, but they blast into the waves effortlessly. The new “jump up to higher waves quickly” system is evident as they go Wave 1, 7, 13, 19, 25, 30, 33… and then John realizes they’ve gone too high and runs to the edge of the level instead of killing the wave, which leads to Nevalistis getting left behind and slaughtered.

    The issue was that they didn’t want to earn too high a level of Greater Rift Key, since that would have put them into too high a level of Greater Rift. That would have been more rewarding, but would have been too hard to play while carrying on the conversation… especially since Nevalistis doesn’t have a real strong character and the two guests are both usually on EU and using their alts on the US server.

    The effort earned them a GR28 key, which they seem content with. Not too high, not so low as to be a cake walk for the stronger chars in the party.

    John’s playing his very strong Demon Hunter, while the other three are all doing Crusaders. Deadset (who really needs a headset, since he’s echoing badly speaking into a mic on his desk) spends some time talking about his Crusader LeapQuake build.

    Conversation about why Blizzard’s Play Your Way Thursday doesn’t focus on the most popular DiabloWikicookie cutter builds. It’s more fun to have variety and builds that aren’t the most common.

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    Wizard Bugs in Patch 2.1, Firebird’s Set and Hydra Buffs

    Posted 28 Aug 2014 by at 11:16 GMT

    Wizard Bugs in Patch 2.1, Firebird’s Set and Hydra Buffs. The Wizard set DiabloWikiFirebird’s Finery was disabled due to a bug when Patch 2.1 went live. A day later the set was declared functional and hotfixed back in… but fan reports said it was still not working right. More testing was done, and tonight there’s an update from the Blues.

    Firebird’s Finery was tested again over night, and it was discovered that the 6-piece set bonus is incorrectly basing its damage off of whether or not the first ability cast to trigger it was a critical hit or not.

    This is an issue we plan to address as soon as we can, but there is unfortunately not an ETA yet on when the fix will be ready though.

    Thanks everybody who submitted their reports on this issue, those reports were really helpful… you guys totally rock :-)

    In other Wizard spell news, Hyrda has been upgraded/bug fixed in several ways in this patch, even if some players aren’t noticing. There’s still work to be done, though.

    They fixed bug with apocalypse on patch release, even Blizzard developer posted about it in Wizard forum, acknowledging that they can fix quite fast anything if they want (usually nerfing sth), but they cannot fix bugged hydra for 4 months??? There is only one explanation – they know about hydra bug (apocalypse bug was reported not long time ago, yet they managed to spot it), but they won’t fix it, because this is INTENDED. So say goodbye to hydra – it will never be fixed, mark my words.

    only attack speed isnt working with mammoth, rest is working somehow.
    Tyvalir: Correct! All runes of the Hydra skill take Critical Hit Damage and Critical Hit Chance into account, and most of them (except Blazing Hydra) can deal Critical Hits.

    Blazing Hydra is the only rune where CHD and CHC are rolled into the attack itself. Instead of producing Critical Hits, Blazing Hydra calculates CHC and CHD as part of its regular attack damage. It’s also the only rune that incorporates Increased Attack Speed, which increases its damage per tick.

    Although the other runes don’t currently benefit from Increased Attack Speed, it is something we want to implement in the future.

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    Tagged As: | Categories: Diablo III Bugs, Item Sets, Skills, Wizard | No Comments

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    Diablo 3 Patch 2.1 Builds & Report Videos

    Posted 28 Aug 2014 by at 04:01 GMT

    Since the patch hit some of you have taken the time to shoot some videos of 2.1 builds and other things. Here’s a few of the ones added to the media section during the last 24 hours.

    Diablo 3 Patch 2.1 Builds barbarian ik build In this video Ditronus briefly discusses some of the changes to the Barbarian including the DiabloWikiImmortal Kings and DiabloWikiMight of the Earth sets and the skill buffs.  He takes his gear and skills for some T5 Rifting then checks out his legendary drops.
     Diablo 3 Patch 2.1 Builds demon hunter cold sentry build Bandit takes you though his 2.1 Demon Hunter Cold Sentry build and the other skills and the DiabloWikiEmbodiment of the Marauder gear that supports that build.  Commentary on his choices and then some demo of it in T6.
     Diablo 3 Patch 2.1 Builds witch doctor jade harvester build Chuckles demos his Jade Harvester build for the Witch Doctor. Although he does it a little differently to other people he feels he has more survivability with this set up in 2.1. Commentary on the choices and a little bit of gameplay.
     treasure goblin And for a bit of light relief here’s a trip to the Inner Sanctum and a golden shower with Eleni.

    You can add links to your own or other videos (only if they’re a decent quality please) at the top of the media section and we’ll regularly highlight some of them right here on the front page.

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    Where drops the Ramaladni’s Gift in Diablo 3 Patch 2.1?

    Posted 28 Aug 2014 by at 01:34 GMT

    Ramaladni's GiftPatch 2.1 added the weapon-socketing DiabloWikiRamaladni’s Gift, and of course players are eager to find it to activate weapon upgrades. But where, and how? There are a lot of misconceptions flying around, and a Blue hopped in to share info about where drops the Ramaladni’s Gift in Diablo 3 Patch 2.1:

    Ramaladni’s Gift is quite rare, as it’s sort of a bonus. A gift, if you will. ;)

    It is not, however, limited to Greater Rifts. It can drop in any game mode.

    To further clarify, does Ramaladni’s Gift drop only at Torment level or higher, or at all levels?
    Did some checking in to clarify a few points:

  • Ramaladni’s Gift is considered a Torment Only item and begins dropping in Torment I.
  • It can drop from any source (monsters, chests, etc.) in any game mode.
  • It acts just like any other Torment-only Legendary and follows similar drop rules.
  • Hope that clears up some confusion. :)

    It’s understandable that players want to find their Gift quickly, but won’t most of us have all we need soon enough? It’s not like Patch 2.1 introduced a ton of new legendary weapons, so everyone is going to use a Gift or three to upsocket their current weapon, and you’ll hit your alts and followers too…. but then what? If you’re Hardcore you might want to stock up for future needs, but most players seem likely to build up a cache of RGs pretty quickly. In a month will everyone be sick of finding this legendary material?

    That seems less likely to be true once you’re playing a Seasonal Character, since you’ll be upgrading your weapon regularly.

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    Tagged As: | Categories: Blue Posts, Legendary Items | 8 Comments

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    Rainbow Whimsyshire Goblins, and Greed Farming

    Posted 27 Aug 2014 by at 22:43 GMT

    Greed's Domain portal.

    Greed’s Domain portal.

    With DiabloWikiGreed’s Domain now on the live servers, Treasure Goblin farming has become a thing. There’s nothing special to be seen about the goblins that open the portal to Greed, it’s just that sometimes one will open a yellow portal when it dies. (Alas, there’s apparently no benefit to allowing the goblin to almost escape so it opens up the portal on its own.)

    This week’s double goblin bonus event should help, but what really helps is knowing where to find Goblins in the first place. Currently, the only known game area with a goblin (almost) every time is the Act One Halls of Agony level 2. Just get into Adventure Mode and flash through that level each game, and sooner or later one of the goblins will be the lucky one. (PTR testing got a Greed’s Domain portal about every 1/20 or 1/25 goblins, though that probability hasn’t been confirmed on LIVE yet).

    Whimsy Portal!

    Whimsy Portal!

    Something that is new on live in Patch 2.1… rainbow goblins leading to Whimsyshire! Obviously inspired by (or those were inspired from the game idea?) those merch-tastic rainbow goblin plushies, some fans have encountered ultra-rare rainbow treasure goblins who open a portal not to Greed’s Domain, but to DiabloWikiWhimsyshire (though the portal says “Whimsydale”, oddly enough).

    Sadly, it’s just the usual Whimsyshire, just as if you’d entered it via the ghost cow on the way to Old Tristram. It’s not a goblin-filled Whimsyshire rainbow land, or a rainbow-themed Greed’s Domain. Still, it’s kind of a cool Easter Egg and is certainly an Undocumented Patch 2.1 Feature, so good hunting.

    Update: Blizzard commented on the name change, from “shire” to “dale.”

    It is WhimsyDALE and not WhimsySHIRE, so I’m assuming they are 2 separate maps… Right?
    Not really no… Whimsydale is pretty much identical to Whimsyshire. The only difference between the two is the name, which had to be changed behind the scenes in order to get the portal to work correctly.
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    Tagged As: | Categories: Diablo 3 Patches, Easter Eggs, Strategy News | 17 Comments

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    Diablo 3 Wallpaper Watch #136: Patch 2.1 Greed

    Posted 27 Aug 2014 by at 13:04 GMT

    HolyKnight has kept busy churning out cool new Diablo 3 wallpapers on a weekly basis, selecting images from the Reaper of Souls cinematics and other artwork. For Patch 2.1 he’s created a special wallpaper with everyone’s soon-to-be favorite area, where things shine like gold. Because they are gold! Get this Greed wallpaper here.


    Here are a few other recent Diablo 3 wallpapers by HK, and you can get all of these and hundreds more in full desktop size in our Diablo 3 Wallpaper gallery.

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    Tagged As: | Categories: Artwork, Fan Stuff, Wallpapers | 1 Comment

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    Diablo 3 Patch 2.1 Hotfixes and Bugs

    Posted 27 Aug 2014 by at 11:09 GMT

    Blizzard has confirmed some issues with Diablo 3 patch 2.1 Hotfixes and Bugs. First up is an issue that cropped up time and again during the PTR… not enough dudes in a DiabloWikiNephalem Rift.

    Not enough mobs to spawn the DiabloWikiRG. This has been a random problem but 3 rifts already ended this way since patch, every inch of ground covered. Anyone else having issues, are lizards eating all the mobs?
    Tyvalir: Thanks, Dommer! We’re definitely aware that some Greater Rifts are still unable to be completed because of a lower enemy density (or because they are filled with weak enemies, like Random mentioned). While these cases should be relatively few and far between, we’re working on reducing and hopefully eliminating their occurrence.

    One question I have for all of you: are you unable to complete regular Rifts, Greater Rifts, or both? (Knowing the answer to this will help us target our efforts better.)

    Other bugs have already been hotfixed, and here’s the list:

    Patch 2.1.0 Hotfixes – Updated 26/8

    Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

    These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

    Last updated August 26th. Hotfixes are denoted by the date they were applied to live servers.

    There are no upcoming hotfixes at this time.



    • Fixed an issue where increased elemental damage debuffs applied to enemies were stacking from multiple sources (26/8)


    • Fixed an issue where the fireball effect from DiabloWikiGyana Na Kashu was being applied to the first target twice (26/8)


    • Laws of Hope (Time Stop) will no longer allow the invulnerability effect to last beyond 3 seconds (26/8)
    • Please note: The visual bubble and buff icon for Time Stop’s invulnerability effect will still remain for 8 seconds when using the Long Arm of the Law passive
    • Wizard:
    • Fixed an issue where Blizzard (Apocalypse) was unintentionally applying extra damage when reapplying the Firebird’s Finery damage over time effect (26/8)
    • Disintegrate will now properly proc Arcane Power on Crit
    • Disintegrate will now properly benefit from the +% Damage to Disintegrate affix

    Actually surprised there aren’t more bugs, as much as Patch 2.1 changed. I guess this is why we endure lengthy PTR cycles?

    Note: There is a thread ongoing that is logging Undocumented Changes and Bugs in 2.1 Live.

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    Diablo 3 Achievements Display Bug

    Posted 27 Aug 2014 by at 02:48 GMT

    Some players are reporting a Diablo 3 Achievements Display Bug when trying to view DiabloWikiAchievements (theirs and others). Blizzard have advised logging in and out again which is working for some people. Others it doesn’t and still their Achievements will not display. Blizzard have assured everyone that it is a display problem and that achievements are being tracked and logged and they are looking into fixing the problem.

    There have been a few reports that the achievement interface is showing the errors “Game Data Text Goes Here” and “!!MISSING!!” and doesn’t display any achievements afterwards. If you’re encountering this issue, please try logging in and out of the game a few times and it should resolve itself. No achievements were removed.
    I just wanted to chime in and let all of you know that we are aware that we are actively investigating this issue, and hope to have a resolution in place soon.

    In the short term, the log out workaround (detailed here) is working for many players and we encourage you to give that a try if you are experiencing this. Please note that this is just a temporary workaround, and may not work for all players. If this does not work for you right away, please wait a short while and try again.

    We really appreciate your patience while we are working on a permanent resolution. Thank you all for the reports about this!

    I can’t seem to connect to even check if I have the problem. It could be pretty rare.

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    Tagged As: | Categories: Achievements, Diablo III Bugs | 7 Comments

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    Live Leaderboards are a Go in Patch 2.1 + Early Grift Leaders

    Posted 27 Aug 2014 by at 02:08 GMT

    live-ladder-leaderboards1Blizzard has added DiabloWikiLeaderboards for Greater Rift exploits to the official site. Now you can check out how fast every class is managing the Grifts, along with the build and gear of the fastest qualifiers. Obviously it’s very early in Patch 2.1, and no one has changed their gear much, found updated legendary items, ranked up their Legendary Gems, etc. So all the current rankings are just giving us a sense of the relative power of characters in pre-Patch 2.1 gear.

    But it’s interesting to compare, now that Live Leaderboards are a Go in Patch 2.1:

  • Highest Rift cleared, softcore: 37: DH. 34: Barb, Crusader, Monk, WD. 33: Wizard.
    Highest Rift cleared, hardcore: 31: DH, WD, Wiz. 29: Crusader. 28: Barbarian. 27: Monk.
  • Interesting only a 2 level disparity between softcore and hardcore Wizard. How about the party rankings?

  • Softcore party: 2P: 37, 3P: 38, 4P: 38.
  • Hardcore party: 2P: 30, 3P: 29, 4P: 29.
  • The party rankings seem really low, probably since not many people have tried yet. I also expect to see a lot more more organized co-op play now that there’s the Greater Rift leaderboard incentive for teamwork. After all, if solo DHs can do GR37, surely a party of 2-4 players should be able to push a lot faster than that? Even just a pair of Demon Hunters; if 5 sentries are good, shouldn’t 10 be that much better, with monsters only going up 50% in HPs for a 2nd player?

    And look at those Hardcore parties. Pathetic! Right now the fastest solo DH, WD, and Wizards are faster than any 3 or 4 player party? Teamwork, guys. (And yes, easy for me to say writing this post and updating wiki pages, without even time to DL the patch yet.

    We’ll check in on the leaderboards later tonight and see how things have changed/progressed, so check back for that.

    Update: As of 2am PDT, here are the updated leaders on the US realm.

    Softcore Leaders:

    Class Char Name GRift# Time
    Barbarian HALIS 35 13m 32.833s
    Crusader MingMing 36 10m 34.033s
    Demon Hunter Vibe 38 10m 56.316s
    Monk Testsubject 35 11m 34.916s
    Witch Doctor JOGI 34 11m 32.800s
    Wizard Evilear 35 14m 43.966s
    Two Players Destroyer (Barb), Chastiefol (Wiz) 38 14m 45.250s
    Three Players supern00b (DH), Nightcrawler (Wiz), BadBoy (DH) 39 13m 19.383s
    Four Players Nerth (DH), Kadryel (Barb)
    Gabynator (WD), Bruise (Monk)
    40 13m 39.500s

    Hardcore Leaders

    Hardcore has fallen much further behind over the course of the day, and I’m a little bummed for my fellow mortals. The Softcore chars don’t really have better gear; so it’s the lack of fear of death that’s allowing them to go much higher on DPS and play more recklessly.

    If there’s a real Softcore advantage to this Leaderboard, it’s in party play, since you can in a Softcore Grift party and get a res from a teammate and get right back into the action. Dying in a solo Grift, even in softcore, is going to ruin your time on a record run unless you die very near the entrance, since there’s no restart at corpse option in Grifts.

    Class Char Name GRift# Time
    Barbarian Shadow 28 9m 30.350s
    Crusader 小平 30 11m 45.033s
    Demon Hunter PhantomSin12 32 9m 44.949s
    Monk Gerarlt 29 14m 45.683s
    Witch Doctor glen 32 13m 34.449s
    Wizard Gunaresh 32 12m 5.583s
    Two Players kingjb (Barb), Svorn (Wiz) 30 9m 48.783s
    Three Players jnev (DH), Ecto (WD), Panderas (Wiz) 31 13m 2.283s
    Four Players joshtrav (Crus), TITAN109 (Barb),
    Eonblade (Monk), Atreus (Crus)
    30 10m 45.066s

    It’s interesting how many of the top times are way under the 15m limit, in the 10 and 11m range. That was probably a mistake by the players, since going that far under will jump them up 2 or 3 Grift levels. If they’d paused to wait and finish at 14:30 they’d only have gone up one higher level, and might have been able to finish it?

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    Tagged As: | Categories: Contests, Ladders, Leaderboards | 1 Comment

    Latest Diablo 3 News


    Firebird’s Finery Disabled: Hotfix Coming

    Posted 26 Aug 2014 by at 22:20 GMT

    Wyatt Cheng posted to let us know that the six piece bonus on the Wizard’s DiabloWikiFirebird’s Finery set is broked. Firebird’s Finery Disabled: Hotfix Coming:

    Firebird’s Finery temporarily disabled

    During the final steps of deployment of Patch 2.1.0, an issue came up with the reworked Wizard set Firebird’s Finery. In the patch we updated the set bonus to be much more powerful than before. However, due to a bug, the set is not functioning correctly.

    Rather than hold up the patch until this bug is fixed and verified internally, we have opted to release the patch with the 6-piece set bonus disabled. We are preparing a hotfix for the set and will apply it as soon as possible. Our best estimate is sometime tomorrow at the latest, but our team is working hard to have the hotfix applied as early as later today.

    Thanks for your patience! We’re as eager as you are to burn things with fire.

    kill_it_with_fireAlas, I must deduct a point from Griffindor for Wyatt not saying “kill things with fire.” As for the bonus, if you haven’t seen the patch notes, here’s the change:

    Firebird’s Finery, (6) Set Bonus

  • Enemies killed by Fire damage explode and set nearby enemies on Fire, dealing 300% weapon damage over 5 seconds.


  • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
  • After reaching 3000% damage per second, the enemy will burn until they die
  • A big improvement and Wizards on the PTR found it delightful. So will Wizards on the live, once it’s working.

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