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The Diablo 3 Podcast #160: Patch 2.1.2 Goes Live
The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux. Click through for approximate segment starting times and related links:
Diablo 3 Patch 2.1.2 Survival Guide
The long-awaited Patch 2.1.2 is scheduled to go live this week, and it’s making a lot of major and minor changes to the game. More than just the usual patch assortment of skill changes/buffs, this one is changing some big aspects of the game. Rifts and Grifts are getting big tweaks to (increase) monster density […]
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M6 Mega Strategy Guide: New Marauder’s Set

Posted 26 Jan 2015 by at 18:59 GMT

Real life Marauder?

Real life Marauder?

One of the more impactful changes in Patch 2.1.2 brought reworked set bonuses to the very popular Demon Hunter item set, Embodiment of the Marauder. Marauder’s, or M6 for short, refers to the six piece set bonus that enables the otherwise useless Sentry skill to become a kick ass tool fueling the Demon Hunter’s greatest power. The Marauder’s set bonuses changed around in patch 2.1.2, and while the set is still about casting Sentries and enabling them to shoot the Demon Hunter’s powerful Hatred Spender skills, the details have changed considerably.

While the changes were feared/assumed to be a nerf when they hit the PTR, players soon realized the set was actually buffed, and most players felt it was a lot more fun to use. I agree with that conclusion, and after months of testing on the PTR, I’ve experimented with multiple builds on Live (handily, my DH on EU is Fire and my DH on US is Cold), and noticed a lot of changes and optimizations required by the change from pre-2.1.2 M6.

This isn’t a “use this gear and these skills” build type guide; it’s more of a discussion with tips and suggestions for how best to utilize the Marauder’s set (DiabloWikiEmbodiment of Marauder). Contents include the best choices for skills, gear, passives, and strategy.

For examples, you can view my Hardcore Cold DH on US or my Hardcore Fire DH on EU. Bear in mind both are very much WiP, and I hadn’t played either account in months while the PTR was going. Since it ended I’ve been dividing time between the US and EU accounts, and experimenting with gear and LGems and skills on both chars. There’s a lot yet to improve on each, but even at this point both can fly through T6 Rifts in solo games, testament to the power of the M6 spec.

Marauder’s Set Bonuses

The biggest difference from the patch is in what the Sentries do, and what the Demon Hunter does.

Embodiment of the Marauder item set bonuses:

Pre-2.1.2 item set bonuses:
(2) Set: +500 Dexterity
(4) Set: Companion calls all companion types to your side.
(6) Set: Sentries cast your equipped Hatred spenders.
Patch 2.1.2 item set bonuses:
(2) Set: Companion calls all companions to your side.
(4) Set: Sentries cast your Hatred spender when you do.
(6) Set: Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.

Prior to Patch 2.1.2, with the M6 bonus active, each summoned Sentry fired a seemingly-random assortment of the Hatred Spenders the Demon Hunter had on her skill bar, regardless of what the Demon Hunter was doing. Figuring out which skills the Sentries fired was a complicated endeavor, with Minion firing speed and breakpoints the biggest consideration, and Tasker and Theo gloves providing the biggest damage buff.

Players generally selected 2 or 3 Hatred spenders, often without a single Hatred Generator, and the usual play method was tossing Sentries out near (or far, if Zei’s was involved) the targets and waiting while the Sentries did the killing. It was common for DHs to not even shoot at the enemy themselves, letting the Sentries do all the work, and even when the DH did join in, her damage was only a small % of the total dealt. (That build can basically be done now with the M4 bonus, but the damage will be much lower than in the ago.)

Every aspect of that is changed now in v2.1.2. With the new six-piece bonus, Sentries fire Spenders when the DH does, at her attack speed (increased minion attack speed has no effect), and the bulk of the damage is dealt by the Demon Hunter, buffed by the number of Sentries she has summoned.

Click through for the current set function, and much more. M6 Mega Strategy Guide: New Marauder’s Set:

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Diablo 3 Needs More Gold Sinks?

Posted 24 Jan 2015 by at 17:33 GMT

Searching for the Arkenstone.

Searching for the Arkenstone.

A fan expressed a rare non-nerfing opinion and got a Blue reply. Since it’s an issue I’ve seen fans talking about lately, let’s get into it. Diablo 3 Needs More Gold Sinks?

When are we gonna get decent gold sink?

I swim in gold like Dagobert the Duck even though I´ve never used Hoarder gem. What’s the point of having the gold if you do not have any options to spend it?
Vaneras: Not everyone are swimming in gold Scrooge McDuck style though, but here is a question out of curiosity, what makes a decent gold sink to you? I mean, what kind of gold sink would you like to have?

The Blue’s request for Gold Sink ideas is a worthy topic, but I’m more interested in the OP’s complaint. Are most players in Reaper of Souls really that rich in gold? I mean sure, if you use a DiabloWikiBoon of the Hoarder, but if not? In my experience once you can run DiabloWikiT6 Rifts efficiently, you find more gold than you need, but until you’re geared up to that level, you’re going to be broke. Especially if you’re doing a lot of enchanting and/or gem upgrading.

Just this week in Clan Chat a couple of guys were talking about the double Goblin buff and how all they really wanted was to find a golden portal, since they’d been broke for the entirety of Season Two without ever a Boon of the Hoarder. I was surprised to hear it, but once I thought about it, I could see a number of potential reasons for players to still be gold poor.

What if you’re in the habit of doing a lot of alts and spending tons of gold to gear them? Or you’re Hardcore and you lose your main with all those millions of gold worth of gems and enchanted gear? Or you’re casual and haven’t geared up to roll T6 yet? In any or all of those cases, you’re probably skint all the time, unless/until you find The Vault and get your Boon.

Is that how it should be, though? Are you guys happy with the state of gold income in Diablo 3? Do you think there’s enough gold from playing normally? Are the methods to increase gold drops, via Paragon Points or GF% on gear, adequate? Do you like the Boon of the Hoarder or think it’s too “all or nothing” with players broke until they find it, then immediately so rich that gold becomes meaningless?

Does the gold you find meet your expenses in Diablo 3?

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New Item Sets Coming in Patch 2.2.0

Posted 23 Jan 2015 by at 14:26 GMT

Last year’s Blizzcon demo showed off multiple new legendary items and three whole new item sets, one each equipped on the Demon Hunter, Barbarian, and Wizard in the Blizzcon demo. The sets were lots of fun to use and seemed quite powerful (the ones for the DH and Wizard, at least), but they obviously looked closer to finished than they were, since Blizzcon was back in November and there’s no sign of the sets in the game yet, though all of the other new legendary items we saw at Blizzcon are going live in Season Two.

How about on update on the progress of those new Item Sets? New Item Sets Coming in Patch 2.2.0:

A few months ago 3 new sets were announced: Barb: Whirlwind-Rend, Wiz: Slow Time, DH: Multishot. Dose anyone know when they will be released?
Tyvalir: The new sets – including Delsere’s Magnum Opus, Wrath of the Wastes and Unhallowed Essence – are currently planned to arrive in patch 2.2.0, along with updates to existing 4 piece sets. While this could change depending on a variety of factors, and while we don’t have a date to announce yet for that patch, the plan is for all of these to arrive at around the same time.

You’ll note this post contains not a hint of an ETA for v2.2.0. Not even a “soon” offered ironically. So let your imagination run wild there, but obviously it won’t be for the start of Season Two. Mid-season? Season three? Meh.

As for the sets, we discussed play testing them in detail in our post-Blizzcon podcast, and N3rdwards contributed an article about the Wizard’s set and some other new wizard legendary items seem in the Blizzcon demo. You can see the special set bonuses in the screens below, at least as they were when presented back at Blizzcon. They may well have changed by now, and I hope that at least the Barb set has, since I didn’t think it worked very well when I gave it some trial runs in the Blizzcon demo.

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Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Item Sets, Tyvalir | 27 Comments

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Diablo 3 Hotfix: Goblins Drop Stacks

Posted 23 Jan 2015 by at 03:11 GMT



A new hotfix today, clearly spurred by all of our requests for quicker cleanup after DiabloWikiGoblin massacres. It ain’t auto-pickup, but at least it’s a start. Diablo 3 Hotfix: Goblins Drop Stacks


Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles (1/22)

  • This hotfix is intended to reduce the amount of clutter generated and improve game performance and should not result in a reduction of loot
  • It sounds a bit like how Boon of the Hoarder was fixed to drop the same amount of gold, but in 5 instead of 10 stacks. That was just about fixing visual clutter since gold does auto-pickup, but it made a helpful difference. I haven’t had a chance to play yet with the hotfix, but for those of you who have… does it feel like an improvement?

    I’m curious how it works with the gem and material goblins, since they drop 1 of their loots every step as they run, but I guess when they die they drop a few big stacks. Does that include the Gem Hoarder? So when one dies it leaves stacks of 4-6 of each type of Marquise gems, instead of all the singles?

    Update: It works, on Gem Hoarders at least. I got a double pack and obliterated them before they could run at all, and you see the handy-stacked results below.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Treasure Goblin | 3 Comments

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    The Diablo 3 Podcast #160: Patch 2.1.2 Goes Live

    Posted 22 Jan 2015 by at 20:55 GMT

    The long-awaited Patch 2.1.2 went live last week with lots of big game changes. Show topics include Ancient Items, Rift density improvements, changes to Sunwuko’s and Marauder’s sets, Realm of Trials, auto-pickup and QoL requests, and more Featuring Aahz and Flux.

    Click through for approximate segment starting times and related links:

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    Diablo 3 Quality of Life Improvements

    Posted 21 Jan 2015 by at 15:21 GMT

    news-QOL-requests1A fan created a thread on the European forums with a few Diablo 3 Quality of Life requests, and since a CM Blue’ed the thread for visibility, we might as well have a go at it as well. The OP listed half a dozen QoL improvements, and replies echoed those and added some more.

    There’s kind of a blurry line between “new content/feature” and “quality of life” and some of the requests were more ambitious than just QoL tweaks. That said, here’s a selection of the most popular QoL ideas from the thread, sorted by general topic.

    Gambling and Crafting:

  • Higher Blood Shard cap. (1000, 2000, 5000, etc.)
  • Ability to gamble gear for other classes. (Saves time switching characters just to gamble for your alt.)
  • Ability to gamble for specific types of 1H and 2H weapons.
  • Faster/instant gem upgrading, instead of time-wasting progress bar for each gem.
  • Drop more white and blue materials (or add a way to convert the over-abundant yellow mats to white/yellow).
  • Higher cost Enchant options to show 3 or more options at once.
  • Controls:

  • Fully customizable mouse button/hotkey binding, or remove skill from left click (force move instead).
  • Pointer customizable for better visibility. (Larger, neon color, flashing, etc.)
  • Customizable on/off auto-pickup for gems, mats, and potions.
  • Button to instantly pickup all items within 20yards. (Easy chest/Goblin/Guardian clean up.)
  • Regular potions turn into Blood Shards when picked up with a legendary potion equipped (great suggestion).
  • Rifts and Grifts:

  • Remove/fix Realm or Trials. Enable multiple Grift keys per Trial, at least.
  • Confirm yes/no to avoid closing Rift on an accidental Orek click, and add a “Cancel Rift/Grift” option to close and reset the portal without forcing 15m wait or new game.
  • Items:

  • Higher stack size for Rift keys and allow Gifts to stack.
  • New Gift of Ramaladni consumable for Jewelry.
  • New Gift of Ramaladni type consumable to “Ancient-ize” existing legendary items.
  • Miscellaneous:

  • More stash space and/or character slots.
  • Higher levels of Torment above T6.
  • Punching bag in town to test new build/gear/skills/etc.
  • Profile tracks a character’s highest kill streak, massacre bonus, destruction bonus, etc.
  • Enable character movement while big overlay map is open.
  • If auto-pickup gems/mats wasn’t the most requested in the thread it was certainly in the top three, and comments supporting auto-pickup were almost unanimous in our recent article. The other all-but-unanimous one is a higher Blood Shard cap, but at least there we’ve got recent dev explanation why they don’t want to do it. Travis Day gave it when we interviewed him at Blizzcon 2014.

    We’ve talked about a lot of these before, but it’s nice to see a bigger, compiled list. I was going to make this post a vote/survey, but there are just too many options to fit into the vote script. Perhaps you guys can nominate your favorites in comments, and I’ll whittle the list down to a top 10 or 12, and stick a “select all you approve” survey into a future post. Because statistics!

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    A Diablo Version of the WoW Ten Year Statue?

    Posted 21 Jan 2015 by at 13:53 GMT

    WoW 10 Year statue

    WoW 10 Year statue

    World of Warcraft recently hit its ten year anniversary, and as a special reward Blizzard sent out commemorative sculptures of an Orc wolf-rider to players who have held an active subscription to WoW since the launch. That’s apparently a fairly exclusive club; we all know that WoW has had millions of paying customers for years, but not everyone was playing from the early days, and even most long-time players have let their subscription lapse once or thrice before leaping back in when the next expansion is released.

    And yeah, the statue looks pretty nice, but it’s not exactly “free” — 10 years x 12 months x $15 = $1800.

    That said, it’s interesting to imagine what sort of prize dedicated Diablo players might deserve for their (our?) years of devotion. Giant metal Diablo statue?

    Diablo 3 has only been out for 2.5 years, but Diablo 2 is approaching its 15th anniversary since the June 2000 release, and Diablo 1 has 4 years more than that, and counting. Has anyone played D1 or D2 steadily for that long? I don’t even know how you’d define “steadily” in this instance; there’s nothing to verify it like an active WoW subscription, and I suspect the answer is no. Lots of players go back to D1 or D2 all the time, but hasn’t everyone uninstalled the game(s) several times, or not rushed to reinstall on a new computer? Or gone a few months or years between playing, before going back in for nostalgia’s sake?

    Does anyone still have their earliest Diablo 1 or Diablo 2 characters? Or initial account? Has anyone played either game regularly for 19 or 15 years? If so, what prize do you deserve?

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    Era One Ending, Leaderboard Wipe Coming Soon

    Posted 20 Jan 2015 by at 14:33 GMT

    We had the official announcement a couple of weeks ago, but today a post on the EU forums spells it out again with some slightly different terminology. Era One Ending, Leaderboard Wipe Coming Soon:

    Upcoming: End of Era 1

    The end of Season 1 is fast approaching, and with it, the end of our very first Era.

    In Diablo III, an “Era” refers to a specific period of time in which non-Seasonal leaderboards are active. At the end of an Era, all current non-Seasonal leaderboard standings will be wiped and players will be unable to attain new leaderboard ranks until a new Era begins. Similar to Seasons, players will be able to view previous rankings in-game and as well as on our website.

    Our first Era will be ending alongside our first Season. We currently anticipate the earliest date for the end of Era 1 (and Season 1) to be Tuesday, February 3. Era 2 will begin immediately after the end of Era 1, while Season 2 will begin sometime after the end of Season 1.

    At the end of Season 1, all heroes created during the Season will become non-Seasonal and will be immediately able to compete on the Era 2 leaderboards. For more information on the end of the Season and upcoming Season rollover, click here.

    Thank you for participating in our first Era! We look forward to seeing you in Sanctuary.

    (Updated to fix a confusion on my part.) So there will be archived Leaderboards for both Era and Seasons, and Era 2 leaderboards will go live as soon as S1 ends, while S2 leaderboards won’t be up for a couple of weeks until S2 starts. I guess that makes sense because when S1 ends, all of the chars from that join the “Era” pool, and it’s not fair to mix them and their Seasonal gear with the non-seasonal chars, hence the leaderboards from Era 1 are being archived to preserve them as they were in that state of the game.

    It’s also going to be interesting when S2 begins, since the Era 2 leaderboards will already be up to GR50+ with existing characters, while the new characters in S2 gradually gear up to move into the higher levels of GRifts.

    I’m planning to leap into S2 when it goes live, but not with any real plan for GRift records, because Hardcore. How about you guys? Does the prospect of fresh clean leaderboards give you excite, whether in Season 2 or Era 2?

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    Conduit Pylon Buff Coming Soon

    Posted 20 Jan 2015 by at 01:09 GMT



    Just added to the upcoming Hotfixes page is good news for those who want DiabloWikiConduit Pylons to once-again be game changing. Conduit Pylon Buff Coming Soon:



  • Dramatically increasing the damage of the Conduit Pylon in both Nephalem and Greater Rifts
  • These changes should result in Conduit feeling more in line with strong pylons like Power and Channeling without trivializing Rift Guardians
  • The Conduit Pylon nerf went in during the PTR testing and was a huge and obvious decrease in the power of the shrine buff, as we wrote about at the time. The shrine is unchanged in the Live version of Patch 2.1.2 and I’ve been surprised at the lack of general outrage over the nerf. Talking to Aahz on the podcast last night (to be posted later today) I realized why.

    Conduit Pylons feel horribly nerfed for very high end characters (GR40+), but still feel okay for more modestly-endowed heroes.

    Even in their currently-nerfed state, Conduit Pylons are still pretty effective for characters who are geared enough for T6 or a bit higher. At that level (or lower) Conduits still zap most things dead in one or two hits, and while they won’t insta-gib Guardians as they used to, they are good enough to wipe out Elites pretty well, making them 15 seconds of fun. I’ve found several playing on live since the patch, and they worked well enough I was wondering if the nerf had been slightly buffed before the patch went live.

    They have not, and the difference is my character, not the shrine. Conduits do okay up to GR30 or so, but as you get higher than that, and especially as you get up into GR40 or higher, Conduits feel almost irrelevant. That’s why they felt so nerfed to me on the PTR, since I’d used the +2000% legendary drop rate to build a far more powerful character than I have on live. (And I was softcore on the PTR, which makes it easy to add a lot more DPS.)

    So your current feelings about Conduit Pylons are probably sourced directly from your character and their relative power level. In any event, we should all appreciate more Conduit Pylons once the hotfix goes live and they become powerful enough to lawnmower your way through trash, while losing their Guardian exploit-ability.


    Conduit PTR pre-nerf.

    Conduit PTR pre-nerf.

    Conduit PTR post-nerf.

    Conduit PTR post-nerf.

    Update: The fix is in, and Conduits are once again pretty darn zappy. If not back to their pre-nerf, “destroy a GR50 Guardian in 2 seconds” state.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches, Shrines | 9 Comments

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    Blizzard Explains Seasonal Transmog Unlock

    Posted 18 Jan 2015 by at 19:16 GMT

    A fan asked how the Seasonal DiabloWikiTransmogs unlock and got infos. Blizzard Explains Seasonal Transmog Unlock:

    Too late for Season 1 transmog?

    Hey, just came back from a long break. Is it too late to get Season 1 transmog?

    …You do NOT need to level a HC character to unlock the transmogs after the Season ends.
    Nevalistis: Quoted for blue. :) This is the case. Once you get one Seasonal character, either Hardcore or Normal, to 70, you will have the transmogs unlocked across your entire account.

    They are a reward for Season participation, not necessarily for one game mode or the other.

    I haven’t transmogged anything since Vile Ward shoulders stopped being BiS, and have to admit I didn’t remember there were special Transmog looks for Seasonal characters, but useful info for people who pay attention to their character’s appearance in this way. What do you guys feel about Transmog these days? People who were excite about having transmog option still using it? Do you play with different gear looks regularly? And do you Transmog to get a look you like, or to remove a look you hate?

    Seasonal transmog gear options can be seen in the gallery below.

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    Tagged As: | Categories: Blue Posts, Diablo 3 Seasons, Transmogrify | 15 Comments

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    Blizzard with Patch 2.1.2 Bugs and Hotfixes

    Posted 17 Jan 2015 by at 06:54 GMT

    A few bugs that Patch 2.1.2 didn’t take care of have been hotfixed out of existence. Blizzard with Patch 2.1.2 Bugs and Hotfixes:

    Do Ancient Legendaries drop below lvl 70 in torment?

    Not that I’m aware of. Ancient Items are max level only just like sets.
    Nevalistis: This is correct. Only level 70 items have a chance of rolling as Ancient, and only in Torment I or above.

    “You’re not the Boss of Me” achievement after patch

    Lord of Bells surely dissapear from the list, but i have all others checked and achievement is still not earned
    Nevalistis: This is a known issue, and one we have a hotfix incoming to resolve. I should have incoming hotfixes up later this morning. Just have a meeting to run to first. :)

    …Aaand this hotfix is now live!

    Clan unavailable?

    I cannot access my clan (chat, see who online, etc) because error “Clan unavailable” since patch. is anyone get this issue too?
    Tyvalir: We’re currently looking into these issues, and while we don’t have an ETA on when they’ll be fixed just yet, we’ll be sure to post as soon as we do have an update. In the meantime, please be sure to direct similar reports to our Bug Reports forum here.

    …Hey everyone, we just implemented a fix that should clear up recent issues with Clan and Community functionality. Please let us know if these issues persist. Thanks!

    I’ve done hundreds or Rifts and never seen the Secret Cow Rift, so I’m happy the achievement is finally accessible… though I’d prefer if they’d bumped up the frequency. I like if some Achievements aren’t easily obtained, though this one seemed to be a bit too rare. Had you guys found it? Most players I’ve ever asked say they’ve never seen the Secret Cow Rift.

    Also, click through for a big hotfix list for the console:

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    Tagged As: | Categories: Blue Posts, Diablo 3 Patches | 12 Comments

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    Double Goblins + New Goblins = Auto Pickup Required?

    Posted 16 Jan 2015 by at 14:53 GMT

    Plenty of fans have spent the last two years asking for a way to auto-pickup materials and gems. I wasn’t always one of the petitioners since I didn’t totally mind a bit of left clicking. It reminded me of my Diablo 1 and Diablo 2 roots! Back when I was young and optimistic and had a fully-functioning right forefinger.

    That was then, though. Now that we’ve got the new Treasure Goblin types, especially the Gem Hoarder and Odious Collector, and they’re being multiplied by this week’s Gemini Goblin buff… srsly. My clicking finger begs you. Where’s the auto-pickup for materials and gems?

    I noticed it on the PTR, and stayed busy documenting the atrocities of mega packs of single goblin types. But that was just PTR fun and games, and there weren’t Goblin twins then. Now that I actually care about picking up the drops because the gear and gains are permanent, it’s feeling less fun and more like a nuisance. Below you see two shots I took of the aftermath of a huge mixed type Goblin pack I found in a Rift tonight. I ran into two Elites while pursing them (and couldn’t see what the hell I was doing against either with all of those item tags) and didn’t kill all the Goblins… but I killed enough.

    If you look at the map in the screenshots, I found the Goblins way over to the right and them across the map to the left and up where it turned north, where I ran into two Elites, one of them champions with Waller. That entire distance, 8 or 10 screens in size, was just littered with mats and gems. I didn’t time it, but I had to spend literally 3 minutes after the battle, just clicking all those icons for materials and gems. (Thank Dog that Blood Shards are auto-pickup, or imagine the clicking behind a Blood Thief?)

    Double Goblins + New Goblins = Auto Pickup Required?

    goblin-pack-trash2 goblin-pack-trash1

    I’ve often agreed with the players asking for Diablo 3 to be more like Diablo 2, but we meant it in terms of features and skills and itemization. Not interface! Yes, it’s nice to have some aspects of the game remind me of Diablo 2, but having to spend a solid minute right clicking through the junk after a big battle wasn’t quite what I had in mind…

    What do you guys think? Is auto-pickup for gems and materials needed? Or does left clicking build character?

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    Tagged As: | Categories: Diablo 3 Patches, Treasure Goblin | 31 Comments

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    Are Ancient Weapons Changing Everything?

    Posted 16 Jan 2015 by at 12:53 GMT

    Now that DiabloWikiAncient Items are live in Patch 2.1.2, I’ve been talking to players to gauge their impact. Most people don’t test on the PTR and lots of players don’t really follow the news about coming soon features, but it seemed like pretty much everyone had at least heard about Ancient Weapons before the patch went live. Lots of people hadn’t absorbed the strategic implications though, which is why we keep getting forum posts and questions in chat about ancient jewelry.

    Ancient crafted bows.

    Ancient crafted bows.

    For the better informed fans (like you guys), it was no surprise that Ancient rings and amulets were pretty much irrelevant, that Ancient armor had good potential, but that Ancient Weapons were the place to focus your attention.

    Of course you’ve got to find one, and that’s the hard part. I haven’t found one yet (7 ancients so far, all armor or jewerly, none worth using), but thankfully you don’t have to “find” an ancient weapon… you can craft or gamble. Gambling a legendary weapons is hard enough and it’s 10x harder to gamble an Ancient one, which is why Crafting is the loophole. It was for me at least, and the first thing I did when I got online after Patch 2.1.2 went live was head to not-Griswold for some item-makin’.

    My luck was good, since it took just 8 tries to get an Ancient version of both the crafted bows. You can see them in the screen to the right. (I didn’t try with the xbow or hand xbow, since they’re kind of suck unless you’re doing Hallowed set, and xbow/shield isn’t exactly my ideal DH gear option.) They’re not idea and I certainly hope to find better, but both were enormous DPS upgrades over the 2600 DPS Calamity I’d been using, and gaining 43% DPS with the Unbound Bolt was plenty enough to offset the loss of the Marked for Death proc from Calamity. The damage rolls on both bows are good but not great, and neither can be an ideal weapon since the crafting recipe gives each 3 inherent affixes (damage, IAS, and +Elite damage / Crit Damage) so it’s very hard to get mainstat and +damage% and a socket. I didn’t, since the Unbound Bolt rolled with Vitality. I was able to Enchant that into Dex though, and with a socket from a Gift of Ramaladni, it was a nice new weapon. My unbuffed DPS went from 880K up to 1200K DPS, and that much improvement was very obvious in the gameplay.

    Not mine, but want.

    Not mine, but want.

    So how are you guys doing on your Ancient Weapons? Pre-patch we kept urging the strategy I just detailed; save up materials so you could craft a legendary weapon right away, and it worked for me, even though I didn’t have that many souls to spend. The problem for a lot of players is that their builds *require* a specific legendary weapon.

    Just this morning two guys in the clan were on with their WDs, both were using Starmetal Kukuris, and though they were doing fine on T6 with their current gear, they couldn’t help but salivate over the idea of adding 300k DPS with a new weapon. They couldn’t craft any of the one-handed weapons to get it though, since they required the Starmetal proc for their builds.

    That’s the hard part about Ancient Weapons; amazing if you find one, great if you craft one, but for every build with a lot of weapon options, there’s another build that requires one specific legendary weapon. Is that fair? Okay? Should there be some change to upgrade existing items into Ancient versions, as fans often requested pre-patch? Or is the whole point of a Diablo game the struggle to seek out a great new item, thus enabling amazing things to happen when you hit the jackpot?

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    Double Treasure Goblin Buff All Next Week

    Posted 15 Jan 2015 by at 11:52 GMT

    buff-goblin-feb-2015Blizzard is celebrating the launch of Patch 2.1.2 with a community buff. This one differs between PC and console. Double Treasure Goblin Buff Coming Soon:

    To celebrate the arrival of this content update on PC and console, all treasure-hungry nephalem who log in to Diablo III* starting this weekend will enjoy a special treat. Pick your platform and receive one of the following temporary in-game boosts:

    PC, PlayStation 4, and Xbox One:

    Get ready to manage some mischief! Adventurers who encounter Treasure Goblins will notice they’ve brought friends to the party—for a limited time, all goblins will spawn in pairs.

    PlayStation 3 and Xbox 360:

    Let there be loot! For a limited time, all players who log in to defend Sanctuary will receive a +100% bonus to their chance to find Legendary and Set items. Note that this bonus stacks multiplicatively with other existing bonuses, including those provided by items, shrines, Torment difficulty levels, and Nephalem Rifts.

    This double Treasure Goblin and bonus Legendary Find period will begin for both PC and console players in the Americas region on Friday, January 16 at 12:00 a.m. PST and will end on Friday, January 23 at 11:59 p.m. PST.**

    Just like this, only doubled.

    And then they doubled it…

    For PC players, the buff applies to all types of DiabloWikiGoblins, so you can look forward to double shards, double gems, and double materials from the three new types. The most valuable of the new goblins is the rares, the Malevolent Tormenter. Those guys are as uncommon as they are precious, as they drop higher quality gear than normal Goblins, usually fountaining out at least one Legendary. Thus two of them at once is a valuable prize; like a drunken threesome with identical twin models, and without the uncomfortable hungover conversation in the morning.

    Also, if anyone is hunting for DiabloWikiGreed’s Domain, each goblin has the normal chance to spawn the golden portal, so your odds for that Au passage are doubled as well.

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    Tagged As: | Categories: Blue Posts, Community Buffs, Treasure Goblin | 15 Comments

    Latest Diablo 3 News


    Diablo Fan Art Watch #267: The Witch Doctors of Teganze XI

    Posted 15 Jan 2015 by at 10:12 GMT

    This week on the Diablo Fan Art Watch we bring you 9 pieces of fan art from around the community.

    With each piece brings character all its own, and with bright colors as well as dynamic poses featuring the Witch Doctor in the heat of battle or just simply riding the back of their massive toad like a mount and dabbling in some voodoo.

    Art by calfCut, saigetaylor, Antares69, BabusDesign, sanluis, Azeltas, Kostya-PingWIN, Irregularibus, and sithsensui.

    Click the thumbnail to see a larger version of the image.

    If you enjoy Fan art and want to contribute to this growing community, please stop by the Fan Creations Forum. Many artists visit frequently, posting works in progress looking for feedback and conversation. You don’t have to be “arty” to join in. If you have any questions, comments or have some fan art related news on the web please send me a PM and I’ll get back to you. Also check out the wiki page for more art from the archives.

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    Tagged As: | Categories: Fan Art, Fan Art Watch, Fan Stuff | 1 Comment