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Submit Questions for our Blizzcon 2014 Diablo 3 Interview has a private interview with some Diablo 3 developers on Friday afternoon at Blizzcon. We’ll be recording the interview and posting the audio and a transcript afterwards, as we did last year. (Though I probably won’t wear the Bliz North D2X t-shirt this time.) Of course an interview is only as good as the […]
New Defensive Legendary Gems: Still Useless?
Along with Ancient Items and a bunch of new legendary items/affixes, at Blizzcon the devs revealed two new legendary gems, coming soon in Patch 2.12. Both gems are purely legendary, adding big bonuses to damage reduction/resistance and to regen/damage absorption, and are a direct result of the fact that the current defensive Legendary Gems ( […]
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The New Diablo 2 Ladder is live

Posted 26 Nov 2014 by at 00:43 GMT

Diablo 2 players can now join the latest ladder season as it’s just gone live. On the off-chance that some of you have no idea what to do, here’s the notice from Blizzard on how to get started.

As a reminder, to participate log in to, and select the “Ladder Character” checkbox when creating a new character. You can track ladder character leveling progress by clicking on the Ladder button from the main Diablo II in-game interface.

There’s always been a healthy following of the Diablo 2 ladders on the forums so join in the all the discussion in our Diablo 2 forums.

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The Best Diablo Cosplay from Blizzcon 2014

Posted 25 Nov 2014 by at 21:39 GMT

FMulder has been doing his news hunter thing and gathered up a bunch of great shots of Diablo cosplay from this year’s Blizzcon. I saw a few of these people roaming around the convention center, but looking at the shots in our Diablo cosplay gallery I was amazed how many I did *not* see at the show. And how awesome most of the costumes are. We should have had more on stage during the costume contest!

Anyway, here’s the best of the Diablo Cosplay from Blizzcon 2014, and you can see a few more Blizzcon 2014 cosplayers in our Diablo cosplay gallery, plus hundreds of other great costumed shots from past events.

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Tagged As: | Categories: BlizzCon 2014, Cosplay, Fan Stuff | 1 Comment

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Blizzard Seeks Focused Feedback on Season Two Conquests

Posted 24 Nov 2014 by at 23:24 GMT

Season Two on the PTR added numerous new DiabloWikiconquests, the seasons-only type of DiabloWikiAchievements, and Blizzard would like feedback on them from players who have completed them. Or attempted to complete them and failed, for whatever feedback-worthy reason.

Just a quick note that the Focused Feedback list has been updated to include the following request for testing:

New Seasonal Conquests

Season 2 Conquests have been added:


  • Reach Greater Rift Level 35 in Seasonal/Hardcore Seasonal.
  • Avarice/Avaritia

  • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum in Seasonal/Hardcore Seasonal
  • Click through for the rest of the lengthy list of quick monster kills and lore book conquests…

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    Tagged As: | Categories: Achievements, Diablo 3 Seasons | 7 Comments

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    Diablo 3 PTR Queue Times, No Fix Imminent

    Posted 24 Nov 2014 by at 21:22 GMT

    Much of the ongoing conversation about the PTR focuses on the crazy-long queue times to create a game, with players who want to test finding themselves unable to do so without a very long wait (and sometimes not even then). That’s the top response so far in our recent PTR vote, and it was a topic of conversation on the podcast last night.

    There are some work-arounds — on the podcast last night Rankil brought up the useful trick of building a larger friends list so you can hope to spot someone who is in a game and join them, as the big delay is just to create games, not to join open ones. That’s not always the solution, of course, so what about Blizzard adding some more PTR capacity? There’s no word on that, but an EU CM did reply to a thread raging about the PTR problems.

    Diablo 3 PTR Queue Times, No Fix Imminent:

    Unbelievable Queue Times

    Please check as to why not only ridiculous length of time spent queuing for a game but time increases the longer you wait. In addition, unable to leave queue via cancel button.
    Vaneras: I understand your frustration guys, but I’m afraid this might be a case of more people wanting to test changes on the PTR than there is capacity for. I don’t really have anything else I can say about the queue right now, which I apologise for, but I just wanted you guys to know that we are not ignoring your feedback on this.

    A US CM chimed in with similar words later in the day:

    Nevalistis: The current wait times are indeed high for the PTR, and we’re thrilled about the big turnout for testing. Thank you to everyone for your dedication and quality feedback!

    We’ve set up every resource we have available for the PTR to help with the queue times. However, as a test realm, the PTR is not meant to accommodate the same amount of demand as our live servers. Simply put, this is much more PTR activity than we normally see!

    We’re grateful to see so many eager testers, and look forward to your feedback.

    I got on last night for a quick game and there was no wait time at all. I got on this afternoon around 2:30 Pacific and the queue said 2:16, so I joined and went to the kitchen for a beverage, and by the time I returned my DH was standing in Tristram. I’m sure the wait is longer during evening peak hours US time, but if you try outside of the busy times, it doesn’t feel crowded at all… which is probably why Blizzard isn’t rushing to add more servers to expand the load.

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Vaneras | 13 Comments

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    The Diablo 3 Podcast #159: PTR Debates and Ancient Items

    Posted 24 Nov 2014 by at 12:44 GMT

    Diablo 3 patch 2.1.2 is on the PTR with a giant community buff, and it’s sparked elitist controversy. Also new Legendary Gems, Marauder’s Set changes, console D3 control improvements, and more. Show features Neinball, Rankil, and Flux

    Click through for approximate segment starting times and related links:

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    Vote: Diablo 3 PTR Mega-Buff… Too Good?

    Posted 23 Nov 2014 by at 20:45 GMT

    PTR Season 2 buff

    PTR community buff

    The big buff to exp and legendary drop rates now present on the PTR (for normal or Season 2 chars) is a great incentive to play, and a lot of fun. Some players are arguing that it’s actually too much fun, and will cause problems in the short and long term.

    The main complaints/objections I’ve seen and heard are:

    1. PTR is overwhelmed with people just playing for fun, creating long join/wait times and keeping “real” testers from doing proper testing.
    2. Players will get used to the super boosted leg drop rate (and the boosted Ancient Items rate)and ruin themselves for the real game once the buff ends, or will rage and complain asking for similar exp/legendary buffs on a regular basis.

    PTR Wait Lines

    Point one is definitely true, in terms of the wait to get on the PTR. I haven’t seen more than a 15m wait, and usually it’s just 2-4 minutes, but I haven’t tried to play during peak hours. (And once I’m in a game, I stay there for a long time, since creating a new game will involve a wait. Which makes farming for a RoRG pretty hard.)

    The obvious fix here is for Blizzard to allocate more resources to the PTR. If they doubled the capacity to allow more players on, then problem solved. (No idea if they can/will do that.) In the macro, they obviously wanted more people to get on the PTR and test out stuff, so they put a big buff for incentive. And it worked. Too well?

    The whole “other people aren’t *real* testers” argument simply reeks of elitism and self justification, but that doesn’t mean it’s not true. However, everyone on the PTR is finding the new gear, experimenting with new skills and gear builds, etc. If that’s not “testing” then what is? Perhaps the argument is that more “casual” PTR players aren’t going to post feedback and debate the issues the way the more dedicated PTR players will, but that’s open to debate.

    Buff will “Spoil” the real game

    On Point #2, about players getting spoiled by the leg-a-minute (it’s actually more like 3-8 legs per minute, once you’re on T6) drop rate… I guess that might be a problem. Everyone I know on the PTR has been trading “this will spoil us for the real game” jokes, but they are jokes and the buffed leg drop rate is the biggest joke of all. I’d actually like to see it lowered, since I often have my entire inv full of legs even before I get to the Rift Guardian, and I’ll fill up 3-4x if I clear out an entire Rift, not even counting Blood Thiefs, which are a guaranteed 3-4 TPs to gamble off the Shards. On the whole there are just too many town trips once you’re up to T6 and the leg rate has gone officially insane, and it makes me want an “ID all in field” button. The devs can put it right beside the “salvage all legs” button, while I’m making requests.

    Lacking those interface improvements, I’ve already gotten to the point of leaving a lot of legs on the ground, just to save time. I’m picking up every weapon and jewelry, but orange and green items of slots I don’t want/need are getting passed by, and I’ve become incredibly selective and instantly-dismissive of 99% of the legs when I identify them. Including most Ancient Items.

    Will this have some long term effect on me? Probably not, though I’ll obviously miss it when reality returns. Especially since I usually play Hardcore, where I can do T6 but have a lot lower killing speed. (Though much higher Toughness, which actually makes the play feel easier. I’ve had to dodge and run and play much more alertly doing softcore on the PTR, just since there’s so little margin for error.)

    Will the super buff rate cause wider problems, though? Will players complain endlessly or just /ragequit when they can’t get +2000% or even +200% legendary drop rates in the real game? Perhaps, but it’s not like “endlessly complaining about something” isn’t already the constant state of affairs on the forums.

    Vote and Debate

    What do you guys think of the PTR issues with the community buff? Is it nothing a little more server capacity couldn’t fix? Or do you think it’s going to corrupt the short term testing and sew seeds of discontent for the long term game and community?

    Vote: Diablo 3 PTR Mega-Buff… Too Good?

    Huge Community Buff on the PTR... Good or Bad?

    View Results

    Loading ... Loading ...

    A few pics to show the outrageousness possible on the PTR now. And to send more people to try it, thus making even more wait lines for “real” testers. On noes!@!11!!

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    Diablo 2 Secret Cow Level inside Goat Simulator

    Posted 23 Nov 2014 by at 19:52 GMT

    There is a video game called Goat Simulator. Inside of the game one can find a Diablo 2 style Secret Cow Level complete with noisy, bipedal, angry attack cows.

    This seems perfectly logical to me, but try using that opening sentence on an older relative at an upcoming family event, and count on them looking baffled and/or patting you on the head and saying, “that’s nice, Dear.”

    Diablo 2 Secret Cow Level inside Goat Simulator:

    Thanks to Timmeh for the news tip.

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    Tagged As: | Categories: Easter Eggs, Humour, Other Games | 1 Comment

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    Season Two on the PTR: Test Drive

    Posted 22 Nov 2014 by at 12:55 GMT

    PTR Season 2 buff

    PTR Season 2 buff

    Season Two went live on the PTR last night with that ginormous community buff, and since I had some time to play, I did. And it was awesome. The buff is available to all characters on the PTR, not just to new Season Two chars, which is weird, since I thought the whole point of the community buff was to encourage people to test out Season Two; not just to convert their existing characters over for some test realm play with a massive legendary drop bonus.

    At any rate, I went with a new Season Two character, just to see how it would play. And as is the rule with a new season, it’s all new. No gold, items, Artisan levels, stash space, Paragon Points, etc. But with the huge PTR community buff, you don’t stay that way for long.

    It was very fun; zoom-fast leveling thanks to triple exp, double goblins for gits and shiggles, and tons of Blood Shards you don’t think you’ll need, since there’s such an enormous legendary drop rate buff. As you can see in the pic, it’s +2000% legendary drop rate, and that’s not a typo, it really is 2000%, AKA 20x normal drop rate. There will be CLANG.

    Loot Progression

    You notice the fast leveling immediately when you hit level 5 or 6 just doing the first bounty, and the level climb goes like mad from there, even if it’s your first char of the season and you’ve got no twinks, gold, gems, Gem of Ease, etc. The legendary drop rate buff isn’t evident immediately, but it soon becomes very obvious. At first you’re slow and there aren’t many low level legs, but by level 15 you’re getting one or two CLANGs every level, and by level 25ish the legs are dropping at a crazy pace.

    You see weird patterns in the legs, since you’re getting so many. For instance, my new Demon Hunter found a Demon Machine at level 9 for his first Leg… and then I found another one at level 13, and a third at level 16, and another at level 17. I found some legendary armor mixed in with that also, but 4 of the same legendary crossbow right in a row. And as soon as it changed, it repeated, when I found 5 straight of the Broccoli-uzi hand xbow from level 18-26ish.

    The real legendary game started for me around level 25, when I was fast enough to kill pretty well, had keys enough to run Rift after Rift, and was high enough level for a variety of legendary items to drop. And drop they did. Rain. Deluge. For a while I took a screen after every rift, when I was doing them just to 100%, killing the Guardian, and exiting. (After a while I chose to focus on EXP and cleared out each Rift all the way to the exit stone, by which time my inventory was usually completely full of legendary and set items. Some samples, showing a time lapse of my DH leveling up.

    That’s not *every* time I filled up and thus returned, and these were quick. I wasn’t playing real fast and was IMing some friends at the time, but it was every 6-8 minutes, during which I gained 3-4 levels, and that was just doing a Rift up to the Guardian, and seldom going any further. Normally from that you’d find 1-2 legs at most. Often zero. I never found fewer than 10, and often it was more like 30. (And that was just pre-level 70, on Normal difficulty. Wait until you see the T6 leg-orgy.)

    Click through for more postcards from the journey, analysis of why Ancient Legendary Items are not such a big deal, the the most glorious (new type of) Treasure Goblin encounter ever. Ever!

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    Huge Diablo 3 PTR Community Buff: Season Two Starts Tonight!

    Posted 21 Nov 2014 by at 00:02 GMT

    Typical Guardian drop?

    Typical Guardian drop?

    Blizzard has announced a huge community buff to help players vault into the new gear and new testing on the PTR, as Season Two testing gets underway. Huge Diablo 3 PTR Community Buff:

    PTR Season 2: Community Buffs Active

    As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we’re activating several Community buffs to help you along the way.

    The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:

  • 300% Bonus Experience Earned
  • 2000% Bonus Chance to Find Legendaries
  • Double Goblins
  • Double Blood Shards
  • These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now’s the best time to jump in and take advantage of them!

    As always, your feedback is appreciated and we thank you for participating in our latest testing phase.

    I glanced at this post and was like, “oh, double legs. Nice.” And then I looked more closely and counted the zeroes… TWO THOUSAND PERCENT??!? I played a couple of hours last night and found maybe 30 legs doing T6 rifts and some GRifts, of which 7 or 8 were Ancient. Repeating that with 2000% is going to be insane.

    Remember last week when we were discussing the potential of an Item Vendor on the PTR to let players gear up in legendaries more quickly for testing. And the Blue CM was doing his job and defending the current policy and saying, “No no, testing drop rates is part of the PTR and we can’t just spit out items from a leaf blower.”

    Try that again today. “Welcome to *CLANG* the *CLANG* Diablo 3 *CLANG* PTR. Please *CLANG* *CLANG* test *CLANG* the *CLANG* *CLANG* new *CLANG* *CLANG* *CLANG* changes *CLANG* *CLANG* to *CLANG* *CLANG* stuff!”*CLANG CLANG CLANG CLANGCLANGCLANGCLANGCLANG*

    Update: Season Two is set to start later this evening, and this community buff will go live with it, but you’ll have to make a new Seasonal character to enjoy the buff. That means level 1, no paragon points, no gear, no artisans, etc. I’m going to do it; just for the experience of leveling up a new char with 2000% legendary drop rates.

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    Tagged As: | Categories: Blue Posts, Diablo 3 PTR, Legendary Items | 17 Comments

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    Big Marauder’s Set Changes Coming

    Posted 20 Nov 2014 by at 23:37 GMT

    Blizzard added a reply to their PTR Focused Feedback thread, with info about some legendary item bugs and more upcoming tweaks to the Marauder’s Set. Big Marauder’s Set Changes Coming:

    I’ve just noticed on PTR that Andarials Visage retroactively no longer has a Poison Nova proc. Is this intentional?
    Nevalistis: This is a known issue. Several items are missing their Legendary affixes. You can see the full list here.

    Finally, we’ve already got some additional changes pending for the Embodiment of the Marauder. It’s great to see that players are enjoying the more active gameplay of this redesign, and we want to further shift the source of damage from your Sentries to your Demon Hunter. To accomplish this, the set bonus order is being shifted around and re-tuned. Bear in mind that tuning on the exact number values will likely continue through the PTR and are not yet final.

    Here’s our latest anticipated changes, which will be coming to the next PTR patch:

    • 2 Piece Bonus

      • Companion calls all companions to your side.
    • 4 Piece Bonus
      • Sentries cast your Hatred spender when you do.
    • 6 Piece Bonus
      • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.

    This should bring the set’s damage potential closer to what it currently provides on live, if not a bit better. Once again, thank you for your ongoing diligence in PTR testing!

    Some big changes, there. Click through for point by point comparison between the current PTR version of M6, first hand discussion of how it plays (I’ve tested it a lot the last 2 days), and how the upcoming change will really shift the M6 play style.

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    Blizzard on Season Two and Ramaladni Non-Gifting

    Posted 20 Nov 2014 by at 12:39 GMT

    Adding some late night Blue posts to the mega-post from yesterday morning. Reminder; PTR isn’t Season Two, and there’s a bug importing Gift of Ramaladni onto the PTR.

    Ramaladni’s Gifts missing after Character Copy

    Ramaladni's Gift

    It’s the thought that counts?

    I have three Ramaladni’s Gifts on live server in my stash but they didn’t get copied over to the PTR. Would be nice if this can be fixed so we can try out the full power of the new ancient weapons :)

    Tsarnis: We are aware that unidentified Ramaladni’s Gift items you have will not survive the trip to the PTR. This isn’t a bug, strictly speaking, but it is rather unfortunate.

    For now, the best workaround is to make sure all of your Gifts are ID’d on retail servers and to try recopying your characters after 24 hours. Thanks for all the reports!

    Other Blue posts have informed that DiabloWikiGift of Ramaladni has been changed to display as a “consumable” in the new patch, and one assumes that’s the source of the importing problem. Or perhaps not. Who really knows, with the magic of software (non) bugs?

    SEASON 2 Exclusive Legendaries.

    Are they dropping on PTR yet?

    Season two has not started on PTR. You are playing season one still.
    Nevalistis: This is correct, which means the Season 2 legendaries are not yet dropping. Hopefully we’ll have information shortly on when Season 2 will be beginning for the PTR. As soon as that information is available, we’ll create a new sticky in this forum. :)

    The confusion about Seasons is understandable, since the last PTR was Season One testing + the patch, while this one is just the patch, with Season Two start time still TBD.

    Why the devs are making such a big secrecy thing about it, I don’t know, but they’ve avoided every opportunity to just say something simple and generic, like: “Seasons will last 3-4 months, and the start/end will coincide with patches when possible. Kthxbye.”

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    Diablo 3 PTR Patch 2.1.2 Mega-Post

    Posted 20 Nov 2014 by at 00:11 GMT

    news-patch212-meganewsThere are many useful Blizzard comments and fan testing results about Patch 2.1.2 on the PTR, Season 2, new game changes and features, Ancient Items, Greater Rift changes, and more. So rather than making a bunch of separate posts, here’s a compilation of all of today’s new news.

    Diablo 3 PTR Patch 2.1.2 Mega-Post

    New Sets Not Coming in 2.1.2

    There were new six-piece sets on the Demon Hunter, Barbarian, and Wizard in the Blizzcon 2014 demo, and all of them (or at least two of them) were great fun to use. Unfortunately we’ll have to subsist on our demo play memories for a bit longer, since the sets aren’t yet ready for prime time.

    No new skullgrasp / barb set on ptr notes? –Jonnzz
    The new set items are not included in Patch 2.1.2. Not all the previews at BlizzCon were for this patch, but future ones. –Nevalistis

    I’m not entirely bummed by this, since it’ll just give me more time to experiment with the new and very much improved Marauder’s six piece. More on that below.

    Seasonal Content or Not?

    Related questions about what of the new content is Seasonal and what is open to non-seasonal chars abound, and here’s a Blue reply on the issue.

    New patch contents Seasonal only?

    Am I correct to assume that all the new contents meant for 2.1.2 will only be implemented for seasonal only, specifically season 2? i.e. Ancient legendary, New set items, New legendary etc? Is there anything for people who doesn’t like or play seasonal to look forward to for the new patch?
    Tyvalir: Some of the new content coming in patch 2.1.2 – including new Treasure Goblins and Ancient Items – will be available to all heroes, regardless of whether they’re Seasonal.

    In addition, when Season 2 begins, Seasonal heroes will have a first crack at brand new Seasonal Legendary items (as well as a few existing Legendary items which have been updated with shiny new powers). The two new Legendary Gems that were announced at BlizzCon will also be Season-only, at least to start.

    Just as a reminder: At the end of Season 2, all Seasonal Legendary items (including the new Legendary gems) will be rolled over into the non-Seasonal loot pool, at which point non-Seasonal heroes will also have access to them. The only items which are truly exclusive to Seasons are the Seasonal transmog appearances, new Conquests, and new banner rewards.

    For more info on Season 2, you can check out our Season 2 preview blog. Hope that answers your question, Irvin!

    So to clarify, older legendaries that are getting changes (Wormwood, Gungdo Gear) aren’t getting retroactively changed, like The Furnace did?
    Tyvalir: Correct. For any Legendary items in patch 2.1.2 that are getting a new Legendary power, the old version will not retroactively have the new powers added.

    Click through for much more, including Wyatt Cheng defending the new “respawn at corpse” feature in Rifts, a big gallery of newly-found Ancient Items, the surprisingly positive DH reaction to the Marauder’s set changes, issues with the new types of Treasure Goblins, and much more.

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    Diablo 3 Patch 2.12 PTR First Impressions

    Posted 19 Nov 2014 by at 13:22 GMT

    news-ptr-212-firstThe upcoming Reaper of Souls patch went live for testing on the PTR last night, and here are some quick reactions from my own play and from comments I’ve seen from other testers. First up, here’s a quote from Amedon, who got some testing done with his Crusader.

    Diablo 3 Patch 2.12 PTR First Impressions

    Most rifts have consistent and much better mobs. My best time for any rift level previously was 1m30s (GR 11 I believe), and in the few rifts I did tonight I got one at 1m40s and an achievement for <2min clear time. Overall much faster clear times due to density.

    Mob variance seemed much greater. ie. rather than 3 or 4 types you could easily have 10. Rift guardians have definitely changed with updated abilities, animations, etc. One rift was empty (the act 5 one from battlefields where you kill the big beast dude and he drops his portal). It was a huge map with no mobs and I couldn’t use the portal to level 2. Pylons are everywhere in greater rifts, I had 5 on one smallish act 3 keeps map. The consistency of finding pylons will easily make all the current leader boards moot.

    Realm of Trials exp/gold reward is totally bugged (screenshots).

    One ancient weapon out of ~15 legendaries all done on t6.

    He sent along some screens as well, and you can see those in the gallery below, joined by some screens I took during a quick couple of games (ended prematurely by Windows automatically shutting down to update something, which is always fun when playing Hardcore).

    You can see the new Treasure Goblin map icon, and note that this is a normal goblin, but the three new types of goblins showed different colors in the Blizzcon demo. (And yes, the Patch notes say there is a mystery 4th new Goblin type.)

    The Wave of Trials rewards are insane. I copied over my US HC Seasons account which I hadn’t played for a while and went from Paragon 194 to Paragon 199 just doing 3 Realm of Trials, up to around Wave 35 each time. Ding ding ding ding ding. The wildly inflated exp/gold rewards from doing Waves is a known bug, so don’t get your hopes up for free levels when the patch goes live… but it’s pretty fun now on the PTR.

    I found one Ancient Item: Homing Pads shoulders, and they came from gambling. They were terrible, as you can see. Bigger numbers mean nothing when those numbers are to junk affixes. I also got a Marauder’s Shoulders in the same gambling run, non-Ancient though. The Grift boss and the normal Rift boss I did dropped no legs, and the 2 other legs I found doing one Rift were non-Ancient. You can see the bright orange box around the item display in both of the Ancient Item Legendaries, making them stand out from normal legs. Alas I didn’t find any AI sets to see if the band around them was green.

    Amedon played a lot more than I did, partially thanks to Windows crashing me out for the update, but I definitely noticed higher density in the 1 GRift I was able to complete. A normal rift didn’t feel much different than before, and the maps weren’t noticeably different.

    I found none of the new gear and none of the new DH set, but I played my US account since I had M6 on that Demon Hunter and wanted to try out the changes. To my surprise, I loved them. I think the play style for the M6 Demon Hunter is *hugely* improved by this change, though I’m sure players who are very well geared and used to the old style of M6 will not agree. Click through for that discussion/argument.

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    Diablo Community Highlight:

    Posted 19 Nov 2014 by at 10:32 GMT

    I had the pleasure of meeting a lot of people at Blizzcon this year, including a married couple from Truckee California that runs They happened to be outside taking a break from demo units and crowds when we crossed paths and got to talking. They had messenger bags just loaded with really cool Diablo pins and I had to know where they got them. Turns out, they made them!


    Very intricate designs and throwbacks even to Diablo 2. You can check out their full line of Diablo Pins, along with their other Blizzard franchise sets at their Etsy store(link below). I also pulled a shot from their site showing off the Sanctuary-centric ones. The Baal one is especially cool. What do you think?

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    Tagged As: | Categories: Fan Stuff, Merchandise | No Comments

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    Diablo 3 2.12 PTR is live – Patch Notes

    Posted 19 Nov 2014 by at 02:57 GMT

    That’s the 2.12 PTR now live and kicking and here’s your patch notes.


    • A message will now display in chat when a Treasure Goblin has been killed or escaped
    • Players can no longer go Brawling while a Greater Rift they paid to enter is open
    • Healing
      • The “Healing” stat on the character sheet has been replaced with “Recovery”
        • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
        • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
      • Life per Vitality has been increased from level 67 to 70
      • Base Life at level 70 has been increased
      • Healing from Health Globes has been reduced
    • Social
      • The total number of players in a Community and in Community chat will now be displayed on the roster page
      • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
      • The Clan Roster will now display the duration that a member has been offline
      • The Clan Roster can now be sorted by offline duration

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